Title |
Publisher |
Price |
Monster Hunts Weekly presents a collection of one-shot adventures, full color maps, new creatures, magical items, plot hooks and harvest tables to quickly inject into your Dungeons and Dragons games!
Brought to you by the design team behind 100 Monster Hunts, Legendary Hunts, and The Greasemonkey's Handbook, these easy to navigate supplements are a perfect addition to... [click here for more] |
Dungeon Masters Guild |
$4.95
|
100 more food for DnD 5e! This set focuses on the many drinks and alcohols featured throughout taverns and the rare and delicious desserts that a rarely found throughout adventures.
This PDF comes with: -50 desserts -50 drinks -Menus... [click here for more] |
Dungeon Masters Guild |
$2.00
|
Settling down as the sky turns black with rest, you gather by the heated campfire and swap stories to pass the night. You hear tales of wonder and worry, descriptions of distant lands, plants, and beasts.
Exchanged this night are stories of thieving travellers, worried giants, and godly squabbles.
Ever wanted small stories to... [click here for more] |
Dungeon Masters Guild |
$3.95
|
Monster Hunts Weekly presents a collection of one-shot adventures, full color maps, new creatures, magical items, plot hooks and harvest tables to quickly inject into your Dungeons and Dragons games!
Brought to you by the design team behind 100 Monster Hunts, Legendary Hunts, and The Greasemonkey's Handbook, these easy to navigate supplements are a perfect addition to... [click here for more] |
Dungeon Masters Guild |
$4.95
|
The Cult & the Tribe
Lizards and Goblins and Demons, Oh My!
DUNGEON MODULE T1: THE CULT & THE TRIBE
An OSR-FEEL 5TH EDITION ADVENTURE OPTIMIZED FOR 5 CHARACTERS OF 7TH LEVEL
TAKES 4 TO 6 HOURS TO PLAY
Goblins weilding magical blue fire are attacking the peaceful lizardfolk in the swamps near Timbertown. They've come to the humans for help, and Baron Ferrand needs heroes to head into... [click here for more] |
Dungeon Masters Guild |
$2.95
|
The Book of Fey - Artifacts
This arsenal of feywild objects add wonder and delight to any game. Potions to make your float, silly straw to help you rest or powerful Feywarden weaponry to aid you in battle! Check out the full preview to see our wonderous collection of items!
Check out our entire catalogue!
Enjoyed the Book? Check out the previous installments in Saltmarsh, Theros, Ravenloft... [click here for more] |
Dungeon Masters Guild |
$4.95
|
Beneath the waves, catastrophe awaits
Long ago, a group of warriors gave their lives to repair a hole torn between our home and a world of monsters.
Now the threads binding this scar on our reality together are fraying, and new heroes must rise.
Whispers carry in on the wind, drawing people to an island off the coast.
A cavern here descends into the depths, where... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Sleeping no longer needs to be a boring subject for players and DMs! With this 1d100 list, you can add interesting and realistic dreams/nightmares to your game, fleshing out the players characters and adding a postitive or negative bonus to the player that can affect them throughout their day or night!
This pdf includes: -50 Dreams -50 Nightmares -Descriptions and Bonus per Dream/Nightmare... [click here for more] |
Dungeon Masters Guild |
$2.00
|
Monster Hunts Weekly presents a collection of one-shot adventures, full color maps, new creatures, magical items, plot hooks and harvest tables to quickly inject into your Dungeons and Dragons games!
Brought to you by the design team behind 100 Monster Hunts, Legendary Hunts, and The Greasemonkey's Handbook, these easy to navigate supplements are a perfect addition to... [click here for more] |
Dungeon Masters Guild |
$4.95
|
Monster Hunts Weekly presents a collection of one-shot adventures, full color maps, new creatures, magical items, plot hooks and harvest tables to quickly inject into your Dungeons and Dragons games!
Brought to you by the design team behind 100 Monster Hunts, Legendary Hunts, and The Greasemonkey's Handbook, these easy to navigate supplements are a perfect addition to... [click here for more] |
Dungeon Masters Guild |
$4.95
|
AN EPIC ADVENTURE, WORTHY OF THE SONGS OF OLD.
A kingdom has been transitioned into the Feywild to escape from a shadow war with their enemies. Two kings are dead and the brilliant Queen Madeline has taken control of Richester. An ancient artifact, an epic song of old called the Bards' Tale is the only hope to bring true peace to the Kingdom of Richester. Hard to be the Bard leads the characters... [click here for more] |
Dungeon Masters Guild |
$14.95
|
"...The Dark Peaks team has done an excellent job of creating a unique region that has its own distinct flavor while still holding to that traditional D&D feel.... Whitefaire Adventurer’s Guide has all of the information you would need to carry out a full campaign, or more, in another region of the Faerun. It’s elegantly written with an extensive history and a dash of humor...." ... [click here for more] |
Dungeon Masters Guild |
$6.99
|
Sometimes adventures are filled with travel through forests or jungles and you as a DM want to give your players a reward for their adventures that is meaningful and reminds them of their locale. So instead of giving them a potion of healing on a random skeleton in the woods, why not let them find a greatberry bush? In this supplement, I attempt to give a list of possible such magic... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
This material is written with the intent of providing a unique, large scale boss battle with lair and legendary actions that can be inserted into any campaign. It includes a short story arc leading up to a boss fight, which includes lair and legendary actions, plus a few unique pieces of equipment. Art is provided for the boss, the main NPC in the encounter and the equipment listed in the appendix.... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Broken but haughty, the gold clad giant kings harbor a racial guilt that has been ingrained into their psyche from their ancient war with the dragons. It defines their culture and outlook in ways that even they cannot fathom.
This book is an exploration of a special subgroup of stone giants in the Forgotten Realms land of fire known as Lopango and the ways of their clans. It is up to the reader to... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
A lone figure arrives from the desert. A desert hamlet that is no stranger to adventurers stricken by raiders seeking easy prey. Can one stand against many and become a hero of Ahun?
An adventure designed for a single player with a DM. This is intended to be the first episode of an ongoing series.
This module includes:
1. Color Maps
2. A pre-generated hero for quick play
3. New... [click here for more] |
Dungeon Masters Guild |
$1.99
|
A Six-guns & Sorcery Adventure for 4th level characters.
If you're tired of the standard fantasy tropes, come on down and grab a sarsaparilla at the White Skink Saloon. Whet your whistle, play a game of cards, win a haunted mine!
A detailed review can be found here!
This short adventure of around 8-10 hours takes the player characters from the Town of Mud, out into the... [click here for more] |
Dungeon Masters Guild |
$4.99 $2.49
|
Backpack and Pouches
Backpack and Pouches is a compendium of 42 backpacks and 11 pouches, magical and not. The rarity of magical containers varies from uncommon to very rare while the non magical ones provide simple bonuses or additional space.
Some examples are:
Preservative Alkaline Ooze
Mimic Backpack
Portable Grove
Itinerant Bard's Backpack
Cartridge Belt of the War Mage
The supplement also provides... [click here for more] |
Dungeon Masters Guild |
$2.00
|
Monster Hunts Weekly presents a collection of one-shot adventures, full color maps, new creatures, magical items, plot hooks and harvest tables to quickly inject into your Dungeons and Dragons games!
Brought to you by the design team behind 100 Monster Hunts, Legendary Hunts, and The Greasemonkey's Handbook, these easy to navigate supplements are a perfect addition to... [click here for more] |
Dungeon Masters Guild |
$4.95
|
New player races for 5e! FOLK OF FUR AND WATER showcases three options for those seeking to step into the role of zoomorphic humanoids.
Expand your role-playing creativity with...
Beaverkin—doughty and ingenious | Otterkin—quick and mercurial | Raconids—inquisitive and nimble-fingered
* also by John the Chronicler *
GODS of the BALANCE:... [click here for more] |
Dungeon Masters Guild |
$0.99
|
Help is requested to retrieve an item from a terrible fire-breathing dragon. Nothing too difficult for an experienced adventuring party, right? But something more is going on here. Who is trustworthy? What is the right thing to do, and what are the consequences if the wrong decision is made?
Written for 3-5 players of 17th-20th level characters, this desert adventure is set with intrigue and dangerous... [click here for more] |
Dungeon Masters Guild |
$2.95
|
Monster Hunts Weekly presents a collection of one-shot adventures, full color maps, new creatures, magical items, plot hooks and harvest tables to quickly inject into your Dungeons and Dragons games!
Brought to you by the design team behind 100 Monster Hunts, Legendary Hunts, and The Greasemonkey's Handbook, these easy to navigate supplements are a perfect addition to... [click here for more] |
Dungeon Masters Guild |
$4.95
|
A Compendium of House Rules for Wagons and Ships for DMs and Players of Dungeons & Dragons 5th Edition, including: Vehicle Costs, Land and Waterborne Vehicle Combat, and Stat Blocks for ALL Land and Water Vehicles. ... [click here for more] |
Dungeon Masters Guild |
$3.74
|
The Totem of the Leopard is a new spirit animal option to complement those in the Player's Handbook (bear, eagle, wolf) and the Sword Coast Adventurer's guide (elk, tiger).
This powerful new path harnesses the agility and stealth of the leopard to give your barbarian a savage edge in battle.
Supplement includes:
New class abilities. New Totem Spirit, Aspect of... [click here for more] |
Dungeon Masters Guild |
$1.99
|
Monster Hunts Weekly presents a collection of one-shot adventures, full color maps, new creatures, magical items, plot hooks and harvest tables to quickly inject into your Dungeons and Dragons games!
Brought to you by the design team behind 100 Monster Hunts, Legendary Hunts, and The Greasemonkey's Handbook, these easy to navigate supplements are a perfect addition to... [click here for more] |
Dungeon Masters Guild |
$4.95
|
Welcome to the desert edition of Blessings, a series of armor, weapon, and item catalogues for different adventure locales. This series hopes to promote easily accessible, richly imaged, and intriguingly historied series of artifacts to drop into your adventures and campaigns. Each series focuses on a particular locale, and the artifacts within the series reflect the myths, folklore,... [click here for more] |
Dungeon Masters Guild |
$2.99
|
A breakaway religious sect gathers on the island of Rephilon, collecting stolen relics and preparing for a mysterious 'Great Wager'. The characters must learn the truth of Fortune's Favoured, discover the secrets of Rephilon, and do battle with a dragon in this exciting island adventure.
The Fires of Rephilon is a 6-8 hour adventure for 6th-level characters.
This... [click here for more] |
Dungeon Masters Guild |
$1.95
|
Magic items mean more when they come with a great story.
This supplement details four unique magic items – complete with names, histories, unique properties and plot hooks for further adventures – that await discovery in the High Forest of the Savage Frontier or other enchanted woodlands.
This supplement works seamlessly with Lost in the High Forest: A Five-Page Module, also available... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
In the Spelljammer setting of the 2nd Edition, there was a race of creatures known as the dohwar. As anthropomorphic penguin-like traders, they often served more as an annoyance than as any real threat or race that a player might choose.
Well, crash landing in the hostile True World setting of Maztica and finding an ancient, sentient artifact from the batrachian creator race has a tendency to change... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Monster Hunts Weekly presents a collection of one-shot adventures, full color maps, new creatures, magical items, plot hooks and harvest tables to quickly inject into your Dungeons and Dragons games!
Brought to you by the design team behind 100 Monster Hunts, Legendary Hunts, and The Greasemonkey's Handbook, these easy to navigate supplements are a perfect addition to... [click here for more] |
Dungeon Masters Guild |
$4.95
|
An introductory guide featuring advice, treasure, charms, and other rewards.
The homes of the fey—in the Feywild or in enchanted regions of the mortal world—offer power and danger for local heroes and intrepid interlopers alike. Many seek their fortunes there for good reason. Any adventurer might quest for the otherworldly power of the fey courts, or even aspire to become an archfey,... [click here for more] |
Dungeon Masters Guild |
$3.99
|
DNDSPEAK Proudly Presents: 100 NORDIC/VIKING ENCOUNTERS!
One hundred different encounters for a nordic/viking campaign. ... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Mythic destiny awaits you in this campaign expansion for Mythic Odysseys of Theros!
In Mythic Odysseys of Theros we were introduced to the Theriad, the epic poem that contains the adventures, legends, and myths of those champions that ascended to demigod status. But what about those hopeful heroes that didn't complete their quests? What secrets and powers might they have offered to... [click here for more] |
Dungeon Masters Guild |
$16.99
|
Weird things to make cool stuff with. New materials, crafting techniques, weapons, armor, and feats for your 5e games. ... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Behold the king of monsters - the Tarrasque!
In this supplement, you are introduced to four "variant" Tarrasques:
the "classic" Tarrasque, an update to an old favorite, now with rock throwing and a severing bite!
the Mechatarrasque, a robotic version of the world's most terrifying monster.
the Phasmotarrasque, a spectral Tarrasque that spawns when a living Tarrasque is slain.
the Xenotarrasque,... [click here for more] |
Dungeon Masters Guild |
$1.99
|
Common magic items and herbs that provide a small minor effect, suitable for giving to low-level characters for flavor. Conceptually, these are artifacts whose origins have been forgotten, but have been scattered by a previous civilization or taken out of ruins by adventurers. Designed to be:
Balanced for low levels: either very low-powered or have a high risk/reward trade-off
Simple: Does not require... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Monster Hunter's Armory: Far East
Witcher & Far East Inspired Upgradable Weapons, Armor, Bombs & More for D&D 5th Edition
This is a standalone supplement to the Monster Hunter's Armory inspired by the themes, history, and mythology of Japan and its surrounding regions, adding in many new things that one might need in the slaying of beasts. Some particular highlights being sailing, firearms,... [click here for more] |
Dungeon Masters Guild |
$4.99
|
Near the western edge of the Vast Swamp, a star has fallen from the sky. This miraculous and terrifying event was seen by many across Faerûn, and astronomers from numerous traditions toiled vigorously to calculate the portents the rare omen foretold. It is left up to the adventurers to venture into the Vast Swamp in order to discover the truth of this amazing celestial event. Can they find the answers... [click here for more] |
Dungeon Masters Guild |
$4.95
|
Monster Hunts Weekly presents a collection of one-shot adventures, full color maps, new creatures, magical items, plot hooks and harvest tables to quickly inject into your Dungeons and Dragons games!
Brought to you by the design team behind 100 Monster Hunts, Legendary Hunts, and The Greasemonkey's Handbook, these easy to navigate supplements are a perfect addition to... [click here for more] |
Dungeon Masters Guild |
$4.95
|
Monster Hunts Weekly presents a collection of one-shot adventures, full color maps, new creatures, magical items, plot hooks and harvest tables to quickly inject into your Dungeons and Dragons games!
Brought to you by the design team behind 100 Monster Hunts, Legendary Hunts, and The Greasemonkey's Handbook, these easy to navigate supplements are a perfect addition to... [click here for more] |
Dungeon Masters Guild |
$4.95
|
Monster Hunts Weekly presents a collection of one-shot adventures, full color maps, new creatures, magical items, plot hooks and harvest tables to quickly inject into your Dungeons and Dragons games!
Brought to you by the design team behind 100 Monster Hunts, Legendary Hunts, and The Greasemonkey's Handbook, these easy to navigate supplements are a perfect addition to... [click here for more] |
Dungeon Masters Guild |
$4.95
|
Monster Hunts Weekly presents a collection of one-shot adventures, full color maps, new creatures, magical items, plot hooks and harvest tables to quickly inject into your Dungeons and Dragons games!
Brought to you by the design team behind 100 Monster Hunts, Legendary Hunts, and The Greasemonkey's Handbook, these easy to navigate supplements are a perfect addition to... [click here for more] |
Dungeon Masters Guild |
$4.95
|
Elminster's Edibles is a pharmacopoeia of performance-enhancing plants, fungi and other substances, inspired by similar substances published in official material for previous editions of D&D, and my interest in ethnobotany.
The first volume contains 15 powerful substances to improve the abilities and expand the powers of your characters...unless abused to... [click here for more] |
Dungeon Masters Guild |
$1.99
|
Currently 50% off until Dec. 1st.
Shadow Over Snowhollow
Welcome brave adventurers! Strange reports of Dragon activity come from the pilgrim village of Snowhollow, high above at the peaks of the mountain range.
Brave the winter storms, travel through an endless blizzard up the Snowhollow path, but be aware the dangers that... [click here for more] |
Dungeon Masters Guild |
$4.99
|
Monster Hunts Weekly presents a collection of one-shot adventures, full color maps, new creatures, magical items, plot hooks and harvest tables to quickly inject into your Dungeons and Dragons games!
Brought to you by the design team behind 100 Monster Hunts, Legendary Hunts, and The Greasemonkey's Handbook, these easy to navigate supplements are a perfect addition to... [click here for more] |
Dungeon Masters Guild |
$4.95
|
Now for Fantasy Grounds!
BATTLE FROST GIANTS ACROSS THE FROZEN NORTH OF FAERUN! Starting with the battle to save the village of Lamastop and ending a Frost Giant's ice palace, the BLIZZARD OF AXE AND SWORD takes tier two player characters on an epic adventure across the snowy north. Fight through blizzards, atop frozen lakes and glaciers, and take on the might of a Frost... [click here for more] |
Dungeon Masters Guild |
$6.99
|
In vanilla fifth edition D&D there is little to no sense of an alchemy system. Players must substitute immersion for typically a simple nature/arcana check when they want to create a potion. But even then, there is no explanation as to why potion vendors charge so much for potions and why it is so hard to create them.
In this packet, a lot of interest has been placed in the monsters of the fantasy... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Various Vehicles
Chariots!
Experience your own high fantasy fury road as you make your way across the wilderness.
Dangers lurk throughout the open road, and even more so on unknown trails. The Various Vehicles series presents a host of new ready to go vehicles for any adventure. Based on and improving upon the land vehicle rules introduced in Baldur’s Gate - Descent into Avernus, this... [click here for more] |
Dungeon Masters Guild |
$2.30
|
Various Vehicles
Sleds!
Make use of the ice and snow as you descend mountains and trek across the tundra.
Dangers lurk throughout the open road, and even more so on unknown trails. The Various Vehicles series presents a host of new ready to go vehicles for any adventure. Based on and improving upon the land vehicle rules introduced in Baldur’s Gate - Descent into Avernus, this supplement... [click here for more] |
Dungeon Masters Guild |
$3.10
|
"Vorn... once was a wizard's bodyguard..."
Tomb of Annihilation gives us little more than an unknonwn character death to the backstory of the mysterious shield guardian in the north of Chult. This supplement fills in the gaps of Vorn's history and details the life and death of its ward, the wizard Chituandu.
If you've ever wanted an explorer's journal to turn up in the jungle but had no... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|