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BRING THE FIELD WARD OF WATERDEEP TO LIFE IN THIS LEVEL 0 PREQUEL MODULE FOR WATERDEEP: DRAGON HEIST™!
Presenting in over forty pages of hard fantasy, a level 0 adventure in the Field Ward of Waterdeep. This module sets the stage for characters to discover their origins before a life of adventure amidst a crisis in the city that serves as an ideal prequel to the story of Waterdeep:... [click here for more] |
Dungeon Masters Guild |
$9.99
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10 SENTIENT MAGIC ITEMS - VOLUME I
For only 10 cents each, this material includes 10 sentient magic items to add flavor and fun to your campaign. Ranging from a lawful good horn to give an attack option for Charisma based characters to a chaotic evil maul that demands you hunt down silver dragons, these weapons, spellcasting components, shields and accessories each have power,... [click here for more] |
Dungeon Masters Guild |
$1.00
|
You know that moment when your players have slain the bad guy and his minions? The moment where the normally upright and righteous characters become total fiends and loot the still cooling dead bodies ... well, this is for those moments. And let's face it those moments come along a lot!
This list contains 100 trinkets and treasure curiosities that will make the pilfering... [click here for more] |
Dungeon Masters Guild |
$1.00
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100 Magical Items (and Where to Find Them) takes you around 10 locations common to any game and setting, and provides you with 10 unique, themed items. With a wide range of items which can be used in a huge variety of ways, everyone is sure to find a new favourite for their table in this supplement! Each page has fantastic art and a smooth layout, optimised for viewing on your monitor, tablet, or mobile.... [click here for more] |
Dungeon Masters Guild |
$4.99
|
Cie shouldered the heavy knapsack, its bloodstained bottom still dripping red droplets onto the cavern floor. She grunted as the weight shifted onto her left shoulder, and began the steep climb back to civilization. She knew they needed money. But the parchment Bhardak spotted nailed to the tavern bounty board seemed too good to be true from the start. 3,000 gold... [click here for more] |
Dungeon Masters Guild |
$7.49
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These new trinkets have been inspired from gothic and horror fiction to create a list that better fits the Demiplane of Dread than those listed in the Player's Handbook.
The trinkets are divided into the five broad categories of Eldritch, Occult, Noble, Folk, and Scientific to help the player get the type of trinket that they think fits their character best.
While these trinkets were designed for... [click here for more] |
Dungeon Masters Guild |
$1.00
|
You know that moment when your players have slain the bad guy and his minions? The moment where the normally upright and righteous characters become total fiends and loot the still cooling dead bodies? Well, this list is for those moments. And let's face it those moments come along a lot!
This list contains 100 trinkets and curiosities that will make the pilfering more... [click here for more] |
Dungeon Masters Guild |
$1.99
|
Everyone needs a Stegosaurus skull, unsolvable puzzle box and a basilisk eye… right? These are not just trinkets. Each one has a paragraph or two that helps you add the items into your story or even possibly base an entire campaign around!
Welcome adventurers to the first in a series of trinkets that I will be doing. Instead of just random trinkets, I have decided to make individual lists for specific... [click here for more] |
Dungeon Masters Guild |
$0.59
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More, More, MORE!
Players and DM’s alike always need more magic items; never before seen items. Here are 101 new common magic items that are guaranteed to revitalize the treasure hoard without breaking the balance. Inside this packet are:
-101 brand new, never before seen, common magic items
-Descriptions of every item and their function
-Rules to craft every item
-% charts for randomly determining... [click here for more] |
Dungeon Masters Guild |
$1.00
|
More, More, MORE!
Players and DM’s alike always need more magic items; never before seen items. Here are 101 new uncommon magic items that are guaranteed to revitalize the treasure hoard without breaking the balance. Inside this packet are:
-101 brand new, never before seen, uncommon magic items
-Descriptions of every item and their function
-Rules to craft every item
-% charts for randomly... [click here for more] |
Dungeon Masters Guild |
$1.00
|
This document contains magic items that I have used in previous 5th edition campaigns of mine. Some of these items are niche and minor. Others are gamebreaking items obtained from the hands of high-levelled enemies or as loot in the higher levels of play. I've put them all here in one big list.
This Document Contains 160+ items: - 60+ Magic Weapons - 15 Magic Armour / Shields - 85+ Other Magic Items... [click here for more] |
Dungeon Masters Guild |
$2.98
|
Mentioned on The Tome Show podcast, on The Kind DM blog and Tom & Drew's Magic Item Review!
A Fantasy Grounds .mod file is now available at checkout.
This work includes descriptions of eighteen cursed items ranging from trinkets to magical weapons and armor. Some are just fun little additions to your campaign, while others could be... [click here for more] |
Dungeon Masters Guild |
$1.00
|
This collection of 19 creative shops & shopkeepers is here to help make your world come alive with NPC shopkeepers your players will love
Let your players enjoy a luxurious bathhouse run by demons, buy secrets from a mausoleum, or deep sea treasures from a half-orc captain and her menagerie of monkeys!
Each shop can be the landmark destination of a small town or one of many unique offerings in... [click here for more] |
Dungeon Masters Guild |
$3.99
|
This document contains 20 new magic items for battling dragons, including:
the amulet of draconic courage - for standing up to a dragon's Frightful Presence,
the cloak of the gold dragon - for flying and diving like a gold dragon,
the staff of the dragon's breath - for absorbing the power of a dragon's breath weapon,
the Orb of Bahamut and the Orb of Tiamat... [click here for more] |
Dungeon Masters Guild |
$0.99
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From the author of "64 Magic Items Inspired by Video Games" comes "20 Magic Items for Dragonborn"! This document presents 20 new magic items specially designed to complement the natural abilities of dragonborn and add elements of dragonborn culture to your campaign, including:
the breath weapon collar - granting an extra use of the dragonborn's natural breath weapon,
the cloak of the dragonborn... [click here for more] |
Dungeon Masters Guild |
$0.99
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From the author of "64 Magic Items Inspired by Video Games" comes "20 Magic Items for Dwarves"! This document presents 20 new magic items specially designed to complement the natural abilities of dwarves and add elements of dwarven culture to your campaign, including:
the mug of hearty ale - for boosting the heartiness of you and your allies,
the axe of the goblin hunter - for dwarves... [click here for more] |
Dungeon Masters Guild |
$0.99
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From the author of "64 Magic Items Inspired by Video Games" comes "20 Magic Items for Elves and Half-Elves"! This document presents 20 new magic items specially designed to complement the natural abilities of elves and add elements of elven culture to your campaign, including:
the trance gem - for reducing an elf's meditation time or recalling a used spell,
the book of the elven poets -... [click here for more] |
Dungeon Masters Guild |
$0.99
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From the author of "64 Magic Items Inspired by Video Games" comes "20 Magic Items for Gnomes"! This document presents 20 new magic items specially designed to complement the natural abilities of gnomes and add elements of gnome culture to your campaign, including:
the wrench of the tinkerer - for making minor repairs and healing constructs,
the hat of the forest gnome - for protecting... [click here for more] |
Dungeon Masters Guild |
$0.99
|
From the author of "64 Magic Items Inspired by Video Games" comes "20 Magic Items for Halflings"! This document presents 20 new magic items specially designed to complement the natural abilities of halflings and add elements of halfling culture to your campaign, including:
the ring of home - so you can always find your way home, no matter how bad things get,
the compass of the wanderer... [click here for more] |
Dungeon Masters Guild |
$0.99
|
From the author of "64 Magic Items Inspired by Video Games" comes "20 Magic Items for Humans"! This document presents 20 new magic items specially designed to add flavor to human characters and add elements of human folklore to your campaign, including:
the adaptable belt - to gain resistance against your environment,
the spyglass of future sight - to view potential future events,
the... [click here for more] |
Dungeon Masters Guild |
$0.99
|
From the author of "64 Magic Items Inspired by Video Games" comes "20 Magic Items for Orcs and Half-Orcs"! This document presents 20 new magic items specially designed to complement the natural abilities of orcs and half-orcs and add elements of orc culture to your campaign, including:
the bloodied boots - for boosting your combat abilities when you've been bloodied,
the skull helm of... [click here for more] |
Dungeon Masters Guild |
$0.99
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From the author of "64 Magic Items Inspired by Video Games" comes "20 Magic Items for Tieflings"! This document presents 20 new magic items specially designed to complement the natural abilities of tieflings and add elements of tiefling culture to your campaign, including:
the hellfire hood - for casting fire spells that deal necrotic damage,
the flaming tail spike - for making... [click here for more] |
Dungeon Masters Guild |
$0.99
|
This document contains 20 new magic items for battling vampires, including:
the amulet of the shining sun - for bringing sunlight into dark places,
the trueform dagger - for putting a stop to a vampire's shapechange ability,
the mace of redemption - for curing vampirism and restoring young vampires to their non-undead form,
the slayer's scythe - an ancient artifact... [click here for more] |
Dungeon Masters Guild |
$0.99
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A compendium of 20 minor magic items for your campaigns. 5 Armors, 5 Weapons and 10 Trinkets with minor magical abilities.
This small compendium was written as a collection of minor magic item for those players and dungeon master that want to add some magical reward at low levels or like to have more choices for treasure hoards and magical shops.
If you like it be sure to check out my other collection 20... [click here for more] |
Dungeon Masters Guild |
$0.99
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A compendium of 20 new minor magic items for your campaigns. 6 Weapons and 14 Trinkets with minor magical abilities.
If you like it be sure to check out my other collection 20 Minor Magic Items!
Suggestions, ratings and reviews are much appreciated! Let me know what to improve and which content would you like to see next! ... [click here for more] |
Dungeon Masters Guild |
$0.99
|
As a continuation of my magical items pdfs these rings should make for fun rewards for low-level players.
Other Titles by me.
Uncommon Magical Longswords
20 Oils and Potions for High Magic Campaigns
... [click here for more] |
Dungeon Masters Guild |
$1.01
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This product contains 20 random encounters that could be in any early campaign setting levels 1 – 5, the first page contains the rules for random encounters and a D20 table that will allow you to easily pick an encounter as quickly as rolling a 1 on a D20.
This amazing product has been reviewed by what I consider to be the most important people I know
“Wow! These 20 random encounters will really... [click here for more] |
Dungeon Masters Guild |
$0.90
|
Xanathar's Guide to Everything offers a variety of common magic items "likely to amuse players and provide fun roleplaying opportunities". This document offers another 15 common, 9 uncommon, and 1 rare items that the DM can add to its campaign.
Includes:
Amulet of Protection from Spiders, Animated Portrait, Earring of Grooming, Everburning Smell... [click here for more] |
Dungeon Masters Guild |
$0.50
|
3 IN 1 COMBO!!!
ALL 3 of my TOP award winning Products in 1 package!!
You get a savings of OVER 50%!!!!
83 PAGES of MAGIC ITEMS, TRAPS, RIDDLES AND PUZZLES FOR YOUR GAMES!
WHAT YOU GET IN THIS PACK:
*MAGIC ITEM COMPILATION SET #1: 39 pages containing 55 fully detailed magic items: GOLD SALES MEDAL
*PUZZLES RIDDLES AND TRAPS SET #1: 22 pages... [click here for more] |
Dungeon Masters Guild |
$6.95
|
This supplementary material adds 30 new magic items that vary between Common and Very Rare.
This document is considered finished for the purposes of the material and sales and due to technical difficulties in its cloud save resulting in data loss, sadly. ... [click here for more] |
Dungeon Masters Guild |
$0.99
|
A myriad of magic items for the theatrical: 33 Magic Masks, as well as 3 miscellaneous magic items made with masks in mind. ... [click here for more] |
Dungeon Masters Guild |
$2.99
|
Are you that guy who likes to sit back and enjoy playing darts with goblin bodies? Are you a DM looking for something cool to give to an obsessed with bows player? Then this pdf is designed for your convenience.
This pdf contains 10 Magic Arrows and 4 Uncommon Arrows (Arrows that are not magical per se but are differently constructed to possess specific abilities).
Check out my other... [click here for more] |
Dungeon Masters Guild |
$0.50
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This is a module for the Fantasy Grounds VTT. If you are looking for the PDF - click here.
If you’re running a campaign or string of sessions in the Underdark, this supplement is probably a “must-have”
- @RealmwarpM
This epic supplement contains 40 new magical trinkets from everyone’s favorite drow-infested cave system, the Underdark! ... amazing... [click here for more] |
Dungeon Masters Guild |
$5.95
|
VERSION 2.6 is out! (June 2020)
Includes "Racial Bundles" (lineage) inspired by Volo's Guide's character races
+ new artificer pack
ALL OUR EQUIPMENT PACKS INCLUDE COST AND WEIGHT
The only equipment packs document you'll ever need.
V. 2.6 Includes:
23 equipments packs (acolyte, artificer (new), barbarian, beastrider, charlatan, chronicler, climber,... [click here for more] |
Dungeon Masters Guild |
$0.99
|
This supplement contains 42 unique magic items that can be used in any D&D 5e campaign setting. The power of these items ranges from minor to vast. Among them are:
Band of Flowing Water. A ring for monks which gives them several new options in combat.
Goblet of the Petrifier. A vessel which can restore stone... [click here for more] |
Dungeon Masters Guild |
$1.99
|
This supplement contains 42 unique magic items that can be used in any campaign setting. Some of them offer convenience, others great power. Among them are:
Abjurist's Targe. A shield for eldritch knights that can protect fellow party members.
Chainknife. A dagger that doubles as a grappling hook.
Doppler Ring.... [click here for more] |
Dungeon Masters Guild |
$1.99
|
Here you will find 5 Magical Swords ready to be used in your adventures. In addition, the image files are also provided in separate .png files so you can customize it the way you prefer. ... [click here for more] |
Dungeon Masters Guild |
$1.00
|
In this supplement you can find 5 interesting and wondrous artifacts. They are The Clock of Nature's Aspects, The Dices of Fate, The Eye of the Abyssal, The Roots of the True Beast, The Axe of Planes. They have a few conections and each have the ability to change the face of history. These are best used as a reward of defeating a final boss in a high level adventrue arc.
This took a long... [click here for more] |
Dungeon Masters Guild |
$0.50
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50 new magic items to introduce to your campaigns and reward your characters! Help bring your world to life with practical, common applications of magic to make life simpler and more enjoyable. Add these to treasure hoards, market stalls, and more! ... [click here for more] |
Dungeon Masters Guild |
$0.99
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Cursed Trinkets
You are automatically attuned to any item when you touch it(does not count towards the number of attuned items). They take effect after the first long rest they make after becoming attuned. The trinket will magically appear one the person's body if they are more than 30 feet away from it. A remove curse spell or similar magic is need to break the trinkets attunement. The item... [click here for more] |
Dungeon Masters Guild |
$0.50
|
Home to the Mad Mage, Halaster Blackcloak, the Undermountain is the most dangerous series of dungeons an adventurer is ever likely to encounter.
This compendium contains 50 unique magic items inspired by the 23 floors that makes up the Undermountain, and those who live in its depths. From the goblins and bandits in the upper levels, to Halaster the Mad Mage himself. These items are... [click here for more] |
Dungeon Masters Guild |
$3.95
|
This is a module for the Fantasy Grounds VTT. If you are looking for the PDF - click here.
Home to the Mad Mage, Halaster Blackcloak, the Undermountain is the most dangerous series of dungeons an adventurer is ever likely to encounter.
This compendium contains 50 unique magic items inspired by the 23 floors that make up the Undermountain, and those who live in its depths. From the... [click here for more] |
Dungeon Masters Guild |
$5.95
|
No campaign is complete without the proper treasure in the proper hoards. No temple is truly worth looting without all the finest holy relics. Can a dungeon really be called a dungeon without a nice stash of magic wands? Would the lich be caught dead without his assortment of staffs to match with his robes? Of course not!
For all your shiny magic item needs, check out this listing of assorted magical... [click here for more] |
Dungeon Masters Guild |
$0.99
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Potion-makers, apothecaries, and magical crafters are wily and inventive folk, and they're always coming up with new creations. After all, why stop at mere healing potions when the whole world of magical ingredients beckons? This list contains the details of 50 such creations to be included in your adventures and campaigns, tempting for any hero to take a sip. ... [click here for more] |
Dungeon Masters Guild |
$0.99
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When you sit down to create a campaign for a bunch of gnomes, you can’t help but err on the side of whimsical. 50 items later, I’ve prepared a list including the Alchemical Chicken, The Balloon of Mai-Lhar, The Clock of Alarm, Delusional Dengar’s All-Purpose Diadem, a Tinfoil Hat, Ring of Dire Circumstances, and my personal favourite, the Gnomish Crotch Rocket.
This quirky... [click here for more] |
Dungeon Masters Guild |
$1.00
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These are 51 homebrewed magical items with descriptions. ... [click here for more] |
Dungeon Masters Guild |
$5.00
|
Want to add some superhero flavor to your D&D campaign? Then this collection is for you! Super-charge your game with 52 all-new magic items inspired by some of the greatest superheroes of all-time, including:
the belt of the bat
the lasso of the warrior princess
the ring of the cosmic guardian
the gloves of the spider
the shield of the heroic paladin
the... [click here for more] |
Dungeon Masters Guild |
$1.99
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56 flawed and quirky magic items that your players may want to keep and use! These items are ideal if you want a player to have magic at an earlier level since they are useful but have minor flaws associated with them, or to encourage creative problem solving at the table.
Liven up your session with the Ring of Cursing, the character receives advantage on Intimidation checks, but... [click here for more] |
Dungeon Masters Guild |
$2.99
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Thistle, still in the grasps of her madness, rakes twenty pounds of bones into her pack.
- Wait, how much crap is Thistle carrying? - Uh. *Rustle noises as ten sheets of paper get shifted back to front and front to back* I have no idea. *Ten minutes later* Her knees... [click here for more] |
Dungeon Masters Guild |
$2.99
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5E Items (non-magical), Poisons, and Potions Effects Coding
This is a module for use with Fantasy Grounds VTT.
This module package contains coding effects for non-magical items, poisons, and potions (63 items in all). All of which are drag and drop ready straight onto the Actions tab of the PC sheet. This is a time saver for both DMs and Players alike, not having to create the effects... [click here for more] |
Dungeon Masters Guild |
$7.50
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