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The Tome of Compiled Evil (5E)

The Tome of Compiled Evil (5E)


Using the official 5E Dungeons & Dragons rules on the Book of Vile Darkness, I've made my own take on this tricky artifact. It's a combination of flavor from my own campaigns and details from previous editions. Some aspects may seem over powered, but then again, this isn't an ordinary Magical Tome. It features: What happens when Attuned, Magic Items, Traps, Drugs, 9x Feat, 2x Elderitch Invocations,...   [click here for more]
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The Tinker - A new class for 5E

The Tinker - A new class for 5E


Emerging from the cloud of smoke, an oil-stained dwarf with bulky spectacles fidgets with an odd-looking device while a troll closes in, howling in glee. With a triumphant shout, the dwarf unleashes a stream of fire from the device, engulfing the oncoming troll. Cornered, a small, metal-clad gnome turns around to confront a pursuing ogre. Pistons dance and steam hisses from the intricate machine...   [click here for more]
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The Tarrasque

The Tarrasque


Behold the king of monsters - the Tarrasque! In this supplement, you are introduced to four "variant" Tarrasques: the "classic" Tarrasque, an update to an old favorite, now with rock throwing and a severing bite! the Mechatarrasque, a robotic version of the world's most terrifying monster. the Phasmotarrasque, a spectral Tarrasque that spawns when a living Tarrasque is slain. the Xenotarrasque,...   [click here for more]
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The Stress System (5e)

The Stress System (5e)


"The Stress System" is a title that introduces Stress Points to your campaigns, which act as a mental counterpart to the physical Exhaustion Levels. When a creature undergoes harsh conditions––hours spent in total darkness, or a devastating critical hit in a crucial moment of battle––they accrue a number of Stress Points. Get too many points and you'll form Defects––temporary...   [click here for more]
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The Stores Handbook

The Stores Handbook


The Stores Handbook from Cawood Publishing, the makers of 24 bestselling 5E products. Another practical handbook for Dungeon Masters. There are many useful items in the Players Handbook and the Dungeon Master's Guide. This book introduces those items naturally into your game. It is a detailed collection of 56 different stores. There are descriptions of the stores,...   [click here for more]
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The Spellscarred (5e)

The Spellscarred (5e)


Years ago the Spellplague raged across the Forgotten Realms. Lives were lost, continents shattered, and magic was forever changed. In its distructive path were the people and creatures that did survive, only to come out brandishing what is known as a Spellscar. Years later the Spellplague is a distant memory, but those in knowledgeable circles have heard whispers of its remains. Embers and tiny flames...   [click here for more]
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The Slaughtered Unicorn

The Slaughtered Unicorn


On a visit to Harrins Glen, renowned for producing some of the best ale, whisky and wine for the area, you find a most unusual site. What is it and can you solve the problem for the people of Harrins Glen? This adventure is a re-write of the 3.5 Ratik Module 7-02, that I did some time ago. It has been upgraded to 5th ed. ...   [click here for more]
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The Sigil

The Sigil


This is a controller type class for 5e D&D known as the Sigil. You can also get the fantasy grounds module of this class Here. If you want to play a class that gives you a lot of utility but deals with a very niche role as an anti-spell caster then this is the class for you. It fits into the meta as a controller type so its DPR isn't going to be something write home about but as a support,...   [click here for more]
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The Shopkeeper's Handbook (5e Rules)

The Shopkeeper's Handbook (5e Rules)


Have you inherited a cobbler's shop from your father and you haven't the slightest clue how to run it? Were you granted a plot of land by a grateful lord, and you want to make a little money off it? Has it always been your dream to open a shop? This content pack contains rules and guidelines for player-run shops. It includes rules for purchasing plots of land, building different size shops, customizing...   [click here for more]
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The Shade (5e)

The Shade (5e)


In the place where no light meets, Shades have the advantage. The Shade is a unique class that makes creative use of dim light and darkness in and out of battle. They can usually be identified by the shadows moving on and over them, off the surfaces they mark. Additional subclasses can be found here. Comments and feedback welcome. Update log: *Whisper* on page 3 now reads: "You can cast *message*...   [click here for more]
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The Secrets of the Twisting Colossus

The Secrets of the Twisting Colossus


Eric Watson verdict: "A truly puzzling deathtrap dungeon that invokes the Portal Games, the Saw movies, and D&D’s own Tomb of Horrors, check out the uniquely rotating puzzle rooms within “The Secrets of the Twisting Colossus”. Endzeitgeist verdict: “An alchemy-themed masterpiece requiring player skills over PC skills. One example of the rarest...   [click here for more]
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The Scroll of Bodily Health

The Scroll of Bodily Health


A selection of variant rules for fighters, warriors, and any adventurerer who lives by sword and guts! All for the price of a cup of coffee. The Scroll of Bodily Health includes; - Rules for Encumbrance, quick, easy to use, fast, and inspired by the grid-based inventories of games like Diablo and Deus Ex - Improved rules for saves, ability scores and saving throws,...   [click here for more]
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The Real Devil Strahd! - A CR27 Version of the Devil

The Real Devil Strahd! - A CR27 Version of the Devil


This is a realistic take on the Vampire Strahd Von Zarovich. I made this file because the CR15 statblock that can be found in the official campaign book of curse of Strahd seemed pretty weak in contrast to the lore and the descriptions of the real powers Strahd possesses. I have collected information about the "Devil's" power through the lore of all the previous editions and novels and created...   [click here for more]
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The Practice: Fantasy Alchemy & Herbalism

The Practice: Fantasy Alchemy & Herbalism


The Practice is a complex fantasy alchemy and herbalism system for 5e. This is version 3.2, including modified crafting rules, 136 ingredients from lore, reality, and monsters. There are also 113 properties that can be applied to the concoctions. Please enjoy. ...   [click here for more]
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The Power of Heavy Metal: Free RPG Day 2018

The Power of Heavy Metal: Free RPG Day 2018


Free RPG Day 2018 is upon us! To enhance your game, I present The Power of Heavy Metal, introducing the mystical Song Axe, the mighty bard cantrip Power Chord, and the statistics for the rakish Tiefling Valor Bard Locket Laine, heart breaker, adventurer, and unrivaled musician. Also included are two short anecdotes presented by none other than the Wizard Fabulous, Muscle Wizard of Waterdeep, giving...   [click here for more]
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The Pocket Mimic: After Dark Compendium no.1

The Pocket Mimic: After Dark Compendium no.1


The Pocket Mimic Podcast presents it's first After Dark compendium. A compilation of designs created for the Pocket Mimic listeners. Includes Items, Encounters, Traps and Creatures. Get yours today for the lovely price of free. <o:p></o:p> Please leave a review or Tweet us your thoughts. @PocketMimic ...   [click here for more]
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The Planewalker's Handbook (2e)

The Planewalker's Handbook (2e)


The secret of survival ain't who you are, berk - it's what you know! -Planewalker adage Feeling overwhelmed by the infinite possibilities of the multiverse? Wondering how to roleplay a tiefling, what spells to memorize, and how to manipulate portals? Here's the dark of it: The Planewalker's Handbook is the essential manual for survival on the planes - a Players Handbook...   [click here for more]
Wizards of the Coast  $9.99

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The Planeswalker's Almanac: Creatures of Chaos

The Planeswalker's Almanac: Creatures of Chaos


This author's most ambitious project to date; Creatures of Chaos is the second in a three-part series focused on the Inner Planes in general, and the Elemental Chaos in particular. Within these pages, you will find a nearly comprehensive library of monsters and humanoids from the Elemental Planes, each one adapted to 5th-Edition mechanics from a previous edition of the game. Over a year of work culminates...   [click here for more]
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The Plague Doctor Class

The Plague Doctor Class


This is a project I have spent a lot of time on as is evident and as the reviews/comments will show it is had taken a while to complete. <o:p></o:p> I appreciate any and all donations as it will help me fund future projects as well as give me some motivation to keep going. (As sell out as that sounds.)<o:p></o:p> Please leave a review and consider joining the Facebook group where I...   [click here for more]
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The Pit & the Pendulum

The Pit & the Pendulum


he Pit & the Pendulum is Edgar Allen Poe's most spine-chilling tale, and now it has been adapted for play using the D&D 5e rules! It is designed to be played by one DM, and one player as a solo adventure. Every effort has been made to preserve the integrity of the story, and nearly the entire original text is contained herein. There are also three homebrew magic...   [click here for more]
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The Pirate!

The Pirate!


The Pirate! “To err is human… but to arr is pirate!” Take to the high seas in style with this dungeon and dragons 5th edition custom class by Campaign & Craft. Whether your plundering port town or treasure fleet, searching for loot or lost mysteries, this class will surely help you find your sea legs. What better way to prepare yourself for the upcoming 'Ghosts of...   [click here for more]
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The Pamphlet of Uncommon Ancestry

The Pamphlet of Uncommon Ancestry


The Pamphlet of Uncommon Ancestry is a free preview of the full title, the Book of Uncommon Ancestry. Inside you’ll find 3 new player character races, 7 new racial feats, and 12 new magic items. New races detailed in the Pamphlet include: Dhampir are the cursed offspring of a mortal and a vampire. They can walk in sunlight, though they typically avoid doing so,...   [click here for more]
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The Ooze Chambers of Emirikol

The Ooze Chambers of Emirikol


The legendary spellcaster Emirikol the Chaotic has turned the region into a wild magic zone, a place where all magic goes awry. The only way to put things back to normal is to retrieve the source of the problem deep inside the Ooze Chambers of Emirikol! This adventure is for 4th level characters and can be run on its own or as part 3 of the Litany of Arrows adventure path. This adventure...   [click here for more]
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The Oath of Promulgation: A Sacred Oath for Paladins

The Oath of Promulgation: A Sacred Oath for Paladins


Whereas most paladins dedicate their lives to the destruction of the undead, some paladins choose instead to dedicate their lives to the spread of knowledge. Such paladins adopt the Oath of Promulgation, and vow to uphold the fundamental Truth in the world. This is a free paladin Oath for use with Dungeons and Dragons 5th edition. Please feel free to provide feedback to me about the subclass and...   [click here for more]
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The Norden - A 5th Edition Norse Class

The Norden - A 5th Edition Norse Class


A Homebrew Class This article is a homebrew creation of a new playable class and several archetypes that can be added to and used with any new or pre-existing 5th Edition Dungeons and Dragons role-playing games. I have created this brand new class from the ground up to be used in conjunction with a 5th Edition campaign of my own design (WIP) that is based within the boundaries of Norse Mythology....   [click here for more]
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The Necromancer

The Necromancer


Description This booklet contains a new 20-level class with 4 archetypes, 8 new spells, 10 new magic items and 4 new artifacts. Play as the Necromancer, an a-typical version of a standard fantasy staple. Wield the powers of life and death to protect the living. This is a full 20-level class utilizing a new class mechanic and controling a versatile minion. Essence allows...   [click here for more]
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The music box saga: The Red

The music box saga: The Red


A small town has unknowingly found an ancient evil in the form of a odd red music box..... What does this mean for the small town? And what effects will it have on unwary visitors? A D&D 5TH ed adventure for four characters of 1st level Cover art by Free! Fantasy Stock Art by Daniel F. Walthall is licensed under the Creative Commons Attribution 4.0 International License. (CC BY 4.0) ...   [click here for more]
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The Mother's Cabal (A Final Encounter)

The Mother's Cabal (A Final Encounter)


The Island of Chult has become a hotbed for adventurers; each of them searching to make a name for themselves by solving the mystery of the Death Curse. With the heroes distracted, and the world’s factions focusing on larger matters; a servant of Dendar the Night Serpent is plotting, planning, and slithering around gaining power right under everyone’s nose. Will she be found and defeated...   [click here for more]
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The Monarch's Court

The Monarch's Court


The Monarch's Court A DM's Guide to Taking the Characters to the Royal Court This guide presents guidelines and rules for introducing a monarch's court (and everything that happens there) into your D&D game. It's built from an historical perspective, based on the late medieval and renaissance courts of England. You can build off of this to add whatever "level"...   [click here for more]
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The Mistwood Bestiary & Treasure Trove

The Mistwood Bestiary & Treasure Trove


Six new monsters, fifteen new magic items, & twenty random encounters: all of which can fit easily into any campaign setting for D&D 5e! Can your players keep their sanity intact long enough to survive an encounter with the jabberwock? Or show dignity and respect to a bonfire elk, the guardian of woodland creatures? Can they resist the allure of the jubjub bird's hypnotic feathers? This...   [click here for more]
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The Minotaur

The Minotaur


Created by a demon's magic, half humans and half bulls, minotaurs are a proud race of valorous warriors with special abilities granted by their mystical origins. In this supplement you will find all you need to play a minotaur character. It includes minotaur traits with four unique subraces: Minoa minotaurs, Ibex minotaurs, Sophos minotaurs...   [click here for more]
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The Mezzos Fragment: a 5th Level Horror Adventure

The Mezzos Fragment: a 5th Level Horror Adventure


"No, no, no. This can't be true," his hands are shaking. "No, please. Jiro?" The hallway around them weeps a sour liquid, like the belly of some enormous creature. Olan's lantern sputters and flickers in the dark, but he can see Jiro clearly enough - even if he can't believe what he's seeing. Jiro's leather gloves are split, with sharp barbs of bone piercing from his unbelievably long fingers. "Jiro!"...   [click here for more]
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The Menagerie, Free Traders of the Sword Coast

The Menagerie, Free Traders of the Sword Coast


The Menagerie, Free Traders of the Sword Coast, is a free collection of four unique pregenerated 3rd level characters. Take on the roles of Sourwine the Purple Grung Swashbuckler, Lapis the Tortle War Mage, Ominous Rumble the Kenku Tempest Cleric, or Cuts off Heads the Tabaxi Ranger. All are ready to play out of the box, and provide a shared background story to tie the group together. Also included...   [click here for more]
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The Master Mechanic's Steampunk Manual

The Master Mechanic's Steampunk Manual


"From the shadows of Victorian England, the genre of Steampunk takes the Age of Steam and throws it into overdrive, mixing dark intrigue and social conflict with technological wonders and a world of opportunity." Bring your D&D game into the Age of Steam with this 180 page expansion for 5th Edition Dungeons & Dragons!...   [click here for more]
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The Masks of the Ancients

The Masks of the Ancients


The masks of the ancients are artifacts from an era long since passed. Long ago an artificer named Aras created a mask of ivory to emulate his idea of purity and good. He gave his creation to one of his disciples who quickly defected from the path of honor to seek out fame and fortune. ...   [click here for more]
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The Malady Workshop

The Malady Workshop


Following the success of the Mithral Bestseller supplement for fantastical diseases, comes the ultimate toolbox to help you create your own evocative diseases. This supplement is written by medical students with a love for tabletop roleplaying games. Inspired by the vast array of diseases, and the medieval myths that once surrounded them, we embarked on a mission; to enrich other worlds with fantastical...   [click here for more]
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The Malady Codex: The Guide to Diseases

The Malady Codex: The Guide to Diseases


ou can now create your OWN diseases with the Malady Workshop! This supplement is written by medical students with a love for tabletop roleplaying games. Inspired by the vast array of diseases, and the medieval myths that once surrounded them, we embarked on a mission; to enrich other worlds with fantastical diseases. Deep in each civilization’s roots, there are myths, remedies, and...   [click here for more]
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The Malady Codex III: Diseases of the Sea

The Malady Codex III: Diseases of the Sea


On sale now, for a limited time, to kickstart your nautical adventures! Only 1.95 instead of 2.95. This supplement is written by medical students with a love for tabletop roleplaying games. Inspired by the vast array of diseases, and the medieval myths that once surrounded them, we embarked on a mission; to enrich other worlds with fantastical diseases. Deep in each civilization’s roots,...   [click here for more]
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The Malady Bundle: Adventure, Disease and Healing [BUNDLE]

The Malady Bundle: Adventure, Disease and Healing [BUNDLE]


This special bundle product contains the following titles. Adventure: The Dreaded Tunnels of Ruxabar Regular price: $4.95 Bundle price: $2.72 Format: Watermarked PDF The Dread tunnels of Ruxbar were created by a cult of a lesser evil deity of the giant pantheon, known as Jargain to serve as a planar gate in hope of bringing chaos and destruction to the natural...   [click here for more]
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The Magus Class

The Magus Class


Combining martial prowess and magical power, the magi are spell swords, arcane archers, mystic marauders, and sorcerous sentinels. Every magus pledges themself to an eldritch society that inducts them into the magic arts and trains them in war. This versatile training means that magi are versatile adventurers and unpredictable foes. Every magus is a member of an eldritch society. Eldritch Societies...   [click here for more]
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The Magical Workshop

The Magical Workshop


The Magical Workshop is a supplement describing a shop that provides magic item creation services for a fee to player characters. The shop is generic enough to drop in to any D&D 5E setting and several adventure hooks are provided for the DM’s convenience. This is version 1.0 as of April 12, 2018 ...   [click here for more]
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The Magical Items of Korum (version 1.0)

The Magical Items of Korum (version 1.0)


Delve into the long-forgotten world of Korum with these magical items of legend! This document gives a short list of varying items of that can be used for any 5th edition game of Dungeons and Dragons. This is the 1st version of The Magical Items of Korum. After obtaining some good feedback, we plan to expand the list. Also, we will be publishing more documents that detail the world of Korum, which...   [click here for more]
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The Magic of Books

The Magic of Books


Gold is great and magic items are wondrous, but few things entice an adventurer’s eye more than a mysterious book. Such a work, be it a tome, scroll, or spellbook, promises adventure, mystery, and a glimpse into your world’s darkest secrets. The Magic of Books provides an easy-to-use system for quickly generating details and backstory about any book or scroll. With a few...   [click here for more]
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The Magic Encyclopedia Volume II (2e)

The Magic Encyclopedia Volume II (2e)


Did you ever wonder what a phylactery is? Do you know what the difference between a cloak and a robe is? The Magic Encyclopedia answers these questions with succinct definitions of every type of item found in a magical treasure hoard, and every definition has an illustration. The list of definitions in Volume Two runs from Goggle to Zwieback, and completes the list begun in Volume One. The listing...   [click here for more]
Wizards of the Coast  $4.99

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The Mad Mage of Xen'drik

The Mad Mage of Xen'drik


A wizard’s tower for use with Eberron Deep in the jungles of Xen’drik, embedded in the side of a mountain stands the tower of the Mad Mage Xeffon. Though his various servants can be found flowing in and out of the tower on a daily basis, the elusive wizard has not been seen in many years. Some say he no longer lives, while others postulate that he is locked up in his...   [click here for more]
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The Lovers' Handbook

The Lovers' Handbook


The Lovers' Handbook is a DM-facing guide for constructing love interests and writing romance into your plots. It contains 30 pages jampacked with over 20,000 words of content, including advice on player comfort levels and consent, magic items, charts for the creation of romantic gifts, and more. More works by Ashley May... Festivals, Feasts...   [click here for more]
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The Lost Treasures of Omu

The Lost Treasures of Omu


Improve your Tomb of Annihilation campaign with these exciting magic items! The fabled treasures of Omu have the potential to impact how the Tomb of the Nine Gods plays, as well as set the course of future adventures. This supplement to the adventure is to help Dungeon Masters get the most out of these items. This supplement includes full statistics for each of...   [click here for more]
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The Lost Tome: Anniversary Edition

The Lost Tome: Anniversary Edition


The "Best-Seller"-awarded periodical for 5e, the Lost Tome, has just reached it's 12th monthly printing, and is celebrating by giving discounted copies of all 98 pages (12 editions compiled as one document) for only $2! If you like this work, please download the full version for a monthly subscription the The Lost Tome for a one-time-only $4 subscription. Any reviews on the Anniversary...   [click here for more]
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The Lost Tome (14th Edition)

The Lost Tome (14th Edition)


This 115-page document contains 6 new races, 3 new subraces, 2 new classes, 62 original class archetypes (with a minimum of four archetypes for each class established in the 5e Player's Handbook), 35 totem spirit animals, pages of new spells, and other miscellany, including: *NEW* The Dead Magic Sorcerous Origin: Powerful magic — and antimagic — flow through your veins! *NEW* A new...   [click here for more]
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The Lost Tome (13th Edition)

The Lost Tome (13th Edition)


The 13th Edition of the Lost Tome is here! For those wishing a $4 subscription to this monthly-updated document, see "The Lost Tome". This month, we have grown to a 108-page document that contains 6 new races, 3 new subraces, 2 new classes, 59 original class archetypes (with a minimum of four archetypes for each class established in the 5e Player's Handbook), 34 totem spirit animals, pages...   [click here for more]
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