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Icewind Dale - A Setting Guidebook (Fantasy Grounds)

Icewind Dale - A Setting Guidebook (Fantasy Grounds)


“The reality of existence here in Icewind Dale is harsh indeed, an environment unforgiving, where one mistake will cost you your life.”        ~Drizzt Do’Urden Included in the Fantasy Grounds Icewind Dale Setting Guidebook module: Expanded lore for Ten-Towns & surrounding areas: History on each of the ten towns, dwarven valley, the open tundra, and...   [click here for more]
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Izzy's Guide to Fight and Flight

Izzy's Guide to Fight and Flight


Now only $2.99! Rules and Encounters for Airships and Other Vehicles You've done it! You've taken the leap, and bought your first airship. The thrill of excitement is nigh over whelming, untill a simple thought bursts your bubble. "Now what?" You've got some awesome airships, but how are they controlled? What sort of encounters will you face? What is the best way to integrate them into your...   [click here for more]
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Monster Loot – Princes of the Apocalypse (Fantasy Grounds)

Monster Loot – Princes of the Apocalypse (Fantasy Grounds)


I want to loot the Prince of Evil Air! Now you can on Fantasy Grounds! When brave adventurers face the dangers of the world, they want something to show for it. This supplement provides individual loot for each monster appearing in Princes of the Apocalypse, as well as a basic crafting and harvesting system that works well with...   [click here for more]
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Adaptable NPCs of the Guild (Fantasy Grounds)

Adaptable NPCs of the Guild (Fantasy Grounds)


Enrich the adventures you tell with new non-player characters to guide your players across Faerûn, now using Fantasy Grounds! Adaptable NPCs of the Guild is a DMs Guild community project that introduces you to detailed non-player characters to use at your table. Quest givers, travelling companions, minor henchmen, or campaign ending foes await to engage your players and inspire your...   [click here for more]
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Elminster's Candlekeep Companion (Fantasy Grounds)

Elminster's Candlekeep Companion (Fantasy Grounds)


Elminster Aumar, Chosen of Mystra, invites you to explore the grandest repository of knowledge in the Forgotten Realms: Candlekeep, the Library Fortress! The Sage of Shadowdale has assembled this companion to help seekers of wisdom navigate the Castle of Tomes. Be warned! Elminster requests that you bring a suitable entrance gift, lest you be turned away at the front gates, now for Fantasy...   [click here for more]
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Xanathar's Lost Notes to Everything Else (Fantasy Grounds)

Xanathar's Lost Notes to Everything Else (Fantasy Grounds)


Now for Fantasy Grounds! "A quick glance down the authors column of this high quality book reveals some of my favourite D&D creators - and they certainly deliver the goods! Everyone will find something to love in this fantastic volume. The DM in me really enjoyed the new sanity rules, the story items, and - chaos armor! Players will savor the host of new subclass options....   [click here for more]
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Calpurnia's 101 Lesser Magical Items (Fantasy Grounds)

Calpurnia's 101 Lesser Magical Items (Fantasy Grounds)


101 magical items suitable for 5e Dungeons and Dragons, designed for lower level adventurers, now available for Fantasy Grounds. Low-power. A source of items to give to low-level adventures without fear of breaking the game. Interesting. Low-powered doesn't have to mean boring. These items focus on giving heroes new options in their adventures, not just...   [click here for more]
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Darkhold: Secrets of the Zhentarim (Fantasy Grounds)

Darkhold: Secrets of the Zhentarim (Fantasy Grounds)


Now for Fantasy Grounds! Join the most infamous organization in Faerûn, using the secrets within this book to run a campaign featuring the Zhentarim and their stronghold of Darkhold itself. For centuries, the Zhentarim have been expanding their influence throughout Faerûn. Known as the "Black Network” to outsiders, those within consider themselves part of an extended family that affords...   [click here for more]
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The Hellriders' Keep

The Hellriders' Keep


After rescuing Ulder Ravengard our heroes find themselves in search of weaponry for themselves and the citizens of Elturel who are now stranded in Avernus. The party must go to the Hellriders' Keep, the place of the last stand of the Hellriders. There they will find plentiful firepower, dark secrets, and incredibly dangerous foes. It will take all of their might to succeed in raiding the Hellriders'...   [click here for more]
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The Harpell Collection (Fantasy Grounds)

The Harpell Collection (Fantasy Grounds)


Now for Fantasy Grounds! Check out this magic! Welcome to The Harpell Collection Our annual conference on magic item design and construction—Harpellcon—is always amazing and informative! This catalog is your guide to the magic items on display at Harpellcon, brought from around the multiverse to the Ivy Mansion for your examination and education. More than 70 magic items,...   [click here for more]
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Second Glance on Fantasy Grounds

Second Glance on Fantasy Grounds


Woodlands patient, woodlands wise Beneath the valley’s obscured skies Dangers foul and treasures fair Lie in wait for those who dare But should the prudent take note here Deduce, observe, or lend an ear All is not as it says or seems The civilized are cutthroat for shiny dreams - Haddiwe Vol, Witch of the Snakewood Now on Fantasy Grounds! Continue your duet campaign or add...   [click here for more]
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18 Cursed Magic Items

18 Cursed Magic Items


Mentioned on The Tome Show podcast, on The Kind DM blog and Tom & Drew's Magic Item Review! A Fantasy Grounds .mod file is now available at checkout. This work includes descriptions of eighteen cursed items ranging from trinkets to magical weapons and armor. Some are just fun little additions to your campaign, while others could...   [click here for more]
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Baldur's Gate: City Encounters (Fantasy Grounds)

Baldur's Gate: City Encounters (Fantasy Grounds)


Now for Fantasy Grounds! There’s no eliminating power in the City of Blood; it only changes hands. Baldur’s Gate: City Encounters provides Dungeon Masters with forty short encounters to supplement your Baldur’s Gate: Descent into Avernus campaign. These brief scenarios enliven the City of Blood and distinguish...   [click here for more]
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VeX's Expanded Dungeon of the Mad Mage, Level 05 (Fantasy Grounds)

VeX's Expanded Dungeon of the Mad Mage, Level 05 (Fantasy Grounds)


THIS IS A VTT MODULE FOR Fantasy Grounds.  If you want the PDF Version, Click Here. THE COMPLETE BUNDLE OF ALL 23 EXPANDED LEVELS IS NOW AVAILABLE WITH MASSIVE SAVINGS! Tyrannosaurus VeX Presents VeX's Expanded Dungeon of the Mad Mage Level 05 Do you wish the maps for Waterdeep: Dungeon of the Mad Mage had a bit of...   [click here for more]
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VeX's Expanded Dungeon of the Mad Mage, Level 04 (Fantasy Grounds)

VeX's Expanded Dungeon of the Mad Mage, Level 04 (Fantasy Grounds)


THIS IS A VTT MODULE FOR Fantasy Grounds, FOR THE PDF VERSION, Click Here THE COMPLETE BUNDLE OF ALL 23 EXPANDED LEVELS IS NOW AVAILABLE WITH MASSIVE SAVINGS! Tyrannosaurus VeX Presents VeX's Expanded Dungeon of the Mad Mage Level 04 Do you wish the maps for Waterdeep: Dungeon of the Mad Mage had a bit of color?  Do...   [click here for more]
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VeX's Expanded Dungeon of the Mad Mage, Level 03 (Fantasy Grounds)

VeX's Expanded Dungeon of the Mad Mage, Level 03 (Fantasy Grounds)


THIS IS A VTT MODULE FOR Fantasy Grounds, FOR THE PDF VERSION, Click Here THE COMPLETE BUNDLE OF ALL 23 EXPANDED LEVELS IS NOW AVAILABLE WITH MASSIVE SAVINGS! Tyrannosaurus VeX Presents VeX's Expanded Dungeon of the Mad Mage Level 03 Do you wish the maps for Waterdeep: Dungeon of the Mad Mage had a bit of color?  Do...   [click here for more]
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VeX's Expanded Dungeon of the Mad Mage, Level 02 (Fantasy Grounds)

VeX's Expanded Dungeon of the Mad Mage, Level 02 (Fantasy Grounds)


THIS IS A VTT MODULE FOR Fantasy Grounds.  If you want the PDF Version, Click Here. THE COMPLETE BUNDLE OF ALL 23 EXPANDED LEVELS IS NOW AVAILABLE WITH MASSIVE SAVINGS! Tyrannosaurus VeX Presents VeX's Expanded Dungeon of the Mad Mage Level 02 Do you wish the maps for Waterdeep: Dungeon of the Mad Mage had a bit of...   [click here for more]
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Elminster's Guide to Magic (Fantasy Grounds)

Elminster's Guide to Magic (Fantasy Grounds)


This is a module for the Fantasy Grounds VTT. If you are looking for the original, Mithril-bestselling PDF, click here. If you want both this FG module AND the PDF, you can buy both with this bundle for just an extra $2.00 (total of $21.95) by clicking here. “This is an incredible supplement full of clever writing that made me think Ed Greenwood had contributed. Every spellcaster, from wizards...   [click here for more]
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100 Less Than Useful Books to Find on a Forgotten Realms Bookshelf (Fantasy Grounds)

100 Less Than Useful Books to Find on a Forgotten Realms Bookshelf (Fantasy Grounds)


Books can be an important source of knowledge, background and clues for characters, and they can have value as well. However, not every book will be a worthwhile or valuable one. Some of those sitting on bookshelves may be factually wrong, contain misinformation or simply not be that relevant. This supplement has 100 different books that could be found in the Forgotten Realms that can be used to flesh...   [click here for more]
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Mythic Encounters (Fantasy Grounds)

Mythic Encounters (Fantasy Grounds)


Click HERE for the PDF Disclaimer: According to our team of legal prophets and other assorted diviners, the authors of this tome are not accountable for any burden of destiny thrust upon characters. No, not even your bard Steve. Yes, our diviners told us you would say that. Watch the language please. Alustriel Silverhand, Elminster Aumar, Varja Safahr… err, I mean......   [click here for more]
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VeX's Expanded Dungeon of the Mad Mage, Level 12 (Fantasy Grounds)

VeX's Expanded Dungeon of the Mad Mage, Level 12 (Fantasy Grounds)


THIS IS A VTT MODULE FOR Fantasy Grounds, for the PDF, Click Here! THE COMPLETE BUNDLE OF ALL 23 EXPANDED LEVELS IS NOW AVAILABLE WITH MASSIVE SAVINGS! Tyrannosaurus VeX Presents VeX's Expanded Dungeon of the Mad Mage Level 12 Do you wish the maps for Waterdeep: Dungeon of the Mad Mage had a bit of color?  Do you wish...   [click here for more]
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VeX's Expanded Dungeon of the Mad Mage, Level 11 (Fantasy Grounds)

VeX's Expanded Dungeon of the Mad Mage, Level 11 (Fantasy Grounds)


THIS IS A VTT MODULE FOR Fantasy Grounds, for the PDF, Click Here! THE COMPLETE BUNDLE OF ALL 23 EXPANDED LEVELS IS NOW AVAILABLE WITH MASSIVE SAVINGS! Tyrannosaurus VeX Presents VeX's Expanded Dungeon of the Mad Mage Level 11 Do you wish the maps for Waterdeep: Dungeon of the Mad Mage had a bit of color?  Do you wish...   [click here for more]
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VeX's Expanded Dungeon of the Mad Mage, Level 09 (Fantasy Grounds)

VeX's Expanded Dungeon of the Mad Mage, Level 09 (Fantasy Grounds)


THIS IS A VTT MODULE FOR Fantasy Grounds, for the PDF, Click Here! THE COMPLETE BUNDLE OF ALL 23 EXPANDED LEVELS IS NOW AVAILABLE WITH MASSIVE SAVINGS! Tyrannosaurus VeX Presents VeX's Expanded Dungeon of the Mad Mage Level 09 Do you wish the maps for Waterdeep: Dungeon of the Mad Mage had a bit of color?  Do you wish...   [click here for more]
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VeX's Expanded Dungeon of the Mad Mage, Level 08 (Fantasy Grounds)

VeX's Expanded Dungeon of the Mad Mage, Level 08 (Fantasy Grounds)


THIS IS A VTT MODULE FOR Fantasy Grounds, for the PDF Version, Click Here! THE COMPLETE BUNDLE OF ALL 23 EXPANDED LEVELS IS NOW AVAILABLE WITH MASSIVE SAVINGS! Tyrannosaurus VeX Presents VeX's Expanded Dungeon of the Mad Mage Level 08 Do you wish the maps for Waterdeep: Dungeon of the Mad Mage had a bit of color?  Do...   [click here for more]
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VeX's Expanded Dungeon of the Mad Mage, Level 10 (Fantasy Grounds)

VeX's Expanded Dungeon of the Mad Mage, Level 10 (Fantasy Grounds)


THIS IS A VTT MODULE FOR Fantasy Grounds, for the PDF, Click Here! THE COMPLETE BUNDLE OF ALL 23 EXPANDED LEVELS IS NOW AVAILABLE WITH MASSIVE SAVINGS! Tyrannosaurus VeX Presents VeX's Expanded Dungeon of the Mad Mage Level 10 Do you wish the maps for Waterdeep: Dungeon of the Mad Mage had a bit of color?  Do you wish...   [click here for more]
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VeX's Expanded Dungeon of the Mad Mage, Level 07 (Fantasy Grounds)

VeX's Expanded Dungeon of the Mad Mage, Level 07 (Fantasy Grounds)


THIS IS A VTT MODULE FOR Fantasy Grounds, for the PDF version, Click Here! THE COMPLETE BUNDLE OF ALL 23 EXPANDED LEVELS IS NOW AVAILABLE WITH MASSIVE SAVINGS! Tyrannosaurus VeX Presents VeX's Expanded Dungeon of the Mad Mage Level 07 Do you wish the maps for Waterdeep: Dungeon of the Mad Mage had a bit of color?  Do...   [click here for more]
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VeX's Expanded Dungeon of the Mad Mage, Level 06 (Fantasy Grounds)

VeX's Expanded Dungeon of the Mad Mage, Level 06 (Fantasy Grounds)


THIS IS A VTT MODULE FOR Fantasy Grounds, for the PDF version, Click Here! THE COMPLETE BUNDLE OF ALL 23 EXPANDED LEVELS IS NOW AVAILABLE WITH MASSIVE SAVINGS! Tyrannosaurus VeX Presents VeX's Expanded Dungeon of the Mad Mage Level 06 Do you wish the maps for Waterdeep: Dungeon of the Mad Mage had a bit of color?  Do...   [click here for more]
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Amarune's Almanac: Grasslands of the Realms (Fantasy Grounds)

Amarune's Almanac: Grasslands of the Realms (Fantasy Grounds)


"Welcome to the 'forgotten' part of The Forgotten Realms" - Ed Greenwood (excerpt from Foreword) "When the earliest forms of this almanac series began to materialize in my mind, I did not foresee grasslands as being a part of the series. After all, with so many stunning mountains, ancient forests, and other marvels of the world, who could be interested in grasslands? At the time, grasslands...   [click here for more]
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Red Wizard Handbook (Fantasy Grounds)

Red Wizard Handbook (Fantasy Grounds)


A Player's Guide to Thay now for Fantasy Grounds! by R P Davis Curse of Sebs says:  “Szass Tam's mighty arrogance is seemingly justified in this manual unveiling the grand magical items, classes and backgrounds of the Red Wizards of Thay with cunning insights and biting asides. Learning the context and creation of so many wonders is illuminating and entertaining, while the...   [click here for more]
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Amarune's Almanac: Forests of the Realms (Fantasy Grounds)

Amarune's Almanac: Forests of the Realms (Fantasy Grounds)


"When Arclath asked me what a forest was, I probably looked at him like he’d sprouted an extra head. Though, he posed a good question; if I’m writing this book to explain these locales to people who have never seen them, how would I explain a 'forest' to someone who’s lived in a desert wasteland for their entire life and never seen a stand of trees larger than a dozen?...   [click here for more]
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Amarune's Almanac: Coasts of the Realms (Fantasy Grounds)

Amarune's Almanac: Coasts of the Realms (Fantasy Grounds)


Now for Fantasy Grounds! "So coasts are places where things happen, not just a haunt of seabirds, and endless crashing surf. Which is why this book exists; to look more closely at the 'thin ribbon of adventure' (to quote the famous bard Mintiper) that is the Coast. Enjoy!" - Ed Greenwood (excerpt from Foreword) "It’s easy to think of the adventures of the land and the adventures...   [click here for more]
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The Compendium of Written Works: Faerûn [Fantasy Grounds]

The Compendium of Written Works: Faerûn [Fantasy Grounds]


This is the Fantasy Grounds Version of The Compendium of Written Works: Faerûn If you would like the PDF version instead, please click here! Do your players' characters like to read books? Is finding a library to do monster research something that occurs frequently in your games? Is there a character in your world who just wants to gobble up all the written knowledge that...   [click here for more]
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THE DECK OF VERY MANY THINGS

THE DECK OF VERY MANY THINGS


The DUNGEONS AND DRAGONS universe contains a number of divination spells and abilities, and while the game describes divination as by the casting of runes, bones or cards etc, no such tool exists. This virtual divination tool is a response to this issue, intended to add depth to this aspect of the game. This product is a FANTASY GROUNDS .mod file which contains; a 100 token set of original art, as...   [click here for more]
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Martial Arms Training Manual (Fantasy Grounds)

Martial Arms Training Manual (Fantasy Grounds)


Announcing the Martial Arms Training Manual, which contains new fighting styles, updated weapon techniques for existing 5th edition weapons and new exotic weapons, now for Fantasy Grounds! Slam, Sunder, Batter and Cleave your foes with this combat enhancement that introduces techniques, a new way to wield weapons and utilize fighting styles. Each weapon and fighting style now has an active...   [click here for more]
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Wolpertinger, Wererat - Well! (Fantasy Grounds)

Wolpertinger, Wererat - Well! (Fantasy Grounds)


This product is for the Fantasy Grounds virtual tabletop - click here if you prefer an old school PDF! If you want to rock both a PDF and the FG version - check out this discounted bundle!   "The tale of Nula and Nibbles is one to warm the heart of even the most icy DM and most murder-hobo of players [...] Wolpertinger,...   [click here for more]
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Treasures of the Sea (Fantasy Grounds)

Treasures of the Sea (Fantasy Grounds)


A treasure trove of items for seafaring adventurers! This is the Fantasy Grounds mod. Looking for the PDF? Find it here! Adventures on — or even under! — the high seas present Dungeon Masters and players alike with opportunities to explore an alien world without venturing too far from home. This collection of sea-themed magic items is equal parts conversion from Stormwrack, a supplement...   [click here for more]
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Brian Smith Collection [BUNDLE]

Brian Smith Collection [BUNDLE]


This special bundle product contains the following titles. 5e Combat Actions and Environmental Effects Coding Regular price: $2.00 Bundle price: $1.38 Format: MOD (Virtual Tabletop) 5E Combat Actions and Environmental Effects Coding This is a module for use with Fantasy Grounds VTT. This module package contains coding effects for combat actions such as Dodge,...   [click here for more]
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Icewind Dale - A Setting Guidebook (PDF & FG) [BUNDLE]

Icewind Dale - A Setting Guidebook (PDF & FG) [BUNDLE]


This special bundle product contains the following titles. Icewind Dale - A Setting Guidebook Regular price: $9.95 Bundle price: $6.95 Format: PDF “The reality of existence here in Icewind Dale is harsh indeed, an environment unforgiving, where one mistake will cost you your life.”        ~Drizzt Do’Urden Included in the Icewind Dale Setting Guidebook: ...   [click here for more]
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Liars Night 2018 - Adventurer's League - Fantasy Grounds

Liars Night 2018 - Adventurer's League - Fantasy Grounds


Contents Wandering Monsters - All Waves Kernel's loot - All items Random encounter generators for all or just Tier 1 Will update when further releases happen. ...   [click here for more]
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Mythic Encounters (PDF+FG) [BUNDLE]

Mythic Encounters (PDF+FG) [BUNDLE]


This special bundle product contains the following titles. Mythic Encounters Regular price: $11.21 Bundle price: $7.48 Format: PDF Disclaimer: According to our team of legal prophets and other assorted diviners, the authors of this tome are not accountable for any burden of destiny thrust upon characters. No, not even your bard Steve. Yes, our diviners told us...   [click here for more]
Dungeon Masters Guild  $26.16 $14.95

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Wolpertinger, Wererat - Well! (PDF & Fantasy Grounds) [BUNDLE]

Wolpertinger, Wererat - Well! (PDF & Fantasy Grounds) [BUNDLE]


This special bundle product contains the following titles. Wolpertinger, Wererat - Well! Regular price: $2.95 Bundle price: $2.12 Format: PDF PART OF "SVEN'S 2019 BUNDLE OF ADVENTURES"   "The tale of Nula and Nibbles is one to warm the heart of even the most icy DM and most murder-hobo of players [...] Wolpertinger, Wererat - Well! is an adventure with soul,...   [click here for more]
Dungeon Masters Guild  $6.90 $4.95

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