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Alashar's Compendium of Unusual Choices

Alashar's Compendium of Unusual Choices


Explore yet another set of options that players and Dungeon Masters certainly did not need, but ones which might render their games more interesting than before in this supplement for Dungeons & Dragons 5th Edition. Alashar's Compendium of Unusual Choices has options for both players and Dungeon Masters will find use for, which include: 12 Race Options: Beholderkin, Dhampyr,...   [click here for more]
Dungeon Masters Guild  $4.95

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Heirlooms of Eberron - 50 Magical Items From the Last War

Heirlooms of Eberron - 50 Magical Items From the Last War


Heirlooms of Eberron lists 50 magical items from the steampunk-themed setting. Items focus on the lore, intrigue, pulp action, and technology found in Eberron. Included in these items are three item sets! Item sets are artifacts owned by long-dead legendary heros that long to be reunited. As adventurers gather these items they get additional boons! There is also one magical item from each of the Dragonmarked...   [click here for more]
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Runa & Ulfgar's Compendium of Big Boss Epic Goblins

Runa & Ulfgar's Compendium of Big Boss Epic Goblins


(For a preview please click “Full-size Preview to see the full document in all its glory!) Runa & Ulfgar’s Compendium of Big Boss Epic Goblins is the perfect supplement for anyone to encounter goblins from levels 10 to 20 (and beyond). Each goblin encounter can be a one-shot adventure in itself, and perfect for placing within any setting, including the outer planes! From incredibly...   [click here for more]
Dungeon Masters Guild  $12.95

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The Apothicarium

The Apothicarium


This supplement offers rules, options, and esoteric information for potions, powders, and other magical libations. Under these rules, these magical concoctions are highly addictive and can sometimes cause as many heartaches as advantages. ...   [click here for more]
Dungeon Masters Guild  $1.00

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The Complete History of Runic Arms

The Complete History of Runic Arms


OVER 50 NEW MAGICAL WEAPONS AND ITEMS!! FULLY COMPATIBLE WITH MATTHEW MERCER'S GUNSLINGER ARCHETYPE!! Update Note: Based on feedback, I have added an unformatted three-page addendum, included with purchase but downloadable as a separate file to the main text. This addendum addresses possible solutions for reducing the burden of reloading runearms, especially the more esoteric models...   [click here for more]
Dungeon Masters Guild  $8.99

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{WH} The Augmented, a character class of technological self-improvement

{WH} The Augmented, a character class of technological self-improvement


You were not strong enough. Not capable enough. Your body, as it was, could only do so much. So you improved your form. Added pieces of forgotten arcane technology, building yourself into something new. Something better. Something neither mortal, nor machine. You became an augmented, a powerful technological half-caster able to adapt your body to any situation, installing augments into your body...   [click here for more]
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Reliquary Race

Reliquary Race


Reliquary Race is a tacticaly-focused adventure for four to five characters of level 5, during which the party must try to push a heavy reliquary through several rooms of an old temple, while taking care of its temperamental demands. It is recommended to play this entire adventure as if it were a single encounter: turn-by-turn and round-by-round, with no time to rest! A one-session adventure suitable...   [click here for more]
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A Blight at Blue Foot Farms

A Blight at Blue Foot Farms


Sitting at the top of a hill in the countryside is a small farm that is famous for the mushrooms, yeasts, and antitoxins that it produces. Blue Foot Farms is as prosperous as it is picturesque. A few weeks ago, a newcomer arrived at the farm and since then, things have changed for the worse. The crops have become blighted, harvests are no longer leaving the farm, and nobody has seen the farmer or...   [click here for more]
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Out of Retirement: Feats & Character Options

Out of Retirement: Feats & Character Options


Character Options for the Next Generation of Adventurerers Heroes come and go, but adventuerers have persisted throughout every age and era. This short document includes character options inspired by our recently released NPC compendium, Retired Adventurers, available here. Out of Retirement (Background) Ideal for creating new mid-level characters, this...   [click here for more]
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Cragmire's Crate of Explosives (5e)

Cragmire's Crate of Explosives (5e)


From deep in the labs of Cragmire the Tinderbox, this title brings you a variety of explosive items for your games! Includes: A short explanation of mishandling explosives 38 explosives, such as the Crackling Caps, the Flask of Daylight, and the Gravity Trap! 11 magic items related to explosives, such as the Artillerist's Supplies, the Glove of Dampening, and the Powder of Potency! ...   [click here for more]
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The Boundless: A Sailing Ship

The Boundless: A Sailing Ship


The Boundless A Sailing Ship This small document details a well armed frigate that your players can steal, own, sink, or plunder. It is intended for use with the Expanded Sailing document also available on the Dungeon Master's Guild Contents Plans of the weather and gun decks of The Boundless, a well-armed, 38-gun frigate A stat block to make it simple to see what your ship is able to do when...   [click here for more]
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The Siege of Stillbend (Boss Fight Issue #2)

The Siege of Stillbend (Boss Fight Issue #2)


The second issue of Boss Fight! tells of the struggle between the Northern town of Stillbend and the hobgoblin army led by Doknar, the Proud. The characters must defeat the army in several choke points to raise the town’s morale and take the fight to Doknar himself! “Boss Fight!” is a series of monthly short one-shot adventures that feature a new and unique boss monster. Each installment is...   [click here for more]
Dungeon Masters Guild  $2.00

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Twisted Mithral: Cart Combat (5e)

Twisted Mithral: Cart Combat (5e)


"Twisted Mithral" is a comprehensive guide to cart combat. This 45-page illustrated title leads you through building your own carts, smashing cart combat, as well as providing a variety of feats, spells, subclasses, and magic items for your vehicular campaigns. Includes: Pages of rules governing vehicular combat Guides to building, repairing, modifying, buying, and selling carts 64 unique cart...   [click here for more]
Dungeon Masters Guild  $4.95

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Archibald Fangouli's Deck of Wondrous Things

Archibald Fangouli's Deck of Wondrous Things


This product contains stats and play mechanics for ‘The Deck of Wondrous Things’ a homebrewed Magic Item for Fifth Edition Dungeons and Dragons. This Item was intended as a replacement for ‘The Deck of Many Things’ found in the Dungeon Master’s Guide in the event a Dungeon Master wanted to use such an Item, but was turned off by the high probability of death and failure presented by the...   [click here for more]
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Izzy's Fantasy Grounds and Maps for Airships!

Izzy's Fantasy Grounds and Maps for Airships!


Izzy's Fantasy Grounds comes with a fully featured reference manual including all three of Izzy's Airships manuals in one module. Thats right! All THREE of the Izzy's books are available in Fantasy Grounds Format! Unique library links with functioning fantasy grounds objects for ease of use. Multiple airship NPC blocks and equipment table entries that can be instantly integrated into any 5th...   [click here for more]
Dungeon Masters Guild  $15.00

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Veerun's Firearms Item List (5e)

Veerun's Firearms Item List (5e)


The gun. Truly it is one of mankind's greatest leaps forward in the arena of weapon's technology. The ability to look your enemy in the eye and decide whether it lives or dies with but the flexing of a single finger is a power few can comprehend, and even fewer still can claim to have ever held. But with my help, that sort of power can be like child's play to you. I am Veerun the Gunsmith,...   [click here for more]
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Futuristic Ships

Futuristic Ships


Futuristic ships for your party to use as a new and faster way to travel, or a way to launch into the stars above. There are 5 ships listed here with stat blocks to use or inspire your own designs. There are speeds attached to the ships for travel through space so they might seem to be unrealistic in terms of speed, but that's an easy adjustment if you're looking to keep your party on the surface....   [click here for more]
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Simple Uncommon Magic Weapons

Simple Uncommon Magic Weapons


There really aren't enough magic weapons for low level adventurers, leaving a fairly large gap between having mundane weapons and gaining magic ones. A simple +1 weapon or ammunition isn't particularly exciting, so these are options to present players with a more immersive introduction to interesting items. ...   [click here for more]
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Cantrip Guns

Cantrip Guns


Pew pew pew! Cantrip guns: a fun system for magical firearms based around spell gems. Includes pistols, burst-guns, and rifles. A simple system with fully explained mechanics, suggested costs and integration into your world, and modified cantrips to fit with the three gun types. Easy to use and easy to integrate into many settings, cantrip guns work well in high magic settings as ubiquitous sidearms,...   [click here for more]
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Zombu's Extraordinary Oddities

Zombu's Extraordinary Oddities


A small collection of magical oddities created by an evil gnome wizard. 5 unique magical items, 1 unique NPC, 1 new spell, 2 new monsters and an optional alternate rule mechanic for magic weapons. For use by a game master running a 5E D&D game....   [click here for more]
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Really Bad Eggs

Really Bad Eggs


Avast, matey! There be murderhobos on the high seas! This Special Reference Document provides information from DM Rich's pirate-themed campaign called "Really Bad Eggs." You'll discover arcana about a Planejamming ship named the Lucille, a full pirate crew, and several charts and tables to allow a DM to randomly roll pirate booty during the next adventure on the high seas! Check it out. You might...   [click here for more]
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The Jungle Explorer Pack

The Jungle Explorer Pack


What ho, Dungeoneer! Are you looking to join an expedition into the very heart of the jungle? To stand shoulder to shoulder with big game hunters against terrifying dinosaurs, savage tribes and mosquitos bigger than your head? Outstanding! Then you need The Jungle Explorer Pack! Pack your camping gear and delve into this pack of 5 magc items to help you during your time on this...   [click here for more]
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EGW: Showrunners Guide

EGW: Showrunners Guide


Welcome to the Extreme Guardian Wargaming League! Setting neutral and designed to accommodate characters of any level, EGW: Showrunners Guide puts the Dungeon Master in the Showrunners chair and provides content for characters in-between adventures. This gives them the necessary tools to quickly design encounter based sessions for their players. With this guide, the party can...   [click here for more]
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Grapthar's Magic Items - Sampler Pack - DnD5e

Grapthar's Magic Items - Sampler Pack - DnD5e

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STUFF

STUFF


“Stuff” is a Biblical word. Did you know that? It's stuf (keli; skeuos) and is defined as “household goods, baggage, supplies, or materials.” So anyway, this is the stuff that the tribe of survivors has on hand during the First Adventure in the wild world of Mawveth. This is a special reference document used during a campaign started during the Covid-19 crisis and played on Discord. It contains...   [click here for more]
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