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BRING THE FIELD WARD OF WATERDEEP TO LIFE IN THIS LEVEL 0 PREQUEL MODULE FOR WATERDEEP: DRAGON HEIST™!
Presenting in over forty pages of hard fantasy, a level 0 adventure in the Field Ward of Waterdeep. This module sets the stage for characters to discover their origins before a life of adventure amidst a crisis in the city that serves as an ideal prequel to the story of Waterdeep:... [click here for more] |
Dungeon Masters Guild |
$9.99
|
Everyone needs a Stegosaurus skull, unsolvable puzzle box and a basilisk eye… right? These are not just trinkets. Each one has a paragraph or two that helps you add the items into your story or even possibly base an entire campaign around!
Welcome adventurers to the first in a series of trinkets that I will be doing. Instead of just random trinkets, I have decided to make individual lists for specific... [click here for more] |
Dungeon Masters Guild |
$0.59
|
This is a module for the Fantasy Grounds VTT. If you are looking for the PDF - click here.
If you’re running a campaign or string of sessions in the Underdark, this supplement is probably a “must-have”
- @RealmwarpM
This epic supplement contains 40 new magical trinkets from everyone’s favorite drow-infested cave system, the Underdark! ... amazing... [click here for more] |
Dungeon Masters Guild |
$5.95
|
Home to the Mad Mage, Halaster Blackcloak, the Undermountain is the most dangerous series of dungeons an adventurer is ever likely to encounter.
This compendium contains 50 unique magic items inspired by the 23 floors that makes up the Undermountain, and those who live in its depths. From the goblins and bandits in the upper levels, to Halaster the Mad Mage himself. These items are... [click here for more] |
Dungeon Masters Guild |
$3.95
|
This is a module for the Fantasy Grounds VTT. If you are looking for the PDF - click here.
Home to the Mad Mage, Halaster Blackcloak, the Undermountain is the most dangerous series of dungeons an adventurer is ever likely to encounter.
This compendium contains 50 unique magic items inspired by the 23 floors that make up the Undermountain, and those who live in its depths. From the... [click here for more] |
Dungeon Masters Guild |
$5.95
|
Just a quick 1-2 hour adventure for 4-6 2nd level adventurers.
This adventure comes with full text boxes for a new DM that isnt very great at roleplay, a new monster, and a table of seaworthy encounters for hearty sailors. ... [click here for more] |
Dungeon Masters Guild |
$2.35
|
A cavern network about a quarter-mile to the south-west of the sargh village of Kernguarn has become the home of a group of psychotic, mutated kobolds. These kobolds have been twisted in body and mind by exposure to the demonic taint of Jubilex. As the maddened monsters stage raids on the sargh settlement, it falls to the party to bring an end to the kobold threat.
A Small Problem... [click here for more] |
Dungeon Masters Guild |
$1.95
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The Dread tunnels of Ruxbar were created by a cult of a lesser evil deity of the giant pantheon, known as Jargain to serve as a planar gate in hope of bringing chaos and destruction to the natural order of the world and power to the one who would control the gate. Ruxabar was the high cultist who completed the ritual but to his surprise nothing of what he expected came through the gate. Plague creatures,... [click here for more] |
Dungeon Masters Guild |
$4.95
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Introducing the heroes of Kara-Tur!
Included in this product are 5e versions of the following:
Subclasses, including:
* Bushi (warrior who uses chi to empower his combat ability)
* Samurai (the most honorable of warriors, leaders of the battlefield and masters of their sacred weapons)
* Sohei (warrior monks who are as hard as stone. Literally)
* Kensai (the master with her bonded weapon, becoming... [click here for more] |
Dungeon Masters Guild |
$1.95
|
All gemstones have a bit of magic in them, but it is the very rare stone that has enough magic to manifest actual power. This publication contains descriptions and mechanics for eight types of very rare gemstones with such power. ... [click here for more] |
Dungeon Masters Guild |
$0.50
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Alchemy is the most arcane of traditions, from the study of the fire to the creation of gold it all begins in the labs of the alchemist.The creation of elixirs is only beginning when a character starts down the path of alchemy. Alchemists can create unheard of materials stronger than steel, oils that alter the fabric of reality, and mundane items with quasi magical properties.
With 46 new alchemical... [click here for more] |
Dungeon Masters Guild |
$1.00
|
This pamphlet includes new feats and weapons for 5e.
- 21 new feats
- 9 new martial weapons
- Option for "Masterwork" property on weapons.
As always, feedback is welcome and appreciated. Happy gaming!
v1.1 - Did some typo fixes. Corrected wording on the "Fleet of Foot" feat. ... [click here for more] |
Dungeon Masters Guild |
$1.00
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Useful Items for Adventurers!
If you missed the last catalog from Aristobulus's Artificers, you won't want to miss this one! A selection of items of immediate use to adventurers throughou Faerûn, the Armory has things you need to help you survive the dangers of a life on the road.
Aristobulus's Armory is an assortment of magical items with which DMs can personalize their setting,... [click here for more] |
Dungeon Masters Guild |
$1.95
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Practical Household Magic!
Not all magic items must be dangerous, or even all that interesting to adventurers. Magic is for everyone, for even the most mundane tasks around the house!
That's why Aristobulus's Artificers started making Useful Items - to make your life easier! This is the latest version of our catalog. You're sure to find something herein which will wonder how you ever existed without... [click here for more] |
Dungeon Masters Guild |
$1.95
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More Useful Items for Adventurers!
The craftsgnomes and R&D dwarfs at Aristobulus's Artificers have been toiling away, making NEW and IMPROVED magical items for your adventuring party.
A selection of items of immediate use to adventurers throughou Faerûn, Aristobulus has the things you need to help you survive the dangers of a life on the road, as... [click here for more] |
Dungeon Masters Guild |
$1.95
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From the creator of Feats of Heroism comes a brand-new sourcebook containing more than five dozen magical items ready to be dropped into any campaign. Highlights include:
More magical options for archers! Dragon heartstrings, heartsong bows, mercy bows, and stealth bows, along with unfailing arrows, pixie arrows, and spider arrows mean that your favorite ranger will never... [click here for more] |
Dungeon Masters Guild |
$4.99
|
A new collection of even more Artifacts and Legendary items! The second volume in the collection of new artifacts and legendary items, this collection has over 15 new items for your next campaign. Reign supreme with mysterious Nightblade, scour the dark with goddess Leira's Shadowmail, and rule the skies with the Storm King's increadible Moving Fortress. Get all these amazing items, and check out... [click here for more] |
Dungeon Masters Guild |
$1.00
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Come one, come all! Aurora’s Travelling Traders is holding an auction of magical goods obtained from the treasure horde that the Cult of the Dragon amassed as they terrorized the Sword Coast and Moonsea regions. This auction is authorized by the governments of those regions. The net proceeds from the auction will benefit the refugees and help support rebuilding efforts... [click here for more] |
Dungeon Masters Guild |
$0.99
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"Aurora's Whole Realms Catalogue was one of my favorite 2e titles. I'm pleased to see this talented team reviving the line!" — M.T. Black
Ladies, Gentlemen, and Other Beings, Welcome to the greatest shop in the multiverse. Our Summer Catalogue seems to have taken the world by storm, and it is now time for us to follow-up on that, as we launch our Autumn collection.
This particular piece... [click here for more] |
Dungeon Masters Guild |
$4.95
|
At last! The return of the most famous catalogue in Faerûn, useful for players and Dungeon Masters in any campaign, provides a number of useful items and goods of all kinds. This issue of Aurora's Whole Realms Catalogue contains items of stagecraft from the Actor's Stage and exotic weapons from the Warrior's Rack. In addition we give a new background for those who wish to seek employment... [click here for more] |
Dungeon Masters Guild |
$1.99
|
Welcome to Aurora’s!
It’s the warm season, and as with every year, we come out with something new!
This year, we introduce you to the new Aurora’s Whole Realms Summer Catalogue (soon to be followed by Autumn and Winter), where you can find this season’s best offerings, such as Flash-Frozen fish—perfect for your next fishing trip—, Glacier stones for keeping your drinks cool, and This... [click here for more] |
Dungeon Masters Guild |
$4.95
|
This pdf includes a new Bard College: The College of Clairvoyance. This college is inspired by a 2nd edition class from Ravenloft: Domains of Dread, giving you a fortuneteller/diviner Bard archetype. This also includes a new tool, the Diviner's kit.
This also includes a printer-friendly version.
This is the first of several dark fantasy/Gothic horror archetypes that I've been working on for use with... [click here for more] |
Dungeon Masters Guild |
$0.50
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The second article in the "Bazaar of the Bizarre" series, From the Forge provides game stats for 22 new magic items specific to the dwarven race, some of which are updated to 5E from the FR11 Dwarves Deep sourcebook. The magic items presented are:
Air Hammer
Armor of Blades
Axe Gauntlet
Blast Hammer
Bolt Buckler
Crossbow of Speed
Fist
Glowstone
Gorget of Battle
Ironstar Mace
Pickaxe of Piercing
Runehammer
Shield... [click here for more] |
Dungeon Masters Guild |
$1.00
|
It's Finally Here!
The book you didn't know you needed has finally arrived to the DM's Guild: Bigby's Handbook.
This book contains a trove of useful content for any aspiring hand-focused character, with the following character options:
New Character Background: One of Bigby's Evil Clones!
New Subclasses: The bardic... [click here for more] |
Dungeon Masters Guild |
$0.50
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A 2-hour winter adventure for 5th - 9th level characters.
Blizzards scream down through the mountain passes of Icewind Dale for weeks on end, blocking roads and forcing coastal ships to port. Winters in Icewind Dale are known to be cruel, but never this early in the season and no one has heard of a storm lasting this long. What sinister force is causing these unnaturally brutal... [click here for more] |
Dungeon Masters Guild |
$1.99
|
Book of Shadows
The Book of Shadows contain player options wrought in darkness, shadowy creatures and magical items of light and dark. The Book of Shadows contain:
1 New Racial Option. No longer relegated to being an elven subrace, this version of the shadar-kai has its own unique flavor and powerful abilities.
4 New Archetypes. Perform in the shadows... [click here for more] |
Dungeon Masters Guild |
$2.99
|
Book of the Dead
The Book of the Dead has long been mired in darkness and all but forgotten, but now the tome has resurfaced, filled with new death-dealing subclasses, magical items, spells and optional rules for budding necromancers and other servants of death.
The Book of the Dead contains:
new archetypes for the bard, druid, fighter and wizard
four new magical... [click here for more] |
Dungeon Masters Guild |
$1.99
|
The world of Dungeons and Dragons is a constant battle between the two forces of the universe: the holy and the profane. Light and dark. Good and evil.
We know all about the goodly forces in the world, from the iron-willed paladin to the devout cleric, but what do we know of the evil, immoral, and truly vile?
Within the Book of Vile Darkness, players and DMs alike will find a host of material... [click here for more] |
Dungeon Masters Guild |
$3.99
|
Discount bundle!
Books & Libraries is now part of a discount bundle! Get 30% off on this and 5 other books that aid you in enriching your world!
Books & Libraries
This inspirational guide offers a large amount of tools, tables and ideas for improvising books and libraries on the spot. For those players that always seek out the magic of knowledge in a library... [click here for more] |
Dungeon Masters Guild |
$7.95
|
101 magical items suitable for 5e Dungeons and Dragons, designed for lower level adventurers, now available for Fantasy Grounds!
Low-power. A source of items to give to low-level adventures without fear of breaking the game.
Interesting. Low-powered doesn't have to mean boring. These items focus on giving heroes new options in their adventures, not just... [click here for more] |
Dungeon Masters Guild |
$4.95
|
Bleeding Gate: Amalgamation
Part 2 of 3
When the party is hired to assist a covert organization, investigating the disappearances of Peacesmith, they are sent deep into the bowels of the town. It’s dirty work and the party certainly smells the stench of conspiracy (among other things). But after charging into a colossal mess in the Border Forest, they come face-to-face with the culprit.
A 2-hour... [click here for more] |
Dungeon Masters Guild |
$4.99
|
"Recent goblin attacks near the outskirts of Hulburg prompted Lord Eorl Hulmaster to send a band of mercenaries into the foothills of the Galena Mountains to thin out their numbers. It was supposed to be an easy task, but it ended in disaster. The band's leader remains trapped in goblin territory with their chieftan as his prisoner. Lord Hulmaster now needs skilled adventurers to retrieve... [click here for more] |
Dungeon Masters Guild |
$4.99
|
Bring Kara-Tur the eastern realms to your table with this new Martial Archetype.
In this new supplement for Kara-Tur the eastern realms, you are introduced to the elite military warriors of the Shou Lung empire
In Martial Archetype: Imperial Dragon Knight, you meet a fighter who is skilled at swordsmanship and the martial arts fight but is also a diplomat and a general in the making... [click here for more] |
Dungeon Masters Guild |
$0.50
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Bring the Underdark to your table with this new Sacred Oath.
In this new supplement for Underdark campaigns, you are introduced to the Sacred Oath: Oath of Kinslayer, a drow paladin who has vowed an oath of vengeance against all surface dwelling elves and drow who have turned their backs on Lolth.
In Sacred Oath: Oath of Kinslayer, you meet a drow paladin who is blessed by the spider queen with all... [click here for more] |
Dungeon Masters Guild |
$0.50
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Get the full package in this convention-play, minimal-prep adventure pack!
CLERIC CON LXXVII is a prestigious annual gathering to which our players characters have been invited, a meeting of the minds, an opportunity to learn for all clerics across Faerun. While it could be a relaxing day... we all know it won't be.
CLERIC CON LXXVII includes:
A four hour adventure set in Neverwinter
Player... [click here for more] |
Dungeon Masters Guild |
$2.95
|
ADD SOME FLAVOR TO THAT COIN!
The Forgotten Realms is home to a wealth of nations and many of them mint and print their own currency. Coins of the Realms collects and presents the most well known coins in Faerun in a handy guide for DM and player alike.
Inside you'll find:
Flavor your copper, silver, gold and other coins with bits of common lore and quirky... [click here for more] |
Dungeon Masters Guild |
$3.50
|
Corellon Larethian is the leader of the elven deities of the Realms. This book offers ways to bring your character’s devotion to this deity to life.
New Personality Traits, Ideals, Bonds, and Flaws
Guidelines for increasing Piety, and becoming a priest of the deity
A new Paladin Oath
Divine gifts, including magic items, blessings, charms, and feats
David Chart is an Origins and ENnie-award winning... [click here for more] |
Dungeon Masters Guild |
$2.95
|
As the warrior caste of the Faith of Two Paths, a church built by and for the more eclectic followers of the god Kelemvor, the Crimson Templar seek to maintain the sanctity of Life and Death by whatever means necessary. As the self-proclaimed mediators between the realms, the Crimson Templar use Blood Magic to not only help ease the suffering of those who are at death's doorstep, but also to bring... [click here for more] |
Dungeon Masters Guild |
$2.00
|
Digital Color maps for use with DDAL08-01 The Map With No Names - the introductory Adventurer's League module for Season 8 - Waterdeep.
This pack includes:
Digital maps in JPG format created for use on Roll20, FG et al, and include grids and gridless versions
Digital Monster Tokens in PNG format created for use on Roll20, FG et al
Digital NPC Tokens in PNG format created for use on Roll20, FG et... [click here for more] |
Dungeon Masters Guild |
$1.95
|
"One of the most destructive forces in the Realms, beyond the power of mighty dragons and terrible villains, is the simple, creeping curse of plague and disease. Simple, but unstoppable, diseases can lay low entire nations and infect even the mightiest of warriors..."
The Diseases and Contagions expansion is a content supplement for 5th edition Dungeons & Dragons,... [click here for more] |
Dungeon Masters Guild |
$2.00
|
NOW ONLY 99 CENTS
DM’s Kit: Well Dressed Minotaur
It’s been ten years since Ransom Krawlity began dabbling in the worship of the worm god Kyuss and disappeared from his Baldur Gate’s mansion of Krawlity House. The PCs have been asked to investigate his former associates — and see if they have information on the famed occultist’s... [click here for more] |
Dungeon Masters Guild |
$0.99
|
Welcome to the DM's Reference Guide to Monster Hide Armors. No Dragonscale here.This book contains specifications on 29 monster derived hide armors for your Dungeons and Dragons 5e game. If your players have ever skinned a winter wolf or fashioned a breastplate from an umber hulk carapace, then this is the guide for your table. ... [click here for more] |
Dungeon Masters Guild |
$1.00
|
The Le Games presents Drizzt's Armory: Weapons of War - a new 5e Compatible book! Enter the dark passages of the Forgotten Realms and arm yourself with these weapons of war! Revised! After our initial release, we've revised this book to including a new item -- the Aegis Fang warhammer! Existing customers can download the revised version while new customers will... [click here for more] |
Dungeon Masters Guild |
$2.00
|
UPDATE: I have gone through and fixed several issues such as editing and spelling. Moreover, I have added player and DM maps. I'm sorry I didn't do these things sooner.
Small Disclaimer:
Tower of Xandlexa is the fourth and final adventure in the "TH" series. Like all the others it can be played separately or together with the... [click here for more] |
Dungeon Masters Guild |
$3.95
|
I’m running Dungeon of the Mad Mage, and I decided to make some nicer elder rune cards separated by Boon and Bane, so I could let my players draw the effect!
This supplement includes prettier versions of the cards at the back of DotMM, split into two decks of Bane and Boon. When you want a player to take a Bane, just hand them that deck and have them draw, and vice versa for Boons!
If this product... [click here for more] |
Dungeon Masters Guild |
$0.50
|
"Very fun stuff!"
"Love the class options!"
Join Elminster, the Sage of Shadowdale, as he takes you on an extraordinary journey through the world of divination magic. Between these covers, you will find:
Over 50 new divination spells
14 new magic items
4 fantastic new archetypes
A new artifact
A guide for young diviners
This book contains over 30 pages of content, and every page is crammed with... [click here for more] |
Dungeon Masters Guild |
$4.95
|
The Le Games returns with a brand new book of Magic items -- Enchanted Armory: Stormguard! This tiny book will give you just what you need for your minions -- 4 magic items! Inside you'll find: • Dagger of Repeating • Neverwinter Helm • Wild Sword • Infinity Orb of Dead Light Best of all it's just 50 cents! Also available now: Enchanted Armory: Havoc... [click here for more] |
Dungeon Masters Guild |
$0.50
|
This 80-page supplement contains 38 encounters written by many of the Dungeon Masters Guild’s best-selling writers.
Encounters in the Savage Jungles includes 23 encounters / mini-adventures of various difficulty that can be used while the adventuring party braves the uncharted and savage jungles. It also includes 15 Quick Encounters, and:... [click here for more] |
Dungeon Masters Guild |
$15.95
|
Esquiel's Guide to Magic Weapons presents over 120 new magic weapons for your 5th edition Dungeons & Dragons adventures and campaigns, providing a fun sourcebook for DMs and players alike (and giving you a serious boost to the 30 or so published in the Dungeon Masters Guide!).
The guide contains:
120 new magic weapons. With at least one new magic weapon for every weapon type... [click here for more] |
Dungeon Masters Guild |
$7.95
|
Link to the Fantasy Grounds version
Dive into the Divine
Embark on a divine journey and bring the rich lore of the Faerûnian pantheon to life in your Forgotten Realms campaign!
This meticulously crafted guide provides players and Dungeon Masters with everything they need to integrate the 48 gods of Faerûn, as well as the faiths of Corellon and Moradin, into their adventures.
Experience... [click here for more] |
Dungeon Masters Guild |
$14.99
|