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Gateway to a Savage Land - Adventure

Gateway to a Savage Land - Adventure


Take the adventuring party to a savage land in this 4 to 6-hour one shot that can easily be added to any campaign.  The quest: find a woman's son who has been missing for 10 years.  She's only just received a map that may lead to his last known whereabouts. A 2nd tier adventure for 6th - 10th level characters that features battles, environmental hazards, and roleplaying.  The 38-page PDF includes...   [click here for more]
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Gray Hands - a Waterdeep: Dragon Heist DM's Resource

Gray Hands - a Waterdeep: Dragon Heist DM's Resource


Gray Hands - a Waterdeep: Dragon Heist DM's Resource Suddenly and without warning, an opening appears in the obsidian tower before you. You hesitate, for you've heard many stories of Blackstaff Tower and the powerful wizards who've called it their home across the centuries. A firm, feminine voice calls from within the tower, breaking your trance: "Well, are you coming in or not? I haven't got...   [click here for more]
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Ruins of Mbala - maps and extra content for Tomb of Annihilation

Ruins of Mbala - maps and extra content for Tomb of Annihilation


High above the dense jungles of Chult on a large plateau lies what’s left of the forgotten kingdom Mbala. These decrepit ruins holds dark secrets left uncovered. According to local legend, all that remains of Mbala is Nanny Pu'pu, a witch doctor with ancient magical powers. Old Nanny Pu’pu is secretly a hag who could prove to be an important ally to a group of heroes, or, if they are not useful...   [click here for more]
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Dragonshard Sundown

Dragonshard Sundown


It's arcanopulp action in this Eberron Western! A pulp adventure designed for characters of 4th or 5th level. Est. playtime 6-8 hours, depending on your table. A saloon brawl leads to a chance encounter with Silas, a crossbow-slinging wanderer looking to hire. A miner-baron has seized control of a mining community and its profitable dragonshards. Along with a warforged named...   [click here for more]
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Court of the Pixie Queen

Court of the Pixie Queen


The Pixie Queen is Dead! The tiny pixie kingdom of Calabeag has been thrown into crisis by the shocking murder of their beloved queen. Framed for the crime, your party will be forced to search through the palace to find the true culprit or be punished in their place! Contains: A 4-8 hour adventure for three to six 2nd-3rd level characters. The continuation of "The Grove of Cernunnos"...   [click here for more]
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Calpurnia's Guide to Practical Traps

Calpurnia's Guide to Practical Traps


Over 40 new traps and triggers for adventurers to encounter and even build themselves. Calpurnia's treatise on traps is a must-have for practical adventurers. Rather than detailing impossibly complex clockwork or magical contraptions, Calpurnia describes simple traps that adventurers are likely to encounter -- or even construct themselves. 5e Compatible. Builds upon the trap rules...   [click here for more]
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The Beasts of Phandalin Forest

The Beasts of Phandalin Forest


The Beasts of Phandalin Forest is a short DUNGEONS & DRAGONS side-quest for four characters of about 4th and 5th levels to be included in the Lost Mine of Phandelver adventure. This adventure has a tie-in to an existing event introduced in the Lost Mine of Phandelver adventure—the death of Thel, the woodcutter. Additionally, the quest introduces Malarites and provides...   [click here for more]
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Yawning Portal Campaign Guide (Bundle)

Yawning Portal Campaign Guide (Bundle)


SAVE 25% BY PURCHASING THIS BUNDLE More than 80 pages. Hammer, blade and three-pronged spear.   Weapons worthy of the greatest heroes.   Linked by fate through the ages .      Bane of Giantkind, protector of the Dankir.   Razor of the night, stealer...   [click here for more]
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Adventures From Along the Road (5e)

Adventures From Along the Road (5e)


They say that the destination isn't the most important part, it's the journey! So, Adventures From Along the Road embodies this, with four unique adventures to encounter as the party ventures between locations! These adventures are designed for a party of 4 to 6 adventurers between the 1st and 10th-level! Adventures From Along the Road provides four one-shot experiences, each one with...   [click here for more]
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A Fey's Lair - Side Trek Encounter

A Fey's Lair - Side Trek Encounter


This side trek encounter challenges the heroes to recover a precious item from the lair of an evil hag. Estimated play time - 2 hours.  This product contains a pair of encounters designed to challenge 4th level PCs. It also includes an extensive backstory, new monsters, and new magic items to add to your campaign. The encounters are easily adapted to almost any campaign setting....   [click here for more]
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The Mechanical Mirage

The Mechanical Mirage


A rarely-used Forgotten Realms region, a clever dungeon design, and AAA artwork and presentation make A Mechanical Mirage an impressive adventure. — Roguewatson “Overall, The Mechanical Mirage is a very well-written and fun adventure with a nice story behind it. The fights are good, the characters feel alive and with their own personality, and there...   [click here for more]
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Serpent Isle: The Expansion

Serpent Isle: The Expansion


Serpent Isle: The Expansion An Expansion for the Best-Selling Serpent Isle Campaign! In a land that few have heard of, and fewer still have visited, lies untold adventure, treasure, and fame. This expansion to the best-selling Serpent Isle campaign includes new random encounters, cultures, locations, magic items, monsters, and dungeons! The expansion gives characters the...   [click here for more]
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Ravenhome's Plight | Adventure

Ravenhome's Plight | Adventure


    Ravenhome's Plight - The First Entry to the Greenfields Adventure Series "The rats are everywhere! In me shoes, kettle, chamber pot, you name it! And I'm sick and tired of rat stew!" - Wilhelm, fed up adventurer in spe Chapter 1 - Rodents of Unusual Size:The village of Ravenhome is plagued by a verocious rat army which feasts on the village's supplies and threatens...   [click here for more]
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The Pumpkin Rot

The Pumpkin Rot


Fallen Sisters, Darkness Caught... Whence Became the Pumpkin Rot A short, pumpkin-spiced encounter for use in any adventure! The stage is set for your adventuring party to find a strange pumpkin patch surrounding a small structure, holding dangerous threats within. The pumpkin-themed location and adversaries are suitable for any general setting, and would be approrpriate anywhere in the...   [click here for more]
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Monster Hunts Weekly: Issue 8

Monster Hunts Weekly: Issue 8


Monster Hunts Weekly presents a collection of one-shot adventures, full color maps, new creatures, magical items, plot hooks and harvest tables to quickly inject into your Dungeons and Dragons games! Brought to you by the design team behind 100 Monster HuntsLegendary Hunts, and The Greasemonkey's Handbook, these easy to navigate supplements are a perfect addition to...   [click here for more]
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Campfire Tales: In-Between Encounters

Campfire Tales: In-Between Encounters


Settling down as the sky turns black with rest, you gather by the heated campfire and swap stories to pass the night. You hear tales of wonder and worry, descriptions of distant lands, plants, and beasts.   Exchanged this night are stories of thieving travellers, worried giants, and godly squabbles.      Ever wanted small stories to...   [click here for more]
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The Hero of Ahun - I Walk Alone Ep. #1

The Hero of Ahun - I Walk Alone Ep. #1


A lone figure arrives from the desert. A desert hamlet that is no stranger to adventurers stricken by raiders seeking easy prey. Can one stand against many and become a hero of Ahun? An adventure designed for a single player with a DM. This is intended to be the first episode of an ongoing series. This module includes: 1. Color Maps 2. A pre-generated hero for quick play 3. New...   [click here for more]
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THE WHITEFAIRE ADVENTURERS GUIDE: A PLAYER AND DM SUPPLEMENT

THE WHITEFAIRE ADVENTURERS GUIDE: A PLAYER AND DM SUPPLEMENT


"...The Dark Peaks team has done an excellent job of creating a unique region that has its own distinct flavor while still holding to that traditional D&D feel.... Whitefaire Adventurer’s Guide has all of the information you would need to carry out a full campaign, or more, in another region of the Faerun. It’s elegantly written with an extensive history and a dash of humor...."   ...   [click here for more]
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A Town Called Mud: The Haunted Mine

A Town Called Mud: The Haunted Mine


A Six-guns & Sorcery Adventure for 4th level characters. If you're tired of the standard fantasy tropes, come on down and grab a sarsaparilla at the White Skink Saloon. Whet your whistle, play a game of cards, win a haunted mine! A detailed review can be found here! This short adventure of around 8-10 hours takes the player characters from the Town of Mud, out into the...   [click here for more]
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Monster Hunts Weekly: Issue 28

Monster Hunts Weekly: Issue 28


Monster Hunts Weekly presents a collection of one-shot adventures, full color maps, new creatures, magical items, plot hooks and harvest tables to quickly inject into your Dungeons and Dragons games! Brought to you by the design team behind 100 Monster HuntsLegendary Hunts, and The Greasemonkey's Handbook, these easy to navigate supplements are a perfect addition to...   [click here for more]
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Monster Hunts Weekly: Issue 27

Monster Hunts Weekly: Issue 27


Monster Hunts Weekly presents a collection of one-shot adventures, full color maps, new creatures, magical items, plot hooks and harvest tables to quickly inject into your Dungeons and Dragons games! Brought to you by the design team behind 100 Monster HuntsLegendary Hunts, and The Greasemonkey's Handbook, these easy to navigate supplements are a perfect addition to...   [click here for more]
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Mutants of the Vast Swamp

Mutants of the Vast Swamp


Near the western edge of the Vast Swamp, a star has fallen from the sky. This miraculous and terrifying event was seen by many across Faerûn, and astronomers from numerous traditions toiled vigorously to calculate the portents the rare omen foretold.  It is left up to the adventurers to venture into the Vast Swamp in order to discover the truth of this amazing celestial event. Can they find the answers...   [click here for more]
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Monster Hunts Weekly: Issue 24

Monster Hunts Weekly: Issue 24


Monster Hunts Weekly presents a collection of one-shot adventures, full color maps, new creatures, magical items, plot hooks and harvest tables to quickly inject into your Dungeons and Dragons games! Brought to you by the design team behind 100 Monster HuntsLegendary Hunts, and The Greasemonkey's Handbook, these easy to navigate supplements are a perfect addition to...   [click here for more]
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Rock Tombs of Kbidos: A Theros Starter Adventure & Sourcebook

Rock Tombs of Kbidos: A Theros Starter Adventure & Sourcebook


“Over the decades, the Kbidian games celebrating the victory over the tritons have become an important tradition for the local townsfolk. The opening ceremony is performed in the temple of Iroas by placing a golden ceremonial sword on the marble altar. It is said that this was the sword of Hekatomnos, which turned to gold when he slew the triton leader as a blessing from Iroas. Before each ceremony,...   [click here for more]
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Owlbears & Farm Maids

Owlbears & Farm Maids


NOW UPDATED: better layout and more illustrations. A missing wife, owlbears hooting in the night, and a band of mischievious underdwellers... What could be going on in the forests near Smalldale? A D&D 5th edition adventure for first-level characters, appropriate for beginner and adept DM's alike.  Perfect for introducing your friends to the wonders of D&D A generic setting...   [click here for more]
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Order of Gray Dust - Level 5 Adventure

Order of Gray Dust - Level 5 Adventure


Order of Gray Dust 5e adventure by Elven Tower In Order of Gray Dust, a military man who encountered a crushing defeat in the Great War grieves the loss of his home and all of his friends. Corrupted by sorrow and regrets, he wandered the land looking for a new purpose. He stumbled upon a shunned pyramid in the jungle where a strange voice spoke to him. It led him to the bottom of the pyramid...   [click here for more]
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Not Another Monster Quest Volume 2: Orcs, Gnolls, & Minotaurs

Not Another Monster Quest Volume 2: Orcs, Gnolls, & Minotaurs


Are You Ready To Rock and Gnoll! Not Another Monster Quest Volume #2: Orcs, Gnolls, & Minotaurs The world of Dungeons & Dragons has so many fascinating creatures to explore and interact with, but more often than not, those creatures labeled as “monstrous” are seen as nothing more than a bag of experience points for adventurers to carve through in their quest to further expand and explore...   [click here for more]
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The Rusty Sword- Adventure 1

The Rusty Sword- Adventure 1


Stuck at home? Have nothing to do? Have a D&D itch but none of your usual group is accessable? This adventure is designed for a Dungeon Master (DM) and a single first level character. It is intended to help new players experience the game, however can be used for seasoned DM and players also. A DM may also use this supplement to introduce a new player into a higher level group. ...   [click here for more]
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Invasion of the Gnoll Lord

Invasion of the Gnoll Lord


A long-forgotten and vast expanse, lies deep beneath the dungeons of Suru Temple where, for over a century, a small army of hyenas have been imprisoned, kept at bay by a single, sapphire key. A secret plot by the Gnoll Lord Garvel has been uncovered by The Holy Order, who will do all within their formidable power to prevent him from releasing the horde. All that stands between Garvel and the conquering...   [click here for more]
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The Unicorn Gate

The Unicorn Gate


Carella Brighthome, renowned mage, calls the adventurers to help her after a magical object summoned a unicorn into her home, who destroyed the place and bolted. Now the characters must help the find the poor thing!  And did those worker kobolds seem kind of suspicious? A day of unicorn rescue for balanced for 4, 3rd level adventurers in and around the town of Westbridge. This was created as part...   [click here for more]
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Greenbird's Guide to the Feywild

Greenbird's Guide to the Feywild


Greenbird has returned with our largest offering to date - Greenbird’s Guide to Feywild. Experience the colorful world of untamed forests, noble courts, curious characters and fantastical dangers that only Feywild can offer. And purple - lots and lots of purple! We’ve done our best to create a volume that is useful for beginners and experts alike. As such, the Guide includes all...   [click here for more]
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Amarune's Adventures: The Vanishing of Arcanist Hildebane

Amarune's Adventures: The Vanishing of Arcanist Hildebane


Amarune's Adventures is a series of short 3-6 hour adventures that explore the various Locations detailed in the best selling Amarune's Almanac series. The Vanishing of Arcanist Hildebane An exploratory wilderness adventure for 4-6 characters of 1st-5th level. On the fringes of the forest known as Tangled Trees, arcanists and scholars mount expeditions into the inhospitable overgrowth from their...   [click here for more]
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The Heist of the Ziraphal Crypt

The Heist of the Ziraphal Crypt


Welcome to "The Crypt of Ziraphal," a thrilling Dungeons & Dragons 5e adventure where players will take on the role of a group of skilled adventurers who are hired by a wealthy merchant to infiltrate a hidden underground complex. The party must navigate through a labyrinthine crypt, filled with dangerous creatures, traps, and obstacles, to steal as many magic items and artifacts as they can carry....   [click here for more]
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Classic Modules Today: Road to Danger (5e)

Classic Modules Today: Road to Danger (5e)


The road to adventure is fraught with danger. Travel swiftly, and guard yourselves well. For a group of unsung heroes, the challenge begins with six adventures originally presented in Dungeon Adventures magazine: Grakhirt's Lair by John Nephew: The villain responsible for the bloody battle at Nolivari remains at large. Catch him before he attacks again. Trouble At Grag's by...   [click here for more]
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Behind Enemy Lines: 3 player D&D 5e module

Behind Enemy Lines: 3 player D&D 5e module


The Age of Ascension: Behind Enemy Lines, is a D&D 5th Edition adventure module. This module is designed as a standalone, one off adventure within the Age of Ascension*. It can easily be used within any fantasy campaign setting within a fantasy world such as the Forgotten Realms or Wildemount.  This adventure is...   [click here for more]
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Dangers in the Jungle

Dangers in the Jungle


Five compelling jungle-themed stories. Each one page module tells a unique story, carefully crafted and crammed with all the information needed to run the adventure. The five Adventure Modules: THE ABANDONED VILLAGE There is a settlement about a day’s travel through dense jungle. The inhabitants are said to be women who occasionally...   [click here for more]
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Trail of the Forgehammer

Trail of the Forgehammer


Trail of the Forgehammer is our second adventure. Designed for introducing your group to D&D with a focused 3-4 hour questline. We return to the peaceful village of Auchendale, where the local blacksmiths have lost their enchanted hammer. Trickery is afoot and soon enough, the adventurers will have to embark on a chase, in a comedy of errors and misfortune. Follow...   [click here for more]
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The Sunken Crown: A King's Silver

The Sunken Crown: A King's Silver


A thousand years ago the River King saved the world from the tyrants of Hellas and then vanished, his crown sinking into the river depths... until today! The Sunken Crown: The King's Silver is the first part of an epic adventure that sees heroes learning about the anicent River King and uncovering his lost treasure and crown.  This first adventure sees heroes meeting with a strange...   [click here for more]
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Dangers in the Woods

Dangers in the Woods


THE WOODS This ancient and fertile environment is both beloved and feared. Wood elves, druids and rangers take inspiration in the abundance of creatures and plant life it holds and will fight to protect it, but there are areas that even they will not go. The woods holds many dark secrets and not all creatures are so willing to share in its bounty.    Five compelling wilderness-themed...   [click here for more]
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Dangers in the Wilds

Dangers in the Wilds


THE WILDS These are the areas which are untamed by civilisation. Only the brave or the desperate spend any amount of time there because the creatures have their own eco system, one that demands decisive actions to either eat or avoid being eaten. Explorers seek to find rare and exotic ingredients of value, and envoys a way to make up for lost time. Five compelling wilderness-themed stories. Each...   [click here for more]
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The Bounty of Helm's Hold

The Bounty of Helm's Hold


Answer the Vigilant One's call. Track down a deranged Ashmadai cult leader last seen in the Neverwinter Wood and return him to face the Guardian’s judgment. Along the way, explore a dungeon inhabited by twisted fey creatures luring travelers to their demise. Meet suspicious characters, battle devils and dragons, and solve various types of puzzles to secure the bounty. Make an enormous decision...   [click here for more]
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My Own Personal Paradise - Adventure

My Own Personal Paradise - Adventure


"You wake up hazily from what feels like a rather deep rest. Your eyes take time to adjust but as you slowly get up, you feel the ground for the first time... it feels strangly perfect" The Beastlands is a plane of primal wilderness, its a place of intelligent celestial beasts and of the most perfect nature to exist anywhere in the multiverse. Its the space between neutral good and chaotic...   [click here for more]
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False Idols

False Idols


Helm Needs Heroes A group of the faithful embark on a pilgrimage to a forsaken temple, once dedicated to Helm, god of protection. Its previous occupants turned their worship to idols crafted by their own hands, thus earning the Vigilant One’s ire. These humble pilgrims will need adventurers by their sides if they are to accomplish their holy quest. The journey will be a perilous...   [click here for more]
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Journey into Twilight

Journey into Twilight


This adventure is suitable for children and adults alike and contains little or no violent encounters. The city has received no word or deliveries from Hemelchuk for days.  They depend on this farming community for much of its food and the mood has gone from simply worried to panicked.  Adventurers will find in demand very soon, but they will disover more at Hemelchuk than a ploughman's feast and...   [click here for more]
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Beginner Tutorial Compilation and Bonus Campaign

Beginner Tutorial Compilation and Bonus Campaign


This product is a compilation of tutorials designed to introduce both new players and dungeon masters to the 5th edition of Dungeons and Dragons. It contains 4 training modules that have detailed tutorial moments, gameplay explanations, and specific advice both for best practices when running the game. It also contains a loosely structured level 1-5 adventure comprised of a series of one-shots to...   [click here for more]
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The Forgotten Island of Archmage Murrow

The Forgotten Island of Archmage Murrow


An unfortunate shipwreck, a mysterious island, and many mutant monstrosities. Inspired by the novel The Island of Dr. Moreau, this campaign setting mixes wilderness survival with pulp mad science. Featuring 3 new racial factions, 22 individual locations, and 20 magic items, this adventurer is suitable for a full campaign from level 1. This module also introduces the concept of wild...   [click here for more]
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Day of the Vengeful Cherub

Day of the Vengeful Cherub


Day of the Vengeful Cherub The town of Briarcrest was once a bustling settlement quickly approaching the size of a city until the noble houses began feuding. Since then the town has been locked in a melancholy stasis. Rumors abound about the cause of the change and bitterness of the nobles. Some claim a winged creature cursed the town while others lay blame directly on the noble houses. Can you find...   [click here for more]
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The Mother's Cabal (A Final Encounter)

The Mother's Cabal (A Final Encounter)


The Island of Chult has become a hotbed for adventurers; each of them searching to make a name for themselves by solving the mystery of the Death Curse. With the heroes distracted, and the world’s factions focusing on larger matters; a servant of Dendar the Night Serpent is plotting, planning, and slithering around gaining power right under everyone’s nose. Will she be found and defeated...   [click here for more]
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The King of the Larunchi

The King of the Larunchi


Hello rabble! Ready for a new adventure between mud and laughter? What are the "larunchi"? An epic song says: "... Larunchi are frogs that are fried in a pan ...", but this my friends is another story. The larunchi, mystical creatures of Sicilian folklore, here are humanoid hybrids amphibians. Everything else is history!...   [click here for more]
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The Trials of Sir Surlamund

The Trials of Sir Surlamund


The Trials of Sir Surlamund is a journey into the mind of a renowned paladin to try and bring him back from the brink of death.    The quest was written for use with D&D 5th edition and made to fit into any campaign setting of the DM’s choosing.  The written element of each location is summarised to allow the DM to create and improvise as needed.  The encounters are set up for both a low...   [click here for more]
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