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Crypt of the Archmage (5e)

Crypt of the Archmage (5e)


The secret lies inside you all, with which to paint me on the wall. Forge a key of ruby-red, but what will be must then be dead. Crypt of the Archmage is an adventure for Dungeons and Dragons Fifth Edition, designed to mimic the style of Advanced Dungeons and Dragons modules from the 1970s! Enter the dungeonous crypt of the Archmage, battling puzzles, riddles,...   [click here for more]
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Enthos - Adventure Vacation Setting

Enthos - Adventure Vacation Setting


Version 2 now available! New content, more links, easier-to-follow instructions, and the Brassy Casket Tavern map. Set sail for Enthos, a drop-in vacation island full of adventure and relaxation for your characters. Including 2 quests, numerous activities, vivid descriptions, new spells and creatures, and of course, rum. Travel via a portal at sea...   [click here for more]
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Gargantuan Gearworks

Gargantuan Gearworks


Gargantuan Gearworks This One Shot Adventure Module created for 2 GMs contains: The story for a short and brutal dungeon crawl Guidelines on how to run a one-shot adventure with 2 game masters Several battle maps of an abandoned factory Builds for several new monsters and fights New mechanics and status conditions revolving around two ancient substances A two-phase...   [click here for more]
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Heart of Stone

Heart of Stone


Heart of Stone This One-Shot Adventure Module contains:  The story for a classic dungeon adventure Builds for four new enemies / monsters A table of random mountain wilderness encounters Four loot-tables with new magic items Several high detail maps to be used in an online tabletop such as Roll20 The Story While travelling through Corviglia, wanderers...   [click here for more]
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Project 666

Project 666


This resource contains 18 playtested homebrew features: 6 subclasses, 6 magic relics, and 6 new spells. All designed for Dungeons & Dragons Fifth Edition. ...   [click here for more]
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Scale the Spire

Scale the Spire


Scale the Spire This modular One Shot Adventure Module contains: The story for a single adventure Additional rules to create a modular, rogue-like dungeon crawl experience in 5e 18 random events for traversing a magical dungeon Builds for 21 new monsters and fights Builds and ideas for 18 new boss battles Loot-tables for 3 dozen new potions, magical weapons and magical...   [click here for more]
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The Circle's End

The Circle's End


The Circle's End This One Shot Adventure Module Contains: The story for a single adventure Several encounter maps Descriptions of two powerful magic items Several new monsters and a boss fight The Story Daraven was raised to be a priest of the Quiet – a religious order dedicated to help the souls of the dead passing on to what lies beyond. Daraven,...   [click here for more]
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The Collar of Tongues

The Collar of Tongues


The Collar of Tongues, a magical item, for use in fantasy realms. Any user feedback is appreciated. v. 1.1 ...   [click here for more]
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The Fiendish Felon

The Fiendish Felon


This adventure is designed so that the only book you should need to run it is the players handbook. It should make this a great introduction for new groups, who maybe arent too sure they want to buy all the core rulebooks before they've tried the game first. Otherwise it may be interesting to more veteran groups to see what can be done with just the one book. This adventure should take 1-2...   [click here for more]
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The Flood of Fiends

The Flood of Fiends


This Adventure was designed so the only required resources are the players handbook and the D&D 5e system reference document (which you can find for free online). This is also a continuation of a previous adventure (link below). However it is not neccesary to play that first. This adventure should take about 1 hour to complete, and can be done with a group of 2nd level characters ranging...   [click here for more]
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Tomb of the Valiant

Tomb of the Valiant


As of today, August 24th, 2023, the updated edition of Tomb of the Valiant is now released! Virtue and Valor shield us from Evil.  Tomb of the Valiant is a short dungeon - delve Adventure for a group of four to six 1st level characters. This 10 page adventure can easily be inserted in a low - level campaign or played as as a standalone...   [click here for more]
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1/2 Dollar Quest #6 (Lvl6)

1/2 Dollar Quest #6 (Lvl6)


1/2 Dollar Quest is a short and cheap quest for only 1 session, it can be useful for those moments when you as DM have nothing prepared and need a quick session right now. This number features a thrilling adventure module that takes players on a journey to save the missing elves of Greenfelds. With two new enemy statblocks and a unique magic item created exclusively for this module, players will face...   [click here for more]
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Call of the Dragon

Call of the Dragon


Call of the Dragon All new archetypes for player characters, based around dragons.  Wreak elemental havoc as a Barbarian following the Path of the Dragon. Weave draconic magic into song, and vice versa, as a Bard of the College of Scales. Guide the masses as a Cleric of the Dragon Domain. Establish...   [click here for more]
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Champions of the Underdark Sacred Oath Oath of the Kinslayer

Champions of the Underdark Sacred Oath Oath of the Kinslayer


Bring the Underdark to your table with this new Sacred Oath. In this new supplement for Underdark campaigns, you are introduced to the Sacred Oath: Oath of Kinslayer, a drow paladin who has vowed an oath of vengeance against all surface dwelling elves and drow who have turned their backs on Lolth. In Sacred Oath: Oath of Kinslayer, you meet a drow paladin who is blessed by the spider queen with all...   [click here for more]
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Closure Crossbow (Mindflayer crossbow)

Closure Crossbow (Mindflayer crossbow)


A Cleric after the loss of their party took the head of their nemesis and settled on a punishment. Life still hums lightly within the mounted remains, sustained by a twisted clerical power. It’s the sole purpose now to turn bolts pierced through the back of its skull into psionic bolts. The Cleric called it Closure The first piece of artwork I posted here, I wish to spend the next couple years...   [click here for more]
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Paul, Duke of the Sands

Paul, Duke of the Sands


Inspired by the legendary Paul, Duke of the Desert! In the heart of the desert, where sandstorms rage and intrigue thrives, lies a challenge unlike any other. This enigmatic foe blends the mysticism of prophecy with the prowess of a seasoned warrior. Prepare your party for a test of wits and might as you encounter an enemy that transcends time and space, drawing inspiration from the iconic hero of...   [click here for more]
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The Crystal Cavern - an Undermountain encounter

The Crystal Cavern - an Undermountain encounter


A crack in the wall reveals a beautiful cavern full wonderous crystals, but danger lurks amongst those shiny seams. Will the adventurers be overcome by the hungry oozes, the flesh devouring bacteria or the trapped, insane mage?  A new, encounter for Undermountain, which can also be used as a dungeon in its own right. Guaranteed to create a memorable encounter for your PCs. - dungeon...   [click here for more]
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The Hidden Laboratory of Tiqill the Maven - an Undermountain encounter

The Hidden Laboratory of Tiqill the Maven - an Undermountain encounter


Tiqill the Maven has been missing for a while now, so what has become of his secret research laboratory? A new, three-room section for Undermountain, which can also be used as a dungeon in its own right. Guaranteed to create a memorable encounter for your PCs, as they guzzle 'potions' and unleash the worm. - three-room dungeon map - new...   [click here for more]
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Wolf's Tome of Minor Artifacts

Wolf's Tome of Minor Artifacts


Common magic items and herbs that provide a small minor effect, suitable for giving to low-level characters for flavor. Conceptually, these are artifacts whose origins have been forgotten, but have been scattered by a previous civilization or taken out of ruins by adventurers. Designed to be: Balanced for low levels: either very low-powered or have a high risk/reward trade-off Simple: Does not require...   [click here for more]
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Exotic Historical Weapons

Exotic Historical Weapons


Wanting more from combat with a martial class? This supplement adds nine new weapons to Dungeons and Dragons. Each one is inspired by actual historical weaponry and comes with its own special set of rules, making combat a more dynamic experience for martial fighters (or particularly zealous spellcasters). ...   [click here for more]
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Alchana Campaign Guide

Alchana Campaign Guide


A sailing vessele has revealled a new land to the west of the Forgotten Realms. Past a dangerous storm an island is uncovered. an adavansed empire dwells here in a world cut off from the folk of the swod coast. This campaign guide is a great introduction to the mystirious world of Alchana, a magical realm of deep dungeons and dangerous foes. The dark history of the empire's birth returns as draconic...   [click here for more]
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Dawn Breaker

Dawn Breaker


Dawn Breaker is a legendary magic weapon which encourages its user to make "good" life choices on their adventure. This item description comes with the Lore surrounding the weapon that can be adapted to multiple character arcs in your own games.  Dawn breaker can be introduced for characters at any level but may be most suited to those above 5th level for D&D 5e mechanics, or equivalent in other...   [click here for more]
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Encounter With: Dracolich Gollryn

Encounter With: Dracolich Gollryn


Engage in combat or attempt diplomacy with Dracolich Gollryn! A unique CR 22 green dragon dracolich, master of manipulation and magic. This document contains information on a new and unique creature for GMs to have their players encounter; including a stat block, behavioral information for Gollryn, information on its territory and lair, and hazards to encounter while in Gollryn's territory. Additionally,...   [click here for more]
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Encounter With: The Beholdra

Encounter With: The Beholdra


Engage in combat or attempt diplomacy with the Beholdra! A unique CR 18 hybrid monster that takes the most terrifying parts of a hydra and sticks on a beholder. Good Luck with that. This document contains information on a new and unique creature for GMs to have their players encounter; including a stat block, behavioral information for the beholdra, information on the territory and lair of the beholdra,...   [click here for more]
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Encounter With: The Drow Paleweaver

Encounter With: The Drow Paleweaver


Engage in combat or attempt diplomacy with the Drow Paleweaver! A unique CR 14 drow spellcaster that specializes in divination and assassination. This document contains information on a new and unique creature for GMs to have their players encounter; including a stat block, behavioral information for the drow paleweaver, information on the territory and lair of the drow paleweaver, and hazards to...   [click here for more]
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Encounter With: The Introspective Terror

Encounter With: The Introspective Terror


Engage in combat or attempt diplomacy with the Introspective Terror! A unique monster that can only be seen through reflections; perfect for mirror themed dungeons. This document contains information on a new and unique creature for GMs to have their players encounter; including a stat block, behavioral information for the introspective terror, information on the territory and lair of the introspective...   [click here for more]
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Encounter With: The Lifeblood Magus

Encounter With: The Lifeblood Magus


Engage in combat or attempt diplomacy with the Drow Paleweaver! A unique CR 10 versatile blood magic spellcaster. This document contains information on a new and unique creature for GMs to have their players encounter; including a stat block, behavioral information for the lifeblood magus, information on the territory and lair of the lifeblood magus, and hazards to encounter while in the lifeblood...   [click here for more]
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Encounter With: The Musclemancer

Encounter With: The Musclemancer


Engage in combat or attempt diplomacy with the Musclemancer! A unique arcane spellcaster that uses their flexed muscles as a spellcasting focus. This document contains information on a new and unique creature for GMs to have their players encounter; including a stat block, behavioral information for the musclemancer, information on the territory and lair of the musclemancer, and hazards to encounter...   [click here for more]
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Encounter With: The Non-Phaneron Beast

Encounter With: The Non-Phaneron Beast


Engage in combat or attempt diplomacy with the Non-Phaneron Beast! A unique monster that only kind of exists. This document contains information on a new and unique creature for GMs to have their players encounter; including a stat block, behavioral information for the non-phaneron beast, information on the territory and lair of the non-phaneron beast, and hazards to encounter while in the non-phaneron...   [click here for more]
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Encounter With: The Soliptic Nightmare

Encounter With: The Soliptic Nightmare


Engage in combat or attempt diplomacy with the Soliptic Nightmare! A unique creature made of nightmare fuel that you can't help but stare at. This document contains information on a new and unique creature for GMs to have their players encounter; including a stat block, behavioral information for the soliptic nightmare, information on the territory and lair of the soliptic nightmare, and hazards to...   [click here for more]
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Lost Mine of Phandelver: Forge of Spells - Brazier of Green Flame Rework

Lost Mine of Phandelver: Forge of Spells - Brazier of Green Flame Rework


The Lost Mine of Phandelver: Forge of Spells expansion, Brazier of Green Flame Rework is an addition to your D&D 5th Edition adventure. This document contains an improved system for permanent magical effects with risk and consequences table. It was designed to add more memorable encounter to the pinnacle conclusion of the D&D starter set: Lost Mine of...   [click here for more]
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An Artificer's Tale

An Artificer's Tale


An Artificer's Tale 5e adventure by Elven Tower In An Artificer's Tale, We follow the story of Adrian Shradner. He is an artificer, a mage of the future. He has the mind of a genius and has accomplished marvelous things throughout the years. He lives in a manor by the city's outskirts. He built a magical laboratory beneath his lavish home. He calls it The Shifting Laboratory. Helped by...   [click here for more]
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5e Conversion of Keep on the Shadowfell

5e Conversion of Keep on the Shadowfell


Return to a forgotten tomb, built to hold back an evil that is seeping out into the world. Enjoy the 5e updates to the adventure Keep on the Shadowfell (original adventure linked below). The updates include 6 new magic items and 35 new monsters suitable for levels of levels 1-3. Drop the adventure into any setting and watch the plots unfold. Original Keep on the Shadowfell ...   [click here for more]
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Complex Trap: Tower of Gulthias

Complex Trap: Tower of Gulthias


Housed in one of the ruined towers of the castle of a vampire with a green thumb, is a Gulthias tree. This tower is 60 feet wide at it's base and houses a gargantuan tree at the center of the ground floor. The walls of this tower feature an intricate sprinkler system consisting of a series of pipes and valves that run along the walls as well as a spiraling staircase that runs 120 feet upwards, providing...   [click here for more]
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Devious Traps

Devious Traps


Among the rarer and more insidious traps that adventurers might run into are those that are generally referred to as "devious traps." These are magical traps of a specific nature, placed by perverted, demented, or just plain evil individuals. Traps like these are not meant solely for titilation, but are designed to leave characters in a vulnerable state deep in a dungeon or in the middle of...   [click here for more]
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Dual Wielder's Pocket Compendium

Dual Wielder's Pocket Compendium


Everyone loves having a cool weapon in hand, but what about those of us who wish to carry a weapon in each hand. This compendium provides a list of interesting weapons for those of you that wish to walk the path of the dual wielder. From rings allowing you to conjure scimitars of wind to dual pistols that let you reel your enemies in; with blades of blood and bone and wind and wave put a weapon in...   [click here for more]
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Excellent Points! 2: 5e Weapon Pack

Excellent Points! 2: 5e Weapon Pack


Welcome to 'Excellent Points! 2: A Collection of Miscellaneous Homebrew Weapons.' It's part two of the specific homebrew weapon series! Need a cool weapon that isn't just the trusty old +1/+2/+3? It's useful, sure, but it gets boring. And the last thing you want with such a highly-customisable system like 5th Edition is to be bored with what your character can do. Or maybe you're...   [click here for more]
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Excellent Points! 3: 5e Weapon Pack

Excellent Points! 3: 5e Weapon Pack


Welcome to 'Excellent Points! 3: A Collection of Miscellaneous Homebrew Weapons.' It's part three of the specific homebrew weapon series! Need a cool weapon that isn't just the trusty old +1/+2/+3? It's useful, sure, but it gets boring. And the last thing you want with such a highly-customisable system like 5th Edition is to be bored with what your character can do. Or maybe you're...   [click here for more]
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Excellent Points! 5e Weapon Pack

Excellent Points! 5e Weapon Pack


Welcome to 'Excellent Points! A Collection of Miscellaneous Homebrew Weapons.' Need a cool weapon that isn't just the trusty old +1/+2/+3? It's useful, sure, but it gets boring. And the last thing you want with such a highly-customisable system like 5th Edition is to be bored with what your character can do. Or maybe you're the Dungeon Master, looking for some more unique loot to...   [click here for more]
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Harla's Hideout

Harla's Hideout


The dead or alive bounty on Harla Adqen’s head just went up to 500 pieces of gold.  A wanted thief, pirate, and murderer, she foolishly added kidnapping rich nobles to her many crimes. DMs, send your (foolhardy) players after that bounty of gold and for whatever pirate booty they may find. It’s not like they are blundering into a trap. More like, lots of traps, monsters, and, quite frankly,...   [click here for more]
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On the Trail of Goblins

On the Trail of Goblins


Budding adventurers: your skills are needed! A traveling merchant called Elfer Strongbelly has had all his stuff stolen, and it's up to you to go get it back! This introductory adventure is perfect for new players and GMs alike, designed to help those new to the hobby familiarize themselves with Fifth Edition (and roleplaying games in general). The map was made using the Dungeon...   [click here for more]
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Reprise of the Rogue: Tomes of Martial Technique, Vol I

Reprise of the Rogue: Tomes of Martial Technique, Vol I


Skyship DM presents Tomes of Martial Technique, Vol I Reprise of the Rogue What's Inside? Volume I of Tomes of Martial Technique features top-to-bottom revisions and supplemental content for 3 Core Rulebook Roguish Archetypes: Arcane Trickster, Assassin, and Thief....   [click here for more]
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The Blue Lady

The Blue Lady


Characters have been sent by a trio of noblemen to investigate an underground lair that is said to be haunted by a powerful, now dead, witch called the Blue Lady. The noblemen insist that she has stolen the wealth given to them by the king. The townspeople will starve without it, but as the party explores the dungeon, more and more things stop adding up. This adventure is meant for 3-4 third level...   [click here for more]
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Trueforged

Trueforged


Every last dwarf died in the fighting, along with many of the villagers. The defenders exacted a heavy toll upon the king’s soldiers, and once the fighting was done, no quarter was given. The soldiers executed every man, woman, and child in the stronghold, burying them in a mass grave just outside the doors.  The soldiers searched for the armory they were convinced must be hidden somewhere in...   [click here for more]
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Common and Uncommon Weapons

Common and Uncommon Weapons


Common and Uncommon Weapons New weapon tables and properties: - Extra Simple and Martial Weapons - Slim Weapons (high critical chance, low damage) - Exotic Weapons - Double Weapons - Early Firearms Inspired on 4th Edition weapons and bringing more dynamic options to experienced players or DMs. Follow us on Instagram ( twodiceybards )...   [click here for more]
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Compendium of Blades: Magical Swords

Compendium of Blades: Magical Swords


The Compendium of Blades is an ongoing series that covers magical bladed weapons. Future volumes will include daggers, axes, polearms, eastern swords, exotic bladed weapons, and western swords not covered in the original volume. This volume covers 20 magical swords drawn from the east and the west. Magic swords are a staple of any fantasy setting, and any good Dungeon Master could always use more....   [click here for more]
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Crown of Freemine

Crown of Freemine


Crown of Freemine is a two part adventure designed for 4-6 characters of level 2, finishing with the characters being close to level 4 by the end. Crown of Freemine contains  A 21 page adventure for level 2 characters filled with high seas adventure, murder mystery, and a reality shifting dungeon delve. A full gazateer for the small town of Port Freemine. 10 brand new monsters, such as the creepy...   [click here for more]
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Cursed Magic items of the Adventurer's Guild

Cursed Magic items of the Adventurer's Guild


Sometimes the payment is strange, but valuable magic item, sometimes it seems useful first time, but it is cursed somehow. The following writing contains such artifacts. ...   [click here for more]
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Daria’s Guide to Prosthetics

Daria’s Guide to Prosthetics


Daria’s Guide to Prosthetics This homebrew is dedicated to providing replacements for lost limbs in your Dungeons and Dragons party, or giving them to a BBEG. The guide primarily focuses on prosthetics and some examples of them, but it also gives rules for losing limbs, severing them, crafting the prosthetics, and installing them. The guide is designed to be modular, allowing you to pick and choose...   [click here for more]
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Fhamzax Presents - Cursed Items Vol. 2

Fhamzax Presents - Cursed Items Vol. 2


IMPROVE YOUR ITEMS WITH UNIQUE CURSES! USE NEW ITEMS TO ADD MYSTERY TO YOUR GAME! RETURN THE FUN TO YOUR ADVENTURES! This product contains: 35 Curses for Items. The long awaited second volume brings curses to finally affect even the weakest of the weak items! Xanathar, that odd ball with eyes, offered us dozens of common magical items. But now is the time to angle them out of...   [click here for more]
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