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Solve et Coagula: A Practical Guide to Alchemy

Solve et Coagula: A Practical Guide to Alchemy


Solve et Coagula A Practical Guide to Alchemy By Joseph Carriker "Let this be the lesson, then. Nothing in all the world is unchanging. The practice of alchemy can thus be understood to be the quest to master the inevitability of transformation. There is no question whether or not all things – yourself included – will be changed. The only question is whether...   [click here for more]
Dungeon Masters Guild  $2.99

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Deadly Dungeon Doors

Deadly Dungeon Doors


Deadly Dungeon Doors is the ONLY D&D handbook for creating exciting door encounters for your dungeon adventures! This gorgeous treatise on dungeon doors will refresh your D&D game no end. Between the covers you will find: A quick overview on how dungeon doors in D&D right now. Traps Damage Severity Skill checks Locks New rules variant on a door’s Armor Classs...   [click here for more]
Dungeon Masters Guild  $1.95

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Tomb of Annihilation Companion

Tomb of Annihilation Companion


This expansion to the Tomb of Annihilation adventure gives dungeon masters ready-made material to help run certain sections of the adventure with little preparation. This book is written by the author of the best-selling Emirikol’s Guide to Devils, A Guide to Curse of Strahd, A Guide to Storm King’s Thunder, A Guide to Tomb of Annihilation...   [click here for more]
Dungeon Masters Guild  $4.99

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Well of Worlds [Planescape] (2e)

Well of Worlds [Planescape] (2e)


Clueless? The majesty and the dark got you down, cutter? Don't know how to lead a green prime to water? Then worry no more! The Well of Worlds is the answer to every basher's pleas for introducing gamers to the planes. The chant is: Nine new adventures; a poster map of the planes (depicting Avernus, the first layer of Baator); a slew of magical items; and excitement! Face off against a crazy king...   [click here for more]
Wizards of the Coast  $9.99

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The Planewalker's Handbook (2e)

The Planewalker's Handbook (2e)


The secret of survival ain't who you are, berk - it's what you know! -Planewalker adage Feeling overwhelmed by the infinite possibilities of the multiverse? Wondering how to roleplay a tiefling, what spells to memorize, and how to manipulate portals? Here's the dark of it: The Planewalker's Handbook is the essential manual for survival on the planes - a Players Handbook...   [click here for more]
Wizards of the Coast  $9.99

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18 Cursed Magic Items

18 Cursed Magic Items


Mentioned on The Tome Show podcast, on The Kind DM blog and Tom & Drew's Magic Item Review! A Fantasy Grounds .mod file is now available at checkout. This work includes descriptions of eighteen cursed items ranging from trinkets to magical weapons and armor. Some are just fun little additions to your campaign, while others could...   [click here for more]
Dungeon Masters Guild  $1.00

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Loot The Room: 100 New Trinkets

Loot The Room: 100 New Trinkets


100 New Trinkets - Anniversary Edition! This product has now been updated to the Anniversary Edition, with a new layout, new artwork, another 20 trinkets, and 10 new adventure hooks! Are the trinkets in the Player's Handbook not filling your needs? Do you crave new weird and wondeful items, with cool pop culture references to make your characters just that little...   [click here for more]
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Custom Deck of Many Things

Custom Deck of Many Things


Included is a complete twenty-two card Deck of Many Things. Each card was hand drawn and scanned. Included are the original unaltered gray-scale scans, as well as the same cards in black and white. If you enjoy the cards, please leave a review. Thanks! ...   [click here for more]
Dungeon Masters Guild  $1.00

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5e Inventory and Equipment: Revisited

5e Inventory and Equipment: Revisited


Thistle, still in the grasps of her madness, rakes twenty pounds of bones into her pack. - Wait, how much crap is Thistle carrying? - Uh. *Rustle noises as ten sheets of paper get shifted back to front and front to back* I have no idea. *Ten minutes later* Her knees nearly buckling, her back...   [click here for more]
Dungeon Masters Guild  $1.99

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Karniv's Magical Gems

Karniv's Magical Gems


Karniv's Magical Gems - A collection of 160 Magical Gems and Lore from the world's greatest Arcane Historian! Looking for some new items to spice up your campaign? Dive into the incredible world of enchanted crystals with Karniv's Magical Gems! The foremost magical authority, Karniv showcases his incredible knowledge of the arcane in this collection of writings, musings, and anecdotes. This package...   [click here for more]
Dungeon Masters Guild  $4.99

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Encounters in the Savage Jungles

Encounters in the Savage Jungles


This 80-page supplement contains 38 encounters written by many of the Dungeon Masters Guild’s best-selling writers. Encounters in the Savage Jungles includes 23 encounters / mini-adventures of various difficulty that can be used while the adventuring party braves the uncharted and savage jungles. It also includes 15 Quick Encounters,...   [click here for more]
Dungeon Masters Guild  $9.95

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Adventurer's Vault (4e)

Adventurer's Vault (4e)


Hundreds of new weapons, tools, and magic items for your D&D character. This supplement for the Dungeons & Dragons game presents nearly a thousand magic items, weapons, tools, and other useful items for your D&D character. Whether you’re a player looking for a new piece of equipment or a Dungeon Master stocking a dragon’s hoard, this book has exactly what...   [click here for more]
Wizards of the Coast  $14.99

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Magic Item Compilation Set 1

Magic Item Compilation Set 1


OVER 50 NEW MAGIC ITEMS! There are 55 magic items in this beautifully illustrated package. Some are powerful, some are more mundane. All of them should add to the fun and enhancement of your adventures! There are wondrous items, weapons, armor, cursed items and even some fun trinkets to try out on your party. What would you do with a cauldron that has an endless supply...   [click here for more]
Dungeon Masters Guild  $3.95

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Favor for Gond: A piece of Lantan found

Favor for Gond: A piece of Lantan found


The Spellplague of 1385 DR set the world into motion, and the maps had to be redrawn. Many areas suffered, but few suffered as Lantan. The Gondsman of the Islands of Lantan and their great works of technology were washed away in tsunamis. Almost everything that they had developed was lost, but a little bit remains in distant places that were far from the islands. The module is designed to be run...   [click here for more]
Dungeon Masters Guild  $1.45

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Bale's Outfitting Outpost & 20 New Magic Items

Bale's Outfitting Outpost & 20 New Magic Items


Bale's Outfitting Outpost can easily be placed in any campaign setting, but it feels right at home in the Forgotten Realms, especially somewhere within The Savage Frontier. The included adventure could also be broken up into several random encounters to be used in your Storm King's Thunder campaign. This module includes: 20+ New Magical Items A description of Bale the gnome - who you can use...   [click here for more]
Dungeon Masters Guild  $1.95

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The Ooze Chambers of Emirikol

The Ooze Chambers of Emirikol


The legendary spellcaster Emirikol the Chaotic has turned the region into a wild magic zone, a place where all magic goes awry. The only way to put things back to normal is to retrieve the source of the problem deep inside the Ooze Chambers of Emirikol! This adventure is for 4th level characters and can be run on its own or as part 3 of the Litany of Arrows adventure path. This adventure...   [click here for more]
Dungeon Masters Guild  $5.00

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Elminster's Guide to Magic

Elminster's Guide to Magic


“This is an incredible supplement full of clever writing that made me think Ed Greenwood had contributed. Every spellcaster, from wizards to clerics to eldritch knights, needs a copy of this book. Sure, this book has hundreds of balanced, creative, fun, new spells to fill your arsenal and is brimming with magic items both sinister and hilarious, but it also is chock full of story bits. Names...   [click here for more]
Dungeon Masters Guild  $14.95

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The Stores Handbook

The Stores Handbook


The Stores Handbook from Cawood Publishing, the makers of 20 bestselling 5E products. Another practical handbook for Dungeon Masters. There are many useful items in the Players Handbook and the Dungeon Master's Guide. This book introduces those items naturally into your game. It is a detailed collection of 56 different stores. There are descriptions of the stores,...   [click here for more]
Dungeon Masters Guild  $1.95

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Adventure Pack

Adventure Pack


Your purchase will include the below PDF's AND the Fantasy Grounds .mod files. These are conversions of four of my best-selling 5th edition D&D DM’s Guild products. Bale's Outfitting Outpost (SILVER BEST SELLER) can easily be placed in any campaign setting, but it feels right at home in the Forgotten Realms, especially somewhere...   [click here for more]
Dungeon Masters Guild  $4.50

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The Tinker - A new class for 5E

The Tinker - A new class for 5E


Emerging from the cloud of smoke, an oil-stained dwarf with bulky spectacles fidgets with an odd-looking device while a troll closes in, howling in glee. With a triumphant shout, the dwarf unleashes a stream of fire from the device, engulfing the oncoming troll. Cornered, a small, metal-clad gnome turns around to confront a pursuing ogre. Pistons dance and steam hisses from the intricate machine...   [click here for more]
Dungeon Masters Guild  $2.99

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Encounters in the Savage Frontier

Encounters in the Savage Frontier


"Incredibly useful encounters...", "Very useful book!" What could happen while traveling the vast Savage Frontier? Just about anything! This 72-page supplement contains encounters written by Seven Best-Selling Dungeon Masters Guild writers and two new writers! *This is the PDF version. Looking for the Fantasy Grounds version? Click HERE!*...   [click here for more]
Dungeon Masters Guild  $9.95

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Magic Items for Bards

Magic Items for Bards


Everyone knows that magic is powerful, but bards know it is especially potent when cast through the medium of music. Here are 16 new magic items designed just for the performer in the party. New magic items meant to make bards better at what they do best! Also, introducing Songs of Power, as 13 new spells. Many bards have discovered the power to inspire their allies with the power that is innate...   [click here for more]
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Magic Items for Paladins

Magic Items for Paladins


For those characters who are on a holy mission, sometimes you can't overcome those pesky obstacles in your path without a little divine assistance to give you an extra edge. And so your god places a holy relic in your path, or commands you recover a lost book of scripture. Here are 20 new magic items designed just for the crusader in the party. Also introducing 5 new paladin spells meant to supplement...   [click here for more]
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Magic Items for Rogues

Magic Items for Rogues


Rogues appreciate magic items more than most, whether for the comfort and wealth they can bring, or because they can make it simpler to infiltrate and escape, or to have a trick up a sleeve to gain an advantage at a moment's notice. Here are 22 new magic items designed just for the skulker in the party. Also introducing 5 new weapons meant to fill out the rogue's weapon selection. Leave me a...   [click here for more]
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The Big Book of Fey: Expanded Faerie-Themed Content for 5th Edition

The Big Book of Fey: Expanded Faerie-Themed Content for 5th Edition


Seldom seen but often felt, whether it be the caress of ethereal fingers or the raising of gooseflesh on one's arms, many believe that the Faeries, often called the Fey or the Good Folk, are simplisic in nature and harmless. There are thoughts that they are gossamer-winged and flighty, taking delight in the laughter of babies and the songs of a passing minstrel. While all may be true, they are merely...   [click here for more]
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Exotic Crafting Materials

Exotic Crafting Materials


This handbook contains a detailed dossier on 15 unique crafting materials, including appearance, properties, price, as well as suggestions on how a DM might naturally integrate them into their world. They are balanced for use as magic items, but their potential applications go far beyond loot. It includes classics such as Adamantium and Mythral, as well as a number of new additions ranging from deep...   [click here for more]
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Archias Arcanum's Guide to Creating Magic Items

Archias Arcanum's Guide to Creating Magic Items


How do I make a Wand of Fireballs? What is the process for making a Potion of Healing so the party doesn’t have to keep buying them? Would anybody buy this Umber Hulk blood I’ve collected? This 37-page guide answers these questions and more with 10 new spells, additional items, and over 30 detailed formulas for magic items listed in the Dungeons & Dragons 5E Dungeon Master’s Guide....   [click here for more]
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{OAP} Outlandish Sculpting Tools

{OAP} Outlandish Sculpting Tools


Outlandish Adventure Productions presents, in celebration for the Sculptor receiving a Silver Best Seller Medal: Outlandish Sculpting Tools, new magical items themed around OAP's Sculptor Class! Mana Gauntlets - Items that let other classes experience the joy and power of sculpting mana into spells. There are four such gauntlets, one for each Mana Source: Abyssal, Arcane,...   [click here for more]
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Adventure: Ravenhome's Plight

Adventure: Ravenhome's Plight


Ravenhome's Plight - The First Entry to the Greenfields Adventure Series "The rats are everywhere! In me shoes, kettle, chamber pot, you name it! And I'm sick and tired of rat stew!" - Wilhelm, fed up adventurer in spe Chapter 1 - Rodents of Unusual Size:The village of Ravenhome is plagued by a verocious rat army which feasts on the village's supplies and threatens...   [click here for more]
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Prayers from the Faithful (2e)

Prayers from the Faithful (2e)


Ever wonder why priesthoods in the Realms continue to flourish, despite the secular power of rich merchants and the land-shattering spells of the archmages? The answer lies in the mighty spells heretofore kept concealed by the robed clergy of the cloisters. These sacred spells are now revealed in these pages, drawn from legendary holy books presently "lost" on Faerun. To read Prayers From...   [click here for more]
Wizards of the Coast  $9.99

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Artifacts & Legendary Items

Artifacts & Legendary Items


This handbook is packed with new Artifacts and Legendary items, as well as new beneficial and detrimental properties for your D&D 5e Campaign. Discover the secrets of Cthulhu's Talisman, destroy enemies with the deadly Pendant of Tiamat or Lolth's own Fang Dagger, and become the master of death itself with the Cloak of the Hooded One. All this and more in...   [click here for more]
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Sword Coast Magic Items

Sword Coast Magic Items


Every magic item has a tale. In the 5th Edition of Dungeons and Dragons, magic items are a rare occurrence. When a magic item appears in the game, it tends to feel special and have importance. Magic items create an extra layer of storytelling for your game. This document includes: House Rule for Number of Magic Items for Attunement. Sword Coast Magic Items Origins Table. 14 Magic Items with...   [click here for more]
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Necromancer Magical Items

Necromancer Magical Items


A collection of 20 new and unique magic items suitable for characters looking for a Necromancer feel. Balanced, illustrated and suitable for PC and NPC alike, these are sure to be a great addition to any table looking to add that dark and undeadly feel! Looking for Goblins? Check out the Goblin Series all about the Pitshadow Pride! Trinkets and Magic Items?...   [click here for more]
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5MWD Presents: Expanded Wand of Wonder

5MWD Presents: Expanded Wand of Wonder


5 Minute Workday Presents: Expanded Wand of Wonder New tables expanding usage of the infamous item! Reprinting and expanding on the table in the Dungeon Master's Guide, this product quadruples the possible outcomes of using a wand of wonder with three new tables. Experience the joy and/or horror that comes from a roll of chance. Whether you're using the regular wand or it's...   [click here for more]
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Extra Magic Items Expansion

Extra Magic Items Expansion


Dungeons and dragons is a whimsical world full of exotic treasures and ornate magics. This book will increase your pool of exciting magical relics, allowing you to expand your world, indulge your players in rich fantasies or build incredible plot devices that will add driving force to your own world. Contains over 50 Unique items. Incluidng: Armour (Shields) Rings Rods Staffs Wands Weapons Wondrous...   [click here for more]
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Additional Alchemy

Additional Alchemy


Did you get a taste for throwing explosives at low level, only to find alchemist’s fire and acid vials lose their potency compared to your higher level options? Additional Alchemy has you covered with over a dozen new concoctions to throw at your enemies, plus a few other alchemical goodies for good measure. Plus, a new feat for specializing in in throwing alchemical substances: Bomb Thrower....   [click here for more]
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Tommy's Terrific Treasures

Tommy's Terrific Treasures


I have updated several items to hopefully have them less broken. If I can fix anything else please let me know. These items are either based off already existing items in the D&D universe, influenced by things I love, inside jokes or even named after my friends. I made this because I thought it sounded fun and I hope you can gain some use from these. If you feel certain items...   [click here for more]
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Quick-and-Dirty Crafting

Quick-and-Dirty Crafting


Most people are not satisfied with 5e's crafting system. It is slow, too simple, and leaves artisan's tools mostly useless. This product adds a quicker crafting system and various suggestions for what each tool can be used for. Want to get more homebrew like this? Check out my Patreon! ...   [click here for more]
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20 Uncommon Magical Rings

20 Uncommon Magical Rings


As a continuation of my magical items pdfs these rings should make for fun rewards for low-level players. Other Titles by me. Uncommon Magical Longswords 20 Oils and Potions for High Magic Campaigns ...   [click here for more]
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Magic Warfare: Arms, Armor, Spells, and Inventions for War in a Fantasy World

Magic Warfare: Arms, Armor, Spells, and Inventions for War in a Fantasy World


This tome contains the collected information of the greatest tacticians, leaders, and generals from across the planes. Neatly organized into sections detailing subjects ranging from the use of known magic items, new magic items, spell theory, subterfuge, and specialized combatants this information is vital for any would be commander. Contains: New, by the rules, uses of existing...   [click here for more]
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Diseases and Contagions expansion

Diseases and Contagions expansion


"One of the most destructive forces in the Realms, beyond the power of mighty dragons and terrible villains, is the simple, creeping curse of plague and disease. Simple, but unstoppable, diseases can lay low entire nations and infect even the mightiest of warriors..." The Diseases and Contagions expansion is a content supplement for 5th edition Dungeons...   [click here for more]
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Potioneering: Defined, Refined, and Usable

Potioneering: Defined, Refined, and Usable


Potions are as old as magic, having the right potion can make the difference between life and death for a party-literally. Potioneering: Defined, Refined, and Usable has everything a player or DM needs to introduce Potioneering into the game including: Every DMG Potion explained and with a crafting recipe 40+ NEW Potions explained and with a crafting recipe 3 NEW Feats...   [click here for more]
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Magic Items for Barbarians

Magic Items for Barbarians


Traditionally, barbarians can be violently opposed to the concept of magic items. That stance doesn't hold, however, for tribal weapons and adornments that "bear the might of the ancestors" or that "have the blessing of the spirit of the White Stag." To the tribes, such items are not only divine gifts from the spirits, but can be seen as emblems bestowing the responsibility of leadership....   [click here for more]
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Magic Items for Fighters

Magic Items for Fighters


Nobody appreciates magic items, armor, and weapons more than a fighter. Magic items are what closes the gap between earthbound fighters and reality-shaping wizards. Here are some new magic items designed just for the war machine in the party, including 1 battleaxe, 1 flail, 1 glaive, 1 greataxe, 1 greatsword, 1 halberd, 2 helms, 1 lance, 7 longswords, 1 maul, 1 morningstar, 1 rapier, 2 rings, 1 shield,...   [click here for more]
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Magic Items for Sorcerers

Magic Items for Sorcerers


Magic. Most don't understand it. To warlocks, it is merely a means to an end. To wizards, it is an art to be studied. To bards, it is a game. But to sorcerers, magic is who, what, and why they are. Here are 21 new magic items designed just for the arcane conduit in the party. Leave me a review with useful feedback, and I'll send you one of my other Magic Items products, free. Your choice! Just...   [click here for more]
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Thay Co

Thay Co


From the mystical lands of Thay comes the best catalogue in all of Faerun. Providing the best goods and services from across the continent, Thay Co. exists to match the customer with the product. Inside you will have access to the finest foods, equipment and services you could only dream off before you started your life of adventure. If you are weighted down with too much gold, try customized a...   [click here for more]
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Magic Items for Wizards

Magic Items for Wizards


Wizards, more than any other adventurer, understand the importance of preparation and forethought. A seasoned wizard is always prepared with the magic items he expects will be the most useful. Introducing 25 new magic items designed just for the arcane scholar in the party. In addition, 7 new spells to test out on your opponents. Let me know what your favorite items are, and how you feel about...   [click here for more]
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BUNDLE - Arms & Equipments Guide

BUNDLE - Arms & Equipments Guide


Bundle of "Arms & Equipement Guide" and "Oriental Campaigns Arms & Equipment Guide". More than a 100 more new weapons, gear and armors for your campaign. Including conversions for weapons and armors for giving them Oriental flavor for your game.. ...   [click here for more]
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Silver March Sentinels Campaign - Part 4 (5E)

Silver March Sentinels Campaign - Part 4 (5E)


The Silver Marchs call for hero's, will your party answer the call? The Silver March Sentinels is a multi part campaign for characters levels 1 and onwards. Set on the North Eastern region of the Swords Coast, this campaign occurs at a time of great unrest for the region. Characters will have to navigate frigid terrain, hostile enemies and the power struggles of multiple factions. This part focuses...   [click here for more]
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Races of the Forest

Races of the Forest


Deep in the darkest forest, there are races yet unknown for the rest of the world, waiting quietly for the time when the forest needs them again. They have existed since immemorial times, hiding from other races and keeping their societies in secret, until now. In this first book produced by WizardKitten Games you will find new armors, new weapons, and most important, 5 fully forest based races...   [click here for more]
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