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Note: This product was for the playtest version of the artificer. An updated version can be found here.
5 Minute Workday Presents: Artificer Specialists
Four new subclasses for the Artificier Class
This product expands on the Unearthed Arcana playtest versions of the artificer class, released on the Dungeon Master's Guild. It offers several new subclass... [click here for more] |
Dungeon Masters Guild |
FREE
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To some the call of the open sea is too strong. A yearning to locate undiscovered lands and meet exotic cultures can pull at the core of one’s soul. The sea beckons those that are foolhardy and adventurous to its bosom. However, there are Pirates that will gladly rob and plunder the foolhardy and adventurous. Pirates are hardy sea goers that can be rouges of the sea, mercenary sailors, or develop... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
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Using the official 5E Dungeons & Dragons rules on the Book of Vile Darkness, I've made my own take on this tricky artifact. It's a combination of flavor from my own campaigns and details from previous editions.
Some aspects may seem over powered, but then again, this isn't an ordinary Magical Tome.
It features: What happens when Attuned, Magic Items, Traps, Drugs, 9x Feat, 2x Elderitch Invocations,... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
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Do you love the common magic items from Xanathar's Guide to Everything? Do you wish there were more to choose from because your desire for silly and situational magic is insatiable? Well, with the help of High Wizard Zendrick, I present 100 new common magic items to bring to your table. Complete with illustrations and certified by a magus of the High Court of Dinterall, it's the perfect companion... [click here for more] |
Dungeon Masters Guild |
FREE
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Awesome Loot
A small collection of 10 Magical items and Weapons with flavour text.
1 Shield
2 Wearable items
1 Dagger
1 Slashing Weapon
1 Great Sword
3 Long Bows
1 Short bow
Arm your heroes with:
Gauntlets of Savage Violence
Death Cheater Shield
Mirror Mask
EmberFang
Reckless Great Sword
Cold Iron (any slashing weapon)
True Shot Long Bow
FlameStrike Long Bow
Bow of Thorns
Dragon... [click here for more] |
Dungeon Masters Guild |
$0.50
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An expansion of non magical weapons to add more to the fith edition od dungons and dragons. ... [click here for more] |
Dungeon Masters Guild |
$0.62 $0.50
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This product has just been updated with a visual overhaul and an improvement of the rules!
This is a guide that covers several traps that can be used with D&D 5e. It contains 10 unique traps and a table for generating triggers to be used with the traps. From the deadly Dragons Breath to the mysterious Gleaming Gem, each will enhance your sessions in fun and merorable ways.
Don't... [click here for more] |
Dungeon Masters Guild |
$0.50
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Ever wanted more out of armor? Have it so its not forgotten about five minutes after the players put it on? Then this PDF is perfect for you!
Inside are 8 uncommon peices of armor such as Dwarvern Warplate as well as rules for using a tower sheild and the travelers cloak. Next are 8 rare defensive items like the infernal Demonic Armor that can turn the wearer insane or the mighty Dragonscale Armor.... [click here for more] |
Dungeon Masters Guild |
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This product has been updated with a visual overhaul and an improvement of the rules!
Do you wish there was a wider selcection of ranged weapons in D&D?
Do you want to have those badass bows and thowing weapons from books and movies?
Well, in this guide there are rules for using 20 new ranged weapons in your games. This includes 8 uncommon weapons such as the Elven longbow and... [click here for more] |
Dungeon Masters Guild |
$0.50
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Do you ever find those swords boring?
Are they always just overlooked?
Well, then this is the PDF for you! With 8 uncommon swords made for giving to NPCs and enemies, 8 rare swords for use as treasure and finally 4 legendary swords that can hold the ballance of the world at their tip.
Don't forget to leave a rating, They really help!
If you like this then maybe you would like to check out my other... [click here for more] |
Dungeon Masters Guild |
$0.50
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WIthin this PDF are 16 new and unique magic items for use in your D&D campaigns. It includes those of simpler origins like the humble silverwine as well as items that can change the fate of worlds.
If you like this then maybe you would like to check out my other work:
Wondrous Weapons: Swords
Wondrous Weapons: Ranged Weapons
Unique Traps for 5e
MM Pawns (Core Set)
Wondrous Armors
The... [click here for more] |
Dungeon Masters Guild |
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Xanathar's Guide to Everything offers a variety of common magic items "likely to amuse players and provide fun roleplaying opportunities". This document offers another 15 common, 9 uncommon, and 1 rare items that the DM can add to its campaign.
Includes:
Amulet of Protection from Spiders, Animated Portrait, Earring of Grooming, Everburning Smell... [click here for more] |
Dungeon Masters Guild |
$0.50
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Are you that guy who likes to sit back and enjoy playing darts with goblin bodies? Are you a DM looking for something cool to give to an obsessed with bows player? Then this pdf is designed for your convenience.
This pdf contains 10 Magic Arrows and 4 Uncommon Arrows (Arrows that are not magical per se but are differently constructed to possess specific abilities).
Check out my other... [click here for more] |
Dungeon Masters Guild |
$0.50
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In this supplement you can find 5 interesting and wondrous artifacts. They are The Clock of Nature's Aspects, The Dices of Fate, The Eye of the Abyssal, The Roots of the True Beast, The Axe of Planes. They have a few conections and each have the ability to change the face of history. These are best used as a reward of defeating a final boss in a high level adventrue arc.
This took a long... [click here for more] |
Dungeon Masters Guild |
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Cursed Trinkets
You are automatically attuned to any item when you touch it(does not count towards the number of attuned items). They take effect after the first long rest they make after becoming attuned. The trinket will magically appear one the person's body if they are more than 30 feet away from it. A remove curse spell or similar magic is need to break the trinkets attunement. The item... [click here for more] |
Dungeon Masters Guild |
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All gemstones have a bit of magic in them, but it is the very rare stone that has enough magic to manifest actual power. This publication contains descriptions and mechanics for eight types of very rare gemstones with such power. ... [click here for more] |
Dungeon Masters Guild |
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The Gragensmith, Shell-Head, Armor Meister, is an Artificer unsatisfied to hurl potions or sling lead from the back ranks. Instead they create temperamental magical armor and arms to wield in the thick of combat. Over time they incorporate additional options to their armor, even integrating the magic items they craft as part of their class, keeping them ever ready and hands-free. This archetype... [click here for more] |
Dungeon Masters Guild |
$0.50
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It's Finally Here!
The book you didn't know you needed has finally arrived to the DM's Guild: Bigby's Handbook.
This book contains a trove of useful content for any aspiring hand-focused character, with the following character options:
New Character Background: One of Bigby's Evil Clones!
New Subclasses: The bardic... [click here for more] |
Dungeon Masters Guild |
$0.50
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Bring Kara-Tur the eastern realms to your table with this new Martial Archetype.
In this new supplement for Kara-Tur the eastern realms, you are introduced to the elite military warriors of the Shou Lung empire
In Martial Archetype: Imperial Dragon Knight, you meet a fighter who is skilled at swordsmanship and the martial arts fight but is also a diplomat and a general in the making... [click here for more] |
Dungeon Masters Guild |
$0.50
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Bring Ravenloft to your table with this new Roguish Archetype.
In this new supplement for Ravenloft, you are introduced to the Highway Man a mounted rogue who is both dashing and well-armed
In Roguish Archetype: Highway Man, you meet a Rogue who is skilled a rider and an excellent marksman who does everything with style and daring. Highway Man is a perfect addition to any Ravenloft... [click here for more] |
Dungeon Masters Guild |
$0.50
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Bring the Outer Planes to your table with this new Warlock Patron.
In this new supplement for Outer Planes adventures, you are introduced to the Warlock Patron the Bornless One, who is a combination of psychic and eldritch magic with a dash wise sage thrown in.
In Warlock Patron the Bornless One, you meet a Warlock who is a skilled spellcaster and seeker of the mysteries of the multiverse. Tasked... [click here for more] |
Dungeon Masters Guild |
$0.50
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Bring the Underdark to your table with this new Sacred Oath.
In this new supplement for Underdark campaigns, you are introduced to the Sacred Oath: Oath of Kinslayer, a drow paladin who has vowed an oath of vengeance against all surface dwelling elves and drow who have turned their backs on Lolth.
In Sacred Oath: Oath of Kinslayer, you meet a drow paladin who is blessed by the spider queen with all... [click here for more] |
Dungeon Masters Guild |
$0.50
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From a Time Lost, They have come
For someone who wants to be out of time
A new interpretation on the classic spell caster
The Chronomancer bends time itself
Including a new class for 5e Dnd
And new Clockwork Animal Items ... [click here for more] |
Dungeon Masters Guild |
$0.50
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In this pdf you will find 26 magic items. One for every single letter in the alphabet. Some of the items in this list are: Armor of the otherworld Brick of Extreme Weight Horn of Avalanches Jumping Staff Níðhöggr’s Axe Opal Shield Pickaxe of the Buried Unknown Spell Scroll Xebec of Pocket Keeping Zephyr ... [click here for more] |
Dungeon Masters Guild |
$0.50
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This item is a tool to assist your players in locating items or creatures by walking around with a magical stick. When in close proximity to their intended discovery, the bearer of the rod has to resist bursting out in giggles do to the intense tickling feeling in their arms from the rod.
The intent is for the DM to place the restrictions they see fit on the item. ... [click here for more] |
Dungeon Masters Guild |
$0.50
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Magewrights in the Lhazaar Principalities are able to fashion peculiar objects, mostly dedicated to ease pirates’ life but also useful for the standard adventurer! In the following pages you’ll be able to find some of them, presented here in order to enrich your Eberron games:
Hydrous Strings
Bestfriend Keeper
Whale Killer
Submerged... [click here for more] |
Dungeon Masters Guild |
$0.50
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Welcome to the Extreme Guardian Wargaming League!
Setting neutral and designed to accommodate characters of any level, EGW: Showrunners Guide puts the Dungeon Master in the Showrunners chair and provides content for characters in-between adventures. This gives them the necessary tools to quickly design encounter based sessions for their players. With this guide, the party can enter... [click here for more] |
Dungeon Masters Guild |
$0.50
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I’m running Dungeon of the Mad Mage, and I decided to make some nicer elder rune cards separated by Boon and Bane, so I could let my players draw the effect!
This supplement includes prettier versions of the cards at the back of DotMM, split into two decks of Bane and Boon. When you want a player to take a Bane, just hand them that deck and have them draw, and vice versa for Boons!
If this product... [click here for more] |
Dungeon Masters Guild |
$0.50
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The Le Games returns with a brand new book of Magic items -- Enchanted Armory: Stormguard! This tiny book will give you just what you need for your minions -- 4 magic items! Inside you'll find: • Dagger of Repeating • Neverwinter Helm • Wild Sword • Infinity Orb of Dead Light Best of all it's just 50 cents! Also available now: Enchanted Armory: Havoc... [click here for more] |
Dungeon Masters Guild |
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The vampire is a very popular monster in fiction and they have a rich history within Dungeons & Dragons. Fifth Edition has its own take on vampiric horror in the 2016 Curse of Strahd adventure path. This supplement seeks to give players and Dungeon Masters new options for exploring the world of the vampire in their own games.
The Sire is a new Patron for the warlock class. It... [click here for more] |
Dungeon Masters Guild |
$0.50
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Model your fighter after Drizz't Do Urden!
In this supplement you'll find a new Martial Archetype, the Mielikki Needle, able to fight the evil powers of Forgotten Realms with scimitars, bow and natural allies like unicorns and panthers!
You will also find a new spell, a new monster and a new artifact tied to Mielikki lore. ... [click here for more] |
Dungeon Masters Guild |
$0.50
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Volume 1 will be focusing on items for the power of levels 1-3. In eight weeks, I will produce Volume 2 and it will be for levels 4-6.
Haturi's 26 Magical Items for 5E, from Z-A. Volume 1 of 6.
2300 words and 11 pages of items to spice up your game.
Perfect for DMS who want something fun and not over powered. ... [click here for more] |
Dungeon Masters Guild |
$0.50
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INDIVIDUAL TREASURE & GEAR
(“I loot the body…”)
Includes:
40 individual treasure and NPC/humanoid gear
12 treasure hoards
Quick Individual Treasure Table
List of Common and Uncommon Magic Items Table
Elemental Evil Trinket Table (also available for free on D&D website)
Please take a moment to rate or review or... [click here for more] |
Dungeon Masters Guild |
$0.50
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The Knuckles of Draconic Blood are a set of brass knuckles that grant the wearer the strength and power of a dragon. They can only be used by Dragonborns and work great for streetfighter roleplays. ... [click here for more] |
Dungeon Masters Guild |
$0.50
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The light weapon master uses light weapons to devastating effect, inflicting more damage, immobilizing opponents and saving their own skin by “parrying” incoming attacks. On top of that they bring a level of utility to certain light weapons that wasn’t there before.
Added 4 new weapons for use.
Added 2 magical weapons for use.
Hello Folks, came back to this product... and... [click here for more] |
Dungeon Masters Guild |
$0.50
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Mink's Useless Tome of Wonderful Oddities features 10 new items for use with 5th Edition Dungeons & Dragons! Featuring the Fabled Hat of Morte, Giant Nail Clippings, and the wonderful Left-Footed Boots! ... [click here for more] |
Dungeon Masters Guild |
$0.50
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100 Magical Trinkets of the Sea
A DM-supplement to give players a little something extra when it comes to looting-- be it pick-pocketing, dungeon-crawling or just ransacking, around a coastal or sea-faring adventure. ... [click here for more] |
Dungeon Masters Guild |
$0.50
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Modern craftsmages are sometimes scoffed at as practitioners of a dying art. Arcanists pursuing a path which has been supplanted by the artificer. However, the tradition persists; marrying raw spellcraft with the ability to temporarilly infuse items with the power of enchantment.
This arcane tradition is included in A History of Magic.
For a more in depth look at crafting based magic take a look... [click here for more] |
Dungeon Masters Guild |
$0.50
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Another blasted tome from master Nezaguul featuring 12 of the most vile of artifacts, including weapons, armor, and magical items. This blasted tome also features Nezaguul's Table of Vile Attunement Effects for those adventurer's who dare attune to such devilish items.
Included within the material is:
Elrok, the Sundering Hammer
Beatrice, Skull of the Goat
Bogdue, Crown of Hatred
and much... [click here for more] |
Dungeon Masters Guild |
$0.50
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The Orc Cenobite is a new player character class focusing on races with orc ancestry. The class focuses on fanactical devotion to one of the orc deities and embracing a brutal form of hand to hand combat with the use of simple weapons. Ritual scars and devotion grant unique and supernatural abilities as you progress through the levels.
This can be used by your players for a monster campaign or as... [click here for more] |
Dungeon Masters Guild |
$0.50
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hi this vol includes
1 monster
3 spells
3 weapons ... [click here for more] |
Dungeon Masters Guild |
$0.50
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Places of Power gives rules for Shrine based faith magic, a structure for Wizard's guild or Academy magical empowerment or learning, and general ideas for location based magic opportunities.
These elements add options for campaigns where a DM might not want characters travelling with the party to have magic or have high level NPCs with at-will magical power but still want to have some of the... [click here for more] |
Dungeon Masters Guild |
$0.50
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I've upgraded my Season 8 logsheet cover, it now includes an area to keep track of story awards. Though this could be printed out, I made it in a fillable Adobe form. I don't know how it will work with handheld devices, but it works well with my laptop. ... [click here for more] |
Dungeon Masters Guild |
$0.50
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The Shadow Elves, a reclusive race that hid away in the dark corners of the deep forest soon after the elves came to Faerun. These mysterious elves prefer to stay out of the workings of the world, but their mysterious god, the Shadow Lord has called them to come out and restore balance to the world so that something like the spell plague does not happen again.
Included in this document are full Shadow... [click here for more] |
Dungeon Masters Guild |
$0.50
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Slinger in 5e!
Right on the edge of civilisation the gunslinger sits
with strange new weapons the kind the world aint
ever seen before, are they magic or science
Introducing a New Class for 5e Dnd
and new items The Fire Arms as well ... [click here for more] |
Dungeon Masters Guild |
$0.50
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As the party dumped out the contents of the lich's pouch, they searched greedily for gold and gems. You quietly pocket the slimy odds and ends they cast aside; a withered piece of tongue, a cracked piece of horn, and a large, inhuman eyeball. Spellcasting Reagents are rare materials and substances found in the world that enhance the powers of some spells. They are intended to be used as a sort of... [click here for more] |
Dungeon Masters Guild |
$0.50
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As the party dumped out the contents of the lich's pouch, they searched greedily for gold and gems. You quietly pocket the slimy odds and ends they cast aside; a withered piece of tongue, a cracked piece of horn, and a large, inhuman eyeball.
Spellcasting Reagents are rare materials and substances found in the world that enhance the powers of some spells. They are intended to be used as a sort of... [click here for more] |
Dungeon Masters Guild |
$0.50
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This barbarian primal path option was designed to coincide with the new Storm King’s Thunder, Forgotten Realms campaign. However, it may be used in any campaign setting if allowed by the Dungeon Master.
I will be adding additional files to this title which contain archetype options for other classes. Including, but possibly not limited to Fighter, Rogue, & Sorcerer; though not necessarily in... [click here for more] |
Dungeon Masters Guild |
$0.50
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Totally awesome D&D is supposed to be a mechanically competent outlet for whatever niche idea I find.
Here are 5 items (technically 12), designed by me to make your players go "OOOhhhh, Aaaah, wait, what?" Ghostpaw's Bag of Trinketization is the peak of portable storage (short of having a dedicated wizard to cast Demiplane).
Two Items for the Mystic class, the Mystic's Crystal and the Rod... [click here for more] |
Dungeon Masters Guild |
$0.50
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A Quick dungeon that can be used to fill in an hour of campaign if your players run through faster than you were expecting.
Click here to see Kobold Chaos, a classic style adventure for first level characters.
Click here to see The Goblins and the Liars, a classic style adventure for first to second level characters.
Click here to see Umbero's Compendium of Ancient Archetypes.
Click here... [click here for more] |
Dungeon Masters Guild |
$0.50
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