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Primal Rites

Primal Rites


Version 1.0 • This is a conversion of over 770 4th Edition Nature Powers into 5th Edition abilities. • The powers were converted from the 4th Edition Barbarian, Druid, Ranger (Some), Seeker, Shaman, and Warden • These are designed as alternate rewards to magic items and treasure. They are similar to Boons. • They can also be used to add flavor and combat options to Monsters...   [click here for more]
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Better Shields

Better Shields


Better Shields for 5th Edition D&D By Elm Tree Games Ever felt the way D&D 5e handles shields is lacklustre? Were you ever frustrated that a small tea saucer of a buckler offered the same +2 AC bonus as a tower shield as tall as its user? This simple one-page system is intended to give players more options in how their characters are equipped. While these do buff characters with shields slightly,...   [click here for more]
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Festive Magical Items

Festive Magical Items


9 unique magical items to spice up your holiday game, whether it's a christmas one shot or an in-game winters festival. ...   [click here for more]
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Masters of the Mind: Brain Golem

Masters of the Mind: Brain Golem


Masters of the Mind: The Book of Illithid is now released!!! Feel free to check it out: Here Deep in the Underdark you hear it. The steady sound of something wet thumping and slapping against the stone floor as it steadily progresses towards you. Just as you see it your mind feels like it's set on fire. We at Black Crown Games are pleased to present you a sample of our product Masters...   [click here for more]
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Beneath the Waves

Beneath the Waves


Beneath the waves, catastrophe awaits Long ago, a group of warriors gave their lives to repair a hole torn between our home and a world of monsters. Now the threads binding this scar on our reality together are fraying, and new heroes must rise. Whispers carry in on the wind, drawing people to an island off the coast. A cavern here descends into the depths, where...   [click here for more]
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Advanced Crafting and Enchanting Guide

Advanced Crafting and Enchanting Guide


This document contains a detailed guide to crafting that was developed for my homebrew campaign. Within you will find:  - A list of exotic materials and their innate effects when used to create gear  - Detailed instructions for how to go about creating mundane weapons and armor  - Detailed instructions for enchanting gear with various effects This guide has been developed over the course of...   [click here for more]
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Ulther's Guide to Adventuring Gear

Ulther's Guide to Adventuring Gear


Ulther's Guide to Adventuring Gear Community content for expanding adventuring gear in the Player’s Handbook This PDF will provide details for all of the items in the Adventuring Gear section of the 5th Edition Player’s Handbook (Pages 148 - 153). Many of the items have already been given details and they have been included for easier reference. New descriptions...   [click here for more]
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The Poison Guide

The Poison Guide


Guide to making potions and poisons using the Poisoner's Kit. ...   [click here for more]
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Cursed Curios - Fifty Cursed Items to Delight Your Players

Cursed Curios - Fifty Cursed Items to Delight Your Players


Cursed Curios describes 50 cursed items for players to find! Need items for your descent into Avernus? Check out Electrum Best Seller Artifacts of Avernus! What about Eberron? Check out Electrum Best Seller Heirlooms of Eberron! If you need even more magic items, check out The Magical Junk Drawer for over 50 generic items!  This download also includes an...   [click here for more]
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An Alphabet of Legendary Magic Items

An Alphabet of Legendary Magic Items


THE SAGA CONCLUDES! With ANOTHER 26 brand new Wondrous Items for your D&D 5e adventuring party who really are on top of things, An Alphabet of Legendary Magic Items brings a powerhouse of weird to your game. Includes an all-new 18-card Deck of Many Things – The Deck of Delirium and Delight! From the stroppy but helpful Knapsack of Need and the eminently practical Sash...   [click here for more]
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Ships Are People Too! A Guide to More than Naval Combat

Ships Are People Too! A Guide to More than Naval Combat


This document explores the idea of seafaring vessels as characters. This idea can be extended to other types of vessels, such as horse drawn battle-wagons or flying ships. I try provide a general design philosophy as well as rules for tactical naval combat that attempt to adhere to the feel of 5th Edition, while being novel.  Included in this document is the new class: The Ship....   [click here for more]
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Mystic Herbalism: Magical Herbs & Where to Find Them

Mystic Herbalism: Magical Herbs & Where to Find Them


Sometimes adventures are filled with travel through forests or jungles and you as a DM want to give your players a reward for their adventures that is meaningful and reminds them of their locale. So instead of giving them a potion of healing on a random skeleton in the woods, why not let them find a greatberry bush? In this supplement, I attempt to give a list of possible such magic...   [click here for more]
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Inventory Sheets

Inventory Sheets


A collection of inventory sheets. Backpack Inventory Sheet Backpack Inventory Sheet - Self Calculating Bag of Holding Inventory Sheet Bag of Holding Inventory Sheet - Self Calculating Cart Inventory Sheet Chest Inventory Sheet Chest Inventory Sheet - Self Calculating NPC Sheet Portable Hole Inventory Sheet Saddlebags of Holding Inventory Sheet Wagon Inventory Sheet ...   [click here for more]
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Ivyron - Boss Encounter and One Shot Adventure

Ivyron - Boss Encounter and One Shot Adventure


This material is written with the intent of providing a unique, large scale boss battle with lair and legendary actions that can be inserted into any campaign. It includes a short story arc leading up to a boss fight, which includes lair and legendary actions, plus a few unique pieces of equipment. Art is provided for the boss, the main NPC in the encounter and the equipment listed in the appendix....   [click here for more]
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Artifacts of Antiquity Volume 2

Artifacts of Antiquity Volume 2


A long time ago, when dinosaurs and THAC0 still roamed the land, some brave fool decided to make a massive compilation of each and every magic item published in the 20 years prior. Under the title of Encyclopedia Magica, over 6,000 magic items were covered under this four-volume set. With this series, my aim is to take that massive compendium and update each and every item to work under the 5th edition...   [click here for more]
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Dress With Pockets - A Mythical Magic Artifact

Dress With Pockets - A Mythical Magic Artifact


Larisha loved her new dress. That much was apparent to everyone who so much as laid eyes on her. The soft blue fabric gently swayed in the breeze as she made her way across town. The wide grin on her face seemed to brightened as people admired her knee-length treasure. A member of the city watch held a hand before Larisha, stopping her in her tracks.  "I love your dress," the voice...   [click here for more]
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The Slinger's Toolkit: Creating Western Inspired Wizards (5e)

The Slinger's Toolkit: Creating Western Inspired Wizards (5e)


Step into a world where the arcane meets the Wild West in The Slinger's Toolkit! Perfect for both newcomers and seasoned Dungeons & Dragons players, this guide breathes life into spellslinging wizards with a unique twist. Drawing inspiration from classic westerns, adopt an Arcane Tradition specifically designed for wizards who thrive in the gritty, gun-slinging environments of the frontier! The...   [click here for more]
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Not Enough Magical Items I

Not Enough Magical Items I


We all love magical items. DM's love trying to kill their party with them, players love ruining their DM's, my +2 sentient keyboard of clicking loves not working properly. The point is magical items are great and here are a few more.  What you get in this book. Empowered System. Think of it as an upgrade system. It is simple spend extra gold make items slightly better, there are 5 of these in this...   [click here for more]
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Epic Gnomish Inventing

Epic Gnomish Inventing


Epic Gnomish Inventing is a complete do-it-yourself tinkers' guide for the design and maintenance of non-magical, devices, gadgets, machinery, and other mechanical contraptions. Inside this Dungeons & Dragons 5e supplement are complete step-by-step instructions for building and maintaining gadgets, 6 new backgrounds for tinkers (burrow defender, burrow tinker, clandestine inventor, creative...   [click here for more]
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Happy Half-Dozen Holiday Magic Item Chapbook

Happy Half-Dozen Holiday Magic Item Chapbook


A collection of six holiday themed magic items for you D&D 5e games. Use them in a one-shot, or incorporate them and the holiday season into your ongoing campaigns. Cheers! ...   [click here for more]
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Gunslinger (player class)

Gunslinger (player class)


Overview The Gunslinger is a long range combatant, with a focus on accuracy and negative effects for thier targets. Gunslingers are grouped together by one thing: their love of hot iron and flying lead. Beyond this, they are as wild and varied as the lands they roam. The use of firearms lets a gunslinger provide a steady flow of damage while staying off the front lines and mostly out of harms way....   [click here for more]
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Medieval Firearms

Medieval Firearms


Firearms have historically been a part of medieval warfare since the early 14th century and became commonly found on the battlefield through the high middle ages and early renaissance periods that fantasy worlds often portray. This document is meant to introduce early firearms into your D&D game. Just as in the real world, these weapons come with advantages and drawbacks. Includes: 10...   [click here for more]
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Larloch's Grimoire of Dark Secrets

Larloch's Grimoire of Dark Secrets


This grimoire contains new content such as Larloch's minor drainanimal companion a new race, new spells for rangers and druids to enhance their beast friends, alchemical rituals, soul magic and a new type of magic items, spelltomes. In addition, the grimoire contains 7 new archetypes, such as a warlock empowered by the primordial titans, a universalist wizard, and a...   [click here for more]
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In Vino Lamia - the Wines of Barovia

In Vino Lamia - the Wines of Barovia


Add abilities and flavor to your Barovian wine!   In Vino Lamia is a wine expansion for your Curse of Strahd campaign, or any setting!  Included are all of the wines in the Curse of Strahd module, complete with art and useful abilities, as well as some expanded wine varieties, and suggestions for how to place...   [click here for more]
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Gear Up

Gear Up


Gather up your equipment and suit up for the long haul. Over 250 items created or rehashed for more playability and problem solving utility without breaking your game. Suggestion prices are given within to help reward your players with appropriate loot that will keep them thinking of new ways to take advantage of the arcane items within such as infinite, flimsy pinewood boxes, an extra-dimensional...   [click here for more]
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Wolf's Tome of Minor Artifacts

Wolf's Tome of Minor Artifacts


Common magic items and herbs that provide a small minor effect, suitable for giving to low-level characters for flavor. Conceptually, these are artifacts whose origins have been forgotten, but have been scattered by a previous civilization or taken out of ruins by adventurers. Designed to be: Balanced for low levels: either very low-powered or have a high risk/reward trade-off Simple: Does not require...   [click here for more]
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Gunslinger, Revised

Gunslinger, Revised


Matt Mercer’s gunslinger is a flavorful class that became one of the more popular unofficial subclasses for its interesting design. When one of my players asked if they could play a gunslinger, my initial answer was yes, though I always look over unofficial content that will come up in my game. To my regret, I saw that the class wouldn’t function well with the game’s pacing, potential locations...   [click here for more]
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Tinkers' Feats

Tinkers' Feats


These feats provide a way for characters to create advanced equipment using their Alchemist's Supplies or Tinkers' Tools. Many allow characters who utilize firearms to further augment their arsenal, while others allow more standard characters to delve into alchemy or engineering, in the same vein as the Magic Initiate and Martial Adept feats from the Player's Handbook. In addition to the feats, this...   [click here for more]
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The Manual of Exotic Materials

The Manual of Exotic Materials


Weird things to make cool stuff with. New materials, crafting techniques, weapons, armor, and feats for your 5e games. ...   [click here for more]
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Rogue Stuff - other classes get lost

Rogue Stuff - other classes get lost


Contained within these pages are an assortment of non-magical items poised to enrich the tapestry of your rogue's journey and, by extension, enhance the very essence of your game. As the paragon of our grand narrative, the rogue's prowess knows no bounds—let us amplify this brilliance even further. ...   [click here for more]
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The Herbalism Guide

The Herbalism Guide


The Herbalism Guide to finding herbs and making potions, there are 10 diffrent potions included in this package. ...   [click here for more]
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101 Poisons and Their Effects

101 Poisons and Their Effects


What happens when your Assassin NPC poisons your party’s barbarian? Nothing? But they’re poisoned; shouldn’t the poison actually do something? If you want your party to suffer something more than the generic effects of the condition of poisoned, then use this book in your games. A quick reference guide for DUNGEON MASTERS who wish to have specific poisons affect their characters,...   [click here for more]
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100 Nordic/Viking Encounters

100 Nordic/Viking Encounters


DNDSPEAK Proudly Presents:  100 NORDIC/VIKING ENCOUNTERS! One hundred different encounters for a nordic/viking campaign. ...   [click here for more]
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Artifacts of Antiquity Volume 3

Artifacts of Antiquity Volume 3


A long time ago, when dinosaurs and THAC0 still roamed the land, some brave fool decided to make a massive compilation of each and every magic item published in the 20 years prior. Under the title of Encyclopedia Magica, over 6,000 magic items were covered under this four-volume set. With this series, my aim is to take that massive compendium and update each and every item to work under the 5th edition...   [click here for more]
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Hellish Delights

Hellish Delights


As you walk down the street, you hear your stomach growl for the third time since you left. What a day to forget your lunch! Pondering over where you might be able to get some food, you pause as a teasingly delicious scent captures your nostrils, leading you all the way to a small bakery with a bright, glossy painted sign reading "Hellish Delights" . There wasn't a bakery here yesterday, was there?...   [click here for more]
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Magic Items of Faerun

Magic Items of Faerun


These 15 items are 5th Ed. conversions inspired by the 3nd Ed. books Tome of Magic by David Cook and The Magister by Ed Greenwood.  Items include: Fur of Warmth, Dust of the Black Veil, and Amulet of Magic Resistance amongst others. ...   [click here for more]
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Gemstones and Jewelers

Gemstones and Jewelers


Introduce a gemstone system into your campaign! Whether you’re starting a new campaign or currently running one, this supplement is easy to add into any world. Far more valuable than gold, the true power of gemstones have been overlooked for far too long. Often used as vender foder,  for bartering or as a decorate sign of wealth. But, a proper jewelcrafter can awaken the potential within.  ...   [click here for more]
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40 Spelljammer Trinkets

40 Spelljammer Trinkets


Spelljammer for D&D 5E just dropped and as I worked my way through the content, I crafted my own list for trinkets as inspired by the elements of setting appropriate creatures, high seas adventures, and a hint of steampunk. ...   [click here for more]
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Something in the Swamp: An Undeadly Encounter

Something in the Swamp: An Undeadly Encounter


As the party progresses past the pile of undead and deeper into the cave, the smell worsens.  Dread starts to set in as they pass rotting mounds of bodies and spare parts lying along the floors and walls of the cave. What is this horrible place, and who created it? Fear for your life in this terrifying adventure designed to challenge a 5th level party. Encounter swamp monsters, zombies, and...   [click here for more]
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Murmur through the Cracks

Murmur through the Cracks


Murmur through the Cracks This One Shot Adventure Module contains: The story for a single adventure An intriguing mystery for your players to solve Builds for 4 new monsters Builds for multiple tough NPCs Detailed maps of the city of Samin and some key locations Ideas for special combat encounters and a final boss fight The Story Even a decade after...   [click here for more]
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Onigashima

Onigashima


This product is not a stand-alone adventure, but a complitaiton of hooks, items, and creatures to help other DMs set up their own adventures.  ...   [click here for more]
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The Crystal Cavern - an Undermountain encounter

The Crystal Cavern - an Undermountain encounter


A crack in the wall reveals a beautiful cavern full wonderous crystals, but danger lurks amongst those shiny seams. Will the adventurers be overcome by the hungry oozes, the flesh devouring bacteria or the trapped, insane mage?  A new, encounter for Undermountain, which can also be used as a dungeon in its own right. Guaranteed to create a memorable encounter for your PCs. - dungeon...   [click here for more]
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The Dungeon Land v1.2

The Dungeon Land v1.2


Silver best seller! Introducing the Dungeon Land Companion! The Dungeon Land is a lot of fun, but we all know it's also a lot of work. Well, thats no longer an issue! The Dungeon Land Companion is an app for Android that allows the dungeon master to generate the dungeon land at the push of a button. It's quickly become a staple for us playing at the table, and I'm sure all of you...   [click here for more]
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Integratable Alchemy System for 5E D&D

Integratable Alchemy System for 5E D&D


In vanilla fifth edition D&D there is little to no sense of an alchemy system. Players must substitute immersion for typically a simple nature/arcana check when they want to create a potion. But even then, there is no explanation as to why potion vendors charge so much for potions and why it is so hard to create them. In this packet, a lot of interest has been placed in the monsters of the fantasy...   [click here for more]
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Pauldron of Radiance

Pauldron of Radiance


A magic item that grants it's wearer a potent protection from radiant energy, the Pauldron of Radiance is a perfect accent piece to a character or NPC with a connection to the sun. The pauldron is considered a wonderous item, so characters that cannot wear armor still gain it's benifits.  ...   [click here for more]
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Factions for 5e

Factions for 5e


Now that Waterdeep Dragon Heist is out, making factions important is more relevant than ever. Take this, change it, use it for inspiration, whatever. All the factions have a theme and i am open to balancing the pdf constantly. This is a list of Factions and their benefits or detriments for your renown level. I have been using it in my campaign as it is a "the West Marches" style campaign and players...   [click here for more]
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Brutality Weapons

Brutality Weapons


Bored of the same old weapons? Annoyed that a Glaive, a Pike and Halberd have no mechanical differences? Is a scimitar just an expensive shortsword? This supplement aims to give Dungeon Masters (and players alike) the tools to diversify the weapons in the games along with spellcasting foci. Making player weapon choices matter even more and producing unique effects...   [click here for more]
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Winter Clothes (for Rime of the Frost Maiden)

Winter Clothes (for Rime of the Frost Maiden)


A fun activity in my games is shopping, but I also need to balance the shopping with the players that hate shopping in mind. This means that I need a curated set of lists to guide players toward the items that they will need, or that they might find useful and fun. On the second page is a list that I generated for players entering a snowy area. I used these items by handing out a print of the page...   [click here for more]
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The Gunsmith

The Gunsmith


Most gunsmiths are skilled craftsmen and warriors, having spent years perfecting their ability to both wield and construct firearms. Experimentation and customization are vital to every gunsmith, as they seek to design and improve rudimentary firearms. Indeed, their alchemical experiments regularly lead to modifications to their weapons that their peers would envy, and perhaps would kill for. This...   [click here for more]
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Magical Mysteries and Legendary Loot

Magical Mysteries and Legendary Loot


Created by the founders of Dungeon Crawl @IareChris and @Persnicketese Magical Mysteries and Legendary Loot is full of around 30 magical items, weapons, and armor.  v2 has the small correction for the Scythe Shroud ...   [click here for more]
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