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Artifacts of the Guild

Artifacts of the Guild


Add 260 new magic items into your Dungeons & Dragons 5e game, including 10 all-new Artifacts! Artifacts of the Guild is a DMs Guild community project that gives you more magic items to use at your table. From minor trinkets to ancient relics, these items will enthrall your players, power up your NPCs, and inspire your campaigns. Written by 58 of the Guild's most talented and exciting creators,...   [click here for more]
Dungeon Masters Guild  $9.99

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The Malady Codex: The Guide to Diseases

The Malady Codex: The Guide to Diseases


You can now create your OWN diseases with the Malady Workshop! This supplement is written by medical students with a love for tabletop roleplaying games. Inspired by the vast array of diseases, and the medieval myths that once surrounded them, we embarked on a mission; to enrich other worlds with fantastical diseases. Deep in each civilization’s roots, there are myths, remedies,...   [click here for more]
Dungeon Masters Guild  $2.95

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Tomb of Annihilation Companion

Tomb of Annihilation Companion


This expansion to the Tomb of Annihilation adventure gives dungeon masters ready-made material to help run certain sections of the adventure with little preparation. This book is written by the author of the best-selling Emirikol’s Guide to Devils, A Guide to Curse of Strahd, A Guide to Storm King’s Thunder, A Guide to Tomb of Annihilation...   [click here for more]
Dungeon Masters Guild  $4.99

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Monster Loot Vol. 1 – Monster Manual

Monster Loot Vol. 1 – Monster Manual


I want to loot the beholder! When brave adventurers face the dangers of the world, they want something to show for it. This supplement provides individual loot for each monster in the Monster Manual, as well as a basic crafting and harvesting system that works well with 5th Edition Dungeons & Dragons. With this supplement, these brave adventurers will be able...   [click here for more]
Dungeon Masters Guild  $7.95

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Amarune's Almanac: Forests of the Realms

Amarune's Almanac: Forests of the Realms


"I love books like this." - Ed Greenwood (excerpt from Foreword) "When Arclath asked me what a forest was, I probably looked at him like he’d sprouted an extra head. Though, he posed a good question; if I’m writing this book to explain these locales to people who have never seen them, how would I explain a 'forest' to someone who’s lived in a desert wasteland for their entire life...   [click here for more]
Dungeon Masters Guild  $9.95

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Gray Hands - a Waterdeep: Dragon Heist DM's Resource

Gray Hands - a Waterdeep: Dragon Heist DM's Resource


Gray Hands - a Waterdeep: Dragon Heist DM's Resource Suddenly and without warning, an opening appears in the obsidian tower before you. You hesitate, for you've heard many stories of Blackstaff Tower and the powerful wizards who've called it their home across the centuries. A firm, feminine voice calls from within the tower, breaking your trance: "Well, are you coming in or not? I haven't got...   [click here for more]
Dungeon Masters Guild  $2.99

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50 Magic Items - Treasures of Saltmarsh

50 Magic Items - Treasures of Saltmarsh


Treasures of Saltmarsh contains 50 magic items for use in your nautical campaigns Above and below the violent seas off the coast of Saltmarsh adventurers seek to find fame and fortune, whilst the native races live a life of hardships beneath the powerful currents. This supplement contains 50 unique magic items inspired by the area around this sleepy village and the azure seas beyond. From...   [click here for more]
Dungeon Masters Guild  $3.95

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Third Time's the Charm

Third Time's the Charm


Those who organically regenerate, afflict metal and the lungs, and are reborn from death are mighty yet small. Others flit about, felt but unseen. Greater mysteries than these lie within the Veil, near to the land of Faerie, clinging to the magic of forgotten times. True travelers know that stories are best believed when lived, and those who best believe, live. — Rai’tyl, twenty-second...   [click here for more]
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Monster Loot Vol. 3 – Mordenkainen's Tome of Foes

Monster Loot Vol. 3 – Mordenkainen's Tome of Foes


I want to loot the Demogorgon! When brave adventurers face the dangers of the world, they want something to show for it. This supplement provides individual loot for each monster in Mordenkainen's Tome of Foes, as well as a basic crafting and harvesting system that works well with 5th Edition Dungeons & Dragons. With this supplement, these brave adventurers will be able...   [click here for more]
Dungeon Masters Guild  $4.95

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Magic Potions & Ingredients

Magic Potions & Ingredients


Discount bundle! Magic Potions & Ingredient is part of the World Enhancement bundle! Get 30% discount on this and several other books that aid you in enriching your world! Update To celebrate the silver best-seller badge, I have added a handy...   [click here for more]
Dungeon Masters Guild  $5.00

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Monster Loot – Eberron: Rising from the Last War

Monster Loot – Eberron: Rising from the Last War


I want to loot the Lord of Blades! When brave adventurers face the dangers of the world, they want something to show for it. This supplement provides individual loot for each monster in Eberron: Rising from the Last War, as well as a basic crafting and harvesting system that works well with 5th Edition Dungeons & Dragons. With this supplement, these brave adventurers...   [click here for more]
Dungeon Masters Guild  $2.45

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Monster Loot Vol. 2 – Volo's Guide to Monsters

Monster Loot Vol. 2 – Volo's Guide to Monsters


I want to loot the elder brain! When brave adventurers face the dangers of the world, they want something to show for it. This supplement provides individual loot for each monster in Volo's Guide to Monsters, as well as a basic crafting and harvesting system that works well with 5th Edition Dungeons & Dragons. With this supplement, these brave adventurers will...   [click here for more]
Dungeon Masters Guild  $3.95

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Gateway to a Savage Land - Adventure

Gateway to a Savage Land - Adventure


Take the adventuring party to a savage land in this 4 to 6-hour one shot that can easily be added to any campaign. The quest: find a woman's son who has been missing for 10 years. She's only just received a map that may lead to his last known whereabouts. A 2nd tier adventure for 6th - 10th level characters that features battles, environmental hazards, and roleplaying. The 38-page PDF includes...   [click here for more]
Dungeon Masters Guild  $2.95

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Dragonshard Sundown

Dragonshard Sundown


It's arcanopulp action in this Eberron Western! A pulp adventure designed for characters of 4th or 5th level. Est. playtime 6-8 hours, depending on your table. A saloon brawl leads to a chance encounter with Silas, a crossbow-slinging wanderer looking to hire. A miner-baron has seized control of a mining community and its profitable dragonshards. Along with a warforged...   [click here for more]
Dungeon Masters Guild  $4.95

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{WH} Traders & Merchants! Inventories for 28 different types of merchant, indexed by quality.

{WH} Traders & Merchants! Inventories for 28 different types of merchant, indexed by quality.


For those unafraid of death, adventure is a profitable profession, paying gold for feats of blood and heroism. What, then, do adventurers spend their money on? Where can they part with their hard-earned coin? And, should they track one down, what goods could a given merchant be expected to have? Initially conceived of as an expansion to the Fortresses, Temples, & Strongholds...   [click here for more]
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Fey Bargains: Trade and Trickery

Fey Bargains: Trade and Trickery


Fey Bargains: Trade and Trickery Sell your voice for fey favours! Swap your first-born child for long-lost fey secrets! Suffer horrible fey consequences for your hubris! Based on the Diabolic Deals rules found in Descent into Avernus, Fey Bargains: Trade and Trickery...   [click here for more]
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Creature Harvest Index - Dragons

Creature Harvest Index - Dragons


"Few men have been brave enough to challenge a dragon without an army at his back, and fewer still have lived to tell the tale. Dragons are cunning beasts, with a deep thirst- whether it be for blood, knowledge, or justice, a dragon will always keep itself sated. Be wary of their kind." - Dragonslayer Fordeaux Brigar This product contains: * OVER 30 NEW ITEMS crafted from parts...   [click here for more]
Dungeon Masters Guild  $1.00

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The Great Dale Campaign Guide

The Great Dale Campaign Guide


Welcome to the Great Dale! This book provides all of the setting, story, and character options needed for adventures in the Great Dale. The Great Dale is a land in the Forgotten Realms found within the Unapproachable East, a long journey from the Sword Coast. It is a land filled with ancient and terrible secrets waiting to be discovered. Here, powerful druids clash with the fiendish taint left...   [click here for more]
Dungeon Masters Guild  $19.95

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Classic Modules Today: Road to Danger (5e)

Classic Modules Today: Road to Danger (5e)


The road to adventure is fraught with danger. Travel swiftly, and guard yourselves well. For a group of unsung heroes, the challenge begins with six adventures originally presented in Dungeon Adventures magazine: Grakhirt's Lair by John Nephew: The villain responsible for the bloody battle at Nolivari remains at large. Catch him before he attacks again. Trouble At Grag's...   [click here for more]
Dungeon Masters Guild  $3.95

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Encounters in the Savage Frontier

Encounters in the Savage Frontier


"Incredibly useful encounters...", "Very useful book!" What could happen while traveling the vast Savage Frontier? Just about anything! This 72-page supplement contains encounters written by Seven Best-Selling Dungeon Masters Guild writers and two new writers! *This is the PDF version. Looking for the Fantasy Grounds version? Click HERE!*...   [click here for more]
Dungeon Masters Guild  $9.95

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Monster Loot – Lost Mine of Phandelver

Monster Loot – Lost Mine of Phandelver


I want to loot the green dragon! When brave adventurers face the dangers of the world, they want something to show for it. This supplement provides individual loot for each monster in Lost Mine of Phandelver, as well as a basic crafting and harvesting system that works well with 5th Edition Dungeons & Dragons. With this supplement, these brave adventurers will...   [click here for more]
Dungeon Masters Guild  $0.95

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Treasures of Ravenloft

Treasures of Ravenloft


The plane of Ravenloft is a place of darkness and terrible evil. Dread lords control their domains with an iron fist forever imprisoned by dark powers as punishment for their evil actions. The light and goodness are stifled in Ravenloft, and only brave heroes can stand against the darkness, but the heroes will need magic of great power if they hope to defeat the Dread Lords. Ancient treasures of magical...   [click here for more]
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Creature Harvest Index - Fey

Creature Harvest Index - Fey


The long awaited sequel to Vol 5: Dragons has finally arrived! "The Fey are notoriously tricky creatures. They have no grasp of reality or humanity, and care little for laws, whether moral or physical. I find them a bothersome, frightening type of creature." - Arimor Frand, Scribe of Windamere Academy This product contains: * 35 NEW ITEMS crafted from parts harvested from...   [click here for more]
Dungeon Masters Guild  $1.00

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Izzy's Slightly Used Airships

Izzy's Slightly Used Airships


An Airship for Any Campaign Airships are almost always synonymous with adventure. Be it a swashbuckling adventure above the clouds, a daring get-away from the evil forces of the Ogre-Witch, or simply a means to travel to the Devil-King's palace on Dinosaur Island, airships are not simply a vehicle of transportation, they are a vehicle for the plot, and a vehicle for character growth. ...   [click here for more]
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Year Of Rogue Dragons

Year Of Rogue Dragons


It's time to act like a real dragon! Unleash your breath weapon, fight with claw and fang in our 5th edition D&D Forgotten Realms adventure for evil dragon characters! Year Of Rogue Dragons is a D&D 5e Forgotten Realms adventure module designed for evil dragon characters, set in 1373 DR during the Dracorage. Explore the wastes of Thar, feed, fight and scheme like a dragon and survive in...   [click here for more]
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City and Wild

City and Wild


What is City and Wild? This supplement was created to give more options for roleplaying regarding what characters can do in the city and expanding what happens when they're exploring the wilderness and other dangerous places. This supplement also includes new rules for collecting materials (and crafting things with them), and some modular rules for guilds and structures. ---------------------------------------------------------...   [click here for more]
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Compendium of Blades: Magical Swords

Compendium of Blades: Magical Swords


The Compendium of Blades is an ongoing series that covers magical bladed weapons. Future volumes will include daggers, axes, polearms, eastern swords, exotic bladed weapons, and western swords not covered in the original volume. This volume covers 20 magical swords drawn from the east and the west. Magic swords are a staple of any fantasy setting, and any good Dungeon Master could always use more....   [click here for more]
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Malar: The Beastlord Compendium

Malar: The Beastlord Compendium


"Gather the faithful. The time has come for a Great Hunt." The Forgotten Realms god of the hunt is feral, wild, and vicious: Malar is the dark side of nature. The civilized people of Faerûn might pray to Malar out of fear or before hunting. But they also forbid worshiping him and loathe his followers, considering them savage murderers. Assembled from the vast collection...   [click here for more]
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Encounters in the Savage Jungles

Encounters in the Savage Jungles


This 80-page supplement contains 38 encounters written by many of the Dungeon Masters Guild’s best-selling writers. Encounters in the Savage Jungles includes 23 encounters / mini-adventures of various difficulty that can be used while the adventuring party braves the uncharted and savage jungles. It also includes 15 Quick Encounters,...   [click here for more]
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Herbalism 101

Herbalism 101


Herbalism 101 - an expanded guide to DnD Herbal tool kit This guide includes 70 brewable potions! Dungeons and Dragons 5th edition comes with a stock of tool sets. There are many and your background / race defines what are proficient with, but what does that mean? Xanathars guide to everything expands upon some basic uses of each kit, but lacks...   [click here for more]
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Karniv's Treasures of Chult - 50 New Magical Items

Karniv's Treasures of Chult - 50 New Magical Items


Karniv's Treasures of Chult - A collection of 50 new Magical Items for the Tomb of Annihilation storyline! Looking for some new shiny things to spice up your Tomb of Annihilation campaign? Karniv Kilabee risked his life travelling to the dangerous peninsula of Chult, and he returned with this incredible trove of never-before-seen magical items! Use this collection to help your players battle through...   [click here for more]
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Forest Magic

Forest Magic


Forest Magic Spells & Magic Items of the Woodlands Featuring an interesting magic-weapon property and a bunch of updated magic items and spells, the experienced pen of Mithral-best-selling Guild author R P Davis brings you the perfect addition to your campaign! Thematic and instantly useful in virtually any campaign setting, your players will enjoy what's in this book. From 2002...   [click here for more]
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Jungle Magic

Jungle Magic


Jungle Magic Spells & Magic Items of the Rain Forest Headed to Chult? Featuring a bunch of updated magic items and spells, the experienced pen of Mithral-best-selling Guild author R P Davis brings you the perfect addition to your jungle campaign! Thematic and instantly useful in virtually any campaign setting, your players will enjoy what's in this book. From 2002 to 2005, Dragon...   [click here for more]
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Izzy's Guide to Fight and Flight

Izzy's Guide to Fight and Flight


Now only $2.99! Rules and Encounters for Airships and Other Vehicles You've done it! You've taken the leap, and bought your first airship. The thrill of excitement is nigh over whelming, untill a simple thought bursts your bubble. "Now what?" You've got some awesome airships, but how are they controlled? What sort of encounters will you face? What is the best way to integrate them into your...   [click here for more]
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Horrific Herbarium

Horrific Herbarium


Written by a Field Biologist, this supplement contains 14 sinister plants to populate your world. These plants build a punishing wilderness to keep things interesting during the travels between towns, ruins, and dungeons. Gone are the days of time jumps through long walks - your players will learn to fear the wilderness as much as any dragon or lich! Included within are 14 magical and nonmagical...   [click here for more]
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A Wanderer's Guide to the Feywild

A Wanderer's Guide to the Feywild


The Plane of Faerie is mysterious place, filled with wonders beyond imagining. This guide seeks to inspire dungeon masters who wish to send their party into this realm of wonder. It gives a comprehensive framework for the rules and laws that govern the Feywild, as well as ideas for specific locations, situations, items, quests, and so on. You won’t find adventures or detailed descriptions within...   [click here for more]
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Sorcerous Storage (5e)

Sorcerous Storage (5e)


"Sorcerous Storage" is a collection of 23 new magical containers for your campaigns, including bags, pouches, chests, boxes, rings, and other unconventional means of holding your goods. Transform your favorite purse with the Bauble of Holding! Foil would-be thieves with the Chest of Tendrils! Carry an entire library in your backpack with the Scroll of the Librarian! ...   [click here for more]
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Tundra Magic

Tundra Magic


Tundra Magic Spells & Magic Items of Frost & Snow Featuring a bunch of updated magic items and spells, the experienced pen of Mithral-best-selling Guild author R P Davis brings you the perfect addition to your arctic campaign! Thematic and instantly useful in virtually any campaign setting, your players will enjoy what's in this book. From 2002 to 2005, Dragon Magazine...   [click here for more]
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100 Pets and Familiars

100 Pets and Familiars


One hundred different familiars/pets that can accompany you on your travels! Roll a d100 on this table and see what amazing pet you get. ...   [click here for more]
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Lord Heimhart's Collection of Magical Items

Lord Heimhart's Collection of Magical Items


Lord Heimhart and generations of his family have traveled the world and have been a part of many adventuring parties that have collected some of the greatest magical items. This collection of unique and rare items is sure to add a great new dynamic to your adventuring party. These items could be offered in a store or as part of some epic loot after an epic fight. License Agreement: https://creativecommons.org/licenses/by-nc-nd/4.0/...   [click here for more]
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Danger In A Midwinter Wonderland: A Christmas One-Shot

Danger In A Midwinter Wonderland: A Christmas One-Shot


Adventure to the Noel Isles to save the Winter's Father from the clutches of the nefarious Krampus! Danger in Midwinter Wonderland is a single session Christmas adventure suitable for a party of 3-5 players of 4th or 5th level but is best with 4 5th level players. It is easy to play as a one-shot adventure with new characters or to place into an already existing campaign. This...   [click here for more]
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Grimm Encounters

Grimm Encounters


Grimm Encounters Twelve Horrifying Encounters for your Campaign If you need some horrifying and grotesque encounters for your table, look no further. This supplement is filled with 12 haunting encounters based on classic fairy tales from the Grimm Brothers and their contemporaries. These encounters are perfect for dropping into horror themed games, those set in Ravenloft or the Shadowfell,...   [click here for more]
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{WH} Teas and Tisanes, brewed beverage options for all settings and characters

{WH} Teas and Tisanes, brewed beverage options for all settings and characters


While the life of an adventurer often places them in peril, many enjoy the rare moments of calm they are afforded. They gather in taverns or around campfires, bound in companionship by struggle, song, story - and a warm, pleasant cup of tea. The art of tea-making spans multiple cultures and settings, and nearly every people have a tea to call their own. Whether recreational or medicinal, every tea...   [click here for more]
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Talia's Trick Quiver (5e)

Talia's Trick Quiver (5e)


"Talia's Trick Quiver" is a collection of 24 special arrows for the archers in your campaigns. Aid your companions with a Guiding Arrow! Control the battlefield with the Overgrowth Arrow! Decimate your enemies with the Arrow of Disintegration! ...   [click here for more]
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20 Magic Items for Druids and Rangers

20 Magic Items for Druids and Rangers


From the author of "64 Magic Items Inspired by Video Games" comes "20 Magic Items for Druids and Rangers"! This document presents 20 new magic items specially designed to complement the natural abilities of druids and rangers, including: the gourd of holding - similar to a bag of holding except plants stored inside grow rapidly, the horn of the wild - a horn can call local...   [click here for more]
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35 Magical Items for Tomb of Annihilation

35 Magical Items for Tomb of Annihilation


Looking for a new magical item to include in your Tomb of Annihilation campaign? Looking for new magical items to include in your homebrew campaign? Have nothing better to do but consider briefly spending money on this pay what you want magical item supplement for ToA? Well look no further This document contains a variety of magical items including: 14 x New uncommon items 11 x New...   [click here for more]
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Fiddlebender's Guide to Airships

Fiddlebender's Guide to Airships


Finally Oswald reveals his secrets. Now your party can take to the sky as well. Oswalt Fiddlebender is nothing if not courageous. Despite the dangers that fill the skies of Toril, he keeps returning to the vast blue and white firmament in his experimental airships. Throughout the long years if his career as a wizard and one of Faerun’s finest engineers Oswald has gathered an impressive...   [click here for more]
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The Beasts of Phandalin Forest

The Beasts of Phandalin Forest


The Beasts of Phandalin Forest is a short DUNGEONS & DRAGONS side-quest for four characters of about 4th and 5th levels to be included in the Lost Mine of Phandelver adventure. This adventure has a tie-in to an existing event introduced in the Lost Mine of Phandelver adventure—the death of Thel, the woodcutter. Additionally, the quest introduces Malarites and...   [click here for more]
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Tome of the Wild Marksman

Tome of the Wild Marksman


Want to be a marksman? Wait no more! Tome of the Wild Marksman is filled with brand new options for you to make your marksman character! Includes: 2 new races: Thorn and Wilden! 11 new subclasses! Including options for Bards, Clerics, Druids, Fighters, Monks, Rangers, and Rogues! A light revision of the Ranger class, including the archetypes of the Player's...   [click here for more]
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Archer's Arsenal (5e)

Archer's Arsenal (5e)


"Archer's Arsenal" is a collection of 25 magic items designed for archers, arbalists, and bow-wielding folks of all sorts, like the Bow of the Four-Armed Goddess, the Bardic Plucking Bow, and the Quiver of the Sun! ...   [click here for more]
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