Title |
Publisher ▲ |
Price |
WHAT ARE ALLY-CENTRIC MAGIC ITEMS ANYWAY??
ALTRUISTIC ATTUNEMENTS features 50 MAGIC ITEMS designed to be attuned by your character and gifted to an ally who gains its benefits for free! By sacrificing one of your own attunement slots you may grant an ally the use of powerful and unique magic items!
THERE'S SOMETHING FOR EVERYONE:... [click here for more] |
Dungeon Masters Guild |
$2.95
|
Amarune's Adventures is a series of short 3-6 hour adventures that explore the various Locations detailed in the best selling Amarune's Almanac series.
The Ghosts of the Glimmersea
For 4 adventurers between 5th and 10th level
An expedition was lost in the Glimmersea. The famous explorers, the Loxers, abruptly stopped communicating, sparking concern in those familiar with them. Maer, the merchant... [click here for more] |
Dungeon Masters Guild |
$4.95
|
Amarune's Adventures is a series of short 3-6 hour adventures that explore the various Locations detailed in the best selling Amarune's Almanac series.
The Malediction of the Devil's Mushroom
An Anauroch / Underdark adventure for 4-6 characters of 4th-6th level.
The Underdark is a wild, untamed place full of mysteries and treasures. Danger lurks around every cavern wall and is home to some... [click here for more] |
Dungeon Masters Guild |
$4.95
|
Amarune's Adventures is a series of short 3-6 hour adventures that explore the various Locations detailed in the best selling Amarune's Almanac series.
Content Warning: Spiders
The Nightmare Web of Adhe Wood
For 4-5 adventurers between 10th and 15th level, adaptable to lower tier play
Located in The Vast north of the Sea of Fallen Stars, Adhe Wood is a small but deadly place. Legends swirl... [click here for more] |
Dungeon Masters Guild |
$4.95
|
Amarune's Adventures is a series of short 3-6 hour adventures that explore the various Locations detailed in the best selling Amarune's Almanac series.
The Shardcaster of Yuirwood
For 4-5 adventurers around 8th-10th level
Aglarond, on the southeastern edge of the Sea of Fallen Stars, is a nation of human merchants and ancient elves. The sprawling Yuirwood also houses the greatest population... [click here for more] |
Dungeon Masters Guild |
$4.95
|
Amarune's Adventures is a series of short 3-6 hour adventures that explore the various Locations detailed in the best selling Amarune's Almanac series.
The Vanishing of Arcanist Hildebane
An exploratory wilderness adventure for 4-6 characters of 1st-5th level.
On the fringes of the forest known as Tangled Trees, arcanists and scholars mount expeditions into the inhospitable overgrowth from their... [click here for more] |
Dungeon Masters Guild |
$4.95
|
Amarune's Adventures is a series of short 3-6 hour adventures that explore the various Locations detailed in the best selling Amarune's Almanac series.
Vagrant in Wonderland
For 5 adventurers around 7th-level
Vagrant in Wonderland is a whimsical Alice-esque journey into the depths of Araumycos, the Great Fungus. The characters encounter Vagrant, an intrepid myconid scout living within Araumycos... [click here for more] |
Dungeon Masters Guild |
$4.95
|
"Ah, yes. The “howling frozen nothingness in which living things just disappear forever into all the white emptiness.” At last." - Ed Greenwood (excerpt from Foreword)
"I can remember my dearest Arclath complaining so flippantly in the heat of the jungles of Chult about how one can add more layers in the cold, but there is only so much one can remove to cool themselves. He even asked in my... [click here for more] |
Dungeon Masters Guild |
$9.95
|
This special bundle product contains the following titles. Amarune's Almanac: Arctics of the Realms Regular price: $5.97 Bundle price: $2.49 Format: PDF
"Ah, yes. The “howling frozen nothingness in which living things just disappear forever into all the white emptiness.” At last." - Ed Greenwood (excerpt from Foreword)
"I can remember my dearest Arclath... [click here for more] |
Dungeon Masters Guild |
$47.76 $19.95
|
"So coasts are places where things happen, not just a haunt of seabirds, and endless crashing surf. Which is why this book exists; to look more closely at the 'thin ribbon of adventure' (to quote the famous bard Mintiper) that is the Coast. Enjoy!" - Ed Greenwood (excerpt from Foreword)
"It’s easy to think of the adventures of the land and the adventures of the sea as being categorically different.... [click here for more] |
Dungeon Masters Guild |
$9.95
|
"To most ‘everyday folk’ of the Realms, deserts are places to stay well away from. Dangerous, uncomfortable even when you make only brief, timid forays in from the verges, and offering little good reason to go there. And beings who do dwell in a desert are hardened to survive there, and usually don’t appreciate intruding competitors—and treat them accordingly." - Ed Greenwood (excerpt from... [click here for more] |
Dungeon Masters Guild |
$9.95
|
"I love books like this." - Ed Greenwood (excerpt from Foreword)
"When Arclath asked me what a forest was, I probably looked at him like he’d sprouted an extra head. Though, he posed a good question; if I’m writing this book to explain these locales to people who have never seen them, how would I explain a 'forest' to someone who’s lived in a desert wasteland for their entire life and never... [click here for more] |
Dungeon Masters Guild |
$9.95
|
"Welcome to the 'forgotten' part of The Forgotten Realms" - Ed Greenwood (excerpt from Foreword)
"When the earliest forms of this almanac series began to materialize in my mind, I did not foresee grasslands as being a part of the series. After all, with so many stunning mountains, ancient forests, and other marvels of the world, who could be interested in grasslands? At the time, grasslands seemed... [click here for more] |
Dungeon Masters Guild |
$9.95
|
"To most folk of the “civilized” Realms, mountains are walls: no-go areas prone to avalanches, roamed by fearsome monsters, and beset by frigid winds and, at their loftiest heights, perpetual ice and snow. The usually rare passes through mountains are vital trade routes—and dangerous gaps invading armies pour through. [..] Perhaps mountains are worth visiting, and not just gazing at. This tome... [click here for more] |
Dungeon Masters Guild |
$9.95
|
"[..] those who do dwell in and near marshes will tell you of their bounty, from fish and frogs for the cooking-fire to reeds for thatching roofs, and bog-muck that makes crops grow with almost frightening speed and vigor to a rich array of abundant, life-saving medicinal plants—to say nothing of herbs for dishes bound for even the finest dining tables. So, sparsely-tapped wells of bounty that... [click here for more] |
Dungeon Masters Guild |
$9.95
|
"[..] this tome is accurate and insightful, so I recommend it highly.." - Ed Greenwood (excerpt from Foreword)
"You see, I hadn’t found much literature written about the Underdark to this point. Most of what I’d read focused on places like Menzoberranzan, the drow capital, or spoke of mysterious lost locales that they assumed had sunk into the underground. I could not believe that a land... [click here for more] |
Dungeon Masters Guild |
$9.95
|
Amazing Accessories for Adventurers
Volume 1
2nd Edition - Featuring new, expanded item descriptions
Unleash the Wonders: Discover the Power of Magic Items!
Magic items are not just mere trinkets – they are the keys to unlocking your party's full potential. They hold the power to overcome any obstacle, defeat mighty... [click here for more] |
Dungeon Masters Guild |
$1.00
|
Amazing Accessories for Adventurers Volume 2
Updated 2nd Edition Now Available!
Take your magic item options to 11 with Smiling Orc Publishing's Amazing Accessories for Adventurers Volume 2, our latest supplement for Dungeons and Dragons 5th Edition.
Featuring 50 new magic items, this supplement provides something for everyone, from serious... [click here for more] |
Dungeon Masters Guild |
$1.50
|
A collection of 10 fan-made magic items to spice up your D&D 5th edition games. The items included are named as follows:
Angel's Eyes
Axe of Fear
Bottomless Flask
Charon's Oar
Clearsight Longbow
Dagger of Mourning
Screaming Idol
Weapon of the Burning Heart
Weapon of the Storm Caller
Yochlol Candle
... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Amien has embarked on his most dangerous journey yet: seeking out the darker sides of alchemy and brewing to learn the secrets of the black maket.
Within is a guide to brewing deadly poisons and sickly tinctures. Those who wish to expedite their battles will find harmful toxins capable to devastating foes from within their own bodies. Those who seeks a simple way to avoid battles entirely will learn... [click here for more] |
Dungeon Masters Guild |
$1.00
|
Amien has travelled far and wide expanding his repertoire in herbalism. He now offers the secrets he has plundered to you, the brave adventurer in need of the healing arts.
Within you will find a guide to brewing and customising your own potions to both heal the sick and injured, and provide great boons to enable allies to see in the dark, swim in the deepest waters, or soar through the sky. Even... [click here for more] |
Dungeon Masters Guild |
$1.99 $1.50
|
Amnon’s Guide to miscellany is the ultimate compendium of Homebrew content by Benjamin James O’Connor-Rose containing all 5e homebrew he has made since he was 9. The content in this book have been platested by both veterans and newcomers to d&d for the most balanced versions of his content ever.
... [click here for more] |
Dungeon Masters Guild |
$10.00
|
"Welcome, friends, valued customers, new patrons, to my armory of wonders. Here, you can peruse my selection of wondrous weapons. Some I have crafted myself. Others, I found in my long journeys across the many planes. Enjoy. Take your time. See what might call to you." - Amryss Seriene. Amryss's Armory of Artifacts includes all manner of weapons. Some are imbued with arcane power by Amryss himself.... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
TWENTY-SIX ARMOUR PIECES FOR ADVENTURERS WHO REALLY WOULD RATHER NOT DIE TODAY
From the fine folks who brought you all five Alphabets of Magic Items, here is… another Alphabet! This time, a panoply of armours, shields, helms and greaves.
From plate armour made of solid rock and a suit of electrified chainmail, to a pair of enchanted high-top sneakers and a hat which is literally... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
26 brand-new common wondrous items for your D&D 5E adventure!
Designed to enable interesting and varied roleplay, these magic items are as entertaining as they are bizarre. From mildly useful gardening gloves to magically enhanced Kick Me signs, they should bring levity, curiosity and mischief to campaigns of any level.
An Alphabet of Common Magic Items is the first in a series of item... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
THE SAGA CONCLUDES!
With ANOTHER 26 brand new Wondrous Items for your D&D 5e adventuring party who really are on top of things, An Alphabet of Legendary Magic Items brings a powerhouse of weird to your game.
Includes an all-new 18-card Deck of Many Things – The Deck of Delirium and Delight!
From the stroppy but helpful Knapsack of Need and the eminently practical Sash... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
TWENTY-SIX WONDROUS ITEMS FOR ADVENTURERS WHO REALLY DO MEAN IT THIS TIME
From the very fine folks who brought you Alphabets of Common and of Uncommon Magic Items… introducing the obvious next step, An Alphabet of Rare Magic Items!
Weirder and wilder than ever before, these all new, all original wondrous items of arcana range from an exploding jewellery piece and a tragicomic... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
26 brand new Uncommon wondrous items for your D&D 5E adventure!
From an avaricious dragonfly and a poisoner’s favourite fashion accessory, to a voracious rug and a pair of dolls as arcane as they are adorable, these magic items are designed to enable and encourage interesting and varied roleplay and should bring levity, curiosity and mischief to campaigns of any level.
An... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
TWENTY-SIX WONDROUS ITEMS FOR ADVENTURERS WHO DON’T HAVE TIME TO MESS ABOUT ANY MORE
From the very fine folks who brought you Alphabets of Common, Uncommon and Rare Magic Items… introducing the obvious next step, An Alphabet of VERY Rare Magic Items!
From the adorable Clockwork Calico and the radiant Helios Choker to the harrowing Yeth Collar and the grisly surprise of a Grick-in-the... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Pretty Little Liches:
An Artifact & A Villain
Zhorus Carcosa, a tiefling mage, has unearthed an ancient and evil artifact: the Pearl of Putrescence. He has used the pearl's dark power to raise an army of undead monsters and marched across the coast, leaving a trail of devastation in his wake. Can the party stop Zhorus and his undead horde before he destroys a... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
An Artificer's Tale
5e adventure by Elven Tower
In An Artificer's Tale, We follow the story of Adrian Shradner. He is an artificer, a mage of the future. He has the mind of a genius and has accomplished marvelous things throughout the years. He lives in a manor by the city's outskirts. He built a magical laboratory beneath his lavish home. He calls it The Shifting Laboratory. Helped by... [click here for more] |
Dungeon Masters Guild |
$0.95
|
Tired of watching your children have the time of their lives hunting for magic eggs while your inner dragonborn barbarian stews and simmers on the sidelines?
Well, thanks to An Easter Egghunter's Guide to Adventure they no longer have to!
This adventure supplement is much more than a full length adventure! It is a source of inspiration and template for how you can incorporate an egg hunt into... [click here for more] |
Dungeon Masters Guild |
$2.95
|
"With the dragon slain, the party fans out and begins to methodically search through the horde, as they have done many times before. A number of strange artifacts catch their eye, including a gilded shield and a glowing pair of leather boots. The wizard sits down on the smooth stone and begins to connect to the Weave, searching for the true purpose and use of these strange items…"
Hello again everyone!... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
This exciting Primer is the first of its kind! Contained within is an actual recipe for a Gnomish Spice Blend. We hope to bring more recipes to our Dear Readers in future. Please be sure to contact us (see the credits page) and let us know if you are interested in more recipes. ... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
This is an accounting book. Not entirely but the main desire of this book is to somewhat standardize the prices in d&d a little bit. This doesn't standardize treasure amounts by any means. This just is a way that you have a good guideline to the price of an item or at least a better one than the guidelines of item rarity. I do obey item rarity guidelines for the most part of if an item... [click here for more] |
Dungeon Masters Guild |
$1.99
|
Pensos is a compact adventure setting. Its lore and construction allows it to incorporate content from other settings while still giving the DM power to be picky. It’s also a great option for experimenting with other homebrew content or capping off a plane-chasing campaign. Content difficulty ranges from low to high level play and can be adjusted as needed.
In play, Pensos is a compact lesser plane... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Adventure in the fabled lands of Anchôromé
Pasocada Basin has seen many years of peace since the Second Sundering. Strife has all but fled the land and the Azuposi have benefited from both good hunting and harvests. The Gilded Priest of Michaca rules with great wisdom, and the Great Spirits seem content with their chosen people. But now something foreboding comes from the distant... [click here for more] |
Dungeon Masters Guild |
$1.00
|
"The land is drying out, and Ananthians feel powerless. The golden era of humans, elves, and dwarves fades from the parched pages of history as an insatiable desert grows. But there is no bad situation that cannot be made worse. For the past three hundred years, the last kingdoms of the East have been under the dominion of a Machiavellian demon cultist-turned-lich.
Still, not all are ready to give... [click here for more] |
Dungeon Masters Guild |
$9.95
|
In 1992, TSR released FMQ1 City of Gold, by John Nephew and Jonathan Tweet. This combination supplement and adventure brought players north of the fabled lands of Maztica to meet the Azuposi and find the aforementioned City of Gold. The Azuposi themselves were based on the varied Pueblo Native Americans, mixed with a bit of high fantasy.
This 100 page... [click here for more] |
Dungeon Masters Guild |
$12.99
|
Ancestral Weapons contains rules for scaling heirloom weapons and quick-building magic weapons.
A noble blade wielded in the blood wars, an axe used to protect the great city of Mirabar from orc invasions, or a powerful staff passed down by great sorcerers through the aeons. Ancestral Weapons are iconic within roleplaying. These weapons embody a character’s family, story, and history.... [click here for more] |
Dungeon Masters Guild |
$4.95
|
A nautical themed add-on the bestselling Ancestral Weapons with new upgrades, traits, personalities, and NPC's
A captains rapier, having cut down countless pirates terrorizing trade routes, the obsidian maul wielded by a monster hunter, or a sahuagin leaders trident that glows with imbued power. These are the weapons of the sea.
Ancestral Weapons are powerful heirlooms gifted through the... [click here for more] |
Dungeon Masters Guild |
$2.95
|
Ancient Armoury
Do you ever wanted to play an ancient greek elf? Your world is a low tech one but you have no clue how to make the equipment on your own? Do you want to flesh out your Dark Suns or Old Empires in Forgotten Realms campaign? Good news! I did it for you!
Here you will find a comprehensive list of ancient armors and weapons, as well as their descriptions and a few optional rules to complete... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Ancient Artifice is a guide for creating balanced magic items in and out of the game. The system is comprehensive, lore friendly, and versatile. Just as a player may follow the outline of this guide in-game to create an item of their own, a DM may find this guide useful for creating an item that fits a certain aesthetic or lore based niche. ... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Ancient Egyptian Inspired Trinkets for Ravenloft and Gothic Earth
This supplement introduces 50 new trinkets that you may find on the demiplane of Ravenloft or Gothic Earth. These trinkets can even be used in country Mulhorand set in the Forgotten Realm
The trinkets presented in this supplement are inspirited by the Ancient Egyptian civilization with a little gothic... [click here for more] |
Dungeon Masters Guild |
$0.50
|
A collection of magic items from greek mythology designed for Dnd 5e. This is still a work in progress and no additional purchases will be necessary to access the additional and updated magic items.
This collection includes, Zues' Thunderbolt, Poseidon's Trident, Hades' Helm of Darkness, Aegis, The Golden Fleece, Herme's Cadeceus, The Cornucopia, The Armor of Achille's, Apollo's Bow, Hades' Bident... [click here for more] |
Dungeon Masters Guild |
$2.95 $1.84
|
A comprehensive price guide to magical arms and armor in Dungeons & Dragons 5th Edition, containing material up to and including Van Ricten's Guide to Ravenloft. ... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
A comprehensive price guide to magical items in Dungeons & Dragons 5th Edition, up to and including Van Ricten's Guide to Ravenloft. ... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
From Aurora's Clearing House, we present Angus MacGuinyss, most respected Minotaur authority on Faerun travel, as he and associates present to the world the wonders of Amn.
Amn is a place of greed and opportunity and within these pages, you can read the sites and spectacle of the nation that Waukeen built.
... [click here for more] |
Dungeon Masters Guild |
$1.99
|
Want more exciting and enticing magic items for 5th edition? This project adds items that evolve with their wielders as they grow mightier. They are meticulously crafted using the anima of powerful creatures. It adds a current total of 4 new items to D&D 5e that gradually grow stronger, absorbing power from vanquished foes.
Arcane Focus: A Storm Gian'ts anima Maul: A Solar's anima Quarterstaff:... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Well balanced magic items inspired from the game darksouls 3. Include 6 rings, 11 weapons and 1 shield. ... [click here for more] |
Dungeon Masters Guild |
$1.95
|