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Spice up your current campaign with 99 new magic items, ranging in rarity from Common to Legendary and everything in between!
The items in this expansive list are more than your average +1 sword. The items in this list are designed to help provide story beats in your campaign. Will your rogue sacrifice their own soul using the Wyrd Dagger to ensure the Big Bad finally goes down?... [click here for more] |
Dungeon Masters Guild |
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What's inside of a desolate temple, left abandoned on the edge of an indigo sea? What desperate, charnel rites were performed for an abyssal goddess whose sanity was peeling away to perversion? This is merely ONE chamber out of 23 fully detailed dungeon areas in the adventure "Mirrors of the Abyss." It's FREE for you to play, to celebrate the print edition release.... [click here for more] |
Dungeon Masters Guild |
FREE
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A compilation of a bards adventure.
Unique stories for all 100 trinkets in the handbook
23 magical items & artifacts
7 Terrifying creatures
2 unique locations complete with maps
6 new spells ... [click here for more] |
Dungeon Masters Guild |
$4.99
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The party has been wrenched from their home by a shipwreck or magic, and found themselves upon a small, uncharted island. On this island two factions fight for dominance in a brutal war of magic versus technology. Will the party choose one side over the other, or can they bring peace to this troubled land?
This adventure is designed for an arrival on a self-contained island valid in nearly any high... [click here for more] |
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Sitting at the top of a hill in the countryside is a small farm that is famous for the mushrooms, yeasts, and antitoxins that it produces. Blue Foot Farms is as prosperous as it is picturesque. A few weeks ago, a newcomer arrived at the farm and since then, things have changed for the worse. The crops have become blighted, harvests are no longer leaving the farm, and nobody has seen the farmer or... [click here for more] |
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Welcome to the first Volume of A Challenger Approaches! This series will be creating a new monster with each issue, providing stat blocks, lore, tactics, suggested loot, and a small sidequest to tie them into any campaign. It keeps things short and sweet while still giving you everything you'll need to form a legendary experience at your table.
This issue focuses on the Voidblight: A hereditary disease... [click here for more] |
Dungeon Masters Guild |
$1.99
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Welcome to the second Volume of A Challenger Approaches! This series will be creating a new monster with each issue, providing stat blocks, lore, tactics, suggested loot, and a small sidequest to tie them into any campaign. It keeps things short and sweet while still giving you everything you'll need to form a legendary experience at your table.
This issue focuses on comes with two monsters: The... [click here for more] |
Dungeon Masters Guild |
$1.99
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Hidden in the societies and minds of the worlds of D&D lie undiscovered or forgotten sources of arcane power. What follows is a collection of some of the more obscure of these sources to be used in your own campaigns, or at the very least to provide some inspiration for your worlds.
A Compendium of Otherworldly Magic provides a collection of lessor idols and minor gods to populate your... [click here for more] |
Dungeon Masters Guild |
$3.95
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My good friend Mr. Mason Allan recently released an AMAZING product, "Professor's Comprehensive Collection of Character Classes," which you should most certainly check out!
These magic items were created to pair alongside each class, giving each one unique items that only they can truly use, helping your players fully embrace the capabilities of the unique and incredible classes created by the good... [click here for more] |
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A Complete Guide to Adventuring details 92 pages of new character options and additional rules for D&D 5th Edition. The guide includes: • 40 new subclasses for characters to choose from, with subclasses for every core class including the artificer. • Two whole new classes, the adventurer and engineer. • Eight additional feats to further customise your character. • Over 50 new spells to... [click here for more] |
Dungeon Masters Guild |
$9.99
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A Complete Guide to Planes Walking details 97 pages of new character options and magic items for D&D 5th Edition. The guide includes:
• Over 30 new subclasses spanning 16 different classes, including artificer.
• Custom classes, including a brand new martial class, the Spirit Artist.
• Six new races, new subraces for existing races, and racial feats for the new races.
• Over 50 new... [click here for more] |
Dungeon Masters Guild |
$9.99
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As a fan of all things devilish, I've always romanticised the whole "Deal with the Devil" aspect of their lore. A good lawyer would always recommend putting your verbal agreement into a physical form.
This contract is GUARENTEED to make players think the following:
1. This is as fun as reading a EULA.
2. Maybe I shouldn't do business with a devil!
3. I'm negotiating from a disadvantaged position.... [click here for more] |
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Blackthorn's Arcane Emporium Presents: A Crate of Magic Items - Vol. 1
– 5e Compatible –
A Spectacular Collection of 30 Marvelous Magical Items for Adventurers and Heroes in Dungeons & Dragons 5th Edition!
Embark on an extraordinary journey through realms unknown with our meticulously crafted set of 30 magical items, designed to ignite your imagination and enhance your D&D 5th Edition... [click here for more] |
Dungeon Masters Guild |
$3.00
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A collection of options for the Rogue class, designed to enable more diverse playstyles. Contained within are:
5 archetypes for the Rogue, including the Gambler, Surgeon, Poisoner, Enforcer, and Mountebank.
9 magic items designed for Rogues or less-than-honorable characters looking for an edge.
... [click here for more] |
Dungeon Masters Guild |
$1.99
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A gnome tinker summons the heroes to his workshop, but before he can explain his request a vengeful fey creature arrives and disrupts the meeting. Estimated play time - 1 hour.
This product contains a combat encounter designed for 4th level PCs, an extensive backstory, detailed NPC descriptions, new monsters and new magic items. Easily adaptable to almost any campaign setting.... [click here for more] |
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This special bundle product contains the following titles. A Fey's Anger - Side Trek Encounter Regular price: $0.50 Bundle price: $0.25 Format: PDF A gnome tinker summons the heroes to his workshop, but before he can explain his request a vengeful fey creature arrives and disrupts the meeting. Estimated play time - 1 hour.
This product contains a combat... [click here for more] |
Dungeon Masters Guild |
$3.40 $2.00
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The heroes hurry to reclaim a treasured item that an evil hag has hidden away. The item they seek is well guarded by dangerous foes bent on destroying any that dare enter their domain. Estimated play time - 1 hour.
This product contains two combat encounters designed for 4th level PCs, an extensive backstory, new monsters, and new magic items. The encounters are easily adapted to... [click here for more] |
Dungeon Masters Guild |
$0.95
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This side trek encounter challenges the heroes to recover a precious item from the lair of an evil hag. Estimated play time - 2 hours.
This product contains a pair of encounters designed to challenge 4th level PCs. It also includes an extensive backstory, new monsters, and new magic items to add to your campaign. The encounters are easily adapted to almost any campaign setting.... [click here for more] |
Dungeon Masters Guild |
$1.95
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"A Gallop through the Wizard's Tower" - part of the "Detailed Encounters" series!
Each "Detailed Encounter" - features new monsters with unique stat blocks, new magic items, a custom battle map, and detailed NPCs. It also has story hooks and advice enough, to quickly turn it into a separate adventure!
About "A Gallop through the Wizard's Tower":... [click here for more] |
Dungeon Masters Guild |
$1.95
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This mage city is built on the inner walls of a deep crater leading to a portal connected to the abyss that spews raging fiends daily.
The city was built by ancient archmages who sought to protect the world from the demonic infestation. To keep the dark entities at bay, the city has been adamant about training the most powerful wizards mortals can be.
Although... [click here for more] |
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A tome of witchcraft and mischief, this book is meant for players and DMs alike. It will help you enrich both your player characters and campaigns. The contents of this book are designed around the common aspects of Warlocks, as the title implies. However, not everything within this book is explicitly meant for or requires the Warlock class.
New Other Worldly Patron: The Life-Giver.... [click here for more] |
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Looking to play Candlekeep Mysteries as a campaign? Just trying to spice the adventures up? Or are you looking to run them in Eberron?
Then A Guide to Candlekeep Mysteries has got your back!
This 60-page guide includes an overarching storyline to link the adventures together, "character ties" to help players make connections to the campaign world during character creation, tips... [click here for more] |
Dungeon Masters Guild |
$6.99
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A simple, practical guide to skinning and leather working.
In the annals of leatherworking, there is a tome of great import that chronicles the art of skinning and tanning the hides of creatures found in the Monster Manual. This compendium is a treasured resource for those who seek to turn the hides of monsters into practical and ornamental leather goods.
Within its pages, one will... [click here for more] |
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This guide will give you a way to incorporate the use of tool proficiencies into the game that makes them useful for players, particularly during downtime. Finally a way to use your tool proficiencies other than thieves tools or disguise kit.
Use your Alchemist Supplies to try and brew potions, or your woowworking tools to make and sell trinkets. Your catrographer's tools to design maps of places... [click here for more] |
Dungeon Masters Guild |
$1.49
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An adult wilderness/horror based 5E adventure, adaptable to suit any level. Your heroes find themselves upon a winding forest road, a storm brewing overhead. A sinister feeling fills the air, filling them with an indescribable dread!
Happening upon an isolated village, they find a measure of solace, but at what cost? Villagers tell of a curse, of creatures prowling the woodland beyond their walls.... [click here for more] |
Dungeon Masters Guild |
$2.00
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While the best heist films and books are a blast, translating that to D&D 5th Edition Rules doesn't automatically turn your tables' party of five into "Oceans Eleven". The "Handbook for New Recruits" introduces new ideas that attempt to bring the action as close to the ideal as possible through a playstyle that suggests new table rules and incorporates some of the better ideas... [click here for more] |
Dungeon Masters Guild |
$5.00
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New lower price!
15 unique magic items based on Greco-Roman mythology!
The magic items included here are all inspired by legendary items from the mythologies of ancient Greece and Rome. I’ve included a bit of background on each, but feel free to look up the names of these objects to get additional inspiration on where these items might pop up in a campaign.
Download includes:... [click here for more] |
Dungeon Masters Guild |
$1.95
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Items, Creatures, and Trinkets inspired by those Christmas TV Special of past and the holiday puns that never go away! Not a scenario but instead all kinds of items to use in your Christmas One Shot Game and suggestions for making regular items more festive.
Includes 20 trinkets, 20+ magic items, 2 holiday Factions to ally with or against, and suggestions for modifying items and monsters for that... [click here for more] |
Dungeon Masters Guild |
$0.73
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The purpose of this supplement is simple: it adds 20 new metals and ores that you can use to enhance and improve both basic non-magical weapons and also their magical variants. Each of the metals listed here can be used as weapon and armour variants in the same way as you would use something like the hellfire weapon variant or the Mithral armour variant. Each metal/ore has one trait associated with... [click here for more] |
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Just a quick 1-2 hour adventure for 4-6 2nd level adventurers.
This adventure comes with full text boxes for a new DM that isnt very great at roleplay, a new monster, and a table of seaworthy encounters for hearty sailors. ... [click here for more] |
Dungeon Masters Guild |
$2.35
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Welcome to 'A Magical Merchant Manual: Potion Sellers - Predesigned Merchant NPCs For A Variety of Campaigns.'
This handbook offers a variety of four interesting (and somewhat wacky) magic ring sellers to smoothly insert to your adventures without having to worry about coming up with something on the fly if your campaign doesn't actually have that information and/or you struggle... [click here for more] |
Dungeon Masters Guild |
$0.59
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Welcome to 'A Magical Merchant Manual: Potion Sellers - Predesigned Merchant NPCs For A Variety of Campaigns.'
This handbook offers a variety of four interesting (and somewhat wacky) potion makers to smoothly insert to your adventures without having to worry about coming up with something on the fly if your campaign doesn't actually have that information and/or you struggle a little... [click here for more] |
Dungeon Masters Guild |
$0.59
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Welcome to 'A Magical Merchant Manual: Weapon Smiths - Predesigned Merchant NPCs For A Variety of Campaigns.'
This handbook offers a variety of four interesting (and somewhat wacky) weapon sellers to smoothly insert to your adventures without having to worry about coming up with something on the fly if your campaign doesn't actually have that information and/or you struggle a little... [click here for more] |
Dungeon Masters Guild |
$0.59
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Included are thirteen magic items: 4 armors, 3 weapons, and 6 minor magical items along with some suggestions for incorporating them into a campaign.
Armor
The bearsark armor is based on legends of berserkers wearing shirts made of bearskins and transforming into bears during combat.
The life aegis is a counter to undead’s ability to reduce their victims’ strength... [click here for more] |
Dungeon Masters Guild |
$1.00
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Oh, Midsummer! The time of singing, dancing, rejoicing and beer! The time of pagan rituals and druidic rites, the time where the summer reaches its peak, and borders between the realm of men and fey grow weaker...
Midsummer is a widely celebrated holiday in Northern Europe. People gather in the countryside, enjoying bonfires, dances, cultural and historic rituals,... [click here for more] |
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A Mortal Blade is a Magic weapon designed for use in D&D 5e and can be used in other Table Top RPG's. Within the PDF are instructions for adapting the weapon to be more suitable for your campaign setting and player's weapon proficiencies. ... [click here for more] |
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This special bundle product contains the following titles.
107 Magic Item Menagerie: Volumes I-IV Finder's Tables Regular price: $3.99 Bundle price: $0.50 Format: PDF
Animancy Press Featuring 100% Handmade Art!
Magic Item Menagerie now has rollable finder's tables complete with a mundane item table for those magical items which are disquised, rolling guides,... [click here for more] |
Dungeon Masters Guild |
$82.98 $35.25
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Now for Fantasy Grounds!
Jinkies! Uldryn Beauregard is dead—and he’s left one million gold to anyone who can survive the night in his haunted mansion! But spooky things are going on, and nothing is as it seems. Luckily, Mystery LLC is on the case!
TL;DR Here’s what you get:
A four-hour parody-horror adventure that, if you’re asking me, is pretty funny
Five... [click here for more] |
Dungeon Masters Guild |
$4.95
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The game of kings, nobles, and even cultured fiends and dragons, Conqueror has a rich history in the nations of Khorvaire, from before the Age of Galifar even to the negotiations and peace of the last few years. Join the elite generals of the Last War, nobles throughout history, and sophisticated conspirators at the Conqueror table as the game is brought to life at your gaming table. ... [click here for more] |
Dungeon Masters Guild |
$1.00
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This is a small compendium of 40 magical items and enchantments made for newer GM's to use in their campaigns as a supplement to the magic items and enchantments already present in the Dungeon Masters Guide and Players Handbook. If you like it, consider leaving a review, and if you dont like it, leave one anyway and tell me what i did wrong. Only way to get better is to get feedack ;) ... [click here for more] |
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This supplement provides 30 items inspired by the creatures of the Monsters Manual. Some of them are more or less lifted directly out of the Monsters Manual while others has a bit of additional lore and work put into them.
And yes, this supplement does contain very basic rules for turning dragons hide into something usefull ;)
Please leave a review so i know what you think of this supplement, the... [click here for more] |
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This is a unique trap to put your party to a real test of their cooperation and coordination abilities. If you like trying new things and torturing your players psychologically you are at the right place!
Players will panic, shout at each other, get selfish, follow no orders, rush all together for the same objective and/or waste their first round... [click here for more] |
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This is a small compendium of an additional 40 magical items and enchantments made for newer GM's to use in their campaigns as a supplement to the magic items and enchantments already present in the Dungeon Masters Guide and Players Handbook. If you like it consider leaving a review and if you dont leave one anyway and tell me what i did wrong. Only way to get better is to get feedack ;)
This supplement... [click here for more] |
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Common magical items are a great idea. They help make the world more interesting and allow for magic in a smaller scale, with all its benefits, and most importantly they are fun.
This addition introduces thirty-six common magical items that can be introduced in your campaign, be it as a part of your treasure, sold in shops on in the hands of NPCs to make them more unique or interesting.
Every... [click here for more] |
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Wanting a simpler system of weapons and armour? Tired of arguments about splint mail? Want to get into the dungeon or political arena that little bit faster?
Also wanting a robust system where a variety of different weapons and armours can be used? Happy to use the same rules for a katana as a longsword? Don't mind the idea of a spear-and-shield fighter having reach?
The following rules are designed... [click here for more] |
Dungeon Masters Guild |
FREE
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A small selection of magical items to aid the intrepid, magical adventurer!
This set contains a staff, wand, shield, and breastplate of exceptional power. A set of firearm-flavored spellcasting focus', a breastplate of obscure nature, and a shield for offense and defense.
Mage's Handgonne: a hand cannon-styled wand for magic users, meant to deal explosive damage with a bit of risk.... [click here for more] |
Dungeon Masters Guild |
$0.99
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SWORDS. They're great. At least one person in your party is probably going to have proficiency in them.
Add to your arsenal of magic weapons by adding 20 swords to your inventory, ranging from the mundane to utterly legendary.
...A blade that calls you to join the shadows
...A greatsword that appears to those in their dying moments, giving them life to... [click here for more] |
Dungeon Masters Guild |
$4.61
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A Smattering of Swords
Now for Fantasy Grounds Unity!
SWORDS. They're great. At least one person in your party is probably going to have proficiency in them.
Add to your arsenal of magic weapons by adding 20 swords to your inventory, ranging from the mundane to utterly legendary.
...A blade that calls you to join the shadows
...A greatsword that appears... [click here for more] |
Dungeon Masters Guild |
$4.95
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Set sail on the Astral sea with this collection of supplementary rules for the Spelljammer campaign setting! This manual contains options for ship combat, special ship equipment and magic items, and customizable Hamsters! Additional features of this doccument include:
A collection of changes to make ship combat more interactive and interesting, all of which are completely compatible with the normal... [click here for more] |
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This product provides 40 additional enchantments for you to use to create interesting magical items for your players. In here you will find 16 enchantments which will be strict upgrades to your items, 10 enchantments which will provide some upside and some downside at the same time and finally 14 enchantments which will weaken the item they are applied to. Besides these enchantments i also provide... [click here for more] |
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