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Rules and Encounters for Airships and Other Vehicles
You've done it! You've taken the leap, and bought your first airship. The thrill of excitement is nigh over whelming, untill a simple thought bursts your bubble.
You've got some awesome airships, but how are they controlled? What sort of encounters will you face? What is the best way to integrate them into your... [click here for more]
Your party finds itself in a city with dock, or maybe already sailing onboard a ship and now you need some flavor to spice up that seafaring activity before your party gets bored. So, what do you do? You roll up a Peddlers Ship and let the party do some shopping and interact with interesting captains!
Introducing Peddler’s Ship to jump start... [click here for more]
This product is a Fantasy Grounds module. If you wish to purchase the PDF version of Caverns of the Merfolk, please click here.
The merfolk are mysterious amphibious humanoids with unique cultures and societies arrayed beneath the waves. Caverns of the Merfolk details a unique merfolk settlement that benefits from unusual magic practiced by the village seer. Through... [click here for more]