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Ever wanted to slink about, ambush guards and when cornered you unleash an alchemical explosion? Well now you can as The Alchemist Rogue! New 'spell slot system' Vials! Modified Potions/Recreating different spells! Surprise the BBEG when they try to counterspell your attack only for it to fail! ... [click here for more] |
Dungeon Masters Guild |
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The Bee Tribe of Anchôromé describes a race of playable beings who have features and powers reminiscent of spirit folk and bees. They roam where the great plains of Anchôromé meet the distant "Land of the Insect Men," a canonical region of the Forgotten Realms hinted at in FMQ1 City of Gold.
Please Visit Maztica Alive! for updates, news and everything you need to know about the... [click here for more] |
Dungeon Masters Guild |
FREE
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“Birdman's Roost” involves an eccentric bandit whose escape plan getting launched by a catapult. This site-based, humanocentric, 5000-word adventure includes a new monster and three new magic items, two of which are feather-themed. High-contrast text and boxed descriptions make this adventure easy to read and play, even on a device.
This adventure starts in Phsant (a culturally diverse trading... [click here for more] |
Dungeon Masters Guild |
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What could a little girl and an old ruin have in common?
Maybe it is a traumatic past...
While investigating reports of strange goings-on in a nearby forest, the party stumbles across a little girl crying in the woods. She's lost her mother to an unknown creature, and can point the way to a nearby ruin to get her back.
But maybe not all is as it seems...
A one-shot... [click here for more] |
Dungeon Masters Guild |
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“Dragon Dreams of the Forest Kingdom: Death In The Last Drop” is the second in a series of free articles inspired by the dreams of sleeping dragons that lair on Cormyr’s borders.
This article tells the story of the battle between the red dragon Thraxata “The Flamefiend” and the Cormyrean nobleman Ravance Buckfast atop the Bloodhorn in the Thunder Peaks, and describes the dragon and the unusually... [click here for more] |
Dungeon Masters Guild |
FREE
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"They haven't taken this one out of the store yet, but this one is worth fighting for. Be careful not to lose your fingers though, we have no refunds and we don't replace body parts!"
DUNGEONS & DRAGONS, D&D, Wizards of the Coast, Forgotten Realms, Ravenloft, Eberron, the dragon ampersand, Ravnica and all other Wizards of the Coast product names, and their respective logos are... [click here for more] |
Dungeon Masters Guild |
FREE
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An exciting mercenary encounter with multiple story hooks featuring explosions, goblins with cometpacks, a gunslinging monkey flying an aeroplane, and a missing religious icon.
Whether you're looking for muscle or a hot meal and a stiff drink, The Guild of the Smouldering Bowl operates out of their Pub and Pipeweed Lounge in Waterdeep's Trollskull Alley- you might even be neighbors! Take... [click here for more] |
Dungeon Masters Guild |
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"Oh, this one is a beauty. It's a book, but not at all. The pages are bark, and you will have no luck on writing on this one. It's a beautiful thing to see it working!"
DUNGEONS & DRAGONS, D&D, Wizards of the Coast, Forgotten Realms, Ravenloft, Eberron, the dragon ampersand, Ravnica and all other Wizards of the Coast product names, and their respective logos are trademarks of... [click here for more] |
Dungeon Masters Guild |
FREE
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The scorpionfolk of the Maztican Underdark, including of course the tlincalli, the brave imperatontil, the bookish charinti, the vicious tree dwelling opistacanthi and the gigantic and prehistoric palophonti!
From beneath the sands they came. First one, then five, then twenty! Before we knew it we were surrounded by the half man, half... [click here for more] |
Dungeon Masters Guild |
FREE
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Need a kick for your campaign? Offbeat Encounters are unusual scenarios that provide a setup, an adversary, and a motivation, leaving the rest to you. Consisting of unorthodox approaches to both monsters and situations, Offbeat Encounters are the perfect addition to shake up any 5e game.
As the party emerges from a cavern, crypt, or similar environment, a merchant approaches, asking about one of the... [click here for more] |
Dungeon Masters Guild |
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This product is a free preview of the full product Snow and Ice, Things Nasty and Nice available here on the DMs Guild.
The arctic environment holds a mysterious atmosphere of danger and discovery for those who dare to settle there and those who venture to explore it. One can never be sure what lurks over that nearby snow drift, inside that dark cave, or under that frozen ice. Threats loom... [click here for more] |
Dungeon Masters Guild |
FREE
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“The Fade Lands” is a unique, PC-centric adventure. 185 pages.
It is designed to strengthen the bond of your RPG group.
FEATURES:
(A) The player-created, PC backstories are the focus of the adventure.
(B) Unique land, wildlife, & culture.
(C) Optional, peaceful solutions listed for most encounters.
(D) New items, monsters,... [click here for more] |
Dungeon Masters Guild |
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Magic items mean more when they come with a great story.
This supplement details four unique magic items – complete with names, histories, unique properties and plot hooks for further adventures – that await discovery in the High Forest of the Savage Frontier or other enchanted woodlands.
This supplement works seamlessly with Lost in the High Forest: A Five-Page Module, also available... [click here for more] |
Dungeon Masters Guild |
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This Erdans Homebrew product details the rare and mysterious Pine Elf. Speficially found in the Forgotten Realms®️ and Ravenloft®️ settings, the subrace of wood elf can be used in any other world. Filled with detailed lore and easy to read character traits, the pine elf is a wonderful additon to any campaign with its one-of-a-kind playing style. Furthermore, a new weapon is featured... [click here for more] |
Dungeon Masters Guild |
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Everyone needs a Stegosaurus skull, unsolvable puzzle box and a basilisk eye… right? These are not just trinkets. Each one has a paragraph or two that helps you add the items into your story or even possibly base an entire campaign around!
Welcome adventurers to the first in a series of trinkets that I will be doing. Instead of just random trinkets, I have decided to make individual lists for specific... [click here for more] |
Dungeon Masters Guild |
$0.59
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A sailing vessele has revealled a new land to the west of the Forgotten Realms. Past a dangerous storm an island is uncovered. an adavansed empire dwells here in a world cut off from the folk of the swod coast. This campaign guide is a great introduction to the mystirious world of Alchana, a magical realm of deep dungeons and dangerous foes. The dark history of the empire's birth returns as draconic... [click here for more] |
Dungeon Masters Guild |
$0.62
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Greetings fellow gamers in this installment of the Creatures Crucible we go into the wastes, the barrens, and the just not that great of areas to be in. I present the following monsters for you to use in yoour games:
Asarrath (Desert lizardfolk)
Bramble Skeleton
Rattelyr Dragon (aka Cobra Dragon)
Elder Serpeant
Forge Wight
Laraken
Mur-Zhagul (Demon Troll)
Psurlon
Wemic
And a few magic items.
If... [click here for more] |
Dungeon Masters Guild |
$0.75
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I want to loot the green dragon!
When brave adventurers face the dangers of the world, they want something to show for it. This supplement provides individual loot for each monster in Lost Mine of Phandelver, as well as a basic crafting and harvesting system that works well with 5th Edition Dungeons & Dragons.
With this supplement, these brave adventurers will... [click here for more] |
Dungeon Masters Guild |
$0.95
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50 Forest and Wilderness themed trinkets in the traditional 1d100 table.
Examples Include:
- 28: A small stick that has been struck by lightning many times.
- 53: A small vial of blood with a label that reads “fey”.
- 93: A vial of tree super sticky tree sap. ... [click here for more] |
Dungeon Masters Guild |
$0.95
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Near a town named Llorkh, some thing started to emerge from the water, killing fishers. Fish is one of the main source of food there, so Deabor the human, Mayor of the town, offers a few hundred gold pieces to the adventurers that can solve the mysterious water problem.
This adventure created for around full party of 1-4 level characters, with some magic items as reward and easy change in monster... [click here for more] |
Dungeon Masters Guild |
$0.99
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Get lost in the decaying kingdom of Lady Sepa, goddess of the harvest...
For as long as the good people of Chult can remember Lady Sepa has visted them on the night of the final harvest. For the good she brings a tasty sweet, but for the wicked... She is decidely less kind. This year she has chosen the mayor of Mistvale, a small fishing villiage on the western coast of Chult, as her sacrifice,... [click here for more] |
Dungeon Masters Guild |
$0.99
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Mirthwood Hollow is nestled within the heart of a dense, ancient forest. The settlement is a bustling hub of goblin activity, built into the nooks and crannies of towering trees and the sides of rocky cliffs. Colorful flags, lanterns, and ornaments made from found objects adorn the town, giving it a whimsical and eccentric appearance. Small rope bridges connect different parts of the settlement, and... [click here for more] |
Dungeon Masters Guild |
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Teoal Magic is a book defining a new brand of magic of the sea, specifically tailored to a Maztican campaign, but easily introduced in other campaigns. This book has a collection of spells and magic items tied to this magic, along with a few subclasses and other miscellaneous materials (including an updated Golden Ammonite creature!) related to such magic.
Teoatl is the magic of the Maztican seas... [click here for more] |
Dungeon Masters Guild |
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Barbarians who walk the Path of the Shaman learn to use their rage to tap into the primal magics of the world. This magic allows the shamans to channel powerful spiritual entities that alter the world around them, becoming true vessels of nature’s fury.
Author's Note: This subclass is in essence your spellcasting barbarian. It's the most rigorously tested of my subclasses... [click here for more] |
Dungeon Masters Guild |
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Adventure in the fabled lands of Anchôromé
Pasocada Basin has seen many years of peace since the Second Sundering. Strife has all but fled the land and the Azuposi have benefited from both good hunting and harvests. The Gilded Priest of Michaca rules with great wisdom, and the Great Spirits seem content with their chosen people. But now something foreboding comes from the distant... [click here for more] |
Dungeon Masters Guild |
$1.00
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Part 2 of the Blood and Sand campaign in the harrowing deserts of Calimshan. The party has been sent to an inn in Manshaka, where they recieve instructions to wait for their mysterious benefactor, VF. Who are they? What do they want with the party? Finding answers may only lead to more questions.
This adventure is designed to take a 4 character party of 2nd level adventurers to 3rd level by the end.... [click here for more] |
Dungeon Masters Guild |
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"Few men have been brave enough to challenge a dragon without an army at his back, and fewer still have lived to tell the tale. Dragons are cunning beasts, with a deep thirst- whether it be for blood, knowledge, or justice, a dragon will always keep itself sated. Be wary of their kind." - Dragonslayer Fordeaux Brigar
This product contains:
* OVER 30 NEW ITEMS crafted from parts... [click here for more] |
Dungeon Masters Guild |
$1.00
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Welcome to the DM's reference guide to Flails and other Chain Weapons for your 5e table. This guide will contain the full combat tables for 23 weapons, as well as introduce a new combat style called Chain Master and martial archetype called Life in Chains.
The defining tactical advantages of choosing a chain weapon is its ability to strike behind shields, ability to wrap around limbs, and its ability... [click here for more] |
Dungeon Masters Guild |
$1.00
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The bag of beans is one of the most exciting wonderous items in Dungeons and Dragons, offering fun, chaos, and unpredictable storytelling curveballs each time it’s introduced. Few players forget the first time they plant a bean and some mysterious pyramid or beanstalk springs from the ground. Yet the random options provided in the Dungeon Master’s Guide are limited, with only... [click here for more] |
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There are five unlabeled mining locations on the map of Chult provided in Tomb of Annihilation. This guide aims to flesh out these mines with interesting encounters and NPCs that can be placed into any adventure run in Chult. Use them as suggested or pepper them in wherever you see fit.
Includes the albino dwarf city of Geode Hollow and their magic-imbued gems, abandonded mines filled with... [click here for more] |
Dungeon Masters Guild |
$1.00
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This material is written with the intent of providing a unique, large scale boss battle with lair and legendary actions that can be inserted into any campaign. It includes a short story arc leading up to a boss fight, which includes lair and legendary actions, plus a few unique pieces of equipment. Art is provided for the boss, the main NPC in the encounter and the equipment listed in the appendix.... [click here for more] |
Dungeon Masters Guild |
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Sometimes you have an itch to add a bit more magic into your world. The MAGIC monthly series helps scratch that itch in a way that assists in making the individual creatures inside your world feel unique one from another. No two creatures of separate origins should act identically in battle, nor should the magical items and rituals associated with one race be of twin nature to those... [click here for more] |
Dungeon Masters Guild |
$1.00
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Monster Loot & Harvesting for Dragon of Icespire Peak.
This resource is cleverly designed to provide an immersive experience for player characters and the Dungeon Master. It provides a comprehensive list of monster loot and harvesting possibilities for the Essential Kit– Dragon of Icespire PeakTM. This resource creates extra possibilities for the Player Character, and... [click here for more] |
Dungeon Masters Guild |
$1.00
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Monster Loot & Harvesting for Dragons of Stormwreck Isle.
The 1st published Monster Loot & Harvesting booklet for Dragons of Stormwreck Isle, on DMSGuild.
This resource provides a comprehensive list of monster loot and harvesting possibilities for the Starter Set – Dragons of Stormwreck IsleTM. It's cleverly designed to provide an immersive experience and creates extra... [click here for more] |
Dungeon Masters Guild |
$1.00
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Acalanahuatzi is known as "The Wyrm at War" because its two heads not only have vastly different personalities; they also desperately want to see the other destroyed.
Tlalocouatl, also known as Rain Dragons, are a species unique to the True World who are said to assist the god Azul in regulating the weather. Acalanahuatzi is one such dragon, but he has abandoned his god and developed a split persona. ... [click here for more] |
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ONE PAGE ENCOUNTER
**This encounter is featured in the Spring 2021 StoryTellersCollective anthology!**
There is a rumor that deep in Trollbark Forest lives a witch doctor, Yabbamook. It is said he can create nearly any tonic or medicine: an unguent that can regrow limbs, a potion to cure any poison, even an elixir to restore life. The party, hearing of this rumor,... [click here for more] |
Dungeon Masters Guild |
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Trisk & Utheral are the two islands that form Purple Rocks, both are surrounded by a thick fog. The indifference of neighboring kingdoms, has led to an abandonment of the region, its infamy has grow to the point that even the pirates of Luskan avoid the islands. Can a group of intrepid adventurers discover what is happening in Purple Rocks?, or the islands are doomed to be devoured by the shadow... [click here for more] |
Dungeon Masters Guild |
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Trisk y Utheral son las dos islas que forman Rocas Púrpuras, ambas se encuentran ocultas por la gruesa neblina que les rodea y por la indiferencia de los reinos vecinos, que solo aconsejan evitar la región, su infamia ha crecido a tal punto que hasta los piratas de Luskan evitan las islas. ¿Podrá un grupo intrépidos aventureros descubrir lo que sucede en Rocas Púrpuras?, ¿o se verán devorados... [click here for more] |
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“Where the tenth is suckled, the nine rest. Seek the Soulmonger.
In the absence of the Spearbearer, an exile seeks to wake the nightmare snake.
The fool ignores the greater threat below. The living will reign no longer.”
-- Kar'Chay the Bleak
Tomb of Annihilation: Beginnings... provides an alternate beginning to the Tomb of Annihilation... [click here for more] |
Dungeon Masters Guild |
$1.00
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Trinket of Icewind Dale
This supplement introduces 100 new trinkets that you may find in the frigid region of Icewind Dale
The trinkets presented in this supplement are inspirited by the harsh and frigid climate of Faerun's northernmost settled region Icewind Dale and was created to bring an additional layer of depth and world-building to the Forgotten Realms. Many... [click here for more] |
Dungeon Masters Guild |
$1.00
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Trinket of Theros
This supplement introduces 100 new trinkets that you may find in the campaign setting Theros
The trinkets presented in this supplement are inspired by the classical Greek culture and the Magic Gathering cards sets based in Theros. Trinkets in this book were created to bring an additional layer of depth and world-building to a campaign based in... [click here for more] |
Dungeon Masters Guild |
$1.00
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Powerful, intimidating, yet graceful. The warlord is a class of might and tactics, using rage built up over battle to fuel its abilities and beat down its opponents. They laugh in the face of death and make their enemies cower. For some their rage comes from within, others pull rage out of the world. Some warlords use their rage to conquer others, while many use it as a shield to protect themselves.... [click here for more] |
Dungeon Masters Guild |
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If you are looking for a weapon that controls the ebb and flow of wind, then the "Windcleaver" is just the weapon for you! A scimitar imbued with magic from the elemental plane of air, this item is perfect for campagins that involve the elemental planes. By conjuring slashing winds, extending the scimitar's range, or even summoning a powerful whirlwind, the "Windcleaver" adds the perfect flavor for... [click here for more] |
Dungeon Masters Guild |
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"Vorn... once was a wizard's bodyguard..."
Tomb of Annihilation gives us little more than an unknonwn character death to the backstory of the mysterious shield guardian in the north of Chult. This supplement fills in the gaps of Vorn's history and details the life and death of its ward, the wizard Chituandu.
If you've ever wanted an explorer's journal to turn up in the jungle but had no... [click here for more] |
Dungeon Masters Guild |
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With a bit of a lack of Arctic themed magic items in Icewind Dale, this file will help you add some magical flair to your game, be it Icewind or any other winter themed world! Anywhere from a magic snowball all the way to a gift from a goddess. Including a couple throw backs to R.A. Salvatore's "The Crystal Shard"!
~I've completely integrated DnDbeyond support!~ Do you want to add... [click here for more] |
Dungeon Masters Guild |
$1.25
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Dungrunglung lies in ruins!
While in the jungles of Chult, the party finds themselves caught between the fleeing grungs and bullywugs of Dungrunglung and pursuing frost giant forces! Why did the giants destroy the amphibian village? Was there a horrible misunderstanding? What's this 'Ring' the giants keep going on about?
A Tomb of Annihilation-oriented adventure, with locations... [click here for more] |
Dungeon Masters Guild |
$1.25
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In the Spelljammer setting of the 2nd Edition, there was a race of creatures known as the dohwar. As anthropomorphic penguin-like traders, they often served more as an annoyance than as any real threat or race that a player might choose.
Well, crash landing in the hostile True World setting of Maztica and finding an ancient, sentient artifact from the batrachian creator race has a tendency to change... [click here for more] |
Dungeon Masters Guild |
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Trinkets of Shou Lung
This supplement introduces 101 New trinkets from the country of Shou Lung. This supplement is the 2nd in a series that seeks to expand Kara-tur out of its 80’s vibe and breathe life into the cultures of eastern realms.
The culture of Shou Lung is the inspiration for the trinkets presented in this supplement. The trinkets in this supplement... [click here for more] |
Dungeon Masters Guild |
$1.25
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The Spellplague of 1385 DR set the world into motion, and the maps had to be redrawn. Many areas suffered, but few suffered as Lantan. The Gondsman of the Islands of Lantan and their great works of technology were washed away in tsunamis. Almost everything that they had developed was lost, but a little bit remains in distant places that were far from the islands.
The module is designed to be run in... [click here for more] |
Dungeon Masters Guild |
$1.45
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Death haunts the unsuspecting travellers of the Heath of Greyhowl. A long forgotten evil releases a wave of vicious monstrosities on all who are unlucky enough to be caught on the open road.
Throw your players into the midst of a desperate battle for survival as only the timely intervention of great magic will save them, if they can hold out long enough...
Horrors from the Heath is an adventure... [click here for more] |
Dungeon Masters Guild |
$1.49
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