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5e Magic Items (table)

5e Magic Items (table)


5E MAGIC ITEMS OGL magic items presented by type and rarity   (6 pages table)   This very useful landscape table presents items by type and rarity; columns show which ones need attunement, and which ones are cursed. Brief description of each item, plus DMG page number reference. These are the OGL magic items, not new items. Please...   [click here for more]
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Cogs in the Great Machine: Modron Hierarchs, Rogues, and Patron

Cogs in the Great Machine: Modron Hierarchs, Rogues, and Patron


Die Tyrant Presents Cogs in the Great Machine A Modron-Centric Supplement Little in the multiverse remains more a mystery than the goals of Primus' creations, the babbling, biomechanical Modrons. Yet none can deny the god's inscrutable genius when faced with the implacable power of their leaders and generals, the mighty hierarchs! Join the Great Modron March with this supplement,...   [click here for more]
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100 Goblinoid Trinkets and Treasures

100 Goblinoid Trinkets and Treasures


You know that moment when your players have slain the bad guy and his minions? The moment where the normally upright and righteous characters become total fiends and loot the still cooling dead bodies ... well, this is for those moments. And let's face it those moments come along a lot! This list contains 100 trinkets and treasure curiosities that...   [click here for more]
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Good Books: 12 Unusual Books, Magical and Otherwise

Good Books: 12 Unusual Books, Magical and Otherwise


A selection of 12 books from the lost collection of famed planar explorer Dumfrey Verynon Bohay-Nowell, including The Codex of Inevitable Betrayals, a guidebook for treachery and double-crossing, Old Uncle Bentwhisker, a book of childrens' prose linked to several mysterious disappearances, and The Dialectic Subtleties, an elvish guide to winning arguments....   [click here for more]
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Martial Arms Training Manual (Fantasy Grounds)

Martial Arms Training Manual (Fantasy Grounds)


Announcing the Martial Arms Training Manual, which contains new fighting styles, updated weapon techniques for existing 5th edition weapons and new exotic weapons, now for Fantasy Grounds! Slam, Sunder, Batter and Cleave your foes with this combat enhancement that introduces techniques, a new way to wield weapons and utilize fighting styles. Each weapon and fighting style now has an active...   [click here for more]
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DM's Reference Guide to Monster Hide Armors

DM's Reference Guide to Monster Hide Armors


Welcome to the DM's Reference Guide to Monster Hide Armors. No Dragonscale here.This book contains specifications on 29 monster derived hide armors for your Dungeons and Dragons 5e game. If your players have ever skinned a winter wolf or fashioned a breastplate from an umber hulk carapace, then this is the guide for your table.  ...   [click here for more]
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30 New Magical Items

30 New Magical Items


This supplementary material adds 30 new magic items that vary between Common and Very Rare. Changed to become a free product to draw more attention to it. This document is considered finished for the purposes of the material and sales and due to technical difficulties in its cloud save resulting in data loss, sadly. Please leave a review and a rating, I also welcome any feedback and constructive...   [click here for more]
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The Code Duello: Rules for Duels, Contests, and Competitions

The Code Duello: Rules for Duels, Contests, and Competitions


Die Tyrant Presents The Code Duello Rules for Duels, Contests, and Competitions It is sometimes said that honor is the only thing that divides community and chaos. While oftentimes adventurers live outside of the system, other times the system calls upon them. Angering powerful nobles, magi, and other beings has its cost, after all. Will you be an honorable hero, engaging in duels...   [click here for more]
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Van Richten's Notebook

Van Richten's Notebook


Just what you need to liven up your Halloween adventures! Welcome traveler from an antique land. You hold in your hand one of Dr. Rudolph van Richten's numerous notebooks. In his travels, Dr. Van Richten took copious notes that later led to the publication of his many Guides. This is some of what he has seen. The unheard of monsters, who slither and bite. Wondrous items and and artifacts...   [click here for more]
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The Tome of Compiled Evil (5E)

The Tome of Compiled Evil (5E)


Using the official 5E Dungeons & Dragons rules on the Book of Vile Darkness, I've made my own take on this tricky artifact. It's a combination of flavor from my own campaigns and details from previous editions. Some aspects may seem over powered, but then again, this isn't an ordinary Magical Tome. It features: What happens when Attuned, Magic Items, Traps, Drugs, 9x Feat, 2x Elderitch Invocations,...   [click here for more]
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Coffeelocked

Coffeelocked


Coffeelocked is a quick guide to many of the ins and outs involved in getting up to speed with D&D 5e. The core rules work through all the options of the Rules as Written (RAW), but there’s a lot to take in and as the system has grown a run through key options can serve as a short cut to getting more out of the gameplay.  Who is Coffeelocked intended for: Potential players thinking of giving...   [click here for more]
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The Trials of Sir Surlamund

The Trials of Sir Surlamund


The Trials of Sir Surlamund is a journey into the mind of a renowned paladin to try and bring him back from the brink of death.    The quest was written for use with D&D 5th edition and made to fit into any campaign setting of the DM’s choosing.  The written element of each location is summarised to allow the DM to create and improvise as needed.  The encounters are set up for both a low...   [click here for more]
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