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Crypt of the Archmage (5e)

Crypt of the Archmage (5e)


The secret lies inside you all, with which to paint me on the wall. Forge a key of ruby-red, but what will be must then be dead. Crypt of the Archmage is an adventure for Dungeons and Dragons Fifth Edition, designed to mimic the style of Advanced Dungeons and Dragons modules from the 1970s! Enter the dungeonous crypt of the Archmage, battling puzzles, riddles,...   [click here for more]
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Gargantuan Gearworks

Gargantuan Gearworks


Gargantuan Gearworks This One Shot Adventure Module created for 2 GMs contains: The story for a short and brutal dungeon crawl Guidelines on how to run a one-shot adventure with 2 game masters Several battle maps of an abandoned factory Builds for several new monsters and fights New mechanics and status conditions revolving around two ancient substances A two-phase...   [click here for more]
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Heart of Stone

Heart of Stone


Heart of Stone This One-Shot Adventure Module contains:  The story for a classic dungeon adventure Builds for four new enemies / monsters A table of random mountain wilderness encounters Four loot-tables with new magic items Several high detail maps to be used in an online tabletop such as Roll20 The Story While travelling through Corviglia, wanderers...   [click here for more]
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Scale the Spire

Scale the Spire


Scale the Spire This modular One Shot Adventure Module contains: The story for a single adventure Additional rules to create a modular, rogue-like dungeon crawl experience in 5e 18 random events for traversing a magical dungeon Builds for 21 new monsters and fights Builds and ideas for 18 new boss battles Loot-tables for 3 dozen new potions, magical weapons and magical...   [click here for more]
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The Circle's End

The Circle's End


The Circle's End This One Shot Adventure Module Contains: The story for a single adventure Several encounter maps Descriptions of two powerful magic items Several new monsters and a boss fight The Story Daraven was raised to be a priest of the Quiet – a religious order dedicated to help the souls of the dead passing on to what lies beyond. Daraven,...   [click here for more]
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The Fiendish Felon

The Fiendish Felon


This adventure is designed so that the only book you should need to run it is the players handbook. It should make this a great introduction for new groups, who maybe arent too sure they want to buy all the core rulebooks before they've tried the game first. Otherwise it may be interesting to more veteran groups to see what can be done with just the one book. This adventure should take 1-2...   [click here for more]
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The Flood of Fiends

The Flood of Fiends


This Adventure was designed so the only required resources are the players handbook and the D&D 5e system reference document (which you can find for free online). This is also a continuation of a previous adventure (link below). However it is not neccesary to play that first. This adventure should take about 1 hour to complete, and can be done with a group of 2nd level characters ranging...   [click here for more]
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Tomb of the Valiant

Tomb of the Valiant


As of today, August 24th, 2023, the updated edition of Tomb of the Valiant is now released! Virtue and Valor shield us from Evil.  Tomb of the Valiant is a short dungeon - delve Adventure for a group of four to six 1st level characters. This 10 page adventure can easily be inserted in a low - level campaign or played as as a standalone...   [click here for more]
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Closure Crossbow (Mindflayer crossbow)

Closure Crossbow (Mindflayer crossbow)


A Cleric after the loss of their party took the head of their nemesis and settled on a punishment. Life still hums lightly within the mounted remains, sustained by a twisted clerical power. It’s the sole purpose now to turn bolts pierced through the back of its skull into psionic bolts. The Cleric called it Closure The first piece of artwork I posted here, I wish to spend the next couple years...   [click here for more]
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Paul, Duke of the Sands

Paul, Duke of the Sands


Inspired by the legendary Paul, Duke of the Desert! In the heart of the desert, where sandstorms rage and intrigue thrives, lies a challenge unlike any other. This enigmatic foe blends the mysticism of prophecy with the prowess of a seasoned warrior. Prepare your party for a test of wits and might as you encounter an enemy that transcends time and space, drawing inspiration from the iconic hero of...   [click here for more]
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The Crystal Cavern - an Undermountain encounter

The Crystal Cavern - an Undermountain encounter


A crack in the wall reveals a beautiful cavern full wonderous crystals, but danger lurks amongst those shiny seams. Will the adventurers be overcome by the hungry oozes, the flesh devouring bacteria or the trapped, insane mage?  A new, encounter for Undermountain, which can also be used as a dungeon in its own right. Guaranteed to create a memorable encounter for your PCs. - dungeon...   [click here for more]
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The Hidden Laboratory of Tiqill the Maven - an Undermountain encounter

The Hidden Laboratory of Tiqill the Maven - an Undermountain encounter


Tiqill the Maven has been missing for a while now, so what has become of his secret research laboratory? A new, three-room section for Undermountain, which can also be used as a dungeon in its own right. Guaranteed to create a memorable encounter for your PCs, as they guzzle 'potions' and unleash the worm. - three-room dungeon map - new...   [click here for more]
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Wolf's Tome of Minor Artifacts

Wolf's Tome of Minor Artifacts


Common magic items and herbs that provide a small minor effect, suitable for giving to low-level characters for flavor. Conceptually, these are artifacts whose origins have been forgotten, but have been scattered by a previous civilization or taken out of ruins by adventurers. Designed to be: Balanced for low levels: either very low-powered or have a high risk/reward trade-off Simple: Does not require...   [click here for more]
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Dawn Breaker

Dawn Breaker


Dawn Breaker is a legendary magic weapon which encourages its user to make "good" life choices on their adventure. This item description comes with the Lore surrounding the weapon that can be adapted to multiple character arcs in your own games.  Dawn breaker can be introduced for characters at any level but may be most suited to those above 5th level for D&D 5e mechanics, or equivalent in other...   [click here for more]
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5e Conversion of Keep on the Shadowfell

5e Conversion of Keep on the Shadowfell


Return to a forgotten tomb, built to hold back an evil that is seeping out into the world. Enjoy the 5e updates to the adventure Keep on the Shadowfell (original adventure linked below). The updates include 6 new magic items and 35 new monsters suitable for levels of levels 1-3. Drop the adventure into any setting and watch the plots unfold. Original Keep on the Shadowfell ...   [click here for more]
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Complex Trap: Tower of Gulthias

Complex Trap: Tower of Gulthias


Housed in one of the ruined towers of the castle of a vampire with a green thumb, is a Gulthias tree. This tower is 60 feet wide at it's base and houses a gargantuan tree at the center of the ground floor. The walls of this tower feature an intricate sprinkler system consisting of a series of pipes and valves that run along the walls as well as a spiraling staircase that runs 120 feet upwards, providing...   [click here for more]
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The Blue Lady

The Blue Lady


Characters have been sent by a trio of noblemen to investigate an underground lair that is said to be haunted by a powerful, now dead, witch called the Blue Lady. The noblemen insist that she has stolen the wealth given to them by the king. The townspeople will starve without it, but as the party explores the dungeon, more and more things stop adding up. This adventure is meant for 3-4 third level...   [click here for more]
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Trueforged

Trueforged


Every last dwarf died in the fighting, along with many of the villagers. The defenders exacted a heavy toll upon the king’s soldiers, and once the fighting was done, no quarter was given. The soldiers executed every man, woman, and child in the stronghold, burying them in a mass grave just outside the doors.  The soldiers searched for the armory they were convinced must be hidden somewhere in...   [click here for more]
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Common and Uncommon Weapons

Common and Uncommon Weapons


Common and Uncommon Weapons New weapon tables and properties: - Extra Simple and Martial Weapons - Slim Weapons (high critical chance, low damage) - Exotic Weapons - Double Weapons - Early Firearms Inspired on 4th Edition weapons and bringing more dynamic options to experienced players or DMs. Follow us on Instagram ( twodiceybards )...   [click here for more]
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Crown of Freemine

Crown of Freemine


Crown of Freemine is a two part adventure designed for 4-6 characters of level 2, finishing with the characters being close to level 4 by the end. Crown of Freemine contains  A 21 page adventure for level 2 characters filled with high seas adventure, murder mystery, and a reality shifting dungeon delve. A full gazateer for the small town of Port Freemine. 10 brand new monsters, such as the creepy...   [click here for more]
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Cursed Magic items of the Adventurer's Guild

Cursed Magic items of the Adventurer's Guild


Sometimes the payment is strange, but valuable magic item, sometimes it seems useful first time, but it is cursed somehow. The following writing contains such artifacts. ...   [click here for more]
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Daria’s Guide to Prosthetics

Daria’s Guide to Prosthetics


Daria’s Guide to Prosthetics This homebrew is dedicated to providing replacements for lost limbs in your Dungeons and Dragons party, or giving them to a BBEG. The guide primarily focuses on prosthetics and some examples of them, but it also gives rules for losing limbs, severing them, crafting the prosthetics, and installing them. The guide is designed to be modular, allowing you to pick and choose...   [click here for more]
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The Caverns of Dire Woe

The Caverns of Dire Woe


Challenge your adventuring party with this dangerous quest to safeguard a merchant on his journey to discover the fate of his trusted courier. Magdain the one-eyed Dwarf merchant has hired your group to help protect him while he tracks his courier using a magic ring. The destination is a a cavern accessible only by climbing...   [click here for more]
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The Dungeon of Dragons

The Dungeon of Dragons


The Dungeon of Dragons is a 3-5 hour adventure for 16th-level characters. As members of the dragon hunters known as the Hand of Arahn, the party will be dispatched to follow up on reports of unusual dragon activity. The players will find themselves facing completely new foes, and it will take every ounce of courage they have to defeat Uvaira, the Chaos Dragon from Limbo. This is...   [click here for more]
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Tunnel Tussle: An Encounter Cheat Sheet

Tunnel Tussle: An Encounter Cheat Sheet


Death From Above... and Below The cavern the adventurer's are passing through is home to a deadly ecology. Advanced gargoyles have struck a cohabitative deal with deadly ropers that allow both sides to eat their fill of whatever enters the cave. Will the adventurer's ever see the surface again? What is an Encounter Cheat Sheet? These one page battles are perfect for groups that are looking to shake...   [click here for more]
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Village of Violence: An Encounter Cheat Sheet

Village of Violence: An Encounter Cheat Sheet


These Buildings Aren't OSHA Compliant A partially ruined village has become the hunting grounds for a deadly intellect: a hive of cobbleswarms. They've drawn a deadly subterranian predator into the area beneath the village and have taken to arranging themselves like buildings before collapsing onto foolish adventurers. What is an Encounter Cheat Sheet? These one page battles are perfect for groups...   [click here for more]
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Brewmasters' Compendium(5e)

Brewmasters' Compendium(5e)


Dwarves likes two things: mining and drinking. Now you can drink your own potions, make your own explosives to mine better and faster (or throw them at others) or play as a new class: Moonshiner! On a more serious note. This was my bachleors' degree project. I always wanted to incorporate more storytelling into mechanics and more mechanics into storytelling. I wrote the whole thing by myself. The illustrations...   [click here for more]
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A Blight at Blue Foot Farms

A Blight at Blue Foot Farms


Sitting at the top of a hill in the countryside is a small farm that is famous for the mushrooms, yeasts, and antitoxins that it produces. Blue Foot Farms is  as prosperous as it is picturesque. A few weeks ago, a newcomer arrived at the farm and since then, things have changed for the worse. The crops have become blighted, harvests are no longer leaving the farm, and nobody has seen the farmer or...   [click here for more]
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Cleric's Chosen Items

Cleric's Chosen Items


Blessings of the Goddess to you! It is with the fair and enterprising touch of Waukeen that we bring to you our fourth list of items. As in the previous deals, the Goddess has seen fit to provide thirty magical items for all manner of adventurers and miscreants, for every occasion in life. We have relics, talismans and lucky coins for Cleric’s that wish to adhere to our usual calling of support...   [click here for more]
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Catrina's Catalogue of Underwarren Wares

Catrina's Catalogue of Underwarren Wares


Venturing through the mysterious depths of the Underdark? Do not fear! This catalogue contains a myriad of useful items to aid your underground travels! There are 21 unique magical and nonmagical items, each one accompanied by an illustration, rarity and suggested price in gold. The document is heavily themed to a vintage mail-order catalogue, so players can feel like they are browsing for items...   [click here for more]
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Cult of the Gol'Goroth

Cult of the Gol'Goroth


The Cult of the Gol'Goroth is a one-shot horror adventure for characters levels 4-7 and is expected to take 4-6 hours. It is a combat heavy adventure that pits your party against an ancient frog demon known as The Gol'Goroth. This monstrosity seeks to corrupt the lands with its vicious psychosis, its children snatching the eyes from interlopers to cast them into darkness. This adventure can leave characters...   [click here for more]
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Adventure: Leomund's Misplaced Manor

Adventure: Leomund's Misplaced Manor


Home is what you make of it. Leomund's Misplaced Manor is a D&D 5th Edition adventure designed to give players a classic dungeon crawl while they explore the confines of the Manor and unravel the mystery of its last owner. Uniquely, at the end of the adventure the location itself becomes the reward, along with any new allies the characters have made along the way and any treasure...   [click here for more]
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Perilous Artifacts: the Gaming Den of a Thousand Wonders

Perilous Artifacts: the Gaming Den of a Thousand Wonders


There is spoken of a deck of cards unlike any other, possessing a singular gift to renew its ranks upon the full moon of each month. Yet, this wonder comes with a stipulation: all those who have drawn a card from the deck must have passed beyond the veil of death. Only then may the deck rejuvenate itself and begin anew.    In the event of its existence, it would not...   [click here for more]
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The Overgrown City

The Overgrown City


A local scholar has learned of the ruins of an ancient civilization that have long since been overgrown by a lush old-growth forest called the Dorcoln Woodlands.  The ruins of Xochicalo hide the history of these ancient people, as well as the story of their eventual downfall.  Nestled deep within the temple rests the King of Leaves and his Staff said to be gifted by the Gods themselves.  ...   [click here for more]
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Puzzles for Players

Puzzles for Players


Puzzles for Players a collection of templates to help you build puzzles into your game world Designed for fantasy tabletop RPGs, these 20 puzzle templates provide GMs with concepts and starting points to introduce challenges that will engage players, no matter how high (or low) their characters’ levels may be. If you want more from puzzle solving than skill checks and dice rolls, these are for you....   [click here for more]
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Puzzles for Players: Secret Writing

Puzzles for Players: Secret Writing


Puzzles for Players: Secret Writing a collection of methods to build magic resistant secret documents for your players to puzzle over Designed with fantasy tabletop RPGs in mind, this collection of 20 different secret writing methods will be a great addition to your toolkit. The purpose is to help you write in-game documents for your players that do not use codes, ciphers, or foreign languages....   [click here for more]
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Something in the Swamp: An Undeadly Encounter

Something in the Swamp: An Undeadly Encounter


As the party progresses past the pile of undead and deeper into the cave, the smell worsens.  Dread starts to set in as they pass rotting mounds of bodies and spare parts lying along the floors and walls of the cave. What is this horrible place, and who created it? Fear for your life in this terrifying adventure designed to challenge a 5th level party. Encounter swamp monsters, zombies, and...   [click here for more]
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The Coliseum

The Coliseum


Prepare for a Bloody Battle in The Coliseum! Captured by the gnolls! The party must figure out why they've been left alive and what significance the date in five days' time carries as they plot to survive the brutal arena, escape and help their fellow captives, and bring down Yagrak and his Red Moon Pack.  Enjoy 11 pages of brand-new adventure, including maps, NPCs, and storylines! Fight...   [click here for more]
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The Beast of Blemish

The Beast of Blemish


The good people of Blemish face a dire problem in the shape of a terrible dragon smashing their homes, razing their fields, and frightening away travelers and trade. None are foolish nor brave enough to stand against it, and all hope seems lost, until the timely arrival of fresh faces from out of town... The Beast of Blemish is a DUNGEONS & DRAGONS adventure that could...   [click here for more]
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Deck of Not So Many Things

Deck of Not So Many Things


Deck of Not So Many Things is a tarot-like deck of cards with D&D items of my own creation to be used for your campaigns.  ...   [click here for more]
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Boite à outil de Nerzugal

Boite à outil de Nerzugal


Cette boite à outils contient  une multitude d'éléments pouvant améliorer n'importe quelle campagne. Elle inclut un assortiment de cartes, d'énigmes, de donjons bien détaillés, de rencontres aléatoires, d'aventures complètes ainsi qu'une multitude de tables permettant de créer vos propres objets magiques originaux. La majorité de ces outils peuvent êtres ajoutés à votre univers en ayant...   [click here for more]
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The Lost Professor

The Lost Professor


Whoops! Lord Donado’s esteemed teleportation professor has accidentally teleported himself to the far-away Dordogne. And to make matters worse, Dordogne is about to erupt into a battle between two warring lords! Each of these lords are seeking the key to controlling the impregnable Castle la Roque - a secret passageway guarded by a mysterious threat. Which faction will the characters join? How...   [click here for more]
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