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Inspired by the hit Pokémon video game.
Looking for magic items based upon Pokémon? Items that are more animalistic and natural in origins? Or maybe you’d like some items that can evolve into new and more powerful items? Then you’re in the right place! This book contains magic items based on Pokémon from the 3rd Generation of games, for a total of 137 magic items!
There’s also an accompanying... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Inspired by the hit Pokémon video game.
Looking for magic items based upon Pokémon? Items that are more animalistic and natural in origins? Or maybe you’d like some items that can evolve into new and more powerful items? Then you’re in the right place! This book contains magic items based on Pokémon from the 2nd Generation of games, for a total of 107 magic items!
There’s also an accompanying... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Sea Shanties: A Bardic Guide
Are you ready to set sail and sing shanties on your next D&D adventure?
Sea Shanties: A Bardic Guide includes 18 D&D themed shanties party members can sing to the tunes of popular public domain shanties. Sing shanties about:
- Setting sail on the Deadman's Ferry...
- Summon a ghost ship and ghastly... [click here for more] |
Dungeon Masters Guild |
$7.95
|
The Pirate!
“To err is human… but to arr is pirate!”
Take to the high seas in style with this dungeon and dragons 5th edition custom class by Campaign & Craft. Whether your plundering port town or treasure fleet, searching for loot or lost mysteries, this class will surely help you find your sea legs.
What better way to prepare yourself for the upcoming 'Ghosts of Saltmarsh' release... [click here for more] |
Dungeon Masters Guild |
$2.98
|
Now Available for Fantasy Grounds!
"Primordial Items" is a series of four supplements exploring magic items and the classical elements: water, fire, earth, and air. This instalment includes 25 items themed around water, ice, the ocean, and aquatic creatures.
Sink your enemies with the Anchorhammer! Embrace the deep with the Cloak of the Aboleth! Wield the... [click here for more] |
Dungeon Masters Guild |
$2.99
|
Inspired by the hit Pokémon video game.
Looking for magic items based upon Pokémon? Items that are more animalistic and natural in origins? Or maybe you’d like some items that can evolve into new and more powerful items? Then you’re in the right place! This book contains magic items based on Pokémon from the 5th Generation of games, for a total of 167 magic items!
There’s also an accompanying... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
The mythic tale of Iason and the Margonauts recounts the Margo crew's quest to cross the Siren Sea of Theros in search of a legendary treasure. Now, whether campaigning in Theros, the Forgotten Realms, Eberron, Ravnica, or beyond, you can play as a character embodying the unique abilities of this brave crew. This supplement... [click here for more] |
Dungeon Masters Guild |
$3.95
|
To some the call of the open sea is too strong. A yearning to locate undiscovered lands and meet exotic cultures can pull at the core of one’s soul. The sea beckons those that are foolhardy and adventurous to its bosom. However, there are Pirates that will gladly rob and plunder the foolhardy and adventurous. Pirates are hardy sea goers that can be rouges of the sea, mercenary sailors, or develop... [click here for more] |
Dungeon Masters Guild |
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Teoal Magic is a book defining a new brand of magic of the sea, specifically tailored to a Maztican campaign, but easily introduced in other campaigns. This book has a collection of spells and magic items tied to this magic, along with a few subclasses and other miscellaneous materials (including an updated Golden Ammonite creature!) related to such magic.
Teoatl is the magic of the Maztican seas... [click here for more] |
Dungeon Masters Guild |
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|
The Galley of Death
This One-Shot Adventure Module contains:
The story for a single adventure
Builds for three different enemies / monsters
Builds for two kinds of friendly NPCs
A table for rolling events for a ship caught in a storm
A simple sketched map of a ship
Several high detail maps to be used in an online tabletop such as Roll20
The Story
The... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
From the industrious Dao to the terrifying Dybbuk, the fourth volume of Naturalist's Guide to Eberron provides more of the monster flavour and optional material components the series is known for, as well as a new item template. Visit with Rhen, Ardiane, Fortunine and Immok as they search and research creatures across the length and breadth of Eberron. ... [click here for more] |
Dungeon Masters Guild |
$4.50
|
Explore a world of maritime adventures with "Benethor's Seafarer Manual," a supplement designed for Dungeons & Dragons 5th Edition. This guide equips your next naval themed campaign with a lot of content:
Naval Combat Ruleset: Immerse yourself in exciting naval encounters using our carefully crafted ruleset. Sail through treacherous waters, unleash devastating broadsides, and face enemy ships... [click here for more] |
Dungeon Masters Guild |
$5.99
|
An awesome guide to navigation, naval combat, ships, health and diseases, fitting spells, and much more in a neat and crisp little package. ... [click here for more] |
Dungeon Masters Guild |
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This book includes statistics for 18 medieval-era ships for use with D&D 5th edition. They can be used with the Vehicle Construction Kit or standalone.
Byrding
Knarr
Snekkja (light longship)
Skeid (medium longship)
Busse (heavy longship)
Birlinn (Scottish longship)
Ousiakon (light dromon)
Pamphyion (medium dromon)
Heavy dromon (dromon proper)
Trade cog
War cog
Hulk
Grand junk
Zaw (junk)
Kakam... [click here for more] |
Dungeon Masters Guild |
$2.49
|
100 Trinkets for Pirates on the High Seas!
Add some grimcracks and curios to your PC and NPCs alike with a little something extra at character creation or as quirky loot-- - be it pick-pocketing, dungeon-crawling or just ransacking. A hundred trinkets from pirates, historical and fantastical, engaged... [click here for more] |
Dungeon Masters Guild |
$0.99
|
Bring Ravenloft to your table with this new Martial Archetype.
In this new supplement for Ravenloft, you are introduced to the Pirate of the Sea of Sorrows a sailor who is both fearless seaman and ruthless warrior
In Martial Archetype: Pirate of the Sea of Sorrow, you meet a fighter who is not only a skilled seaman but also an unmatched warrior with pistol and rapier. This new... [click here for more] |
Dungeon Masters Guild |
$0.50
|
This player-facing supplement expands on the role and cultures of merfolk in the Eberron campaign setting. The Thunder Sea Merfolk Report contains character ideas, race and subrace options, and an entirely new culture for the merfolk of the manifest zone-dotted Thunder Sea. For DMs, this report also contains new magic items, locations with built-in story hooks, important merfolk NPCs, and an assortment... [click here for more] |
Dungeon Masters Guild |
$4.99
|
Do you crave the thrill of treasure hunting adventure AND the thrill of returning precious relics where they rightfully belong? Were you planning on multiclassing your next bard into wizard just to gain access to your own find familiar companion?
Then the COLLEGE OF THE CROW'S NEST is the bard subclass for you!
Search land and sea for Sought Treasures, then seek... [click here for more] |
Dungeon Masters Guild |
$1.95
|
The Undersea Sourcebook series provides players and Dungeon Masters with everything they need to explore the crashing waves and the vast ocean depths below. In this, the second of the series, you’ll find feats and items essential to rounding of your character for an undersea or ocean-spanning campaign.
The Feats chapter includes feats suited to pirates, sailors, underwater explorers, and characters... [click here for more] |
Dungeon Masters Guild |
$5.95
|
"I search inside the fireplace. What do I find?"
"Look at all the junk in this room. There has to be something good here!"
"It says I get a trinket at character creation, but I don't really like any of them. What else can I have?"
We've all been there, either as a DM called upon to create interesting loot on the fly, or else as a player... [click here for more] |
Dungeon Masters Guild |
$1.99
|
A fantastic island of goblins awaits your party in this new adventure!
In a bizarre turn of events, the party has found themselves cast away on an evil wizard's island. An enemy lurks nearby. Who are these strange goblins? Are they friend or foe?
Complete with:
* 4 maps
* 6 NEW spells for goblins and players
* New seige mechanics
* 4 NEW goblin specializations... [click here for more] |
Dungeon Masters Guild |
$5.00
|
This digital rulebook is accessible in any browser and integrated into Roll20.
Explore the waves above and the fathoms below in these watery adventures for the world’s greatest roleplaying game.
Nestled on the coast of the Azure Sea is Saltmarsh, a sleepy fishing village that sits on the precipice of destruction. Smugglers guide their ships to hidden coves, willing to slit the throat of anyone... [click here for more] |
Wizards of the Coast |
$29.99
|
Delve into the treasures of the mighty Fizban and his hidden hoard. Expanding on the hoard items in Fizban's Treasure of Dragons, this PDF brings you 22 new hoard items for players and DM's alike including the Talons of the Dragon, Bag of Hoarding and Pendant of the Dragon Queen. Dare you to brave the depths and discover the hidden hoard?
If you would like to see more of our work you can... [click here for more] |
Dungeon Masters Guild |
$4.99
|
The Boundless
A Sailing Ship
This small document details a well armed frigate that your players can steal, own, sink, or plunder. It is intended for use with the Expanded Sailing document also available on the Dungeon Master's Guild
Contents
Plans of the weather and gun decks of The Boundless, a well-armed, 38-gun frigate
A stat block to make it simple to see what your ship is able to do when in a... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
VCK: Watercraft adds new components and options for your Dungeons & Dragons vehicles designed with the Vehicle Construction Kit.
New components and options include
Waterjets
Ducted Propellers
Rim Driven Thrusters
New types of Helm
Hydrofoils
Cavitator
Sidewall Hovercraft Skirts
Marine Sensors (radars and sonars)
Catamaran Hull
Submarine Hull
Planing Hull
Example vehicles include
"Bluetail" AUV,... [click here for more] |
Dungeon Masters Guild |
$2.49
|
This document contains a collection of 14 magic items. The majority of the items are thematically related to the monk class. These items were lightly play-tested in the 5th edition of Dungeons & Dragons.
I appreciate any feedback you provide.
If you decide this is worth your money, I greatly appreciate your generosity. Your patronage gives validity to a dream I once thought was futile.
Changes... [click here for more] |
Dungeon Masters Guild |
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This is a supplement for the Vehicle Construction Kit, adding new magical and extraordinary options for your Dungeons & Dragons 5th edition vehicles.
New Components!
Astral Engine - Move your vehicle through the Astral Plane with the psionic energy of mind flayer brains.
Aeolipile - For when steam engines are too futuristic.
Guidelines for incorporating dungeons into your design.
New options... [click here for more] |
Dungeon Masters Guild |
$6.24
|
Strange Hulls and Fantastic Figureheads!
Used to complement the ship upgrades as found in Ghosts of Saltmarsh.
Within these pages you'll find 9 new figureheads and 12 new hulls for your seafaring vessel! Examples include:
Summon yugoloths to your service with the appropriate figurehead--but be warned, payment's due... [click here for more] |
Dungeon Masters Guild |
$1.00
|
This product is a PDF. If you wish to purchase the Fantasy Grounds version of Caverns of the Merfolk, please click here
The merfolk are mysterious amphibious humanoids with unique cultures and societies arrayed beneath the waves. Caverns of the Merfolk details a unique merfolk settlement... [click here for more] |
Dungeon Masters Guild |
$2.95
|
Created using the Vehicle Construction Kit, this book includes statistics for six sailing ships for use with Dungeons & Dragons 5th edition.
Early Carrack
Late Carrack
Caravel
Fluyt
Galleas
Galleon
Weapon statistics for the variety of bombards and cannons are also included. ... [click here for more] |
Dungeon Masters Guild |
$1.25
|
Sail Plans is a supplement for the Vehicle Construction Kit, adding more options for the sailing rig component.
Fore-and-aft rig
Full rig
Barquentine sail plan
Spinnaker sail
Performance for each sailing rig is given for each type of rig for each technological era, including pre-calculated tables of base water speeds.
Finally two example vehicles:
45-ft. Pilot Cutter
Extreme Clipper
... [click here for more] |
Dungeon Masters Guild |
$0.62
|
Monster Hunts Weekly presents a collection of one-shot adventures, full color maps, new creatures, magical items, plot hooks and harvest tables to quickly inject into your Dungeons and Dragons games!
Brought to you by the design team behind 100 Monster Hunts, Legendary Hunts, and The Greasemonkey's Handbook, these easy to navigate supplements are a perfect addition to... [click here for more] |
Dungeon Masters Guild |
$4.95
|
Darkness in the Land of Fate: Kraken worshippers, death cults, giant four-armed horrors of the deep, and more await!
This supplement provides all you need to launch a nautically-themed campaign in the Land of Fate or a setting with a similar cultural background. Fully compatible with the core rules and the enhanced ship rules found in Ghosts of Saltmarsh, this book provides... [click here for more] |
Dungeon Masters Guild |
$3.95
|
Beneath the waves, catastrophe awaits
Long ago, a group of warriors gave their lives to repair a hole torn between our home and a world of monsters.
Now the threads binding this scar on our reality together are fraying, and new heroes must rise.
Whispers carry in on the wind, drawing people to an island off the coast.
A cavern here descends into the depths, where... [click here for more] |
Dungeon Masters Guild |
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Now for Fantasy Grounds and includes LoS for Fantasy Grounds Unity
Legendary Hunts: Coastal Encounters is a titanic tome of mythical foes and coastal critters, brimming with a vast array of magical items, custom art, harvest tables, plot hooks, and yes, more monster hunts! "Tales? There are no tales boy. Only lies, uttered by those seeking cheap admiration.... [click here for more] |
Dungeon Masters Guild |
$29.95
|
New player races for 5e! FOLK OF FUR AND WATER showcases three options for those seeking to step into the role of zoomorphic humanoids.
Expand your role-playing creativity with...
Beaverkin—doughty and ingenious | Otterkin—quick and mercurial | Raconids—inquisitive and nimble-fingered
* also by John the Chronicler *
GODS of the BALANCE:... [click here for more] |
Dungeon Masters Guild |
$0.99
|
A Compendium of House Rules for Wagons and Ships for DMs and Players of Dungeons & Dragons 5th Edition, including: Vehicle Costs, Land and Waterborne Vehicle Combat, and Stat Blocks for ALL Land and Water Vehicles. ... [click here for more] |
Dungeon Masters Guild |
$3.74
|
Monster Hunts Weekly presents a collection of one-shot adventures, full color maps, new creatures, magical items, plot hooks and harvest tables to quickly inject into your Dungeons and Dragons games!
Brought to you by the design team behind 100 Monster Hunts, Legendary Hunts, and The Greasemonkey's Handbook, these easy to navigate supplements are a perfect addition to... [click here for more] |
Dungeon Masters Guild |
$4.95
|
Mythic destiny awaits you in this campaign expansion for Mythic Odysseys of Theros!
In Mythic Odysseys of Theros we were introduced to the Theriad, the epic poem that contains the adventures, legends, and myths of those champions that ascended to demigod status. But what about those hopeful heroes that didn't complete their quests? What secrets and powers might they have offered to... [click here for more] |
Dungeon Masters Guild |
$16.99
|
Throw your players into the heart of the storm with this fifth-edition expansion for the Eberron campaign setting. The Tempest of Ruin introduces a brand-new Overlord sealed within the Lhazaar Principalities - an antagonistic force of wind and wave. This powerful archfiend is suitable as a central figure for any nautical campaign, with a tested end-game stat block... [click here for more] |
Dungeon Masters Guild |
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A.D. 793.
This year came dreadful fore-warnings over the land of the Northumbrians, terrifying the people most woefully: these were immense sheets of light rushing through the air, and whirlwinds, and fiery dragons flying across the firmament. These tremendous tokens were soon followed by a great famine: and not long after, on the sixth day before the ides of January in the same year,... [click here for more] |
Dungeon Masters Guild |
$2.95
|
The river Styx is the most underestimated yet powerful force within the nine hells and the abyss. Its very existence draws in the damned and the innocent alike, who forget to keep their promises and believe they are destined for an eternal paradise. In truth, however, many souls within the material plane are consumed by the void that flows through the dark nature of the next life.
This module is a... [click here for more] |
Dungeon Masters Guild |
$9.99
|
Eight new magic items for aquatic and nautical themed adventures! Featuring items such as driftwood armor, webbed paraffin, and drowning weapons, Nautical Magic Items is a fantastic addition to any naval or water-based campaign.
Check Out Our Other Products!
5e Adventures
5e Game Materials
Savage Tokusatsu
Savage Worlds Game Materials
Savage Worlds One... [click here for more] |
Dungeon Masters Guild |
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Bracelets of Friendship are customizable magic items that you can share with your friends. Each bracelet has 4 abilities (chosen from 12) that can be used as a bonus action to benefit a friend who also wears a Bracelet of Friendship.
Templates are included to help you build your own. ... [click here for more] |
Dungeon Masters Guild |
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Codex of the Infinite Planes
Volume 2: Plane of Water
Now available for Fantasy Grounds Unity!
The secrets of the Plane of Water... dredged up at last!
The mythical Codex of the Infinite Planes is a massive book containing information on the very planes of existence. Too many for one document to tackle, so it's been divided up into volumes covering individual planes. Crack open the codex in this... [click here for more] |
Dungeon Masters Guild |
$3.99
|
Just a quick 1-2 hour adventure for 4-6 2nd level adventurers.
This adventure comes with full text boxes for a new DM that isnt very great at roleplay, a new monster, and a table of seaworthy encounters for hearty sailors. ... [click here for more] |
Dungeon Masters Guild |
$2.35
|
Get 50 Monster templates to turn ordinary monsters to flavorful, new, and awesome monsters! There are a lot of monsters in the 5th edition monster manual, but prior publications have deliberately given us a larger array of monsters instead of lots of options for specific monsters. Gone are the 14 different goblinoid options a previous edition had. However, with some very easy steps,... [click here for more] |
Dungeon Masters Guild |
$2.99
|
Defeat the Evil Crabomancer
The mad Crabomancer has been plotting to destroy the town of Red Claw with his horrible rituals. Can the players destroy him before its too late, or will they face the same fate as the missing fishers.
Not a penny needed
This adventure allows you to enjoy a night of fun with your friends, without having to spend... [click here for more] |
Dungeon Masters Guild |
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|
The Undersea Sourcebook series provides players and Dungeon Masters with everything they need to explore the crashing waves and the vast ocean depths below. In this, the third book of the series, you’ll find magical items and spells to expand your adventures below and above the waves.
Magic
The book includes many new spells, along with spell lists for each of the core classes. ... [click here for more] |
Dungeon Masters Guild |
$4.95
|
Now for Fantasy Grounds!
"So coasts are places where things happen, not just a haunt of seabirds, and endless crashing surf. Which is why this book exists; to look more closely at the 'thin ribbon of adventure' (to quote the famous bard Mintiper) that is the Coast. Enjoy!" - Ed Greenwood (excerpt from Foreword)
"It’s easy to think of the adventures of the land and the adventures... [click here for more] |
Dungeon Masters Guild |
$9.95
|