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A Small Problem

A Small Problem


A cavern network about a quarter-mile to the south-west of the sargh village of Kernguarn has become the home of a group of psychotic, mutated kobolds. These kobolds have been twisted in body and mind by exposure to the demonic taint of Jubilex. As the maddened monsters stage raids on the sargh settlement, it falls to the party to bring an end to the kobold threat. A Small Problem...   [click here for more]
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Imaginative NPC Directory

Imaginative NPC Directory


Delve right in to your D&D; world and populate it with some of the most peculiar, intriguing and imaginative NPCs you can find. Developing a character can take an awful lot of time and effort, and for a good reason; they are people and beings with a history of their own. Any one NPC can have as much background as a player and can add just as much emphasis on any storyline. This document has been...   [click here for more]
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The Baphomet

The Baphomet


Playable Goat Demons Based On The Mythical Deity Baphomet Looking to play a race that reigns chaos upon their unloving creator by smeering their name? Want to play a race that flavors the mythical fiend Baphomet of folkore? Want to have an extra option of playable fiends apart from Tiefling? ...Wanna be an goat man? Then the Baphomet might just be what you're looking...   [click here for more]
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Adventures in Ravenloft

Adventures in Ravenloft


“I cast Sharknado!”                                                                                                             ~Haravard the Wereshark Included in Adventures in Ravenloft: Introduction on Ravenloft and the Adventures A brief overview...   [click here for more]
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Lo Stravagante Sogno di Aralea

Lo Stravagante Sogno di Aralea


"Una delle migliori avventure che io abbia letto da un bel po’ di tempo a questa parte. Premesso, come detto, che si tratta di qualcosa di un po’ particolare, c’è veramente tanta qualità sotto ogni punto di vista. Sia come prodotto in generale, che come avventura, che come gestione e resa del concetto di onirico. Spesso ci si lega ai sogni per poter giustificare con facilità...   [click here for more]
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Eberron Archetypes: Heroes of the Five Nations

Eberron Archetypes: Heroes of the Five Nations


ALSO AVAILABLE FOR FANTASY GROUNDS: This page is for the PDF product; if you are looking for the Fantasy Grounds version - click here. Like the approaching footsteps of an old foe you could never quite defeat, echoes of the Last War resound through the streets of Sharn. If peace is to be more than a fleeting dream, the people of this shattered realm need heroes... Designed...   [click here for more]
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Volo's Bag Of Holding: 1,000 Trinkets, Baubles, and Curios Found In The Forgotten Realms and Beyond

Volo's Bag Of Holding: 1,000 Trinkets, Baubles, and Curios Found In The Forgotten Realms and Beyond


Taking a walk down the market place on a lovely Mirtul day, you stumble on a very common looking sack on the ground, not unlike those being used by the vegetable merchant stalls all around you. Opening up the sack, the first thing you notice is that the lining inside is of a much more luxurious material than that of its exterior. A rather lengthy tag on the inside of the bag reads: “Property...   [click here for more]
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The Korranberg Chronicle: Adventurer's Almanac

The Korranberg Chronicle: Adventurer's Almanac


Get ready for adventure with The Korranberg Chronicle - Adventurer's Almanac! Fully compatible with the Wayfinder's Guide to Eberron, Eberron: Rising from the Last War, and Keith Baker's Exploring Eberron, this massive tome is dedicated to all the Eberron players out there! Find a wealth of options within these pages, including: Subraces, Variant Traits,...   [click here for more]
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Madness of the Misty Cove

Madness of the Misty Cove


The promise of treasure led you here... "You enter the cave, jagged walls slick with seawater and made slippery by moss and clinging seaweed. The smell brings to mind the pungent odor of fish and brine, but there is something else as well, something foul and stinking. You walk deeper, the darkness enveloping you as you explore this seaside cavern. That's when you feel it, like...   [click here for more]
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Treasures of the Deep

Treasures of the Deep


Forgotten shipwrecks. Underwater caverns. Hidden pirate coves. Haunted lighthouses. These are just a few locations where powerful magic items are waiting to be discovered by adventurers brave and bold enough to explore the savage seas and untamed oceans. Inspired by the official Dungeons & Dragons adventure Ghosts of Saltmarsh, this product supplements that content by providing...   [click here for more]
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Elminster's Guide to Divination

Elminster's Guide to Divination


"Very fun stuff!" "Love the class options!" Join Elminster, the Sage of Shadowdale, as he takes you on an extraordinary journey through the world of divination magic. Between these covers, you will find: Over 50 new divination spells 14 new magic items 4 fantastic new archetypes A new artifact A guide for young diviners This book contains over 30 pages of content, and every page is crammed with...   [click here for more]
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Jarlaxle's Bag of Everything (Fantasy Grounds)

Jarlaxle's Bag of Everything (Fantasy Grounds)


Now for Fantasy Grounds Unity! Jarlaxle’s Bag of Everything is a massive volume of the Underdark developed by nine content creators with over 25 years of game writing experience that expands on the options found in the Player’s HandbookDungeon Master’s Guide, and Monster Manual. Below is a short description...   [click here for more]
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Magic Item Compilation Set 1

Magic Item Compilation Set 1


OVER 50 NEW MAGIC ITEMS! There are 55 magic items in this beautifully illustrated package. Some are powerful, some are more mundane. All of them should add to the fun and enhancement of your adventures! There are wondrous items, weapons, armor, cursed items and even some fun trinkets to try out on your party. What would you do with a cauldron that has an endless supply...   [click here for more]
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100 Gnomish Inventions (Where Safety Was Clearly An Afterthought)

100 Gnomish Inventions (Where Safety Was Clearly An Afterthought)


One hundred fun Gnomish inventions that get the job done one way or another. Results may vary. ...   [click here for more]
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Puzzles, Predicaments, and Perplexities III (Fantasy Grounds)

Puzzles, Predicaments, and Perplexities III (Fantasy Grounds)


Now for Fantasy Grounds! Adventurers need much more than just brute force, magical powers, and nimble moves in order to survive the dangers that await them. A sharp mind is just as important as a sharp sword. When faced with a challenging puzzle, finding the solution can be the difference between victory and defeat. Puzzles, Predicaments, and Perplexities III is the third volume...   [click here for more]
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Materials of the Realms

Materials of the Realms


Unique characters often request unique equipment. Be it swords forged from fallen stars, armor crafted from leaves and bark woven by elves, poisons from distant lands or alchemical items for the modern combatant, this book is full of all of these and more. Visit "The Forge" for a variety of new weapons and armors crafted from materials both mundane and exotic. Turn to "The Poisoner's Table" for a...   [click here for more]
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Expanded Sailing

Expanded Sailing


Expanded Sailing Ship Options & Upgrades Developing on the list of ships in the Dungeon Master's Handbook and drawing inspirition from other editions, this supplement provides simple rules for the inclusion of well-known sailing ship styles from the age of sail in your campaign. Want to give your pirate players a brig with a realistic crew and armament size? Sorted. Want your party to face off...   [click here for more]
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{WH} Batfolk! The Nycter and the Desmodu, Two Character Races of Darkness and Blood!

{WH} Batfolk! The Nycter and the Desmodu, Two Character Races of Darkness and Blood!


In the depths of the Underdark lie many secrets never dreamt of by those on the surface world. Lurking in the abyss beneath are histories and nations long forgotten, cultures shattered by conquest and diaspora, flung to far caverns to create themselves anew. Learning from their mistakes, and evolving. Or, seeking the eternal, dread and sanguine power of the past. Unearthing the chiropteran lore of...   [click here for more]
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Tome of Warfare

Tome of Warfare


Tome of Warfare is a supplement for 5th Edition Dungeons and Dragons that provides additional options for players and Dungeon Masters alike, each centered around the concept of warfare. Within its pages, you'll find: 23 new subclasses: 3 Primal Paths, 1 Bard College, 13 Martial Archetypes (including favorites such as the Gladiator, Swordsage, and Warblade), 1 Monastic Tradition, 3 Ranger Archetypes,...   [click here for more]
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The Academy: The Wizard Class Hall

The Academy: The Wizard Class Hall


The Wizard’s Academy is the place for wizards to be. If you want to dive deep in the ways of the arcane, to learn how to properly use magic and become an exceptional wizard, you should enroll. It is the hub of all things arcane, where the brightest –and strangest- people gather, all for the sake of attaining expertise in the arcane ways. It is where legends are born, where myths are studied...   [click here for more]
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Weird Stuff I Found In The Planar Vortex

Weird Stuff I Found In The Planar Vortex


This is the PDF. If you are looking for the Fantasy Grounds VTT - click here. It's miserably hot in this place, you knew it would be like this. Planar travel is rarely fun, especially the first time you enter a new place. You and your party have collected some really odd things since the wizard decided to start plane jumping. A shield that becomes a massive wall, a fountain that might grant your...   [click here for more]
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Mythical Things of Theros - Over 50 Magic Items for your Odyssey

Mythical Things of Theros - Over 50 Magic Items for your Odyssey


Building on my best-selling setting-themed item supplements, Mythical Things of Theros describes 50 magic items (and 5 cursed items and 5 trinkets) from the setting of Theros. Also included are plot hooks, rarity varients, and optional Peity tables for additional content and flavor! Check out the full preview above! Also available for Fantasy Grounds! This download also includes an ink-friendly...   [click here for more]
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Snobgoblins Guide to Herbalism

Snobgoblins Guide to Herbalism


Herbalism is an old and proud tradition that can be used to produce teas, tinctures, potions, oils, and salves from herbs that can be found in the wilderness or grown in gardens. Herbal products can serve as curatives, as warding against dangers, as enhancements, or even as poisons. Whatever mystical secrets your herbs might hold, they are sure aid you and your friends on your adventures! This supplement...   [click here for more]
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OUTCLASSED: Tasha's Panopticon of Nemeses

OUTCLASSED: Tasha's Panopticon of Nemeses


Tasha's Panopticon of Nemeses is an expansion to OUTCLASSED: The NPC Statblock Compendium! Building on the material of OUTCLASSED, Tasha's Panopticon of Nemeses expands the selection of NPCs with several dozen new statblocks to hurt your players with, each (mostly) based on the subclass options presented in Tasha's Cauldron of Everything. These NPCs come with quick features you can apply to any other...   [click here for more]
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Nybor's Tome of Enchanted Armor – new magic armor and expanded enchantment rules for 5th edition

Nybor's Tome of Enchanted Armor – new magic armor and expanded enchantment rules for 5th edition


The definitive compendium of magic armor for 5E Dungeons & Dragons Nybor's Tome of Enchanted Armor provides you with 33 new and unique magic armors and shields, a quick and easy-to-use system for creating magic items, and enhanced enchanting rules! Find short descriptions of each chapter, full page previews, and examples of magic items below....   [click here for more]
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A Guide to Candlekeep Mysteries

A Guide to Candlekeep Mysteries


Looking to play Candlekeep Mysteries as a campaign? Just trying to spice the adventures up? Or are you looking to run them in Eberron? Then A Guide to Candlekeep Mysteries has got your back! This 60-page guide includes an overarching storyline to link the adventures together, "character ties" to help players make connections to the campaign world during character creation, tips...   [click here for more]
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Musical Subclasses: Dancer Rogue

Musical Subclasses: Dancer Rogue


"We should consider every day lost on which we have not danced at least once." - Friedrich Neitzche The Dancer Roguish Archetype helps you live your fantasy of being the best dancer in any room (or on any battlefield). Have witty banter while you dance with your rival, leap medium-sized buildings in a single bound, rhythm change initiative, and master the Momentum system...   [click here for more]
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Icewind Dale: Rime of the Frostmaiden Complete DM's Bundle (maps, guides, cheatsheets and more) (Fantasy Grounds)

Icewind Dale: Rime of the Frostmaiden Complete DM's Bundle (maps, guides, cheatsheets and more) (Fantasy Grounds)


Now for Fantasy Grounds and includes LoS for Fantasy Grounds Unity ADVICE, MAPS, CHEATSHEETS, HANDOUTS – EVERYTHING YOU NEED TO RUN ICEWIND DALE: RIME OF THE FROSTMAIDEN! This bundle includes all published Eventyr Games advice, maps, cheatsheets, and other DM's Resources for Icewind Dale: Rime of the Frostmaiden. Get all the critically acclaimed and best selling supplements,...   [click here for more]
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Artifacts of Ravnica

Artifacts of Ravnica


36 new Magic Items from Ravnica to enrich your adventures in Dungeons & Dragons 5th edition. Artifacts of Ravnica introduces 10 Magic Items, from the World of Magic the Gathering, adapted for Dungeons & Dragons. Furthermore, in this fully illustrated compendium, 26 additional original Magic Items inspired by Ravnica’s plane are described. Among them: 10 Magic Firearms. 2...   [click here for more]
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Curse of Strahd: Underhill

Curse of Strahd: Underhill


COPPER BEST SELLER! Curse of Strahd: Underhill presents an expanded view of the Yester Hill scenario. All of these evil druids and berserkers just hanging out on top of a muddy hill? It begs for a cave encounter! And that’s what we’re giving you here with Underhill. INCLUDES a full folor version and a mostly black-and-white printable version...   [click here for more]
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Halaster's Hoard

Halaster's Hoard


NEW! FANTASY GROUNDS CONVERSION IS HERE! NEW! Comicbook.com says: "Halaster's Hoard is a fantastic supplement for Dungeon of the Mad Mage!" GeekTyrant.com says: "A lot of thought and work went into this supplement and I love it." A group of the Guild's most creative minds has banded together to bring you a huge collection...   [click here for more]
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Psionic Exploits

Psionic Exploits


Version 1.0 • This is a conversion of over 500 4th Edition Psionic Powers into 5th Edition abilities. • The powers were converted from the 4th Edition Ardent, Battlemind, Monk, and Psion. • These are designed as alternate rewards to magic items and treasure. They are similar to Boons. • They can also be used to add flavor and combat options to Monsters and NPCs. • Each Rank is about...   [click here for more]
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Trinkets & Magical Curiosities of Ravenloft Vol.2

Trinkets & Magical Curiosities of Ravenloft Vol.2


Trinkets and Magical Curiosities of Ravenloft Vol. 2 This supplement introduces one hundred new trinkets that you may find on the demiplane of Ravenloft. The trinkets presented in this supplement are inspirited by the gothic horror genre and will bring an additional layer of depth to any Ravenloft or Curse of Strahd campaign. Many of the curiosities are designed...   [click here for more]
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Kaziquek's Guide to Alchemy

Kaziquek's Guide to Alchemy


These 34 pages provide a detailed guide to the trade of alchemy for D&D 5e, going well beyond rules on dice rolls and lists of potions. This is a textbook on the science of mixing ingredients containing the right essences, which allows improvisation in potionmaking, discovery of new ingredients and invention of brand new potions. We present 118 recipes...   [click here for more]
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Izzy's DM Guide: Airships and Adventure!

Izzy's DM Guide: Airships and Adventure!


It's here! We can assume that by now: you've gotten your airships, you've learned the rules to engage them, and you have even learned to build your own. You may be excited to know that the best is yet to come! With this book as your companion, you are now well equipped to implement all of this expertise into your campaigns, and bridge the gap between player wants, and the DM's narratives. This book...   [click here for more]
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A Botanical Guide to Barovia

A Botanical Guide to Barovia


A Botanical Guide to Barovia is a new supplement for Curse of Strahd or any other campaign. It contains: 25 Plants: 25 plants with poisons, environmental effects, and more 2 New Subclasses: Ranger Subclass - Tree Speaker, Druid Subclass - Circle of Rot 9 Magic Items and Mundane Items: Including the legendary Heart of Barovia,...   [click here for more]
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Tap Untap Burn 5 Color Mana Spell Point Variant Rules Core Mechanics

Tap Untap Burn 5 Color Mana Spell Point Variant Rules Core Mechanics


HERE is an article Nerdarchy.com wrote about Tap Untap Burn: https://nerdarchy.com/suffuse-your-5e-dd-campaign-with-5-color-mana-spellcasting/?fbclid=IwAR0S8GRfNJh7t6ty0PsxmiJvS61ncIsu5Ep4gMhOiUm7Q8cmEE3zjNbRP9g -  Replace spell slots and the eight schools of magic with spell points and the five color magic paradigm. This book redefines spellcasting for DUNGEONS & DRAGONS 5th Edition  Perfect...   [click here for more]
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A Fey Mystery of Glen Dourn

A Fey Mystery of Glen Dourn


A haunted house, a missing person, and a hint of wild fey magic. This is a 8-12 hour adventure balanced for character levels 7-9. CW: witches, ghosts, rats, mild body horror, death In the kingdom of Norland in the Moonshae Isles, King Keethan rules by the will of Torm the True, though in Glen Dourn folk still hold true to the old ways—a dense and...   [click here for more]
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Storm King's Barrows: Tombs and Crypts of the North

Storm King's Barrows: Tombs and Crypts of the North


Ten unexplored dungeons in the north of the Sword Coast and a party of eager adventurers is the recipe for an exciting evening. Delve into abandoned chapels, beleaguered mines, haunted barrows and demon-infested crypts. Put an end to evil machinations, unearth ancient treasures, or perish by the hands of your enemies. Welcome traveler! You've found the first volume of the Dungeoneer's...   [click here for more]
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Artificer Abomination Architect

Artificer Abomination Architect


From the creators that brought you The Dark Archetypes comes the finale to the dark saga. THE LAST DARK ARCHETYPE What is the greatest insult to life? Few may answer “my profession" and the abomination architect is one of them. Creating a body from mundane ingredients, imbuing it with a soul that can only obey commands and experimenting on the dead, undead and non-dead are just parts of their everyday...   [click here for more]
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Trinkets of Icewind Dale

Trinkets of Icewind Dale


Trinket of Icewind Dale This supplement introduces 100 new trinkets that you may find in the frigid region of Icewind Dale The trinkets presented in this supplement are inspirited by the harsh and frigid climate of Faerun's northernmost settled region Icewind Dale and was created to bring an additional layer of depth and world-building to the Forgotten Realms. Many...   [click here for more]
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Tormund's Travel Guide

Tormund's Travel Guide


Tormund's Travel Guide (5e) Tormund's Travel Guide is my own personal house mechanics for land and water vehicles, as well as mount customization. Inside are detailed stat blocks for all vehicles found in the Player's Handbook, as well as three new vehicles: the brig, sand glider, and velocipede. There are also 18 different land vehicle upgrades, 32 water vehicle upgrades, 6 specialty...   [click here for more]
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Cabinet Of Creepy Curiosities

Cabinet Of Creepy Curiosities


This Title Has A 100% Preview! What will you find when you open the Cabinet Of Creepy Curiosities? The Cabinet Of Creepy Curiosities is a collection of 44 strange and wonderful items that your players will love. From powerful weapons to unusual consumables, each item acts uniquely, giving your players plenty of options for fun!  These items include: ...   [click here for more]
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20 New Traps - World Builder Blog Presents

20 New Traps - World Builder Blog Presents


20 new traps ready to throw at your players! Some are updated versions of classics while others are totally new. Get your hands on... Abyssal Gate Acidic Fall Crushing Room Electrified Floor Explosive Object Flame Jet Grasping Arms Hungry Insects Log Slammer Malicious Harpsichord Mists of Madness Object of Deception Pendulum Scythe Poison Mister Room Filling with Water Spectral Tendrils Spinng Saw...   [click here for more]
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100 Pets and Familiars

100 Pets and Familiars


One hundred different familiars/pets that can accompany you on your travels! Roll a d100 on this table and see what amazing pet you get.  ...   [click here for more]
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Malar: The Beastlord Compendium

Malar: The Beastlord Compendium


"Gather the faithful. The time has come for a Great Hunt." The Forgotten Realms god of the hunt is feral, wild, and vicious: Malar is the dark side of nature. The civilized people of Faerûn might pray to Malar out of fear or before hunting. But they also forbid worshiping him and loathe his followers, considering them savage murderers. Assembled from the vast collection of knowledge...   [click here for more]
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Tier 1 Monster Hunts: Ravenloft

Tier 1 Monster Hunts: Ravenloft


Tier 1 Monster Hunts: Ravenloft contains a collection of horrific monsters and deadly challenges for your low level parties. This 30 page supplement features 5 new horrifying creatures from CR 1 - 5, complete with harvest tables, magical items, NPCs, creature tokens and monster hunting adventures - a perfect starting point for any new or returning gothic horror campaign! Find more best...   [click here for more]
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Monster Loot – Icewind Dale: Rime of the Frostmaiden (Fantasy Grounds)

Monster Loot – Icewind Dale: Rime of the Frostmaiden (Fantasy Grounds)


Now for Fantasy Grounds! I want to loot Auril the Frostmaiden! When brave adventurers face the dangers of the world, they want something to show for it. This supplement provides individual loot for each monster appearing in Icewind Dale: Rime of the Frostmaiden, as well as a basic crafting and harvesting system that works well with 5th Edition Dungeons & Dragons. ...   [click here for more]
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Players Guide to the Blood War Vol. 1

Players Guide to the Blood War Vol. 1


The Fantasy Grounds version can be found here Darkness is rising. Armies of Demons and Devils clash in an unending conflict that threatens to destroy the whole of the material plane. But what side will you choose, will you side with the forces of evil seeking to conqueror everything in existence or will you choose the armies of light and fight to keep the Blood War from spilling into the material...   [click here for more]
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5e Inventory and Equipment: Revisited

5e Inventory and Equipment: Revisited


Thistle, still in the grasps of her madness, rakes twenty pounds of bones into her pack.  - Wait, how much crap is Thistle carrying?  - Uh. *Rustle noises as ten sheets of paper get shifted back to front and front to back* I have no idea.                                                        *Ten minutes later* Her knees...   [click here for more]
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