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Truth is Stranger than Fiction: Magic Items from History

Truth is Stranger than Fiction: Magic Items from History


New lower price! 15 unique magic items based on real artifacts from ancient history! The magic items included here are all inspired by real archaeological finds from the ancient civilizations around the world, ranging from the prehistoric era to the cusp of the middle ages. Feel free to look up the names of these objects to get additional inspiration on where these items...   [click here for more]
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Trueforged

Trueforged


Every last dwarf died in the fighting, along with many of the villagers. The defenders exacted a heavy toll upon the king’s soldiers, and once the fighting was done, no quarter was given. The soldiers executed every man, woman, and child in the stronghold, burying them in a mass grave just outside the doors. The soldiers searched for the armory they were convinced must be hidden somewhere...   [click here for more]
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Trinkets 3: The Third One

Trinkets 3: The Third One


"I search inside the fireplace. What do I find?"   "Look at all the junk in this room. There has to be something good here!"   "It says I get a trinket at character creation, but I don't really like any of them. What else can I have?"   We've all been there, either as a DM called upon to create interesting loot on the fly, or else as a player...   [click here for more]
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Tricks Without Treats, A Faerun All Hallows Eve

Tricks Without Treats, A Faerun All Hallows Eve


Follow us at @perilous_prints and like us on facebook! The sequal to the Happy Easter Sourcebook, this twisted book of ghoulish creatures and fiendish spooks is the perfect Halloween rescource for a night full of wicked tricks. This short book includes everything you need to run a tense, rewarding, and devious dungeon full of character and steeped in lore. This book includes: 8 Halloween Creatures,...   [click here for more]
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Trick or Trinkets

Trick or Trinkets


Loot The Room presents Loot The Room brings you Trick or Trinkets, with all the trinkets, treasures, and locations you could ever need to quickly and easily spice up your horror (or Halloween) adventures! Designed to be versatile enough to be used in almost any game, Trick or Trinkets is a tool for DMs in need of inspiration or looking to inject some variety and flavour into...   [click here for more]
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Treasures: Ten Magic Items

Treasures: Ten Magic Items


Treasures: Ten Magic Items is a collection of new, unique magic items that come with their own adventure hooks. More than treasures, they are adventures. Then magic items from the most uncommon iron arm to the legendary Orphanmaker. Each item comes with at least two adventure hooks that could be used to introduce such items to your campaign. These range from dungeon,...   [click here for more]
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Treasures of Toril: 66 Magic Items of the Realms

Treasures of Toril: 66 Magic Items of the Realms


Are you tired of finding the same boring cloaks of protection and potions of healing over and over? 
Have even the cube of force or Daern’s instant fortress lost their novelty? Have you ever wished for a magic item that does something other than add another “plus”? Search no further. The treasures of Toril are in your hands now. This product contains...   [click here for more]
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Treasures of Toril: 33 Armors of the Realms

Treasures of Toril: 33 Armors of the Realms


Are you tired of finding the same boring +1 armor over and over? Have even the demon armor or the efreeti chain lost their novelty? Have you ever wished for a reason to wear all those “trap” armor options? Search no further. The treasures of Toril are in your hands now. This product contains 6 uncommon, 11 rare, 10 very rare, and 6 legendary...   [click here for more]
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Treasures of Toril: 101 Weapons of the Realms

Treasures of Toril: 101 Weapons of the Realms


Are you tired of finding the same boring +1 weapons over and over? Have even the oathbow or the holy avenger lost their novelty? Have you ever wished swords weren’t the only interesting magic weapons? Search no further. The treasures of Toril are in your hands now. This product contains 12 uncommon, 42 rare, 35 very rare, and 12 legendary...   [click here for more]
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Treasures of the Sea

Treasures of the Sea


A treasure trove of items for seafaring adventurers Adventures on — or even under! — the high seas present Dungeon Masters and players alike with opportunities to explore an alien world without venturing too far from home. This collection of sea-themed magic items is equal parts conversion from Stormwrack, a supplement for the 3rd edition of Dungeons & Dragons, and...   [click here for more]
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Treasures of the Realms - Magic items & Weapons of Faerûn

Treasures of the Realms - Magic items & Weapons of Faerûn


Treasures of the Realms Magic items & Weapons of Faerûn From the experienced pen of Mithral-best-selling Guild author R P Davis comes Treasures of the Realms, a collection of more than 140 magic items! This work converts the magic items found in the book Magic of Faerûn from the 3rd Edition of Dungeons & Dragons to a format suitable...   [click here for more]
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Treasures of the High Forest

Treasures of the High Forest


Magic items mean more when they come with a great story. This supplement details four unique magic items – complete with names, histories, unique properties and plot hooks for further adventures – that await discovery in the High Forest of the Savage Frontier or other enchanted woodlands. This supplement works seamlessly with Lost in the High Forest: A Five-Page Module, also...   [click here for more]
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Treasures of the Deep

Treasures of the Deep


Forgotten shipwrecks. Underwater caverns. Hidden pirate coves. Haunted lighthouses. These are just a few locations where powerful magic items are waiting to be discovered by adventurers brave and bold enough to explore the savage seas and untamed oceans. Inspired by the official Dungeons & Dragons adventure Ghosts of Saltmarsh, this product supplements that content by providing...   [click here for more]
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Treasures and Trinkets: Waterdeep Dragon Heist

Treasures and Trinkets: Waterdeep Dragon Heist


TREASURES & TRINKETS: WATERDEEP DRAGON HEIST This installment in the Treasures & Trinkets series, which provides ready-made treasure parcels to plug into any session, focuses on Waterdeep. Treasure tables Includes a matrix that provides the amount of treasure carried by an NPC in their purse or pocket according to their status as defined by their Living Expenses...   [click here for more]
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Treasures and Trinkets: Artifacts of Power For Tier 4

Treasures and Trinkets: Artifacts of Power For Tier 4


10 Artifacts of power. All steeped in Forgotten Realms lore, including Athar's Tabard, Fangs of Sarrukh, Chimes of Eldath and Shadesword of Naramus. 10 spell books, including spells and owner's notations. 10 treasure parcels, enough to fill 100 room. 2 random matrixes; one for descriptive elements of rods, wands and staves, the second...   [click here for more]
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Treasures and Trinkets for Tier 2 Adventures

Treasures and Trinkets for Tier 2 Adventures


A DM who is creating an adventure for Tier 2 characters can use Treasures and Trinkets to quickly stock their encounter. Included in this 15 page product: 10 treasure parcels, each of which includes a treasure allocation for 10 rooms. An article on potions and a chart for adding potion smells and tastes to your game. Ten treasures with special features, including the Recursive Bow of Fraz-Urb'luu,...   [click here for more]
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Treasures & Trinkets for Tier 3 Adventures

Treasures & Trinkets for Tier 3 Adventures


DMs can quickly stock their encounters with this Tier 3 set of Treasures & Trinkets. Included in this 21 page product: 10 sentient magic items, each with a personality and interesting lore. In addition to 20 Treasure parcels, each with allotments for 10 dungeon rooms, this product also has charts for randomly rolling weapons and armor and for art object combinations. 10-point lists of other...   [click here for more]
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Traskil's Treasures

Traskil's Treasures


Hey Guys! Back again with another set of magic items! But this time it comes with the guy who sells them! If you like NPCs with character then look no futher that Traskil! Faerun's very own Indiana Jones, Fedora and Everthing! If you like what you see check out some of my other creations! Also direct any feedback to @SleasyB on Twitter or on here! (I check twitter more often!) -Just Updated! It...   [click here for more]
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Trail of the Forgehammer

Trail of the Forgehammer


Trail of the Forgehammer is our second adventure. Designed for introducing your group to D&D with a focused 3-4 hour questline. We return to the peaceful village of Auchendale, where the local blacksmiths have lost their enchanted hammer. Trickery is afoot and soon enough, the adventurers will have to embark on a chase, in a comedy of errors and misfortune. Follow...   [click here for more]
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Tower of Sacrifice

Tower of Sacrifice


A Tower requiring great sacrifices or clever play from adventurers. Meant as a non-combat session of D&D 5e, leading to a major artifiact or key plot point for your game. Scales to any level of play. Includes notes on the nearby town and the recommended artifact: the sword of the arclight. We thought it was a fun night. ...   [click here for more]
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Totem of the Lion - New Option for Path of the Totem Warrior Barbarians

Totem of the Lion - New Option for Path of the Totem Warrior Barbarians


"It's well crafted, unique, flavorful and balanced. We had a blast at our table... If this was a movie, it would win 3 Oscars... Great stuff at a great price. Get it. Make the leap!" Praise for sister title Totem of the Leopard. What is Totem of the Lion? The Totem of the Lion is a new spirit animal option for Path of the Totem Warrior Barbarians, complementing those...   [click here for more]
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Totem of the Leopard - New Option for Path of the Totem Warrior Barbarians

Totem of the Leopard - New Option for Path of the Totem Warrior Barbarians


The Totem of the Leopard is a new spirit animal option to complement those in the Player's Handbook (bear, eagle, wolf) and the Sword Coast Adventurer's guide (elk, tiger). This powerful new path harnesses the agility and stealth of the leopard to give your barbarian a savage edge in battle. Supplement includes: New class abilities. New Totem Spirit, Aspect...   [click here for more]
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Tools of the Trade: Mage Hunters

Tools of the Trade: Mage Hunters


Tools of the Trade: Mage Hunters provides a look at 3 magic items that come in useful when needing to deal with magic users quickly and effectively. Use Mage's Bane, the Void Cloak, or Weave Shackles to the benefit or detriment of your players! Dealing with magic users has never been easier. ...   [click here for more]
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Tommy's Terrific Treasures

Tommy's Terrific Treasures


I have updated several items to hopefully have them less broken. If I can fix anything else please let me know. These items are either based off already existing items in the D&D universe, influenced by things I love, inside jokes or even named after my friends. I made this because I thought it sounded fun and I hope you can gain some use from these. If you feel certain items...   [click here for more]
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Tome of Warfare

Tome of Warfare


Tome of Warfare is a supplement for 5th Edition Dungeons and Dragons that provides additional options for players and Dungeon Masters alike, each centered around the concept of warfare. Within its pages, you'll find: 23 new subclasses: 3 Primal Paths, 1 Bard College, 13 Martial Archetypes (including favorites such as the Gladiator, Swordsage, and Warblade), 1 Monastic Tradition, 3 Ranger Archetypes,...   [click here for more]
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Tome of the Divine

Tome of the Divine


This book is full of new cleric options. If you play a cleric, are thinking about playing a cleric or are looking to do some world design this book is of value to you. Included are... - 75 new spells ranging from Cantrips to Level 9. - 24 new Domains: Alacrity, Chaos, Community, Curses, Divination, Dream, Glory, Heaven, Inquisition, Law, Leadership, Luck, Madness, Pain, Portals, Prosperity, Secrets,...   [click here for more]
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Tomb of Annihilation Companion

Tomb of Annihilation Companion


This expansion to the Tomb of Annihilation adventure gives dungeon masters ready-made material to help run certain sections of the adventure with little preparation. This book is written by the author of the best-selling Emirikol’s Guide to Devils, A Guide to Curse of Strahd, A Guide to Storm King’s Thunder, A Guide to Tomb of Annihilation...   [click here for more]
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Tinkers' Feats

Tinkers' Feats


These feats provide a way for characters to create advanced equipment using their Alchemist's Supplies or Tinkers' Tools. Many allow characters who utilize firearms to further augment their arsenal, while others allow more standard characters to delve into alchemy or engineering, in the same vein as the Magic Initiate and Martial Adept feats from the Player's Handbook. In addition to the feats, this...   [click here for more]
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Tinker Toys: Spell Infused Clockworks

Tinker Toys: Spell Infused Clockworks


Unleash the potential of your tinkering! Be the envy of other races! Delight your friends! Surprise your enemies! Infuse the power of magic into your devices! A supplement for spellcasting rock gnomes, Tinker Toys includes a new 1st level spell, Infuse Clockwork, as well as guidelines, requirements, and sample infused clockwork devices. This supplement has been designed...   [click here for more]
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Time Warden: A New Class

Time Warden: A New Class


Some quirk of fate has gifted Time Wardens with the power to manipulate the flow of events. Using just a touch of their innate magic they can speed-up a bubble of time, slow it down, stop it for a moment and occasionally even reverse it. As they advance they will be able to summon tame dinosaurs or go in to combat armed with futuristic gadgets (light sabre any one?). Time Wardens are a new and versatile...   [click here for more]
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Time Traveler's Guide to Chronomancy

Time Traveler's Guide to Chronomancy


Time Traveler's Guide to Chronomancy provides lore, advice, archetypes, and more for parties who want to include elements of time travel into their campaigns. Sure, it's tricky... but oh so tempting! With this new supplement, you no longer have to be scared of time travel. We give you all the tools you need. Included in this supplement: - Lore about time travel in the Forgetten...   [click here for more]
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Tidal Magic

Tidal Magic


Tidal Magic Spells & Magic Items of the Sea Featuring 8 magic items, a weapon quality (a magic ability which can be grafted onto another magic item), and 7 spells, the experienced pen of Mithral-best-selling Guild author R P Davis brings you the perfect addition to your Ghosts of Saltmarsh campaign! From 2002 to 2005, Dragon Magazine featured a series called The Far...   [click here for more]
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Three Undead Minions

Three Undead Minions


The following monsters have been designed to support and supplement the other monsters, creatures, and villains in your campaign. Whether it is a hobgoblin warlord that sends a strength-draining shadow at the heroes, a dragon who has cursed kobolds to protect its lair, or a hag with a garden of deadly plants, the hope is that these entries can inspire unexpected encounters in your game. If you...   [click here for more]
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Three Suggestions for Things Your Intelligent Item is Doing Behind Your Back

Three Suggestions for Things Your Intelligent Item is Doing Behind Your Back


Whether it’s the magical talking sword you’ve found in the dragon’s hoard, or the advanced AI of your gun, many players find themselves holding in their hand an item that is, in a manner of speaking, an NPC. We won’t be discussing the question of how to portray such an NPC – that’s a question for another time – and instead let’s ask the question,...   [click here for more]
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Three Suggestions for Supernatural Weather

Three Suggestions for Supernatural Weather


Lightning! Thunder! Tornado! A lovely sunny day! The weather isn’t always dramatic, but it’s always in the background. One of the best ways to present a world that feels dynamic is simply to describe the current weather. After all, by tomorrow it’ll be different. See? Dynamic! The real world has more than enough examples of strange weather phenomena, but here we’ll focus on...   [click here for more]
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Thought Spy, a Roguish Archetype for the world of Ravnica FREE Edition

Thought Spy, a Roguish Archetype for the world of Ravnica FREE Edition


Unlock the secrets of the mysterious House Dimir and take part in their nefarious intrigues. Learn the abilities of the Thought Spy, an espionage agent who steals secrets directly from the mind. Find TWO new magic items that make thought strands an incredible commodity. This product includes: A NEW roguish archetype, the Thought Spy TWO new magic items: the Bauble of Preservation and the...   [click here for more]
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Thought Spy, a Roguish Archetype for the world of Ravnica

Thought Spy, a Roguish Archetype for the world of Ravnica


Unlock the secrets of the mysterious House Dimir and take part in their nefarious intrigues. Learn the abilities of the Thought Spy, an espionage agent who steals secrets directly from the mind. Find TWO new magic items that make thought strands an incredible commodity. Explore the Archive, a vault containing innumerable thought strands, and its powerful controller, the mind drinker vampire The Archivist....   [click here for more]
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Third Time's the Charm

Third Time's the Charm


Those who organically regenerate, afflict metal and the lungs, and are reborn from death are mighty yet small. Others flit about, felt but unseen. Greater mysteries than these lie within the Veil, near to the land of Faerie, clinging to the magic of forgotten times. True travelers know that stories are best believed when lived, and those who best believe, live. — Rai’tyl, twenty-second...   [click here for more]
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These Helmets Are Both Magical And Cursed

These Helmets Are Both Magical And Cursed


THESE HELMETS ARE BOTH MAGICAL AND CURSED Magic Items can give any adventurer a leg up, but they might lose their heads over these mysterious items. Don't let your game go on with bland magic items. Throw some fun into the game with these imaginative headpieces. ...   [click here for more]
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The Wizard of Drury Lane

The Wizard of Drury Lane


When a reclusive wizard clashes with an upstart dragon, it takes a band of intrepid heroes to prevent the flames of their conflict from consuming the innocents nearby. "The Wizard of Drury Lane" is a DUNGEONS & DRAGONS adventure suitable for four to six 8th-level adventurers. It can be woven into a larger campaign, or used as a stand-alone adventure. ...   [click here for more]
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The Wildhowl Frontier

The Wildhowl Frontier


The Wildhowl Frontier is our second setting, an autumnal forest and mountainous region in the North. Usually a quaint wilderness where hunters gather to ply their trade, the forests of Wildhowl have been disrupted by recent events. Gloomwood, a tainted, twisted forest has spread through the north, corrupting all the creatures within its boundaries. Meanwhile, the local guardian of these lands, a dryad...   [click here for more]
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The WhatNot Shop's Common Curiosities and Trivial Trinkets

The WhatNot Shop's Common Curiosities and Trivial Trinkets


The WhatNot Shop's Common Curiosities and Trivial Trinkets is an eye-popping hoard of fun 60 new common magic items and 200 new trinkets, all inspired by gnome society, culture, and religion. Whether you’re an adventurer just starting your career or a grizzled veteran looking for a little levity, you’ll find just what you want (and didn’t know you needed) in this splendid...   [click here for more]
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The Well-Kempt Library: A Collection of Spellbooks

The Well-Kempt Library: A Collection of Spellbooks


The following tomes of arcane mystery and forgotten lore have been scoured from across the planes to provide you, the Dungeon Master, a library of spellbooks to reward your daring adventures and paint the picture of a richer history to your gaming world. "The Well-Kempt Library" provides 52 new spellbooks (and spellbook-like magic items) for use in your games, as well as optional rules...   [click here for more]
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The Weaponsmith - A system for creating and balancing new weapons in 5th edition D&D

The Weaponsmith - A system for creating and balancing new weapons in 5th edition D&D


The Weaponsmith is a crash course in reverse-engineering the weapon system of 5th Edition D&D;, allowing anyone to create balanced weapons of every kind to use in their game. The system is in constant development, as is all of my work. Feel free to leave your feedback and constructive criticism below! ...   [click here for more]
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The Wasteland Survival Guide

The Wasteland Survival Guide


Inspired by Fallout and Gamma World, this book contains material designed for use in a post-apocalyptic setting. Given my lack of art skills, this preliminary edition is available at a reduced price with the space for images left empty. Included are: Archetypes for the Mystic, Soul Knight, and all PHB classes. Two "Alternate Classes" that provide alternative class features for existing classes....   [click here for more]
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The Wargod Korrek

The Wargod Korrek


Korrek is a hobgoblin warlord that has gained control of an entire kingdom, known as Kazek, and now acts as a war-hungry dictator. He calls his position Wargod. When a diplomat from another kingdom attempts to make peace, Wargod Korrek will challenge them to a duel to determine his course of action. ...   [click here for more]
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The Vault of Arcane Secrets

The Vault of Arcane Secrets


Magical artifacts and trinkets are dangerous and fearsome. It is only natural that a collector would horde as many as he can, carefully keeping them locked away in a treasure stockpile. It has been years since, however, and these magical items have seen little but dust. The doors are flung open soon enough by brave adventurers, revealing the depths of the Vault of Arcane Secrets. In these 12 pages,...   [click here for more]
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The Ultimate Out of the Abyss [BUNDLE]

The Ultimate Out of the Abyss [BUNDLE]


This special bundle product contains the following titles. A Small Problem Regular price: $1.95 Bundle price: $1.35 Format: Multiple File Formats A cavern network about a quarter-mile to the south-west of the sargh village of Kernguarn has become the home of a group of psychotic, mutated kobolds. These kobolds have been twisted in body and mind by exposure to the...   [click here for more]
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The Truenamer - Beyond Words

The Truenamer - Beyond Words


Truenamers Unleashed With Truenamers beginning to appear across the world, it's likely you'll need some extra content to make them feel fully fleshed out in your campaign. This 17 page supplement offers additional content for both dungeon masters and players alike, featuring: 4 new Vocabularies! The Cryptographer, a truename specialist who can unwravel the mysterious...   [click here for more]
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The Trials of Sir Surlamund

The Trials of Sir Surlamund


The Trials of Sir Surlamund is a journey into the mind of a renowned paladin to try and bring him back from the brink of death. The quest was written for use with D&D 5th edition and made to fit into any campaign setting of the DM’s choosing. The written element of each location is summarised to allow the DM to create and improvise as needed. The encounters are set up for both a low...   [click here for more]
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