Title |
Publisher |
Price |
Bleeding Gate: Amalgamation
Part 2 of 3
When the party is hired to assist a covert organization, investigating the disappearances of Peacesmith, they are sent deep into the bowels of the town. It’s dirty work and the party certainly smells the stench of conspiracy (among other things). But after charging into a colossal mess in the Border Forest, they come face-to-face with the culprit.
A 2-hour... [click here for more] |
Dungeon Masters Guild |
$4.99
|
The Prison is Empty and All the Criminals are Here
Keep your eyes on the shadows and a hand on your coinpurse, because a cruel crew of criminals have been unleashed on the Realms. This collection of NPCs, created for fifth edition Dungeons & Dragons, brings with them terrifying tales of plots and betrayals - either comitted by them or towards them, depending on who you ask. Brought... [click here for more] |
Dungeon Masters Guild |
$12.95
|
A Majestic City, Elevated by the Arts, Unprepared for Horror
Krasnygorod, the Red City, is the crown jewel of the Belayareka River. It stands ancient and proud. A bastion of the arts, sciences, and culture, the Red City is home to multitudes of diverse and talented creatives from all over Ravenloft. The wealthy pay extravagantly those whom they patron, and the talented among the Universitet and the... [click here for more] |
Dungeon Masters Guild |
$19.99
|
Delve into Ravnica with new subclasses and options, suitable for members of the various guilds from the Ravnica campaign setting. This full-color 50 page supplement includes the following player options for your quests through the city of guilds:
33 brand new subclasses, featuring multiple options for every class, designed to represent the specialties of each guild
20... [click here for more] |
Dungeon Masters Guild |
$10.00
|
Practical Household Magic!
Not all magic items must be dangerous, or even all that interesting to adventurers. Magic is for everyone, for even the most mundane tasks around the house!
That's why Aristobulus's Artificers started making Useful Items - to make your life easier! This is the latest version of our catalog. You're sure to find something herein which will wonder how you ever existed without... [click here for more] |
Dungeon Masters Guild |
$1.95
|
Make your town encounters exciting!
Do your players try to speed through town to get to combat? Do they know just what to expect every time they go into a tavern? Cities and towns can offer just as much adventure as some musty old tomb or lost temple!
While many DMs are ready for PCs who want to visit a tavern or go to a blacksmith, this title offers many other possibilities. Inside, 30... [click here for more] |
Dungeon Masters Guild |
$3.99
|
While waiting for the armorer to repair the broken links in your chainmail, you browse the nearby shops, letting your curiosity guide you. You wander into a modest shop you hadn't noticed before. As you step through the door the sharp odors attack your nose, while your eyes adjust to the dim light. The walls are lined with shelves full of labeled jars with odd contents. A flower, an eye, a tooth, and... [click here for more] |
Dungeon Masters Guild |
$2.99
|
Looking for a magic bullet? Well look no further!
Magical Munitions is the latest in my series of guides to historical, modern, and future tech in D&D 5e. Smoke & Thunder brought guns to D&D in a way that was robust but balanced and flexible. Smoke & Thunder 2 extended that treatment to explosives and artillery...
Now, you can have the full D&D... [click here for more] |
Dungeon Masters Guild |
$9.00
|
Inspired by the hit Pokémon video game.
Looking for magic items based upon Pokémon? Items that are more animalistic and natural in origins? Or maybe you’d like some items that can evolve into new and more powerful items? Then you’re in the right place! This book contains magic items based on Pokémon from the 1st Generation of games, for a total of 174 magic items!
There’s also an accompanying... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
The only wonderful (un)official Ravnica trinkets!
Root your character in the Ravnica campaign setting! Instead of rolling on the PHB's table, you can use a d100 to generate a result from the pages of this product, getting a mysterious item tied to the City of Guilds’ very rich history and society. ... [click here for more] |
Dungeon Masters Guild |
$1.00
|
Inspired by the hit Pokémon video game.
Looking for magic items based upon Pokémon? Items that are more animalistic and natural in origins? Or maybe you’d like some items that can evolve into new and more powerful items? Then you’re in the right place! This book contains magic items based on Pokémon from the 3rd Generation of games, for a total of 137 magic items!
There’s also an accompanying... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Sorceria (S1) Cult of the Hydra is a brand new campaign, taking characters from 1st to 10th level, set in the wandering demi-plane of Sorceria.
Sorceria is a city like no other. Magic is everywhere; it literally walks the streets. The city itself, and the forest that surrounds it, is part of a roaming demi-plane. The city travels through other worlds and planes of existence, stopping... [click here for more] |
Dungeon Masters Guild |
$29.95
|
Inspired by the hit Pokémon video game.
Looking for magic items based upon Pokémon? Items that are more animalistic and natural in origins? Or maybe you’d like some items that can evolve into new and more powerful items? Then you’re in the right place! This book contains magic items based on Pokémon from the 2nd Generation of games, for a total of 107 magic items!
There’s also an accompanying... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
"Devils everywhere! The whole village is overrun by 'em! Like bees to honey!" - Famum, enraged Peasant The village of Longbarrow faces a dire threat. Dozens of devils besiege the village to relieve the inhabitants of their souls. It is up to the heroes to put an end to the machinations of Igach, a sly devil in services of Azaketh. Seek out the source of the devil incursion,... [click here for more] |
Dungeon Masters Guild |
$4.95
|
Have you ever found yourself in a spot of trouble and needed a little advice? Have you delved deep into your studies, only to realize that you’d benefit from another perspective? Have you traveled the roads of Eberron and found the world dull without a companion to share it with? Look no further than the Docent Catalogue, the premier source of artificial counsel and companionship for warforged all... [click here for more] |
Dungeon Masters Guild |
$3.49
|
In this period of damned virus, a lot of people cannot visit a library.
But the characters of your Eberron campaign finally can! In this product you'll find the description and 5E stats for ten interesting books available in the Library of Korranberg, the most famous ‘cultural' institution of Zilargo in Khorvaire!
30 MB of high-quality pictures are included to be used as... [click here for more] |
Dungeon Masters Guild |
$1.00
|
BRING THE FIELD WARD OF WATERDEEP TO LIFE IN THIS LEVEL 0 PREQUEL MODULE FOR WATERDEEP: DRAGON HEIST™!
Presenting in over forty pages of hard fantasy, a level 0 adventure in the Field Ward of Waterdeep. This module sets the stage for characters to discover their origins before a life of adventure amidst a crisis in the city that serves as an ideal prequel to the story of Waterdeep:... [click here for more] |
Dungeon Masters Guild |
$9.99
|
The Compendium of Blades Vol.3 Blades of East and West
The Compendium of Blades is an ongoing series that covers magical bladed weapons.
This volume covers 25 magical bladed weapons drawn from the east and the west. Magic weapons are a staple of any fantasy setting, and a good Dungeon Master could always use more. The magical blades in the supplement... [click here for more] |
Dungeon Masters Guild |
$2.25
|
The Struggles of Stelmane A Battle of Minds Rages On
Set within Baldur's Gate, Duke Belynne Stelmane wards off a mental illithid assault trying to claim control of her body. The pieces are falling into place.
Explore the caverns beneath Baldur's Gate, confront the illithid threat, and discover the truth behind some of Baldur's Gate's greatest secrets.
A 2-4 hour Dungeons & Dragons... [click here for more] |
Dungeon Masters Guild |
$2.95
|
Welcome to 'A Magical Merchant Manual: Potion Sellers - Predesigned Merchant NPCs For A Variety of Campaigns.'
This handbook offers a variety of four interesting (and somewhat wacky) magic ring sellers to smoothly insert to your adventures without having to worry about coming up with something on the fly if your campaign doesn't actually have that information and/or you struggle... [click here for more] |
Dungeon Masters Guild |
$0.59
|
Florentine’s Travelling Marketplace is a ready-made market you can drop into any setting or adventure. This caravan of travelling merchants moves from place to place, trading goods both mundane and magical. The Marketplace in its entirety includes 13 vendors, plus entertainment, food and drink options. Each vendor comes with a couple of story seeds that can be used to make trading with them more... [click here for more] |
Dungeon Masters Guild |
$3.95
|
I want to loot Miirym the Ghost!
Now available for Fantasy Grounds Unity!
When brave adventurers face the dangers of the world, they want something to show for it. This supplement provides individual loot for each monster appearing in Candlekeep Mysteries, as well as a basic crafting and harvesting system that works well with 5th Edition Dungeons & Dragons.
With this... [click here for more] |
Dungeon Masters Guild |
$2.95
|
Containing 15 new Artificer archetypes, this product is ideal for players seeking to play an artificer, no matter what guild they belong to. Containing at least one artificer archetype for every guild of Ravnica, this supplement contains unique and unexpected twists on the artificer, such as the following:
Architect: Valued by both the Azorius Senate and the Izzet League, the architects... [click here for more] |
Dungeon Masters Guild |
$9.00
|
Trinket of Skullport
This supplement introduces 100 new trinkets that you may find in the infamous city of Skullport
The trinkets presented in this supplement are inspired by the dark city of Skullport and was created to bring an additional layer of depth and world-building to the Forgotten Realms. Many of the trinkets are designed as plot devices to inspire side... [click here for more] |
Dungeon Masters Guild |
$1.00
|
Welcome to the crazy world of clowns! With this supplement, you’ll have at your fingertips a class built around being highly adaptable and able to fill any role needed by the party at almost any time simply by changing their facepaint. Here’s what you get:
• The Clown class, complete with all sixteen subclasses — the auguste, the blood, the dandy, the grotesque, the harlequin, the hobo, the... [click here for more] |
Dungeon Masters Guild |
$1.99
|
Inspired by the hit Pokémon video game.
Looking for magic items based upon Pokémon? Items that are more animalistic and natural in origins? Or maybe you’d like some items that can evolve into new and more powerful items? Then you’re in the right place! This book contains magic items based on Pokémon from the 4th Generation of games, for a total of 117 magic items!
There’s also an accompanying... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
The players are tasked with stealing the Clockwork Heart, a powerful artifact hidden within the vault of a wealthy artificer named Lyrandar Swiftspark. They must navigate through a labyrinth of hidden passages, gears, and cogs, avoiding mechanical guardians and clockwork constructs. To successfully pull off the heist, the players must collect information, devise a plan, and execute it within a limited... [click here for more] |
Dungeon Masters Guild |
$1.99
|
The Warden Is Waiting
For years the Wheelhouse was nothing more than a simple mill. The same family owned it for generations, passing it down father-to-son over and over again.
Around sixty years ago the owners of the mill fell in to debt. Despite their best efforts, when the time came to pay up they could not. Their lands and property... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
A ready-to-use table of 100 random mildly magical trinkets.
In a world of magical items, sometimes some smaller scale items are needed, not with any great magical powers, but small items that may bring a smile to a face, or make a task easier, or perhaps the magical mishaps of an artificer learning their craft.
This supplement provides 100 different minor magical trinkets that could be found in a... [click here for more] |
Dungeon Masters Guild |
$2.48
|
The cobbled streets are packed, and the air is thick with the smell freshly baked pies, roasted nuts, and spilled ale. Laughter from children and adults alike fills the town as everybody has come out to celebrate and enjoy the festivities.
Festivals are a keystone of medieval fantasy, and Feasts & Festivals gives you all the tools you will need to create robust, but manageable scenes to astound... [click here for more] |
Dungeon Masters Guild |
$3.99
|
Trinkets of the Rokushima Taiyoo
This supplement introduces 100 new trinkets inspired by the domain of Rokushima Taiyoo.
On the island domain of Rokushima Taiyoo, four brothers wage constant war against each other. The ruthless warrior caste subjugates the common people with their only protection being paid bandits. Life is hard in this dark paradise and holds... [click here for more] |
Dungeon Masters Guild |
$1.00
|
Inspired by the hit Pokémon video game.
Looking for magic items based upon Pokémon? Items that are more animalistic and natural in origins? Or maybe you’d like some items that can evolve into new and more powerful items? Then you’re in the right place! This book contains magic items based on Pokémon from the 5th Generation of games, for a total of 167 magic items!
There’s also an accompanying... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
- The Poisoner -
This flavorful supplement contains :
- Details of the poisoner subclass, in a thematic layout with illustrations.
- 12 new poisons usable in many ways thanks to your archetypes features.
- Customization options to fit your character, from ruthless assassin to charismatic deceiver.
- A printer friendly version.
Click on the title that interests you to open... [click here for more] |
Dungeon Masters Guild |
$0.99
|
Puzzles for Players: Secret Writing
a collection of methods to build magic resistant secret documents for your players to puzzle over
Designed with fantasy tabletop RPGs in mind, this collection of 20 different secret writing methods will be a great addition to your toolkit. The purpose is to help you write in-game documents for your players that do not use codes, ciphers, or foreign languages.... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
This digital rulebook is accessible in any browser and integrated into Roll20.
PLAN YOUR NEXT HEIST
A secretive organization called the Golden Vault seeks operatives to perpetrate dangerous heists. Adventurers can also complete the heists without the Golden Vault as their patron. These missions require careful planning and flawless execution, and the rewards are well worth the risk.
Keys from... [click here for more] |
Wizards of the Coast |
$29.99 $25.49
|
After many years in the making, the long-awaited follow-up to Goodbarrel's Ultimate Guide to Cooking has been released! Goodbarrel's Secret Recipe Book includes the following:
Immensely expanded recipe book including OVER 100 NEW RECIPES!
New Cooking Themed Weapons, Aprons & Hats!
Every food item has a unique bonus effect!
100 food preparation items!
New common, uncommon & rare ingredient... [click here for more] |
Dungeon Masters Guild |
$3.99
|
"Written for Dungeon Masters, this book offers guidelines to price magic items in any world, whether you are adventuring in the Forgotten Realms, another official D&D setting, or a world of your own creation. The options here build on the official rules presented in Dungeon Master’s Guide and Xanathar’s Guide to Everything. With this supplement we are aiming to reduce Dungeon Master's... [click here for more] |
Dungeon Masters Guild |
$3.95
|
A rarely-used Forgotten Realms region, a clever dungeon design, and AAA artwork and presentation make A Mechanical Mirage an impressive adventure. — Roguewatson
“Overall, The Mechanical Mirage is a very well-written and fun adventure with a nice story behind it. The fights are good, the characters feel alive and with their own personality, and there... [click here for more] |
Dungeon Masters Guild |
$4.95
|
Curses! Greenbird is hosting a sale of magical items once more - glamorous, shiny, dangerous and, most of all, cursed! From spellbooks that steal your memories, to armchairs that are just a little bit too comfortable - we have it all. Or, at least, 30 more cursed items!
Inflict our cursed items upon your adventurers or use them on some poor NPC - they can be used as both mechanics and storytelling... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Various Vehicles
Carriages!
Experience your own high fantasy fury road as you make your way across the wilderness.
Dangers lurk throughout the open road, and even more so on unknown trails. The Various Vehicles series presents a host of new ready to go vehicles for any adventure. Based on and improving upon the land vehicle rules introduced in Baldur’s Gate - Descent into Avernus, this... [click here for more] |
Dungeon Masters Guild |
$2.50
|
Hello Davide,
thanks for [...] your great reuse!
- Ryan King
Project Coordinator, Open Access Initiative
... [click here for more] |
Dungeon Masters Guild |
$1.00
|
A guide to creating tattoos in the world's greatest roleplaying game! This sourcebook includes rules for pricing, acquiring, enchanting and healing tattoos, as well as 13 roll tables to help you generate unique tattoos, tattoo artists and studios.
Generate tattoo designs, placement and style
Enchant your tattoos with minor or advantageous magical properties
Design engaging tattoo artists with unique... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Magical Games: Your Passport to Festive Spellbinding Fun!
Tired of carnival games that only let the strong show off? This Dungeon and Dragons module offers carefully crafted rules, enticing prizes, and an array of enchanting games to infuse any festival with a touch of magic so your casters can shine.
With 6 captivating games to choose from, spellcasters of every stripe will have the chance to flex... [click here for more] |
Dungeon Masters Guild |
$1.99
|
The sequel of a bestseller supplement! Now focused on 'artistic' items!
Did you always wonder what sort of things can be bought in a Phiarlan enclave? Your search is over! In this small supplement for your 5E Eberron campaign, you will find description&stats for the following not-so-mundane items:
Sound Suppressor
Antenna Helmet
Ceramic... [click here for more] |
Dungeon Masters Guild |
$1.00
|
When Was THAT Invented?
Smoke & Thunder is a bestselling series of guides to the more advanced weapons and technologies that might be found in some D&D settings. From the Late Middle Ages to the Modern Day, and from the Day After Tomorrow to the Distant Stars, Smoke & Thunder volumes 1 and 2 cover weapons, armor, gear, and character options with a focus on firearms, artillery, and explosives.... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
47 steampunk items. swords, fireguns, musical instruments, puzzle boxes, fireguns, Tesla inventions and more fireguns. Given the nature of these items they fit well in high-tech settings such as Ravnica.
Lost promo code. Batterbee wrote a promo code somewhere and can't recall where! A code for a 20% discount on Neverember's Guide to Urbanization is somewhere... [click here for more] |
Dungeon Masters Guild |
$2.95
|
Various Vehicles
Carts!
Experience your own high fantasy fury road as you make your way across the wilderness.
Dangers lurk throughout the open road, and even more so on unknown trails. The Various Vehicles series presents a host of new ready to go vehicles for any adventure. Based on and improving upon the land vehicle rules introduced in Baldur’s Gate - Descent into Avernus, this supplement... [click here for more] |
Dungeon Masters Guild |
$2.30
|
Books can be an important source of knowledge. They can contain needed or valuable information or clues, or they may have value as treasure. There are other books that are less valuable. They may be sensationalist, fabrications, dated or of dubious if any accuracy. This supplement has 100 less important books on or about the Rock of Bral that can be added to flesh out a bookshelf, covering such as... [click here for more] |
Dungeon Masters Guild |
$1.25
|
A gnome tinker summons the heroes to his workshop, but before he can explain his request a vengeful fey creature arrives and disrupts the meeting. Estimated play time - 1 hour.
This product contains a combat encounter designed for 4th level PCs, an extensive backstory, detailed NPC descriptions, new monsters and new magic items. Easily adaptable to almost any campaign setting.... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Do your Dungeons and Dragons games lack beer that screams when you drink it and tattoo inks that hypnotize people? When your players see a unicorn, do they wonder what would happen if they ground up its horn and snorted it? When you see a vampire, do you wonder if you could drink something that would make your blood toxic to the undead? Do you ever ask yourself if there were alchemical birth control... [click here for more] |
Dungeon Masters Guild |
$4.95
|