Title |
Publisher ▲ |
Price |
Arms of Myth & Legend
This product brings you a simple, intuitive, story based magic item creation system open to all classes, as well as 10 sample items.
Each of the mythical items is suitable for all levels of play, and comes with a detailed history, 6 iterations for ascending power levels and unique colour art. ... [click here for more] |
Dungeon Masters Guild |
$0.99
|
Depictions of all 37 Fifth Edition D&D Standard Weapons
Version 1.0
This pack contains 2000 pixel square 300dpi JPEG images of each of the standard weapons listed in the fifth edition Player's Handbook.
Can be printed on card stock for tabletop play
Or uploaded to personal online game platforms
There are two JPEGs of each weapons
All weapons are mounted on a stylized... [click here for more] |
Dungeon Masters Guild |
$1.00
|
This handbook is packed with new Artifacts and Legendary items, as well as new beneficial and detrimental properties for your D&D 5e Campaign.
Discover the secrets of Cthulhu's Talisman, destroy enemies with the deadly Pendant of Tiamat or Lolth's own Fang Dagger, and become the master of death itself with the Cloak of the Hooded One.
All this and more in... [click here for more] |
Dungeon Masters Guild |
$1.00
|
A new collection of even more Artifacts and Legendary items! The second volume in the collection of new artifacts and legendary items, this collection has over 15 new items for your next campaign. Reign supreme with mysterious Nightblade, scour the dark with goddess Leira's Shadowmail, and rule the skies with the Storm King's increadible Moving Fortress. Get all these amazing items, and check out... [click here for more] |
Dungeon Masters Guild |
$1.00
|
Artifice and Artisanship is now updated to bring the Artificer Specialists within in line with the official Artificer as seen in Eberron: Rising From the Last War!
Artifice and Artisanship contains:
Four Artificer subclasses: Animator, Gunsmith, Herbalist, and Trapmaker.
New rules regarding constructs and traps.
New magic items & spells
MORE... [click here for more] |
Dungeon Masters Guild |
$1.95
|
The Gragensmith, Shell-Head, Armor Meister, is an Artificer unsatisfied to hurl potions or sling lead from the back ranks. Instead they create temperamental magical armor and arms to wield in the thick of combat. Over time they incorporate additional options to their armor, even integrating the magic items they craft as part of their class, keeping them ever ready and hands-free. This archetype... [click here for more] |
Dungeon Masters Guild |
$0.50
|
Come one, come all! Aurora’s Travelling Traders is holding an auction of magical goods obtained from the treasure horde that the Cult of the Dragon amassed as they terrorized the Sword Coast and Moonsea regions. This auction is authorized by the governments of those regions. The net proceeds from the auction will benefit the refugees and help support rebuilding efforts... [click here for more] |
Dungeon Masters Guild |
$0.99
|
"Aurora's Whole Realms Catalogue was one of my favorite 2e titles. I'm pleased to see this talented team reviving the line!" — M.T. Black
Ladies, Gentlemen, and Other Beings, Welcome to the greatest shop in the multiverse. Our Summer Catalogue seems to have taken the world by storm, and it is now time for us to follow-up on that, as we launch our Autumn collection.
This particular piece... [click here for more] |
Dungeon Masters Guild |
$4.95
|
At last! The return of the most famous catalogue in Faerûn, useful for players and Dungeon Masters in any campaign, provides a number of useful items and goods of all kinds. This issue of Aurora's Whole Realms Catalogue contains items of stagecraft from the Actor's Stage and exotic weapons from the Warrior's Rack. In addition we give a new background for those who wish to seek employment... [click here for more] |
Dungeon Masters Guild |
$1.99
|
Welcome to Aurora’s!
It’s the warm season, and as with every year, we come out with something new!
This year, we introduce you to the new Aurora’s Whole Realms Summer Catalogue (soon to be followed by Autumn and Winter), where you can find this season’s best offerings, such as Flash-Frozen fish—perfect for your next fishing trip—, Glacier stones for keeping your drinks cool, and This... [click here for more] |
Dungeon Masters Guild |
$4.95
|
Awesome Loot
A small collection of 10 Magical items and Weapons with flavour text.
1 Shield
2 Wearable items
1 Dagger
1 Slashing Weapon
1 Great Sword
3 Long Bows
1 Short bow
Arm your heroes with:
Gauntlets of Savage Violence
Death Cheater Shield
Mirror Mask
EmberFang
Reckless Great Sword
Cold Iron (any slashing weapon)
True Shot Long Bow
FlameStrike Long Bow
Bow of Thorns
Dragon... [click here for more] |
Dungeon Masters Guild |
$0.50
|
Bale's Outfitting Outpost can easily be placed in any campaign setting, but it feels right at home in the Forgotten Realms, especially somewhere within The Savage Frontier. The included adventure could also be broken up into several random encounters to be used in your Storm King's Thunder campaign.
This module includes:
20+ New Magical Items
A description of Bale the gnome - who you can use as... [click here for more] |
Dungeon Masters Guild |
$1.95
|
This pdf includes a new Bard College: The College of Clairvoyance. This college is inspired by a 2nd edition class from Ravenloft: Domains of Dread, giving you a fortuneteller/diviner Bard archetype. This also includes a new tool, the Diviner's kit.
This also includes a printer-friendly version.
This is the first of several dark fantasy/Gothic horror archetypes that I've been working on for use with... [click here for more] |
Dungeon Masters Guild |
$0.50
|
The second article in the "Bazaar of the Bizarre" series, From the Forge provides game stats for 22 new magic items specific to the dwarven race, some of which are updated to 5E from the FR11 Dwarves Deep sourcebook. The magic items presented are:
Air Hammer
Armor of Blades
Axe Gauntlet
Blast Hammer
Bolt Buckler
Crossbow of Speed
Fist
Glowstone
Gorget of Battle
Ironstar Mace
Pickaxe of Piercing
Runehammer
Shield... [click here for more] |
Dungeon Masters Guild |
$1.00
|
Bert’s Practically Useless Magic Item is a document of, well, practically useless magic items!
There are currently twenty-eight unique and practically useless magic items and nineteen unique and practically useless spells in this document. I will add to the list whenever someone or something inspires me to make a new item!
**2021 Update: New Layout and... [click here for more] |
Dungeon Masters Guild |
$3.95
|
Welcome to Bhargrack's!
Well met, traveler! Welcome to Bhargrack's Battlewear, your source for the finest arms and armor in Impiltur and beyond.
We specialize in applying rare magics to the equipment discerning adventurers choose for their forays into the wilds.
Bhargrack's, near Deep Creek Bridge in Timbertown, is where you get what you need to face adventure on your terms. From swords to shields,... [click here for more] |
Dungeon Masters Guild |
$0.95
|
A horror twist on a classic story. Villains have been called by the whimsical devil to a factory of fun that operates similar to a chocolate warehouse, but with more…human ingredients.
Bibby Bonkers only calls those he deems worthy to take part in his industry, namely those almost as twisted as he is.
—Breeze, The now headless bounty hunter
A devil lords over a magical factory kept... [click here for more] |
Dungeon Masters Guild |
$2.00
|
It's Finally Here!
The book you didn't know you needed has finally arrived to the DM's Guild: Bigby's Handbook.
This book contains a trove of useful content for any aspiring hand-focused character, with the following character options:
New Character Background: One of Bigby's Evil Clones!
New Subclasses: The bardic... [click here for more] |
Dungeon Masters Guild |
$0.50
|
The next installment of the Defined, Refined, and Usable series arrives!
This installment covers all metalworking crafts, with clear and concise rules for crafting any object in metal from armor to jewelry to tools. It also introduces 3 new weapons, 1 new armor, and the rules of Masterwork Quality. A must have for any DM with a world to run or a player with the desire to craft; every aspect of metal... [click here for more] |
Dungeon Masters Guild |
$1.00
|
A 2-hour winter adventure for 5th - 9th level characters.
Blizzards scream down through the mountain passes of Icewind Dale for weeks on end, blocking roads and forcing coastal ships to port. Winters in Icewind Dale are known to be cruel, but never this early in the season and no one has heard of a storm lasting this long. What sinister force is causing these unnaturally brutal... [click here for more] |
Dungeon Masters Guild |
$1.99
|
Unleash the power of ki in your characters and in your campaign world with new races, items, and abilities for characters of any class drawn from popular eastern culture media.
The concept of ki, already used by the monk class in the core rules, is expanded upon and extended to characters of all walks of life.
Here are some of the things you will find inside... [click here for more] |
Dungeon Masters Guild |
$9.99
|
Book of Shadows
The Book of Shadows contain player options wrought in darkness, shadowy creatures and magical items of light and dark. The Book of Shadows contain:
1 New Racial Option. No longer relegated to being an elven subrace, this version of the shadar-kai has its own unique flavor and powerful abilities.
4 New Archetypes. Perform in the shadows... [click here for more] |
Dungeon Masters Guild |
$2.99
|
Book of the Dead
The Book of the Dead has long been mired in darkness and all but forgotten, but now the tome has resurfaced, filled with new death-dealing subclasses, magical items, spells and optional rules for budding necromancers and other servants of death.
The Book of the Dead contains:
new archetypes for the bard, druid, fighter and wizard
four new magical... [click here for more] |
Dungeon Masters Guild |
$1.99
|
The world of Dungeons and Dragons is a constant battle between the two forces of the universe: the holy and the profane. Light and dark. Good and evil.
We know all about the goodly forces in the world, from the iron-willed paladin to the devout cleric, but what do we know of the evil, immoral, and truly vile?
Within the Book of Vile Darkness, players and DMs alike will find a host of material... [click here for more] |
Dungeon Masters Guild |
$3.99
|
Discount bundle!
Books & Libraries is now part of a discount bundle! Get 30% off on this and 5 other books that aid you in enriching your world!
Books & Libraries
This inspirational guide offers a large amount of tools, tables and ideas for improvising books and libraries on the spot. For those players that always seek out the magic of knowledge in a library... [click here for more] |
Dungeon Masters Guild |
$7.95
|
"I think this is a fantastic supplement to add to your games and make a more memorable campaign." - Aurican's Lair Review
"It contains interesting items that grant minor bonuses, and potentially could be used even as plot hooks." - TheKindDM
"I greatly appreciate the inspiration it... [click here for more] |
Dungeon Masters Guild |
$1.00
|
This comprehensive supplement aims to provide users with mechanics for Bombs, more detailed Alchemy, poisonmaking, and more. This is great for DMs who want more realistic mechanics, playing without a magic user, or campaigns that have a lot gems and nothing to use them on!
Included in this supplement is:
- Detailed mechanics for harvesting resources and mining gems and metals.
- Instructions for... [click here for more] |
Dungeon Masters Guild |
$9.99
|
Borhedille's Book of Belongings is a resource to help DMs and worldbuilders quickly generate unique and interesting items for their stories. Volume 1: Weapons contains multiple d100 tables and 360+ unique attributes, as well as choices for uncommon weapon types and some easy-to-follow guidelines for using the book. Enjoy, and happy adventuring! ... [click here for more] |
Dungeon Masters Guild |
$1.00
|
A 5th edition D&D guidebook on the power of binding souls. This book also contains two new backgrounds, three feats, six new spells, spell variant options for existing spells, and over eighty magic items. While this book’s main focus is on the capturing and binding of souls, it can add a darker subtext to existing magic... [click here for more] |
Dungeon Masters Guild |
$7.00
|
Is it possible that a single mage could be curious enough or capable enough to capture the essence of a dying creature’s energy? No one knows for certain if it was one master mage or a group of arcane collectors who had both the knowledge and curiosity, but the ancient artefacts known as the Boxes of the Magi are now highly sought after and extremely valuable.
Each contains the essence of a creature... [click here for more] |
Dungeon Masters Guild |
$3.97
|
Get ready for a supplement full of Big Bard Energy. There are TEN whole pages JAMMED with great fun for bards! (And that doesn't include the cover OR the Table of Contents!)
Found in the guide are the following:
FIVE NEW COLLEGES (Including the Skallege!)
Delightful New Cantrips!
The Nine Legendary Spellsongs!
Amazing and Silly Magic Items, Including MAGICAL... [click here for more] |
Dungeon Masters Guild |
$1.00
|
Inspired by the legend of Zelda. Inferior materials such as bone and obsidian, new elemental infused arrows, a new feat and rules for extreme injuries. Recommended for campaigns in the early ages with low metal, for gladiators with savage attacks and scars.
Working on a elemental domains, new spells and more stuff coming soon. Also doing a rework of the mutilation rules. ... [click here for more] |
Dungeon Masters Guild |
$2.00
|
Bundle of "Arms & Equipement Guide" and "Oriental Campaigns Arms & Equipment Guide".
More than a 100 more new weapons, gear and armors for your campaign.
Including conversions for weapons and armors for giving them Oriental flavor for your game.. ... [click here for more] |
Dungeon Masters Guild |
$3.95
|
Adventurers die. It’s a universal part of tabletop games that focus on combat, like Dungeons and Dragons. However, we spend so much time trying to understand how an adventurer lives without ever considering how they would like to die. Some groups leave the bodies of their allies in dungeons and others simply toss them in a pine box, stick it in a hole, and forget about it.
But if we spend so much... [click here for more] |
Dungeon Masters Guild |
$1.00
|
This compilation of Dungeon Master and Player resources are intended to be setting neutral, able to be dropped directly into any campaign. Calculated Collection 1 contains the following supplements, which were inspired by the Calculated Risks Twitch stream.
Calculated Backgrounds is a selection of new backgrounds, built to represent a broad array... [click here for more] |
Dungeon Masters Guild |
$6.95
|
Calculated Reliquary is a selection of new magic items for inclusion in your Dungeons & Dragons campaign. The magic items contained in this supplement are built with a focus on innovation and artifice, melding ideas of magic and technology. While the majority of these magic items were built for the Calculated Risks Twitch stream, the information... [click here for more] |
Dungeon Masters Guild |
$1.95
|
101 magical items suitable for 5e Dungeons and Dragons, designed for lower level adventurers.
Low-power. A source of items to give to low-level adventures without fear of breaking the game.
Interesting. Low-powered doesn't have to mean boring. These items focus on giving heroes new options in their adventures, not just bonuses to rolls.
Variants. Most... [click here for more] |
Dungeon Masters Guild |
$3.50
|
101 magical items suitable for 5e Dungeons and Dragons, designed for lower level adventurers, now available for Fantasy Grounds!
Low-power. A source of items to give to low-level adventures without fear of breaking the game.
Interesting. Low-powered doesn't have to mean boring. These items focus on giving heroes new options in their adventures, not just... [click here for more] |
Dungeon Masters Guild |
$4.95
|
Welcome to Camp Fire Tales: adventures that begin when the party rests.
This book provides 20 different scenarios for adventures that begin once the party settle down in the wilderness and set up camp. Whether in desert, arctic tundra, forest or field, these stories can be placed into any campaign setting. Each scenario is designed for low-level (1-4), mid-level (5-9) and high-level... [click here for more] |
Dungeon Masters Guild |
$4.97
|
Did you always wonder what sort of things can be bought in a Cannith enclave? Your search is over! In this small supplement for your 5E Eberron campaign, you will find description&stats for the following not-so-mundane items:
Aerogel Powder
Aluminum Arrows
Carbide Helmet
Ceramic Shard
Gravitational Manipulator... [click here for more] |
Dungeon Masters Guild |
$1.00
|
Bleeding Gate: Amalgamation
Part 2 of 3
When the party is hired to assist a covert organization, investigating the disappearances of Peacesmith, they are sent deep into the bowels of the town. It’s dirty work and the party certainly smells the stench of conspiracy (among other things). But after charging into a colossal mess in the Border Forest, they come face-to-face with the culprit.
A 2-hour... [click here for more] |
Dungeon Masters Guild |
$4.99
|
"Recent goblin attacks near the outskirts of Hulburg prompted Lord Eorl Hulmaster to send a band of mercenaries into the foothills of the Galena Mountains to thin out their numbers. It was supposed to be an easy task, but it ended in disaster. The band's leader remains trapped in goblin territory with their chieftan as his prisoner. Lord Hulmaster now needs skilled adventurers to retrieve... [click here for more] |
Dungeon Masters Guild |
$4.99
|
Bring Kara-Tur the eastern realms to your table with this new Martial Archetype.
In this new supplement for Kara-Tur the eastern realms, you are introduced to the elite military warriors of the Shou Lung empire
In Martial Archetype: Imperial Dragon Knight, you meet a fighter who is skilled at swordsmanship and the martial arts fight but is also a diplomat and a general in the making... [click here for more] |
Dungeon Masters Guild |
$0.50
|
Bring Ravenloft to your table with this new Roguish Archetype.
In this new supplement for Ravenloft, you are introduced to the Highway Man a mounted rogue who is both dashing and well-armed
In Roguish Archetype: Highway Man, you meet a Rogue who is skilled a rider and an excellent marksman who does everything with style and daring. Highway Man is a perfect addition to any Ravenloft... [click here for more] |
Dungeon Masters Guild |
$0.50
|
Bring the Blood Wars to your table with this new Arcane Tradition.
In this new supplement for the Blood Wars, you are introduced to the diabolist, a wizard who has sold their soul to the Devils of the Nine Hells for great power. Able to conjure the fires of the nine hells at whim, the diabolist can lay waste to their enemies with fire and infernal spells. The diabolist seeks one thing... [click here for more] |
Dungeon Masters Guild |
$1.25
|
Bring the Outer Planes to your table with this new Warlock Patron.
In this new supplement for Outer Planes adventures, you are introduced to the Warlock Patron the Bornless One, who is a combination of psychic and eldritch magic with a dash wise sage thrown in.
In Warlock Patron the Bornless One, you meet a Warlock who is a skilled spellcaster and seeker of the mysteries of the multiverse. Tasked... [click here for more] |
Dungeon Masters Guild |
$0.50
|
Bring the Underdark to your table with this new Sacred Oath.
In this new supplement for Underdark campaigns, you are introduced to the Sacred Oath: Oath of Kinslayer, a drow paladin who has vowed an oath of vengeance against all surface dwelling elves and drow who have turned their backs on Lolth.
In Sacred Oath: Oath of Kinslayer, you meet a drow paladin who is blessed by the spider queen with all... [click here for more] |
Dungeon Masters Guild |
$0.50
|
On an island just south of Evermeet, a group of ancient Fey have created a mysterious place to call their own.
Thousands of years later, the denizens who called the island home have set out into Faerun.
Included in this supplement to the world's greatest roleplaying game are two new races, two new subclasses, new spells and new magic items.
Choose to follow Queen Mab or Lord... [click here for more] |
Dungeon Masters Guild |
$1.99
|
From a Time Lost, They have come
For someone who wants to be out of time
A new interpretation on the classic spell caster
The Chronomancer bends time itself
Including a new class for 5e Dnd
And new Clockwork Animal Items ... [click here for more] |
Dungeon Masters Guild |
$0.50
|
The Player's Handbook trinket table just isn't suited to every campaign. This is a 100-item table of trinkets related to Chult and, specifically, Tomb of Annihilation.
Want to get more homebrew like this? Check out my Patreon! ... [click here for more] |
Dungeon Masters Guild |
$1.00
|