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Prismeer Encounters is a collection of 24 encounters divided between the realms of Hither, Thither, and Yon. They are designed to act as completely stand alone experiences and can be easily dropped into any campaign that takes the characters through fey locales. None of the encounters presented in this document are designed to be overcome through combat. Some provide interesting roleplay opportunities,... [click here for more] |
Dungeon Masters Guild |
$1.99
|
WHAT IS DRAGONBOWL?
Dragonbowl is a setting and pulp action adventure in one. It plunges a party into a rich festival scenario that revolves around a deadly gladiatorial contest, where the dangers they face in the arena are almost secondary to those they encounter in the murky criminal underworld they find themselves in: a world that stinks of corruption, human trafficking,... [click here for more] |
Dungeon Masters Guild |
$19.95
|
From the author of "64 Magic Items Inspired by Video Games" comes "20 Magic Items for Druids and Rangers"! This document presents 20 new magic items specially designed to complement the natural abilities of druids and rangers, including:
the gourd of holding - similar to a bag of holding except plants stored inside grow rapidly,
the horn of the wild - a horn can call local... [click here for more] |
Dungeon Masters Guild |
$0.99
|
Explore the various cultures that worship or revere the Silver Flame and the Couatl in Eberron. Sarhain’s Guide (written by the Church’s very own Drego Sarhain!) is at once a collation of existing lore and an expansion upon it.
This supplement contains over 50 pages of lore and supporting mechanics, detailing the Church of the Silver Flame, the stalwart Ghaash’kala of the Demon Wastes, the... [click here for more] |
Dungeon Masters Guild |
$15.02
|
In the depths of the Underdark lie many secrets never dreamt of by those on the surface world. Lurking in the abyss beneath are histories and nations long forgotten, cultures shattered by conquest and diaspora, flung to far caverns to create themselves anew. Learning from their mistakes, and evolving.
Or, seeking the eternal, dread and sanguine power of the past. Unearthing the chiropteran lore of... [click here for more] |
Dungeon Masters Guild |
$4.95
|
Upgrade Your Ship Weapons
Not every ship should have stock weapons. Crews that have been sailing wildspace long enough should have better, more powerful weapons. Give your players exciting new ship weapons by going beyond the basics with Spelljammer: Ship Weapon Upgrades.
Inside this 5-page PDF, you will find:
Six new weapons to bring to bear against... [click here for more] |
Dungeon Masters Guild |
$2.00
|
This is a PDF module. If you are looking for the Fantasy Grounds VTT version - click here.
A D&D supplement steeped into the powers of blood.
" [...] the magic items, monsters, and NPCs, this supplement covers all the bases in one beautifully-illustrated, professionally formatted package. I highly recommend Nameia's Crimson Tome by Stratos Fotakis. " - Robert... [click here for more] |
Dungeon Masters Guild |
$14.95
|
Skies of Netheril
The mage walked down the streets of Eileanar, hands deep in the pockets of her robes. Magic erupted all around her: cobblestones swept themselves clean, streets were illuminated by crystal orbs of light, and the dark clouds of a storm were held outside the city by invisible walls of force. On her left, construction workers levitated stone bricks into place with weighty... [click here for more] |
Dungeon Masters Guild |
$11.95
|
Playable Goat Demons Based On The Mythical Deity Baphomet
Looking to play a race that reigns chaos upon their unloving creator by smeering their name? Want to play a race that flavors the mythical fiend Baphomet of folkore? Want to have an extra option of playable fiends apart from Tiefling?
...Wanna be an goat man?
Then the Baphomet might just be what you're looking... [click here for more] |
Dungeon Masters Guild |
$4.99
|
A Player's Guide to Thay
by R P Davis
Curse of Sebs says:
“Szass Tam's mighty arrogance is seemingly justified in this manual unveiling the grand magical items, classes and backgrounds of the Red Wizards of Thay with cunning insights and biting asides. Learning the context and creation of so many wonders is illuminating and entertaining, while the classes and backgrounds introduce... [click here for more] |
Dungeon Masters Guild |
$4.95
|
Fey Bargains: Trade and Trickery
Sell your voice for fey favours!
Swap your first-born child for long-lost fey secrets!
Suffer horrible fey consequences for your hubris!
Based on the Diabolic Deals rules found in Descent into Avernus, Fey Bargains: Trade and Trickery is... [click here for more] |
Dungeon Masters Guild |
$2.00
|
Nobody appreciates magic items, armor, and weapons more than a fighter. Magic items are what closes the gap between earthbound fighters and reality-shaping wizards.
Here are some new magic items designed just for the war machine in the party, including 1 battleaxe, 1 flail, 1 glaive, 1 greataxe, 1 greatsword, 1 halberd, 2 helms, 1 lance, 7 longswords, 1 maul, 1 morningstar, 1 rapier, 2 rings, 1 shield,... [click here for more] |
Dungeon Masters Guild |
$2.00
|
With Light and Innocence, a Pure Hearted Wish is Granted
Thank you for taking the time to view my product!
While it's easy to create a spellcaster who happens to be a girl and call them a magical girl, I wanted to set out to make a class that highlights the themes and tropes commonly found in the magical girl genre. Alter egos, transformations, magical accessories, mentor mascots, and more. And while... [click here for more] |
Dungeon Masters Guild |
$4.95
|
The Wizard’s Academy is the place for wizards to be. If you want to dive deep in the ways of the arcane, to learn how to properly use magic and become an exceptional wizard, you should enroll. It is the hub of all things arcane, where the brightest –and strangest- people gather, all for the sake of attaining expertise in the arcane ways. It is where legends are born, where myths are studied... [click here for more] |
Dungeon Masters Guild |
$9.95
|
Mighty Chimpion Heroes! Playable Monkeys!
Looking to play a race of simian humanoids to dish out some serious monkey business? Want to play a race that was created by a trickster god who expected a barrel of monkeys to figure out it's chaotic will? Want to get your hands on an array of magic spells that'll make your foe's go bananas?
...Wanna reject humanity and return to... [click here for more] |
Dungeon Masters Guild |
$4.99
|
Book of the Dead
The Book of the Dead has long been mired in darkness and all but forgotten, but now the tome has resurfaced, filled with new death-dealing subclasses, magical items, spells and optional rules for budding necromancers and other servants of death.
The Book of the Dead contains:
new archetypes for the bard, druid, fighter and wizard
four new magical... [click here for more] |
Dungeon Masters Guild |
$1.99
|
Vecna's Vault of Vile things is a new suppliment that offers playable items, class options, weapons, and spells for D&D 5e. The content is not for the faint of heart, for all that is contained within Vacna's Vault bares a terrible origin; allowing players to Inflict Brutal Injuries of their foes, curse and maim their targets, utilize terrible life stealing magics, and even invoke the power of the... [click here for more] |
Dungeon Masters Guild |
$2.97
|
The arms race between the warlords of Avernus is on!
Each warlord has their own battlesmith and those guys love to spill blood in new and innovative ways. Want a whip that turns into a sword? They make that. Want a battleaxe that splits into two smaller, more different battleaxes? They've got warehouses FULL of them! Want a giant mace that deals psychic damage and makes your enemy explode into coins... [click here for more] |
Dungeon Masters Guild |
$1.00
|
Discount bundle!
Books & Libraries is now part of a discount bundle! Get 30% off on this and 5 other books that aid you in enriching your world!
Books & Libraries
This inspirational guide offers a large amount of tools, tables and ideas for improvising books and libraries on the spot. For those players that always seek out the magic of knowledge in a library... [click here for more] |
Dungeon Masters Guild |
$7.95
|
Explore Grellspace to help the Space Rangers rescue a captured Grung Ensign from the psi-salt slave mines!
This 27 page Voidfarer's Guide to the Verse adventure contains: - Space Ranger Watchtowers, a fleet of mobile search-and-rescue stations dotting the galaxy. - New Vehicle: the Catfiship. - A new Wildspace system with recurring conflict! - Industrial wasteland Unicorns... [click here for more] |
Dungeon Masters Guild |
$4.99
|
Now for Fantasy Grounds!
Adventurers need much more than just brute force, magical powers, and nimble moves in order to survive the dangers that await them. A sharp mind is just as important as a sharp sword. When faced with a challenging puzzle, finding the solution can be the difference between victory and defeat.
Puzzles, Predicaments, and Perplexities III is the third volume... [click here for more] |
Dungeon Masters Guild |
$4.95
|
I want to loot the elder brain!
Now available for Fantasy Grounds Unity!
When brave adventurers face the dangers of the world, they want something to show for it. This supplement provides individual loot for each monster in Volo's Guide to Monsters, as well as a basic crafting and harvesting system that works well with 5th Edition Dungeons & Dragons, now for Fantasy Grounds! ... [click here for more] |
Dungeon Masters Guild |
$4.99
|
I want to loot the Demogorgon!
Now available for Fantasy Grounds Unity!
When brave adventurers face the dangers of the world, they want something to show for it. This supplement provides individual loot for each monster in Mordenkainen's Tome of Foes, as well as a basic crafting and harvesting system that works well with 5th Edition Dungeons & Dragons, now for Fantasy Grounds! ... [click here for more] |
Dungeon Masters Guild |
$5.99
|
Now Available for Fantasy Grounds!
In the spaces between realms, accessible only through cracks in the fabric of reality, creatures of unusual power roam in search of hosts--vestiges. Using this book, one might bind a vestige to their very soul, temporarily earning supernatural abilities beyond the norm--but beware the consequences, dear friend. You may find yourself a pawn... [click here for more] |
Dungeon Masters Guild |
$9.99
|
Ravenloft Trinkets & Treasures is a collection of trinkets and magic items inspired by several of the original Ravenloft adventures.
The writing team tapped into the texts of The Evil Eye, Feast of Goblyns, The Forgotten Terror, Neither Man Nor Beast, Night of the Walking Dead, Roots of Evil, and When Black Roses Bloom for inspiration to create these delectable treasures... [click here for more] |
Dungeon Masters Guild |
$6.95
|
There isn't too much said about the use of a poisoner's kit in the Player's Handbook. It states that the kit contains the ingredients needed to make Basic Poison. It doesn't say how much poison can be made with the kit, or what the DC is to make Basic Poison.
The DM's Guide does state that it is up the DM's discretion to allow characters to make other poisons with the poisoner's kit, but still contains... [click here for more] |
Dungeon Masters Guild |
$1.00
|
NEW! FANTASY GROUNDS CONVERSION IS HERE! NEW!
Comicbook.com says: "Halaster's Hoard is a fantastic supplement for Dungeon of the Mad Mage!"
GeekTyrant.com says: "A lot of thought and work went into this supplement and I love it."
A group of the Guild's most creative minds has banded together to bring you a huge collection... [click here for more] |
Dungeon Masters Guild |
$14.95
|
Tome of Warfare is a supplement for 5th Edition Dungeons and Dragons that provides additional options for players and Dungeon Masters alike, each centered around the concept of warfare.
Within its pages, you'll find:
23 new subclasses: 3 Primal Paths, 1 Bard College, 13 Martial Archetypes (including favorites such as the Gladiator, Swordsage, and Warblade), 1 Monastic Tradition, 3 Ranger Archetypes,... [click here for more] |
Dungeon Masters Guild |
$14.99
|
Unearth new magic items and explore the power of dragons
The Vault of Draconic Magic Items awaits you with several new armors, weapons, staffs and wondrous items to enhance your game.
In this book you will find:
50+ new magic items that revolve around the lore, magic and powers of dragons
The Deck of the Dragon's Luck, a legendary item inspired... [click here for more] |
Dungeon Masters Guild |
$4.99
|
Classic Helms for 5E!
Everything you know about space is wrong. —Jeff Grubb, The Concordance of Arcane Space
This text provides updated mechanics for several different types of helms that were originally introduced in the 2nd edition Spelljammer: Adventures in Space boxed set. They have been designed with the intention of remaining... [click here for more] |
Dungeon Masters Guild |
$1.99
|
"Hoard of Symbiotes" is a collection of 24 new parasite-like magic items for your campaigns, both Eberron-based and otherwise! These items fuse to the flesh, providing players with dark and unusual powers in exchange for the vessel of their bodies.
Move with arachnid speed with the Belt of Skittering! Imitate your friends and foes with the Chrysalis Cloak! Slaughter those who dare stand before you... [click here for more] |
Dungeon Masters Guild |
$2.99
|
Awakened Blades
This collection of magical weapons comes packed with 50 options, each one with unique and interesting powers, a detailed personality and backstory for each weapon, and incredible artwork that changes as the weapon evolves into later forms. Whether starting a new campaign or about to face off against the BBEG, these swords are the perfect gift for any party member who... [click here for more] |
Dungeon Masters Guild |
$4.95
|
Truly Great Shops that you Cannot Miss
This book is Elminster Aumar's answer to the question "What are the greatest shops in the Realms?". Elminster's Excellent Establishments is the must-use book for everyone that frequently travels through the Forgotten Realms. It will help you find a (relatively) safe place to spend the night, trustworthy shopkeeps, and everything in between.
This book... [click here for more] |
Dungeon Masters Guild |
$9.99
|
"Eldritch Workshop" is a collection of 30 eldritch machines: intricate, building-sized constructions of magic and mechanism that affect the world on a grander scale than regular magic items. This concept, as introduced in Eberron: Rising from the Last War, is perfect as the focus of a long quest or the grand invention of a campaign villain. ... [click here for more] |
Dungeon Masters Guild |
$3.99
|
5E Random Trap Tables
This a module for the Fantasy Grounds VTT software.
This is a set of tables (for use with the Fantasy Grounds VTT) to generate random traps for all tiers of play.
There are 276 unique traps. 276!
There are 23 trap types and they each have different stats for both tiers and for difficulty category.
Dungeon Masters Guide guidelines were used... [click here for more] |
Dungeon Masters Guild |
$3.00
|
80 Trinkets for Spelljammer with Tables for Many More
Tables visible in Previews under the product image.
For characters and treasures, in adventures and campaigns for spelljammer with themes of the Astral Sea, wildspace, journeys, swashbuckling and weirdness. Use addtional tables to create and modify your own trinkets.
Includes d20 tables for ...
80 Spelljammer Trinkets (tables... [click here for more] |
Dungeon Masters Guild |
$2.00
|
The Fantasy Grounds version can be found here
Darkness is rising. Armies of Demons and Devils clash in an unending conflict that threatens to destroy the whole of the material plane. But what side will you choose, will you side with the forces of evil seeking to conqueror everything in existence or will you choose the armies of light and fight to keep the Blood War from spilling into the material... [click here for more] |
Dungeon Masters Guild |
$4.50
|
Rewards From The Gods
Perhaps your players have pleased the gods, the faithful, or just angered their foes, but at some point a free healing potion or magic item simply isn't enough.
Expanding on the blessings and charms found in the Dungeon Master's Guide, the charms and blessings found within this tome are excellent rewards for those serving the gods.
* 48 New Charms and Quests... [click here for more] |
Dungeon Masters Guild |
$1.99
|
The world of Dungeons and Dragons is a constant battle between the two forces of the universe: the holy and the profane. Light and dark. Good and evil.
We know all about the goodly forces in the world, from the iron-willed paladin to the devout cleric, but what do we know of the evil, immoral, and truly vile?
Within the Book of Vile Darkness, players and DMs alike will find a host of material... [click here for more] |
Dungeon Masters Guild |
$3.99
|
"I think this is a fantastic supplement to add to your games and make a more memorable campaign." - Aurican's Lair Review
"It contains interesting items that grant minor bonuses, and potentially could be used even as plot hooks." - TheKindDM
"I greatly appreciate the inspiration it... [click here for more] |
Dungeon Masters Guild |
$1.00
|
Tasha's Scrapped Book
Brought to you by the same group that created Tasha's Crucible of Everything Else, this title contains articles that were cut from the final result of both Tasha’s Crucible of Everything Else Volume 1 and Tasha’s Crucible of Everything Else Volume 2. Inside, you’ll find subclasses, races, spells, magic items, monsters, lore, and expanded options... [click here for more] |
Dungeon Masters Guild |
$7.50
|
Leomund’s tiny hut has grown into a corrupted, shifting, dark tower in a dreary land. The locals of a nearby village say none should go there but, after getting tired of shopping and dancing, your party has decided to completely ignore that advice.
You find the hut’s door ajar—a scent of wood fire and pine escaping it—and step inside. “I check for the traps!”, the rogue declares.... [click here for more] |
Dungeon Masters Guild |
$14.95
|
This is the PDF. If you are looking for the Fantasy Grounds VTT - click here.
It's miserably hot in this place, you knew it would be like this. Planar travel is rarely fun, especially the first time you enter a new place. You and your party have collected some really odd things since the wizard decided to start plane jumping. A shield that becomes a massive wall, a fountain that might grant your... [click here for more] |
Dungeon Masters Guild |
$4.95
|
"Welcome to the 'forgotten' part of The Forgotten Realms" - Ed Greenwood (excerpt from Foreword)
"When the earliest forms of this almanac series began to materialize in my mind, I did not foresee grasslands as being a part of the series. After all, with so many stunning mountains, ancient forests, and other marvels of the world, who could be interested in grasslands? At the time, grasslands seemed... [click here for more] |
Dungeon Masters Guild |
$9.95
|
Ancestral Weapons contains rules for scaling heirloom weapons and quick-building magic weapons, now for Fantasy Grounds!
A noble blade wielded in the blood wars, an axe used to protect the great city of Mirabar from orc invasions, or a powerful staff passed down by great sorcerers through the aeons. Ancestral Weapons are iconic within roleplaying. These weapons embody a character’s... [click here for more] |
Dungeon Masters Guild |
$4.95
|
80 Romance-Themed Trinkets with Tables for Many More
Tables visible in Previews under the product image. There is also a separate Fantasy Grounds Version
For characters and treasures, in adventures and campaigns for intrigue, love stories, cities and deep bonds of friendship. Use addtional tables to create and modify your own trinkets..
You can see all of the tables in the Previews... [click here for more] |
Dungeon Masters Guild |
$2.00
|
Desert Magic
Spells & Magic Items of the Sands
Featuring a bunch of updated magic items and spells, the experienced pen of Mithral-best-selling Guild author R P Davis brings you the perfect addition to your desert campaign! Thematic and instantly useful in virtually any campaign setting, your players will enjoy what's in this book.
From 2002 to 2005, Dragon Magazine featured... [click here for more] |
Dungeon Masters Guild |
$0.95
|
This product has just been updated with a visual overhaul and an improvement of the rules!
This is a guide that covers several traps that can be used with D&D 5e. It contains 10 unique traps and a table for generating triggers to be used with the traps. From the deadly Dragons Breath to the mysterious Gleaming Gem, each will enhance your sessions in fun and merorable ways.
Don't... [click here for more] |
Dungeon Masters Guild |
$0.50
|
101 Trinkets of the Radiant Citadel
This supplement introduces 101 New Radiant Citadel-Inspired Trinkets that you may find exploring the citadel or one of the civilizations connected to it.
The wonders of the Radiant Citadel inspire the trinkets presented in this supplement. The 101 trinkets in this book add a layer of depth to any campaign based in the Radiant Citadel. Many... [click here for more] |
Dungeon Masters Guild |
$1.50
|
Journey back 5,000 years into Faerun's past and visit the archwizards of Netheril. View their fantastic floating cities, enclaves of magic that shook the ground far below. Travel to a time when magic was raw and powerful, when spellcasters stood supreme in the eyes of their nation. Meet Karsus, an archwizard so powerful he wielded magic that made him a god... This new campaign expansion details... [click here for more] |
Wizards of the Coast |
$9.99
|