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Hottest Community Gear/Magic Items, Nonspecific/Any Setting, Stranger Monsters Sale
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Newest Community Created Titles in This Section
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I want to loot the Demogorgon!
When brave adventurers face the dangers of the world, they want something to show for it. This supplement provides individual loot for each monster in Mordenkainen's Tome of Foes, as well as a basic crafting and harvesting system that works well with 5th Edition Dungeons & Dragons.
With this supplement, these brave adventurers will be able... [click here for more] |
Dungeon Masters Guild |
$4.95
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Monsters & Magic Items
This supplementary material is taken from the Call from the Deep Campaign. It contains 25 horrifying new creatures you might meet beneath the waves, or in the lairs of illithid villains, as well as 10 new magic items that seafaring adventurers should not go without! The mix of monsters and items here hints at the nature... [click here for more] |
Dungeon Masters Guild |
$0.95
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Vecna's Vault of Vile things is a new suppliment that offers playable items, class options, weapons, and spells for D&D 5e. The content is not for the faint of heart, for all that is contained within Vacna's Vault bares a terrible origin; allowing players to Inflict Brutal Injuries of their foes, curse and maim their targets, utilize terrible life stealing magics, and even invoke the power of the... [click here for more] |
Dungeon Masters Guild |
$3.69 $2.95
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The Nine Hells have their champions of Bael and Zariel, but what of the Abyss? The lords of that fetid realm of infinite horrors have much to gain from the death of all that is good, and they all have their own players in this endless game.
This supplement contains stat blocks for 9 entirely new unique demonic generals, 5 stat block adjustments for other demonic generals, 6 new demons, 7 new fiendish... [click here for more] |
Dungeon Masters Guild |
$9.00
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Take on five villains for characters level 11-20 in this new DM's supplement! This product contains five villains with fleshed out backstories, goals, and resources that can easily be dropped into a campaign as secondary or main story villains.
Clash with a cunning rakshasa, destroy a gargatuan construct, uncover a secretive mind flayer colony, duel with a nefarious drow crimelord, or do battle with... [click here for more] |
Dungeon Masters Guild |
$1.99
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UPDATE: I have gone through and fixed several issues such as editing and spelling. Moreover, I have added player and DM maps. I'm sorry I didn't do these things sooner.
Small Disclaimer:
Tower of Xandlexa is the fourth and final adventure in the "TH" series. Like all the others it can be played separately or together with the... [click here for more] |
Dungeon Masters Guild |
$3.95
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On Sale! Special Reduced Price!
An ancient aboleth sets a sect of Mind Flayers on the path to achieve their Grand Design of empire reborn in its quest to exterminate the gods themselves. But who is the the true puppetmaster? The ancient aboleth, or the illithid elder brains? Or some third power arising from the unholy union of both? Rise of the Ur-Mind is a setting supplement... [click here for more] |
Dungeon Masters Guild |
$2.99
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Ingeborg's Guide to Hugging Illithids
(and other aberrations)
In this tome of strange and incomprehensible lore, the aberrant warlock and astral pirate Ingeborg Salt-Hag guides the reader through the intricacies of finding, befriending, and yes, hugging, aberrations of every blush. With this book, you get:
Twenty-five monster stat-blocks for creatures... [click here for more] |
Dungeon Masters Guild |
$10.00
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 [Can be played as a standalone adventure] Welcome to the first adventure in the Fate of the Planes campaign. This epic chain of events will build in intensity, pushing your party to their limits. What at first seems to be an unrelated series of adventures will eventually bring the adventurers' careers to a climax at one event. Good luck, as you begin the quests that will eventually decide the fate... [click here for more] |
Dungeon Masters Guild |
$5.99
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