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Do you love the common magic items from Xanathar's Guide to Everything? Do you wish there were more to choose from because your desire for silly and situational magic is insatiable? Well, with the help of High Wizard Zendrick, I present 100 new common magic items to bring to your table. Complete with illustrations and certified by a magus of the High Court of Dinterall, it's the perfect companion... [click here for more] |
Dungeon Masters Guild |
FREE
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Have you ever thought of playing a character based on Marvel's Hawkeye or DC's Green Arrow?
Look no further! In this PDF file, you can find 55 different trick arrows to optimize your character as you see fit! This file contains arrows of technological, alchemical, and magical nature! It can be used by DMs to make harder enemies or by players to make optimized ranged characters!
... [click here for more] |
Dungeon Masters Guild |
$2.99
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Long long ago, a crazed Yuan-ti allowed himself to become consumed with not only his lust for power, but a desire to be admired by those beneath him. He designed an elaborate temple full of puzzles and traps, pitfalls and baddies, with treasure to tempt adventurers towards doom. Never before had such a device as this temple existed, but it soon fell into disrepair after his untimely death. Mysteriously,... [click here for more] |
Dungeon Masters Guild |
$0.99
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Ye Olde Majik Shoppe (Release 1.1 -- 02 April 2019)
The great sage and artificer Kendalge reigns as the world's premier magical talent in a by-gone era. He was powerful, yes... but some also say he was insane. Inside you will find 26 examples of the mind of a man with a unique perspective on the world. ... [click here for more] |
Dungeon Masters Guild |
$3.00
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SAVE 25% BY PURCHASING THIS BUNDLE
More than 80 pages.
Hammer, blade and three-pronged spear.
Weapons worthy of the greatest heroes.
Linked by fate through the ages .
Bane of Giantkind, protector of the Dankir.
Razor of the night, stealer... [click here for more] |
Dungeon Masters Guild |
$3.25
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More magic... More gear... More treasure... More Xanathar!
Xanathar has spent centuries accumulating loot beneath the streets of Waterdeep. Now, at last, you have the chance to peek inside his extraordinary treasure vault! This book contains nearly 500 items, including mundane and magical arms and equipment for everyone. This vast catalog ensures that players will... [click here for more] |
Dungeon Masters Guild |
$9.95
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The Wyrmblood wizard is an arcane tradition that enriches their spells with the potent magical powers found in draconic and dragon blood. They can increase damage, alter the radius and range of spells. Later levels they take on slight aspects of the blood they are using. Finally they are able to use the given creation magic of the first dragons to make their own kobold minion.
I also included a... [click here for more] |
Dungeon Masters Guild |
$0.50
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Wrath of the Iron Dragon is a captivating expansion for Dungeons and Dragons 5th edition. You are invited into the incredible oriental world of Kara-Tur, an exotic continent in the forgotten realms that houses many inspiring items, factions, backgrounds, classes, archetypes and more. There is much to explore in this peculiar collection of content. This expansion was inspired by the many incredible... [click here for more] |
Dungeon Masters Guild |
$3.90
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Explore the cosmic forces of the Multiverse!
This supplement presents new options for your D&D game based on the old Truename Magic rules.
This book includes:
The Truespeaker: A new class with two archetypes. The Truespeaker uses powerful words called Utterances to create several magic-like effects. This class presents a new "casting" system, based on activation... [click here for more] |
Dungeon Masters Guild |
$1.99
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WIthin this PDF are 16 new and unique magic items for use in your D&D campaigns. It includes those of simpler origins like the humble silverwine as well as items that can change the fate of worlds.
If you like this then maybe you would like to check out my other work:
Wondrous Weapons: Swords
Wondrous Weapons: Ranged Weapons
Unique Traps for 5e
MM Pawns (Core Set)
Wondrous Armors
The... [click here for more] |
Dungeon Masters Guild |
$0.50
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Do you ever find those swords boring?
Are they always just overlooked?
Well, then this is the PDF for you! With 8 uncommon swords made for giving to NPCs and enemies, 8 rare swords for use as treasure and finally 4 legendary swords that can hold the ballance of the world at their tip.
Don't forget to leave a rating, They really help!
If you like this then maybe you would like to check out my other... [click here for more] |
Dungeon Masters Guild |
$0.50
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This product has been updated with a visual overhaul and an improvement of the rules!
Do you wish there was a wider selcection of ranged weapons in D&D?
Do you want to have those badass bows and thowing weapons from books and movies?
Well, in this guide there are rules for using 20 new ranged weapons in your games. This includes 8 uncommon weapons such as the Elven longbow and... [click here for more] |
Dungeon Masters Guild |
$0.50
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"Wondrous Familiars" is a collection of magic items themed around summoned creatures, some of which allow you to summon unique and special creatures, such as the Ring of the Modron or the Bracer of the Storm Wolf, while others, like the Goggles of Familiar Sight and the Circlet of the Menagerie, enhance your creatures' abilities or remove their limitations.
Includes 29 magic items themed around... [click here for more] |
Dungeon Masters Guild |
$2.49
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Ever wanted more out of armor? Have it so its not forgotten about five minutes after the players put it on? Then this PDF is perfect for you!
Inside are 8 uncommon peices of armor such as Dwarvern Warplate as well as rules for using a tower sheild and the travelers cloak. Next are 8 rare defensive items like the infernal Demonic Armor that can turn the wearer insane or the mighty Dragonscale Armor.... [click here for more] |
Dungeon Masters Guild |
$0.50
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Wand-Magic?!
Don't Wizards already USE wands?
They do my friends, but what if there was a wizard or witch out there who used Wands... differently?
In the style of JK Rowling's universe where Wizards like Harry Potter (c) wield Wands and cast spells without a spellbook, I present to you the Wand-Mage,... [click here for more] |
Dungeon Masters Guild |
$1.99
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Winter's Breath Vengeance of the Winter Queen
A small town has been attacked by an unknown entity in the midst of celebrating their Midwinter Festival and many of the citizens have been frozen solid. Discover who or what is responsible for the condition of the villagers by entering the frozen catacombs beneath the temple grounds!
A 3-5 hour Dungeons & Dragons 5th Edition adventure... [click here for more] |
Dungeon Masters Guild |
$2.95
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A fantastic island of goblins awaits your party in this new adventure!
In a bizarre turn of events, the party has found themselves cast away on an evil wizard's island. An enemy lurks nearby. Who are these strange goblins? Are they friend or foe?
Complete with:
* 4 maps
* 6 NEW spells for goblins and players
* New seige mechanics
* 4 NEW goblin specializations... [click here for more] |
Dungeon Masters Guild |
$5.00
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“I loot the corpse.”
This may be the second-oldest repeated phrase in the history of Dungeons & Dragons (preceded – both historically and situationally – by “roll for initiative”). But the phrase is more than just a statement of action - it’s a question, and (more specifically) a re-phrasing of another, far older question, one with deep ties to the roots... [click here for more] |
Dungeon Masters Guild |
$1.00
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“I loot the corpse.”
This may be the second-oldest repeated phrase in the history of Dungeons & Dragons (preceded – both historically and situationally – by “roll for initiative”). But the phrase is more than just a statement of action - it’s a question, and (more specifically) a re-phrasing of another, far older question, one with deep ties to the roots of fantasy... [click here for more] |
Dungeon Masters Guild |
$1.00
|
“I loot the corpse.”
This may be the second-oldest repeated phrase in the history of Dungeons & Dragons (preceded – both historically and situationally – by “roll for initiative”). But the phrase is more than just a statement of action - it’s a question, and (more specifically) a re-phrasing of another, far older question, one with deep ties to the roots of fantasy... [click here for more] |
Dungeon Masters Guild |
$1.00
|
“I loot the corpse.”
This may be the second-oldest repeated phrase in the history of Dungeons & Dragons (preceded – both historically and situationally – by “roll for initiative”). But the phrase is more than just a statement of action - it’s a question, and (more specifically) a re-phrasing of another, far older question, one with deep ties to the roots of fantasy... [click here for more] |
Dungeon Masters Guild |
$1.00
|
“I loot the corpse.”
This may be the second-oldest repeated phrase in the history of Dungeons & Dragons (preceded – both historically and situationally – by “roll for initiative”). But the phrase is more than just a statement of action - it’s a question, and (more specifically) a re-phrasing of another, far older question, one with deep ties to the roots of fantasy... [click here for more] |
Dungeon Masters Guild |
$1.00
|
“I loot the corpse.”
This may be the second-oldest repeated phrase in the history of Dungeons & Dragons (preceded – both historically and situationally – by “roll for initiative”). But the phrase is more than just a statement of action. It's a question, and more specifically, a re-phrasing of another, far older question, one with deep ties to the roots of fantasy... [click here for more] |
Dungeon Masters Guild |
$4.95
|
This is the PDF. If you are looking for the Fantasy Grounds VTT - click here.
You're stalking through the dungeon, flickering torchlight casting long shadows on the walls. You enter the main chamber, stepping past the slain beast. Before you lies a hoard of treasure! There are gems, blades and suits of enchanted armor. As your fingers toss through the goods, it starts to get strange. You find... [click here for more] |
Dungeon Masters Guild |
$4.95
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Some people say that 5E has a serious problem about how lackluster physical combat can be, how all the weapons feel the same, and how proficiency doesn't really feel like.... It shows how skillful someone is with weapons.
This present homebrew here has the intent of fixing that, with the use of a new mechanic that enhances the proficiency mechanic. The specialization mechanic, adding a whole new... [click here for more] |
Dungeon Masters Guild |
$3.00
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In the level 3 adventure, the heroes face off against a band of orcs who live on islands in a pool of their orc god's blood.
Warpath of Gruumsh is part 2 of the Litany of Arrows adventure path, following up the platinum-selling Castle of Corellon adventure. This can very easily be run as a standalone adventure.
Warpath of Gruumsh contains three versions of each full-color map (untagged, player's... [click here for more] |
Dungeon Masters Guild |
$5.00
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Il manuale contiene la descrizione di Wagendorf, una piccola comunità infestata dai nonmorti. Sono presenti le regole per gestirne la popolazione defunta e i personaggi non giocanti principali. Il documento contiene anche tre nuovi oggetti magici, tra i quali un artefatto.
Infine sono presenti alcuni spunti per introdurre Wagendorf nella tua campagna, sia essa breve o lunga. ... [click here for more] |
Dungeon Masters Guild |
$0.85
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An excerpt from the upcoming Volo's Guide to Volo Sourcebook.
Excerpt no. 1 includes five new playable subclasses
All subclasses are extrapolated and retroengineered from Monster Manual and Volo's Guide to Monsters entries.
Bard: College of Smiles. Originally created by the Cloud Giants, since the breaking of the Ordning, many races now smile.
Cleric: Fury Domain. Gruumsh was one of the first... [click here for more] |
Dungeon Masters Guild |
$4.99
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Taking a walk down the market place on a lovely Mirtul day, you stumble on a very common looking sack on the ground, not unlike those being used by the vegetable merchant stalls all around you. Opening up the sack, the first thing you notice is that the lining inside is of a much more luxurious material than that of its exterior. A rather lengthy tag on the inside of the bag reads:
“Property of... [click here for more] |
Dungeon Masters Guild |
$2.00
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Join Vincent as he goes into great detail about the Dwarven people. Dwarven religion, culture, and even alcoholic beverages await you within. Vincent's Guide to Dwarves contains expanded information on the dwarven pantheon, 2 new playable races & 3 subraces, 6 new archetypes (Including the Oath of the Dwarven Defender!), 8 new feats, a plethora of new equipment and spells, and of course some new... [click here for more] |
Dungeon Masters Guild |
$5.00
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A Grenade is a small bomb typically thrown by hand. Generally, a grenade consists of an explosive charge, a detonating mechanism, and a firing pin to trigger the detonating mechanism. Once the soldier throws the grenade, woe to the one who happens to be near the explosion! In this module you will find 64 different grenades and bombs to use in your campaigns! Are you a player who wishes to shower... [click here for more] |
Dungeon Masters Guild |
$2.99
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THIS IS A PDF. If you want the Fantasy Grounds Version, Click Here.
Tyrannosaurus VeX Presents
VeX's Expanded Dungeon of the Mad Mage Level 02
THE COMPLETE BUNDLE OF ALL 23 EXPANDED LEVELS IS NOW AVAILABLE WITH MASSIVE SAVINGS!
Do you wish the maps for Waterdeep: Dungeon of the Mad Mage had a bit of color? Do you wish... [click here for more] |
Dungeon Masters Guild |
$2.99
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"A vestige is a legendary artifact which has the ability to grow in power due to the experience, force of will, and strength of character of the bearer."
Do you want a weapon that will grow in strength as your character levels up? Do you want some powerful artifacts for your players to chase after? Then this is the homebrew magic items list for you!
This is part 3 of a 3 part set! ... [click here for more] |
Dungeon Masters Guild |
$1.00
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"A vestige is a legendary artifact which has the ability to grow in power due to the experience, force of will, and strength of character of the bearer."
Do you want a weapon that will grow in strength as your character levels up? Do you want some powerful artifacts for your players to chase after? Then this is the homebrew magic items list for you!
This is part 2 of a 3 part set! ... [click here for more] |
Dungeon Masters Guild |
$1.00
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"A vestige is a legendary artifact which has the ability to grow in power due to the experience, force of will, and strength of character of the bearer."
Do you want a weapon that will grow in strength as your character levels up? Do you want some powerful artifacts for your players to chase after? Then this is the homebrew magic items list for you! ... [click here for more] |
Dungeon Masters Guild |
$1.00
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63 new siege engines for D&D 5th edition, for use with Vehicle Construction Kit and VCK Supplement 4: Artillery.
Ballistas
Mangonels
Traction trebuchets
Counterweight trebuchets
Hybrid trebuchets
Siege crossbows
Repeating siege crossbows
These range from the lighest single-crew "scorpion" ballistas, to the mighty Warwolf.
Also included are rules for lobbing heavier... [click here for more] |
Dungeon Masters Guild |
$0.99
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VCK: Artillery I is supplementary material for Vehicle Construction Kit, a sourcebook for creating vehicles for Dungeons & Dragons 5th edition.
This supplement comprises of two sections. The first introduces new rules for artillery that can be used for Vehicle Construction Kit components, or as standalone seige engines.
Cannons! Included... [click here for more] |
Dungeon Masters Guild |
$2.98
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Build Vehicles for Dungeons & Dragons!
Ocean-going vessels
Magic airships
Steam-powered armored cars
Even forts!
By choosing a body size and filling component slots, you will create a vehicle statblock with a hit location table, speed, AC, damage threshold and hit points. You can optionally derive additional statistics such as Strength, Dexterity, Constitution,... [click here for more] |
Dungeon Masters Guild |
$7.45
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The gun. Truly it is one of mankind's greatest leaps forward in the arena of weapon's technology. The ability to look your enemy in the eye and decide whether it lives or dies with but the flexing of a single finger is a power few can comprehend, and even fewer still can claim to have ever held.
But with my help, that sort of power can be like child's play to you.
I am Veerun the Gunsmith,... [click here for more] |
Dungeon Masters Guild |
$1.00
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Vecna's Vault of Vile things is a new suppliment that offers playable items, class options, weapons, and spells for D&D 5e. The content is not for the faint of heart, for all that is contained within Vacna's Vault bares a terrible origin; allowing players to Inflict Brutal Injuries of their foes, curse and maim their targets, utilize terrible life stealing magics, and even invoke the power of the... [click here for more] |
Dungeon Masters Guild |
$2.97
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Just what you need to liven up your Halloween adventures!
Welcome traveler from an antique land.
You hold in your hand one of Dr. Rudolph van Richten's numerous notebooks. In his travels, Dr. Van Richten took copious notes that later led to the publication of his many Guides.
This is some of what he has seen. The unheard of monsters, who slither and bite. Wondrous items and and artifacts... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
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This book has everythign you need to take your D&D game to the modern era with new setting rules, backgrounds, race options, skills, and gear including:
18 New Background Options including rules on having and changing careers.
13 New Feats
New Racial Options for your all human games
Computers & Hacking: In depth rules for hackers in the modern world
Drugs & Addiction: Using and abusing... [click here for more] |
Dungeon Masters Guild |
$5.00
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This product has just been updated with a visual overhaul and an improvement of the rules!
This is a guide that covers several traps that can be used with D&D 5e. It contains 10 unique traps and a table for generating triggers to be used with the traps. From the deadly Dragons Breath to the mysterious Gleaming Gem, each will enhance your sessions in fun and merorable ways.
Don't... [click here for more] |
Dungeon Masters Guild |
$0.50
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Unfound Treasures features over 100 new magic items.
You will find all kind of weapons and armor. Maybe a bow whose arrows can change path mid-flight or armor which lets you walk on the bottom of the sea. New potions wait to be found and many new wondrous items like a key which fits every door but leads to an extradimensional room.
Some items feature interesting new combat options... [click here for more] |
Dungeon Masters Guild |
$0.99
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"This is the honest truth, I really like that book(UTT) too. I don't buy a lot of newer stuff off the guild...That's actually one of things I deliberately bought when it came out and I thought it was really well done. That's no bulls***! Go and buy it if you haven't bought it already!"
-Guild Adept: M.T. Black
NOW AVAILABLE ON FANTASY... [click here for more] |
Dungeon Masters Guild |
$12.95
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This product provides a tool Dungeon Masters can use to "salt" the upper levels of Undermountain with clues and information PCs will find enticing, encouraging them to press on and engage the perils of the lower levels. Undermountain: Messages in a Bottle also describes the unique curio in Durnan's Yawning Portal and one of the most macabre betting pools in the city of Waterdeep.
Lastly, the product... [click here for more] |
Dungeon Masters Guild |
$1.99
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This room is a prison in the shape of a throne room. It holds two would-be monarchs that failed to uphold their demonic contract and have been cursed to undeath by their demon "ally" while being imprisoned by the Mad Mage as punishment for their demonic pact.
This product includes a fully detailed location and full color maps, both for VTT or digital use as well as a print ready battle map.
This... [click here for more] |
Dungeon Masters Guild |
$1.00
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Ten random encounters ready to be dropped into your Underdark-based setting, or added as random encounters in your Out of the Abyss/Rage of Demons campaign. Each encounter has flavor text, challenges (whether monsters, skills, or roleplay) to overcome, pre generated treasure and three adventure hooks to continue the story. This encounter pack contains a total of 10 encounters, 30... [click here for more] |
Dungeon Masters Guild |
$2.99
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This volume is written by Umbero Lightgiver, a gnome Wizard. It contains 40 new magic items.
Please leave a comment, telling me what you think.
Click here to see Umbero’s Compendium of Rare Races.
Click here to see Umbero's Compendium of Ancient Archetypes.
Click here to see Kobold Chaos, a classic style adventure for first level characters.
Click here to see the Goblins and the... [click here for more] |
Dungeon Masters Guild |
$0.50
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Author's Note: If/When the Artificer is officially released, I will update this product accordingly.
Edits for Artificer Revisited:
-Condensed Deathspawn feature into Plasmic Infusion table and increased cost
-Moved Plasmic Infusions and Natural Symbiote to level 6
-Minor edits to format and wording for space.
Discover the secrets of the ooze with this archetype designed as an option for... [click here for more] |
Dungeon Masters Guild |
$1.99
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