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101 Nautical Trinkets

101 Nautical Trinkets


101 Nautical Trinket This supplement introduces 101 new nautical trinkets that you may find exploring seaport towns, aboard an ocean-going vessel, or even a pirate ship. The trinkets presented in this supplement are inspirited by all things nautical. The trinkets in this supplement will bring an additional layer of depth to anyone running a maritime-themed...   [click here for more]
Dungeon Masters Guild  $1.00

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19 Wandering Shops & Shopkeepers

19 Wandering Shops & Shopkeepers


They travel by wagon, giant lizard, or awakened oak Wandering Merchants can go anywhere your players can! If your players travel often, these shops aren’t stuck in a single place! Your players can see them again, even if they never return to where they first met. Buy exotic pets from kobold hunters, dreams from a traveling Tabaxi, or diamonds from a royal clan of Dwarves who have lost their kingdom! The...   [click here for more]
Dungeon Masters Guild  $7.95

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Amarune's Almanac: Arctics of the Realms

Amarune's Almanac: Arctics of the Realms


"Ah, yes. The “howling frozen nothingness in which living things just disappear forever into all the white emptiness.” At last." - Ed Greenwood (excerpt from Foreword) "I can remember my dearest Arclath complaining so flippantly in the heat of the jungles of Chult about how one can add more layers in the cold, but there is only so much one can remove to cool themselves. He even asked in my...   [click here for more]
Dungeon Masters Guild  $9.95

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Amarune's Almanac: Mountains of the Realms

Amarune's Almanac: Mountains of the Realms


"To most folk of the “civilized” Realms, mountains are walls: no-go areas prone to avalanches, roamed by fearsome monsters, and beset by frigid winds and, at their loftiest heights, perpetual ice and snow. The usually rare passes through mountains are vital trade routes—and dangerous gaps invading armies pour through. [..] Perhaps mountains are worth visiting, and not just gazing at. This tome...   [click here for more]
Dungeon Masters Guild  $9.95

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An Artifact and A Villain [PLL-0]

An Artifact and A Villain [PLL-0]


Pretty Little Liches: An Artifact & A Villain Zhorus Carcosa, a tiefling mage, has unearthed an ancient and evil artifact: the Pearl of Putrescence. He has used the pearl's dark power to raise an army of undead monsters and marched across the coast, leaving a trail of devastation in his wake. Can the party stop Zhorus and his undead horde before he destroys a...   [click here for more]
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ANS4 Once Across Anchôromé

ANS4 Once Across Anchôromé


Dungeons and Dragons is truly at its best when it incorporates a sense of exploration - a journey into the unkown.  Once Across Anchôromé is designed exactly with this concept in mind! Anchôromé is the mostly undetailed and unexplored continent found to the north of Maztica on the world of Toril and humans have not tread into its most remote regions as far as anyone knows.  That is of course,...   [click here for more]
Dungeon Masters Guild  $5.99

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Artifacts of the Guild

Artifacts of the Guild


Add 260 new magic items into your Dungeons & Dragons 5e game, including 10 all-new Artifacts! Artifacts of the Guild is a DMs Guild community project that gives you more magic items to use at your table. From minor trinkets to ancient relics, these items will enthrall your players, power up your NPCs, and inspire your campaigns. Written by 58 of the Guild's most talented and exciting creators,...   [click here for more]
Dungeon Masters Guild  $14.99

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BRIGHTLANCE'S TOME OF KNIGHTHOOD: A CHARACTER CLASS SUPPLEMENT

BRIGHTLANCE'S TOME OF KNIGHTHOOD: A CHARACTER CLASS SUPPLEMENT


"Deployable, usable, solid paths for character development ... a worthy addition to the Realms, and to D&D!" - Ed Greenwood, creator of The Forgotten Realms  "This new class is gold!" Aaron the Pedantic, Dm's Guild reviewer. See their full video review here  Ride to glory and heroism with the Forgotten Realm's newest character class: the Chivalric Knight!  ...   [click here for more]
Dungeon Masters Guild  $9.99

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Compendium of Blades Vol 4. Weapons of Theros

Compendium of Blades Vol 4. Weapons of Theros


The Compendium of Blades: Weapons of Theros The Compendium of Blades is an ongoing series that covers magical bladed weapons. Future volumes will include daggers, axes, polearms, eastern swords, exotic bladed weapons, and western swords not covered in the original volume. This volume covers 24 magical blade weapons drawn from the campaign setting Theros. Magic weapons are a staple of...   [click here for more]
Dungeon Masters Guild  $2.25

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Compendium of Blades: Magical Swords

Compendium of Blades: Magical Swords


The Compendium of Blades is an ongoing series that covers magical bladed weapons. Future volumes will include daggers, axes, polearms, eastern swords, exotic bladed weapons, and western swords not covered in the original volume. This volume covers 20 magical swords drawn from the east and the west. Magic swords are a staple of any fantasy setting, and any good Dungeon Master could always use more....   [click here for more]
Dungeon Masters Guild  $1.00

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Court of the Pixie Queen

Court of the Pixie Queen


The Pixie Queen is Dead! The tiny pixie kingdom of Calabeag has been thrown into crisis by the shocking murder of their beloved queen. Framed for the crime, your party will be forced to search through the palace to find the true culprit or be punished in their place! Contains: A 4-8 hour adventure for three to six 2nd-3rd level characters. The continuation of "The Grove of Cernunnos"...   [click here for more]
Dungeon Masters Guild  $3.99

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Dance of the Pumpkin King

Dance of the Pumpkin King


The town of Bertabour has been the Gateway to the Dreaming for hundreds of years. They have enjoyed a peaceful relationship with the fey of the woods there. Now Autumn has arrived and the once peaceful community has been overrun with terrors emerging from the forest! Plant-like creatures are everywhere, and killing everything in their path! This chilling autumnal adventure is created for use with...   [click here for more]
Dungeon Masters Guild  $4.99

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Encounters in the Savage Frontier

Encounters in the Savage Frontier


"Incredibly useful encounters...", "Very useful book!" What could happen while traveling the vast Savage Frontier?  Just about anything! This 72-page supplement contains encounters written by Seven Best-Selling Dungeon Masters Guild writers and two new writers! *This is the PDF version.  Looking for the Fantasy Grounds version?  Click HERE!*...   [click here for more]
Dungeon Masters Guild  $14.95

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Fizban's Hidden Hoard

Fizban's Hidden Hoard


Delve into the treasures of the mighty Fizban and his hidden hoard. Expanding on the hoard items in Fizban's Treasure of Dragons, this PDF brings you 22 new hoard items for players and DM's alike including the Talons of the Dragon, Bag of Hoarding and Pendant of the Dragon Queen. Dare you to brave the depths and discover the hidden hoard? If you would like to see more of our work you can...   [click here for more]
Dungeon Masters Guild  $4.99

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Forest Magic

Forest Magic


Forest Magic Spells & Magic Items of the Woodlands Featuring an interesting magic-weapon property and a bunch of updated magic items and spells, the experienced pen of Mithral-best-selling Guild author R P Davis brings you the perfect addition to your campaign! Thematic and instantly useful in virtually any campaign setting, your players will enjoy what's in this book. From 2002 to...   [click here for more]
Dungeon Masters Guild  $0.95

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Gateway to a Savage Land - Adventure

Gateway to a Savage Land - Adventure


Take the adventuring party to a savage land in this 4 to 6-hour one shot that can easily be added to any campaign.  The quest: find a woman's son who has been missing for 10 years.  She's only just received a map that may lead to his last known whereabouts. A 2nd tier adventure for 6th - 10th level characters that features battles, environmental hazards, and roleplaying.  The 38-page PDF includes...   [click here for more]
Dungeon Masters Guild  $2.95

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Gwaeron Windstrom and Rangers of the North

Gwaeron Windstrom and Rangers of the North


The Forgotten Realms god of the tracking and rangers leads by example rather than words. He provides guidance to rangers and speaks on behalf of the goddess of the forest. Assembled from the vast collection of knowledge contained within Candlekeep’s Great Library— along with all-new information—Gwaeron Windstrom and Rangers of the North details everything there is to know about Gwaeron Windstrom,...   [click here for more]
Dungeon Masters Guild  $4.95

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Icewind Dale: Cult of the Shattered Peak

Icewind Dale: Cult of the Shattered Peak


Bring the intrigue of the lost Netherese empire to the forefront with this all-inclusive supplement about those trying to keep it lost: the Cult of the Shattered Peak. This 34-page Rime of the Frostmaiden add-on brings to life a cunning network of cultists that run clandestine operations in plain view throughout Faerûn. As players delve into the secrets of the black obelisks...   [click here for more]
Dungeon Masters Guild  $6.95

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Kobold Cliffhanger

Kobold Cliffhanger


From the creator of platinum best seller Journey Through the Center of the Underdark comes Kobold Cliffhanger! - A high octane, edge of your seat, seat of your pants, cliffhanging free preview of the best selling adventure, Killer Kobolds! Life was peaceful in the pleasant village of Thornyfoot… until the Kobolds of nearby Crag...   [click here for more]
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Malar: The Beastlord Compendium

Malar: The Beastlord Compendium


"Gather the faithful. The time has come for a Great Hunt." The Forgotten Realms god of the hunt is feral, wild, and vicious: Malar is the dark side of nature. The civilized people of Faerûn might pray to Malar out of fear or before hunting. But they also forbid worshiping him and loathe his followers, considering them savage murderers. Assembled from the vast collection of knowledge...   [click here for more]
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Monster's Orb

Monster's Orb


MAGIC ITEM: MONSTER'S ORB - GO FORTH AND ENTRAP THEM ALL! This is a magic item that will allow you to fulfill your dreams of becoming the very best. This magic sphere can be used to capture the soul of a monster and release it later to fight alongside you and your party.  Beast Companion and Familiar: If your character is a ranger with a beast companion, or another...   [click here for more]
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Mulhorand Campaign Guide

Mulhorand Campaign Guide


A Forgotten Realms Campaign Guide Mulhorand represents so much more than a country in Faerûn’s distant east. It is a realm of legend. A land where history is not just told in stories or recorded in books; it is etched across the desert landscape and carved into the very stone beneath your feet. Every grain of sand bears testament to the rise and fall of a dozen empires, and the god-kings...   [click here for more]
Dungeon Masters Guild  $9.95

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Mulhorand Campaign Guide - Fantasy Grounds

Mulhorand Campaign Guide - Fantasy Grounds


A Forgotten Realms Campaign Fantasy Grounds Module Mulhorand represents so much more than a country in Faerûn’s distant east. It is a realm of legend. A land where history is not just told in stories or recorded in books; it is etched across the desert landscape and carved into the very stone beneath your feet. Every grain of sand bears testament to the rise and fall of a dozen empires,...   [click here for more]
Dungeon Masters Guild  $9.95

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Satchel's Bag of Tricks

Satchel's Bag of Tricks


“Anything you might want, anything you might need, you just say the word, champ. You can find all kinds of stuff here at Satchel's!” Satchel, Goblin Merchant This supplement provides new items, both magical and mundane, to add to your games. They've been written to suit a six-guns and sorcery-style game. That means firearms, ponchos, saddles and spurs are here for you, along...   [click here for more]
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Scourge of the Medusa Curse

Scourge of the Medusa Curse


P.B. Publishing Presents: Scourge of the Medusa Curse! Special Acknowledgments: M.T. Black – for creating the opportunity to flex our creative muscles. This product would never have happened without your support and drive, thank you. Scourge of the Medusa Curse is a Dungeons & Dragons 5e adventure designed to be completed in...   [click here for more]
Dungeon Masters Guild  $4.95

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Serpent Isle: The Expansion

Serpent Isle: The Expansion


Serpent Isle: The Expansion An Expansion for the Best-Selling Serpent Isle Campaign! In a land that few have heard of, and fewer still have visited, lies untold adventure, treasure, and fame. This expansion to the best-selling Serpent Isle campaign includes new random encounters, cultures, locations, magic items, monsters, and dungeons! The expansion gives characters the...   [click here for more]
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The Cult & The Tribe: An Adventure

The Cult & The Tribe: An Adventure


The Cult & the Tribe Lizards and Goblins and Demons, Oh My! DUNGEON MODULE T1: THE CULT & THE TRIBE An OSR-FEEL 5TH EDITION ADVENTURE OPTIMIZED FOR 5 CHARACTERS OF 7TH LEVEL TAKES 4 TO 6 HOURS TO PLAY Goblins weilding magical blue fire are attacking the peaceful lizardfolk in the swamps near Timbertown. They've come to the humans for help, and Baron Ferrand needs heroes to head into...   [click here for more]
Dungeon Masters Guild  $2.95

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Tome of the Wild Marksman

Tome of the Wild Marksman


Want to be a marksman? Wait no more! Tome of the Wild Marksman is filled with brand new options for you to make your marksman character! Includes: 2 new races: Thorn and Wilden! 11 new subclasses! Including options for Bards, Clerics, Druids, Fighters, Monks, Rangers, and Rogues! A light revision of the Ranger class, including the archetypes of the Player's...   [click here for more]
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Treasures of Ravenloft

Treasures of Ravenloft


The plane of Ravenloft is a place of darkness and terrible evil. Dread lords control their domains with an iron fist forever imprisoned by dark powers as punishment for their evil actions. The light and goodness are stifled in Ravenloft, and only brave heroes can stand against the darkness, but the heroes will need magic of great power if they hope to defeat the Dread Lords. Ancient treasures of magical...   [click here for more]
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Treasures of the Eastern Realms

Treasures of the Eastern Realms


Far to the east of Faerûn lies the continent of Kara-Tur. Filled with unique cultures and rich history, Kara-Tur is almost completely untouched by western realms.  Many of Toril’s first human civilizations began in Kara-Tur and the world’s oldest continuing civilization, Shou-Lung, is found there. A great many of the magic items found in the Dungeon Masters Guide are also found in the Eastern...   [click here for more]
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Trinkets of Icewind Dale

Trinkets of Icewind Dale


Trinket of Icewind Dale This supplement introduces 100 new trinkets that you may find in the frigid region of Icewind Dale The trinkets presented in this supplement are inspirited by the harsh and frigid climate of Faerun's northernmost settled region Icewind Dale and was created to bring an additional layer of depth and world-building to the Forgotten Realms. Many...   [click here for more]
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Trinkets of Kozakura

Trinkets of Kozakura


Trinkets of Kozakura This supplement introduces 100 New trinkets from the country of Kozakura. This supplement is the 1st in a series that seeks to expand Kara-tur out of its 80’s vibe and breathe life into the cultures of eastern realms. The island culture of Kozakura is the inspiration for the trinkets presented in this supplement. The trinkets in this supplement...   [click here for more]
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Trinkets of Rokushima Taiyoo

Trinkets of Rokushima Taiyoo


Trinkets of the Rokushima Taiyoo This supplement introduces 100 new trinkets inspired by the domain of Rokushima Taiyoo.   On the island domain of Rokushima Taiyoo, four brothers wage constant war against each other. The ruthless warrior caste subjugates the common people with their only protection being paid bandits. Life is hard in this dark paradise and holds...   [click here for more]
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Trinkets of Shou Lung

Trinkets of Shou Lung


Trinkets of Shou Lung This supplement introduces 101 New trinkets from the country of Shou Lung. This supplement is the 2nd in a series that seeks to expand Kara-tur out of its 80’s vibe and breathe life into the cultures of eastern realms. The culture of Shou Lung is the inspiration for the trinkets presented in this supplement. The trinkets in this supplement...   [click here for more]
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Trinkets of the Old Empires

Trinkets of the Old Empires


Trinket of the Old Empires This supplement introduces 101 new trinkets and 2 new magic items that you may find in the countries of Unther, Mulhorand, Chessenta. The trinkets presented in this supplement are inspirited by the harsh and arid climates of the Old Empire and were created to bring an additional layer of depth and world-building to the Forgotten...   [click here for more]
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Trinkets of Theros

Trinkets of Theros


Trinket of Theros This supplement introduces 100 new trinkets that you may find in the campaign setting Theros The trinkets presented in this supplement are inspired by the classical Greek culture and the Magic Gathering cards sets based in Theros.  Trinkets in this book were created to bring an additional layer of depth and world-building to a campaign based in...   [click here for more]
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Van Richten's Guide to Korvidas

Van Richten's Guide to Korvidas


"Korvidas is the perfect DLC companion to Van Richten's Guide to Ravenloft, adding an additional lycanthropy-centric domain of dread with a brooding darklord and several fun story hooks and ideas." - Eric Watson (review) "A guided tour, by Rudolph van Richten himself, of a fascinating expansion realm in Ravenloft. Fight lycanthropes, or choose to join them in staving off extinction at the hands of...   [click here for more]
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{WH} Traders & Merchants! Inventories for 30 different types of merchants!

{WH} Traders & Merchants! Inventories for 30 different types of merchants!


For those unafraid of death, adventure is a profitable profession, paying gold for feats of blood and heroism. What, then, do adventurers spend their money on? Where can they part with their hard-earned coin? And, should they track one down, what goods could a given merchant be expected to have? Initially conceived of as an expansion to the Fortresses, Temples, & Strongholds...   [click here for more]
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