Close
Close
Narrow Results
 Follow Your Favorites!
NotificationsSign in to get custom notifications of new products!











Product TypeThemeFormat
Gear/Magic Items   Remove Search Term
Wilderness   Remove Search Term
PDF   Remove Search Term
Advanced Search

 
 Hottest Gear/Magic Items, Wilderness, PDF
 
 Hottest Community Gear/Magic Items, Wilderness, PDF
 
 Newest Community Created Titles in This Section
Products found in this section... Sort by: 
 Title    Publisher    Price  
Third Time's the Charm

Third Time's the Charm


Those who organically regenerate, afflict metal and the lungs, and are reborn from death are mighty yet small. Others flit about, felt but unseen. Greater mysteries than these lie within the Veil, near to the land of Faerie, clinging to the magic of forgotten times. True travelers know that stories are best believed when lived, and those who best believe, live. — Rai’tyl, twenty-second Head...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
Artifacts of the Guild

Artifacts of the Guild


Add 260 new magic items into your Dungeons & Dragons 5e game, including 10 all-new Artifacts! Artifacts of the Guild is a DMs Guild community project that gives you more magic items to use at your table. From minor trinkets to ancient relics, these items will enthrall your players, power up your NPCs, and inspire your campaigns. Written by 58 of the Guild's most talented and exciting creators,...   [click here for more]
Dungeon Masters Guild  $14.99

Add to Dungeon Masters Guild Order  
The Malady Codex: The Guide to Diseases

The Malady Codex: The Guide to Diseases


You can now explore even deadlier maladies in the Seven Deadly Plagues! This supplement is written by medical students with a love for tabletop roleplaying games. Inspired by the vast array of diseases, and the medieval myths that once surrounded them, we embarked on a mission; to enrich other worlds with fantastical diseases. Deep in each civilization’s roots, there are myths, remedies,...   [click here for more]
Dungeon Masters Guild  $2.95

Add to Dungeon Masters Guild Order  
Tomb of Annihilation Companion

Tomb of Annihilation Companion


This expansion to the Tomb of Annihilation adventure gives dungeon masters ready-made material to help run certain sections of the adventure with little preparation. This book is written by the author of the best-selling Emirikol’s Guide to Devils, A Guide to Curse of Strahd, A Guide to Storm King’s Thunder, A Guide to Tomb of Annihilation...   [click here for more]
Dungeon Masters Guild  $4.99

Add to Dungeon Masters Guild Order  
Year Of Rogue Dragons

Year Of Rogue Dragons


It's time to act like a real dragon! Unleash your breath weapon, fight with claw and fang in this 5th edition D&D Forgotten Realms adventure for evil dragon characters! Year Of Rogue Dragons is set in 1373 DR during the Dracorage. It's designed for four players who take the roles of newly hatched evil chromatic dragons. The story will introduce a specific section of the Forgotten...   [click here for more]
Dungeon Masters Guild  $19.99

Add to Dungeon Masters Guild Order  
Monster Loot Vol. 1 – Monster Manual

Monster Loot Vol. 1 – Monster Manual


I want to loot the beholder! When brave adventurers face the dangers of the world, they want something to show for it. This supplement provides individual loot for each monster in the Monster Manual, as well as a basic crafting and harvesting system that works well with 5th Edition Dungeons & Dragons.  With this supplement, these brave adventurers will be able...   [click here for more]
Dungeon Masters Guild  $7.95

Add to Dungeon Masters Guild Order  
Amarune's Almanac: The Underdark

Amarune's Almanac: The Underdark


"[..] this tome is accurate and insightful, so I recommend it highly.." - Ed Greenwood (excerpt from Foreword) "You see, I hadn’t found much literature written about the Underdark to this point. Most of what I’d read focused on places like Menzoberranzan, the drow capital, or spoke of mysterious lost locales that they assumed had sunk into the underground. I could not believe that a land...   [click here for more]
Dungeon Masters Guild  $9.95

Add to Dungeon Masters Guild Order  
The Lightning Struck Desert

The Lightning Struck Desert


What lurks at the heart of the desert? Discover why the Lightning Struck Desert is named so and why every mage worth their salt want to venture into it. Face its varied dangers, and make allies or enemies as you race to the heart of the desert. The Lightning Struck Desert is a Dungeons and Dragons 5th Edition Adventure for 4- 6 players of level 9 -10. It can be played...   [click here for more]
Dungeon Masters Guild  $2.95

Add to Dungeon Masters Guild Order  
Monster Loot Vol. 3 – Mordenkainen's Tome of Foes

Monster Loot Vol. 3 – Mordenkainen's Tome of Foes


I want to loot the Demogorgon! When brave adventurers face the dangers of the world, they want something to show for it. This supplement provides individual loot for each monster in Mordenkainen's Tome of Foes, as well as a basic crafting and harvesting system that works well with 5th Edition Dungeons & Dragons.  With this supplement, these brave adventurers will be able...   [click here for more]
Dungeon Masters Guild  $4.95

Add to Dungeon Masters Guild Order  
Monster Loot Vol. 2 – Volo's Guide to Monsters

Monster Loot Vol. 2 – Volo's Guide to Monsters


I want to loot the elder brain! When brave adventurers face the dangers of the world, they want something to show for it. This supplement provides individual loot for each monster in Volo's Guide to Monsters, as well as a basic crafting and harvesting system that works well with 5th Edition Dungeons & Dragons.  With this supplement, these brave adventurers will...   [click here for more]
Dungeon Masters Guild  $3.95

Add to Dungeon Masters Guild Order  
Trinkets of Theros

Trinkets of Theros


Trinket of Theros This supplement introduces 100 new trinkets that you may find in the campaign setting Theros The trinkets presented in this supplement are inspired by the classical Greek culture and the Magic Gathering cards sets based in Theros.  Trinkets in this book were created to bring an additional layer of depth and world-building to a campaign based in...   [click here for more]
Dungeon Masters Guild  $1.00

Add to Dungeon Masters Guild Order  
Puzzles for Players

Puzzles for Players


Puzzles for Players a collection of templates to help you build puzzles into your game world Designed for fantasy tabletop RPGs, these 20 puzzle templates provide GMs with concepts and starting points to introduce challenges that will engage players, no matter how high (or low) their characters’ levels may be. If you want more from puzzle solving than skill checks and dice rolls, these are for you....   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
Helpful Herbarium: Volume 1

Helpful Herbarium: Volume 1


The first in a new sister series to the Horrific Herbarium supplements, Helpful Herbarium presents players and Dungeon Masters with 10 plants that they can find scattered throughout their game worlds. Each plant confers a unique benefit to those skilled or smart enough to harvest them, ranging from a simple bonus to cooking to improved rest, emergency weaponry, or magical effects....   [click here for more]
Dungeon Masters Guild  $2.00

Add to Dungeon Masters Guild Order  
Phantasms of Sri Raji

Phantasms of Sri Raji


The sequel to Curse of Strahd that you’ve been waiting for is here! Phantasms of Sri Raji takes PCs from levels 13-15 all the way up through level 20, pitting them against a rakshasa lord, tasking them with escaping the prison that is his ironic punishment.   THRILLING ADVENTURES: Participate in a heist and a burglary! Solve an escape room with...   [click here for more]
Dungeon Masters Guild  $24.95

Add to Dungeon Masters Guild Order  
Gray Hands - a Waterdeep: Dragon Heist DM's Resource

Gray Hands - a Waterdeep: Dragon Heist DM's Resource


Gray Hands - a Waterdeep: Dragon Heist DM's Resource Suddenly and without warning, an opening appears in the obsidian tower before you. You hesitate, for you've heard many stories of Blackstaff Tower and the powerful wizards who've called it their home across the centuries. A firm, feminine voice calls from within the tower, breaking your trance: "Well, are you coming in or not? I haven't got...   [click here for more]
Dungeon Masters Guild  $2.99

Add to Dungeon Masters Guild Order  
Ruins of Mbala - maps and extra content for Tomb of Annihilation

Ruins of Mbala - maps and extra content for Tomb of Annihilation


High above the dense jungles of Chult on a large plateau lies what’s left of the forgotten kingdom Mbala. These decrepit ruins holds dark secrets left uncovered. According to local legend, all that remains of Mbala is Nanny Pu'pu, a witch doctor with ancient magical powers. Old Nanny Pu’pu is secretly a hag who could prove to be an important ally to a group of heroes, or, if they are not useful...   [click here for more]
Dungeon Masters Guild  $3.95

Add to Dungeon Masters Guild Order  
50 Magic Items - Treasures of Saltmarsh

50 Magic Items - Treasures of Saltmarsh


Treasures of Saltmarsh contains 50 magic items for use in your nautical campaigns Above and below the violent seas off the coast of Saltmarsh adventurers seek to find fame and fortune, whilst the native races live a life of hardships beneath the powerful currents. This supplement contains 50 unique magic items inspired by the area around this sleepy village and the azure seas beyond. From...   [click here for more]
Dungeon Masters Guild  $3.95

Add to Dungeon Masters Guild Order  
{WH} Traders & Merchants! Inventories for 28 different types of merchant, indexed by quality.

{WH} Traders & Merchants! Inventories for 28 different types of merchant, indexed by quality.


UPDATE! Traders and Merchants has been recently updated, more than doubling in size! For 8/2-8/9, this supplement will continue to be pay-what-you-want, as a special thank-you to all who have supported its development! For those unafraid of death, adventure is a profitable profession, paying gold for feats of blood and heroism. What, then, do adventurers spend...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
Amarune's Almanac: Swamps of the Realms

Amarune's Almanac: Swamps of the Realms


"[..] those who do dwell in and near marshes will tell you of their bounty, from fish and frogs for the cooking-fire to reeds for thatching roofs, and bog-muck that makes crops grow with almost frightening speed and vigor to a rich array of abundant, life-saving medicinal plants—to say nothing of herbs for dishes bound for even the finest dining tables. So, sparsely-tapped wells of bounty that...   [click here for more]
Dungeon Masters Guild  $9.95

Add to Dungeon Masters Guild Order  
Monster Loot – Lost Mine of Phandelver

Monster Loot – Lost Mine of Phandelver


I want to loot the green dragon! When brave adventurers face the dangers of the world, they want something to show for it. This supplement provides individual loot for each monster in Lost Mine of Phandelver, as well as a basic crafting and harvesting system that works well with 5th Edition Dungeons & Dragons.  With this supplement, these brave adventurers will...   [click here for more]
Dungeon Masters Guild  $0.95

Add to Dungeon Masters Guild Order  
Politics of the Lhazaar Principalities

Politics of the Lhazaar Principalities


Welcome to the Lhazaar Principalities, a rugged nation of pirates and privateers. This comprehensive supplement expands on the internal politics of the Lhazaar Principalities, a nation in the Eberron campaign setting. This latest installment in the Politics of Eberron series goes farther in depth than previous entries in the series at almost three times the content, an original...   [click here for more]
Dungeon Masters Guild  $3.95

Add to Dungeon Masters Guild Order  
Monster Loot – Eberron: Rising from the Last War

Monster Loot – Eberron: Rising from the Last War


I want to loot the Lord of Blades! When brave adventurers face the dangers of the world, they want something to show for it. This supplement provides individual loot for each monster in Eberron: Rising from the Last War, as well as a basic crafting and harvesting system that works well with 5th Edition Dungeons & Dragons.  With this supplement, these brave adventurers...   [click here for more]
Dungeon Masters Guild  $2.45

Add to Dungeon Masters Guild Order  
Amarune's Almanac: Forests of the Realms

Amarune's Almanac: Forests of the Realms


"I love books like this." - Ed Greenwood (excerpt from Foreword) "When Arclath asked me what a forest was, I probably looked at him like he’d sprouted an extra head. Though, he posed a good question; if I’m writing this book to explain these locales to people who have never seen them, how would I explain a 'forest' to someone who’s lived in a desert wasteland for their entire life and never...   [click here for more]
Dungeon Masters Guild  $9.95

Add to Dungeon Masters Guild Order  
Encounters in the Savage Frontier

Encounters in the Savage Frontier


"Incredibly useful encounters...", "Very useful book!" What could happen while traveling the vast Savage Frontier?  Just about anything! This 72-page supplement contains encounters written by Seven Best-Selling Dungeon Masters Guild writers and two new writers! *This is the PDF version.  Looking for the Fantasy Grounds version?  Click HERE!*...   [click here for more]
Dungeon Masters Guild  $14.95

Add to Dungeon Masters Guild Order  
WARFORGED!: The Feyforged - A New Warforged Variant

WARFORGED!: The Feyforged - A New Warforged Variant


WARFORGED! - The Feyforged: A New Warforged Variant Inspired by Biomechanical Elemental Heroes  Writing, Editing and Layout by Cameron Day, Mask Mechanics by Griffin Fredette, Cover Art by Eden Sanders, Interior Art by Marcel Budde, and Creative Consultation from Luke Robinson and FlyCheeseDM.   ___________________________________________________________________________...   [click here for more]
Dungeon Masters Guild  $6.00

Add to Dungeon Masters Guild Order  
Creature Harvest Index - Dragons

Creature Harvest Index - Dragons


"Few men have been brave enough to challenge a dragon without an army at his back, and fewer still have lived to tell the tale. Dragons are cunning beasts, with a deep thirst- whether it be for blood, knowledge, or justice, a dragon will always keep itself sated. Be wary of their kind." - Dragonslayer Fordeaux Brigar This product contains: * OVER 30 NEW ITEMS crafted from parts...   [click here for more]
Dungeon Masters Guild  $1.00

Add to Dungeon Masters Guild Order  
Dragonshard Sundown

Dragonshard Sundown


It's arcanopulp action in this Eberron Western! A pulp adventure designed for characters of 4th or 5th level. Est. playtime 6-8 hours, depending on your table. A saloon brawl leads to a chance encounter with Silas, a crossbow-slinging wanderer looking to hire. A miner-baron has seized control of a mining community and its profitable dragonshards. Along with a warforged named...   [click here for more]
Dungeon Masters Guild  $4.95

Add to Dungeon Masters Guild Order  
Gwaeron Windstrom and Rangers of the North

Gwaeron Windstrom and Rangers of the North


The Forgotten Realms god of the tracking and rangers leads by example rather than words. He provides guidance to rangers and speaks on behalf of the goddess of the forest. Assembled from the vast collection of knowledge contained within Candlekeep’s Great Library— along with all-new information—Gwaeron Windstrom and Rangers of the North details everything there is to know...   [click here for more]
Dungeon Masters Guild  $4.95

Add to Dungeon Masters Guild Order  
Izzy's Slightly Used Airships

Izzy's Slightly Used Airships


An Airship for Any Campaign Airships are almost always synonymous with adventure. Be it a swashbuckling adventure above the clouds, a daring get-away from the evil forces of the Ogre-Witch, or simply a means to travel to the Devil-King's palace on Dinosaur Island, airships are not simply a vehicle of transportation, they are a vehicle for the plot, and a vehicle for character growth. ...   [click here for more]
Dungeon Masters Guild  $4.99

Add to Dungeon Masters Guild Order  
Phoenixes of the Realms

Phoenixes of the Realms


With feathers aflame, the majestic phoenix rises from the ashes, a symbol of hope to the broken. These mighty magical birds drive fear into the hearts of the wicked. Phoenixes of the Realms is a comprehensive collection of phoenixes and phoenix related player options. It includes 7 phoenix subspecies, here's what you'll find inside: The Desert Phoenix (Huge, Challenge 10) The...   [click here for more]
Dungeon Masters Guild  $2.95

Add to Dungeon Masters Guild Order  
A Midsummer Night

A Midsummer Night


Oh, Midsummer! The time of singing, dancing, rejoicing and beer! The time of pagan rituals and druidic rites, the time where the summer reaches its peak, and borders between the realm of men and fey grow weaker... Midsummer is a widely celebrated holiday in Northern Europe. People gather in the countryside, enjoying bonfires, dances, cultural and historic rituals,...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
20 Magic Items for Druids and Rangers

20 Magic Items for Druids and Rangers


From the author of "64 Magic Items Inspired by Video Games" comes "20 Magic Items for Druids and Rangers"! This document presents 20 new magic items specially designed to complement the natural abilities of druids and rangers, including: the gourd of holding - similar to a bag of holding except plants stored inside grow rapidly, the horn of the wild - a horn can call local...   [click here for more]
Dungeon Masters Guild  $0.99

Add to Dungeon Masters Guild Order  
Compendium of Blades Vol 4. Weapons of Theros

Compendium of Blades Vol 4. Weapons of Theros


The Compendium of Blades: Weapons of Theros The Compendium of Blades is an ongoing series that covers magical bladed weapons. Future volumes will include daggers, axes, polearms, eastern swords, exotic bladed weapons, and western swords not covered in the original volume. This volume covers 24 magical blade weapons drawn from the campaign setting Theros. Magic weapons are a staple of...   [click here for more]
Dungeon Masters Guild  $2.25

Add to Dungeon Masters Guild Order  
A Cold Day in Hell – a hellish holiday adventure for Baldur's Gate: Descent into Avernus

A Cold Day in Hell – a hellish holiday adventure for Baldur's Gate: Descent into Avernus


A Cold Day in Hell A hellish holiday adventure for Baldur's Gate: Descent into Avernus A powerful bearded devil is creating infernal snowtoys to trick children into signing away their immortal souls, when a group of brave adventurers wanders into the snowstorm surrounding his diabolical gift factory. Guided by a red-nosed imp who's escaped the evil devil's clutches, the adventurers must fight...   [click here for more]
Dungeon Masters Guild  $2.99

Add to Dungeon Masters Guild Order  
Domain of the Nameless God (5e, horror)

Domain of the Nameless God (5e, horror)


Domain of the Nameless God is a horror-themed adventure campaign created for Dungeons and Dragons (5e). Can you rescue the missing children of Ilmater's Hope, or will you lose your sanity in the domain of the Nameless God?  This is an adventure designed to wear down heroes over time. Instead of the monsters getting more difficult, the heroes will get weaker as they succumb to exhaustion,...   [click here for more]
Dungeon Masters Guild  $5.00

Add to Dungeon Masters Guild Order  
Creature Harvest Index - Fey

Creature Harvest Index - Fey


The long awaited sequel to Vol 5: Dragons has finally arrived! "The Fey are notoriously tricky creatures. They have no grasp of reality or humanity, and care little for laws, whether moral or physical. I find them a bothersome, frightening type of creature." - Arimor Frand, Scribe of Windamere Academy This product contains:  * 35 NEW ITEMS crafted from parts harvested from Fey...   [click here for more]
Dungeon Masters Guild  $1.00

Add to Dungeon Masters Guild Order  
Greenbird's Cursed Inventory

Greenbird's Cursed Inventory


Step right up! Greenbird is hosting a sale of all manner of magical items! Cleaning brooms, magical swords and shields, tomes of forbidden turnip lore... we have everything you need, as long as you don’t mind a little curse along the way! This volume includes 30 cursed items – some humorous, some nasty, some tragic. All are readymade to be put into your adventures –...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
The Great Dale Campaign Guide

The Great Dale Campaign Guide


Welcome to the Great Dale! This book provides all of the setting, story, and character options needed for adventures in the Great Dale. The Great Dale is a land in the Forgotten Realms found within the Unapproachable East, a long journey from the Sword Coast. It is a land filled with ancient and terrible secrets waiting to be discovered. Here, powerful druids clash with the fiendish taint left...   [click here for more]
Dungeon Masters Guild  $19.95

Add to Dungeon Masters Guild Order  
City and Wild

City and Wild


What is City and Wild? This supplement was created to give more options for roleplaying regarding what characters can do in the city and expanding what happens when they're exploring the wilderness and other dangerous places. This supplement also includes new rules for collecting materials (and crafting things with them), and some modular rules for guilds and structures. ---------------------------------------------------------...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
Random Roads:Building Better Bandits

Random Roads:Building Better Bandits


Random Roads is an answer to an age-old question for Dungeon Masters: How do I make 2d4 goblins busting out of the forest interesting? Travel is such a common part of Dungeons and Dragon, but it can be a divisive issue. Some players love having the chance to break out the dice and have some combat without the weight of the plot dragging it down. Other players would rather the DM skip to the...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
Amarune's Almanac: Arctics of the Realms

Amarune's Almanac: Arctics of the Realms


"Ah, yes. The “howling frozen nothingness in which living things just disappear forever into all the white emptiness.” At last." - Ed Greenwood (excerpt from Foreword) "I can remember my dearest Arclath complaining so flippantly in the heat of the jungles of Chult about how one can add more layers in the cold, but there is only so much one can remove to cool themselves. He even asked in my...   [click here for more]
Dungeon Masters Guild  $9.95

Add to Dungeon Masters Guild Order  
Encounters in the Savage Jungles

Encounters in the Savage Jungles


This 80-page supplement contains 38 encounters written by many of the Dungeon Masters Guild’s best-selling writers. Encounters in the Savage Jungles includes 23 encounters / mini-adventures of various difficulty that can be used while the adventuring party braves the uncharted and savage jungles. It also includes 15 Quick Encounters,...   [click here for more]
Dungeon Masters Guild  $14.95

Add to Dungeon Masters Guild Order  
Bitter Rivals – an Eventyr Games adventure for Baldur's Gate: Descent into Avernus

Bitter Rivals – an Eventyr Games adventure for Baldur's Gate: Descent into Avernus


Bitter Rivals An Eventyr Games adventure for Baldur's Gate: Descent into Avernus Ousted by his war band and replaced by the scornful horned devil Bitter Breath, the maniacal eladrin Smiler the Defiler is looking to exact revenge on his old compatriots. When he runs into a group of intrepid adventurers on the plains of Avernus, Smiler seems to have finally found a way to get even with his...   [click here for more]
Dungeon Masters Guild  $2.99

Add to Dungeon Masters Guild Order  
Acererak's Arcane Archetypes

Acererak's Arcane Archetypes


From the creator of Sylgar's Guide to Everything Else, comes Acererak's Arcane Archetypes. New content for player's "fresh" from the Tomb. 13 new subclasses 24 new spells 26 new magic items 8 new stat blocks The entire book is beautifully illustrated with paintings and drawings, and the formatting matches up with official D&D books to make it feel cohesive with the rest of your official collection...   [click here for more]
Dungeon Masters Guild  $4.99

Add to Dungeon Masters Guild Order  
Monster Hunts: Theros

Monster Hunts: Theros


Monster Hunts: Theros brings the beasts of Mythic Odesseys of Theros to life with a slew of monster harvest tables, magical items and monster hunts with which to populate your D&D campaigns. Have a party member away and need a quick one-shot to sate your other players? Or perhaps you've picked up Mythic Odesseys of Theros and want an easy way to integrate some of these...   [click here for more]
Dungeon Masters Guild  $9.95

Add to Dungeon Masters Guild Order  
PRIMAL - Sasquatch: A Race Option for D&D 5E

PRIMAL - Sasquatch: A Race Option for D&D 5E


Welcome to PRIMAL! A series of race options for D&D 5E that entail the mighty heroes and ancient evils of the distant past. In this series, you can take control of heroic stone-age character races such as the Sasquatch, presented here! Inside, you will find everything you need to create a Sasquatch character, including; 6 Sasquatch subraces New Weapons New Adventuring...   [click here for more]
Dungeon Masters Guild  $0.99

Add to Dungeon Masters Guild Order  
Trinkets of Icewind Dale

Trinkets of Icewind Dale


Trinket of Icewind Dale This supplement introduces 100 new trinkets that you may find in the frigid region of Icewind Dale The trinkets presented in this supplement are inspirited by the harsh and frigid climate of Faerun's northernmost settled region Icewind Dale and was created to bring an additional layer of depth and world-building to the Forgotten Realms. Many...   [click here for more]
Dungeon Masters Guild  $1.00

Add to Dungeon Masters Guild Order  
Amarune's Almanac: Grasslands of the Realms

Amarune's Almanac: Grasslands of the Realms


"Welcome to the 'forgotten' part of The Forgotten Realms" - Ed Greenwood (excerpt from Foreword) "When the earliest forms of this almanac series began to materialize in my mind, I did not foresee grasslands as being a part of the series. After all, with so many stunning mountains, ancient forests, and other marvels of the world, who could be interested in grasslands? At the time, grasslands seemed...   [click here for more]
Dungeon Masters Guild  $9.95

Add to Dungeon Masters Guild Order  
Malar: The Beastlord Compendium

Malar: The Beastlord Compendium


"Gather the faithful. The time has come for a Great Hunt." The Forgotten Realms god of the hunt is feral, wild, and vicious: Malar is the dark side of nature. The civilized people of Faerûn might pray to Malar out of fear or before hunting. But they also forbid worshiping him and loathe his followers, considering them savage murderers. Assembled from the vast collection of knowledge...   [click here for more]
Dungeon Masters Guild  $12.95

Add to Dungeon Masters Guild Order  
Amarune's Almanac: Coasts of the Realms

Amarune's Almanac: Coasts of the Realms


"So coasts are places where things happen, not just a haunt of seabirds, and endless crashing surf. Which is why this book exists; to look more closely at the 'thin ribbon of adventure' (to quote the famous bard Mintiper) that is the Coast. Enjoy!" - Ed Greenwood (excerpt from Foreword) "It’s easy to think of the adventures of the land and the adventures of the sea as being categorically different....   [click here for more]
Dungeon Masters Guild  $9.95

Add to Dungeon Masters Guild Order  
Displaying 1 to 50 (of 319 items) Result Pages:  1  2  3  4  5  6  7  [Next >>] 
Select Page Number