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Common magic items and herbs that provide a small minor effect, suitable for giving to low-level characters for flavor. Conceptually, these are artifacts whose origins have been forgotten, but have been scattered by a previous civilization or taken out of ruins by adventurers. Designed to be:
Balanced for low levels: either very low-powered or have a high risk/reward trade-off
Simple: Does not require... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
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Wand-Magic?!
Don't Wizards already USE wands?
They do my friends, but what if there was a wizard or witch out there who used Wands... differently?
In the style of JK Rowling's universe where Wizards like Harry Potter (c) wield Wands and cast spells without a spellbook, I present to you the Wand-Mage,... [click here for more] |
Dungeon Masters Guild |
$1.99
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As a fellow seeker of truth and scholar of the arcane, I estimate that my research may be of some interest and value to you. I have compiled here a collection of 315 wizard spell scrolls from the PHB and XGE tomes for your perusal, along with the means to decipher them. They have been arranged alphabetically for easy searching.
The enthusiasm of your players for arcana will determine your usage... [click here for more] |
Dungeon Masters Guild |
$4.99
|
Tired of writing down spells without doing math and referencing charts?
Feeling down because there's not enough library science in your game?
Suffering from a complex suite of neuroses that demand a metaphysical framework for magic before you can give yourself permission to enjoy being a pretend wizard?
Welcome to the Academy of the Arcane. We have pages and pages of magic theory and spell scribing... [click here for more] |
Dungeon Masters Guild |
$4.99
|
This special bundle product contains the following titles.
Wizard and Sorcerer: Blood Magic subclasses Regular price: $1.49 Bundle price: $0.95 Format: PDF Enter the World of Blood Sorcery and Blood Magic - Embrace the Forbidden Powers!
In a realm where darkness and magic intertwine, two potent subclasses await those daring enough to wield the untamed forces... [click here for more] |
Dungeon Masters Guild |
$11.17 $6.95
|
Some Wizards learn everything about a school of magic. Others learn everything about a single spell.
The Missile Slinger focuses on learning how to throw more Magic Missiles, farther and harder.
Some wizards just want to see how fast you are.
Includes:
A new Arcane Tradition focusing on Magic Missile
A new mundane Item
A new magic Item
A new feat
... [click here for more] |
Dungeon Masters Guild |
$1.00
|
“With so many zombies shambling down that narrow corridor towards us, and me tapped for spells, I nervously looked over to Keldon to see what spell he would cast to save our hides. As he began to cast vitriolic sphere, I must admit, I got a little nervous. That seemed like a poor choice given our current circumstances. But just before the spell went off, he messed around with some of those beads... [click here for more] |
Dungeon Masters Guild |
$0.95
|
Welcome to Witchlight for the Combat-Starved! This is the second of three supplements to help you add combat to this admittedly low-combat campaign. This supplement adds random encounters and three sidequests to Chapter 3: Thither. These sidequests include:
Hunting Carbuncle the Behir Sommelier. Carbuncle is the worst kind of wine snob. He has captured creatures... [click here for more] |
Dungeon Masters Guild |
$8.00
|
Welcome to Witchlight for the Combat-Starved (Yon)! This is the final installment of Combat-Starved supplements for The Wild Beyond the Witchlight. This supplement adds eight combat-preferable random encounters to Chapter 4, new major sidequests and a mini-adventure.
Eight new random combat encounters include:
Purple Worm with Googly Eyes! You're... [click here for more] |
Dungeon Masters Guild |
$8.00
|
Come one, come all, to the wondrous Witchlight Carnival! Fleeting as a faerie’s kiss, the Witchlight Carnival comes to town but once in a moonbeam, bringing with it magic and mystery before disappearing to distant lands. Astonishing shows and incredible performances await our guests! Spare some coin, don some wings, and experience the extravaganza!
A Wild Beyond the Witchlight Expansion... [click here for more] |
Dungeon Masters Guild |
$4.95
|
Now for Fantasy Grounds!
Come one, come all, to the wondrous Witchlight Carnival! Fleeting as a faerie’s kiss, the Witchlight Carnival comes to town but once in a moonbeam, bringing with it magic and mystery before disappearing to distant lands. Astonishing shows and incredible performances await our guests! Spare some coin, don some wings, and experience the extravaganza!
A... [click here for more] |
Dungeon Masters Guild |
$6.95
|
The Witch's Hat of Rope Trick is a prized possession of witches and wizards alike, and its powers are highly sought after by adventurers seeking a safe and cozy hideaway from danger.
... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
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Fire is a powerful, frightening and all consuming creature.
The Australian bush’s evolution is in part from a patchwork quilt of burning, either by accident or intentionally through “Firestick Farming” by The First People of this land. Species have adapted to evade, endure, or even benefit from small and low intensity fires. In recent years, 2019 -2020 especially, the dry... [click here for more] |
Dungeon Masters Guild |
$14.95
|
Fire is a powerful, frightening and all consuming creature.
The Australian bush’s evolution is in part from a patchwork quilt of burning, either by accident or intentionally through “Firestick Farming” by The First People of this land. Species have adapted to evade, endure, or even benefit from small and low intensity fires. In recent years, 2019 -2020 especially, the dry time has been... [click here for more] |
Dungeon Masters Guild |
$14.95
|
Winter's Breath Vengeance of the Winter Queen
A small town has been attacked by an unknown entity in the midst of celebrating their Midwinter Festival and many of the citizens have been frozen solid. Discover who or what is responsible for the condition of the villagers by entering the frozen catacombs beneath the temple grounds!
A 3-5 hour Dungeons & Dragons 5th Edition adventure... [click here for more] |
Dungeon Masters Guild |
$2.95
|
80 Trinkets of Frost and Snow with Tables for Many More
Tables visible in Previews under the product image. There is also a separate Fantasy Grounds Version.
For characters and treasures, in adventures and campaigns for the arctic, winter, Icewind Dale or festive themes. Use addtional tables to create and modify your own trinkets.
Includes d20 tables for ...
80 Winter Trinkets... [click here for more] |
Dungeon Masters Guild |
$2.00
|
A fun activity in my games is shopping, but I also need to balance the shopping with the players that hate shopping in mind. This means that I need a curated set of lists to guide players toward the items that they will need, or that they might find useful and fun.
On the second page is a list that I generated for players entering a snowy area. I used these items by handing out a print of the page... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
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If you are looking for a weapon that controls the ebb and flow of wind, then the "Windcleaver" is just the weapon for you! A scimitar imbued with magic from the elemental plane of air, this item is perfect for campagins that involve the elemental planes. By conjuring slashing winds, extending the scimitar's range, or even summoning a powerful whirlwind, the "Windcleaver" adds the perfect flavor for... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
As a being of the Fair Folk myself, I know all about them far more then most mortals will ever come close to. I could be persuaded to part some of my knowledge onto you....for a price, of course.
Come and jump the hedgeway into the wild lands of Faerie, with this new expansion for 5th Edition! 30 pages of content, including
- Four all-new races, including sentient masses of magic to rare... [click here for more] |
Dungeon Masters Guild |
$7.00
|
Check out other Best-Selling Content by Daniel Kahn!
Monster Weaknesses
Wild Beyond the Witchlight
Icewind Dale: Rime of the Frostmaiden
Tomb of Annihilation / Curse of Strahd / Out of the Abyss / Candlekeep Mysteries
... [click here for more] |
Dungeon Masters Guild |
$3.95
|
In this supplement you will find some extra rules for harvesting creatures, collecting minerals and a simple alchemy system for brewing potions and bombs, new equipment for surviving in the wilderness, a few magic items and more. For DMs, you will find a section with various guidelines and survival considerations and some environmental hazards!
Contents:
Harvesting creatures: A... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
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New creatures and magic for your 5e game!
Most practitioners of magic are familiar with elemental beings; creatures of air, earth, fire, and water are no secret to the learned.
Far above these minor elemental beasts are the great Powers of the elemental planes: genie rulers, dark princes of Elemental Evil, capricious gods, and worse have left their marks upon moral consciousness. ... [click here for more] |
Dungeon Masters Guild |
$2.95
|
This special bundle product contains the following titles. Adventures From Along the Road (5e) Regular price: $4.95 Bundle price: $2.49 Format: PDF
They say that the destination isn't the most important part, it's the journey! So, Adventures From Along the Road embodies this, with four unique adventures to encounter as the party ventures between locations!
... [click here for more] |
Dungeon Masters Guild |
$31.77 $19.95
|
This special bundle product contains the following titles. Adventures in Calimshan: The Starlight Telescope Regular price: $4.95 Bundle price: $2.73 Format: PDF
Welcome to Adventures in Calimshan: The Starlight Telescope, an adventure starting within the jewel of the Calim Desert, Calimport. It takes adventures across the Calim desert in search of the Starlight... [click here for more] |
Dungeon Masters Guild |
$36.21 $19.95
|
Ariza Whistletwist – self-proclaimed “wizard extraordinaire” – has invited all comers to solve the puzzles of her sanctum. But to what end? Who's really pulling the strings?
This 5th-level adventure is perfect for those in need of devious traps and nontraditional encounters. Players must navigate a series of magical challenges, fend off competing bands of adventurers, and... [click here for more] |
Dungeon Masters Guild |
$0.99
|
= = = = = = = = =
In the years following the fall of Cryshal-Tirith at Kelvin’s Cairn, looters, scavengers, and dungeon delvers — possessing an even weaker mind than the villainous cast involved with its demise in Icewind Dale — sought these ruins and its other crystal towers for a potential windfall.
What they found instead was a needy, wind-tossed plea for help, the sterile whimpers of a... [click here for more] |
Dungeon Masters Guild |
$19.95
|
A fantastic island of goblins awaits your party in this new adventure!
In a bizarre turn of events, the party has found themselves cast away on an evil wizard's island. An enemy lurks nearby. Who are these strange goblins? Are they friend or foe?
Complete with:
* 4 maps
* 6 NEW spells for goblins and players
* New seige mechanics
* 4 NEW goblin specializations... [click here for more] |
Dungeon Masters Guild |
$5.00
|
Among all of the lands and all the planes of existence many creatures run wild, the following covers a variety of fey creatures, as well as their items, spells and a handful of encounters. Chaos and curiosity is their standard. The following bundle reflects such chaos and wonder. ... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
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Tired of vague, unconvincing backgrounds for your medieval and ancient settings? Try these authentic backgrounds from western and non-western settings. Including...
Ayurvedic
Barber
Barrister
Farrier
Finesmith
Fripperer
Gaffer
Innkeeper
Mason
Puppeteer
Plus all new...
Barber's tools
Farrier's tools
Puppeteer's kit
A printer friendly version is available as well.
But beware! There's a goblin... [click here for more] |
Dungeon Masters Guild |
$0.99
|
Discover strange quirks for magic items, to enrich your world of Dungeons & Dragons.
Specifically, you will find:
- 10 tables to give your magic items some oddities and quirks
- 15 beautiful images
- New downtime activities
- A hypertext index, to quickly find what you need
If you are looking for the Fantasy Grounds Version - click here.
Other authors' titles:
... [click here for more] |
Dungeon Masters Guild |
$2.99
|
This is simply a d100 table for the random contents of a giants bag, primarily for storm kings thunder campaigns but useful for any dm who likes using giants. The list has 100 seperate results offering variety and creativity to the murder hobo looting franchise. ... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
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Based on the old Kender Pockets rules from Dragonlance Adventures hardback for AD&D first edition, this is a d100 chart of various items, including a few magic items, a few adventure starters and a bunch of mundane items, useful and useless -- but is anything really useless to a kender?
... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
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This is a 54 page book that tries to bring in more creatures and items related to daelkyr from previous editions to 5th edition. Containing 24 stat blocks both inspired by past creatures and entirely new, a wide range of odd items, and a daelkyr-halfblood race. Most notable among the stat blocks are: Kyrzin, Avassh, Orlassk, and Valaara as the daelkyr leader on par with Belashyrra and Dyrrn. Symbionts... [click here for more] |
Dungeon Masters Guild |
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“I loot the corpse.”
This may be the second-oldest repeated phrase in the history of Dungeons & Dragons (preceded – both historically and situationally – by “roll for initiative”). But the phrase is more than just a statement of action - it’s a question, and (more specifically) a re-phrasing of another, far older question, one with deep ties to the roots... [click here for more] |
Dungeon Masters Guild |
$1.00
|
“I loot the corpse.”
This may be the second-oldest repeated phrase in the history of Dungeons & Dragons (preceded – both historically and situationally – by “roll for initiative”). But the phrase is more than just a statement of action - it’s a question, and (more specifically) a re-phrasing of another, far older question, one with deep ties to the roots of fantasy... [click here for more] |
Dungeon Masters Guild |
$1.00
|
“I loot the corpse.”
This may be the second-oldest repeated phrase in the history of Dungeons & Dragons (preceded – both historically and situationally – by “roll for initiative”). But the phrase is more than just a statement of action - it’s a question, and (more specifically) a re-phrasing of another, far older question, one with deep ties to the roots of fantasy... [click here for more] |
Dungeon Masters Guild |
$1.50
|
“I loot the corpse.”
This may be the second-oldest repeated phrase in the history of Dungeons & Dragons (preceded – both historically and situationally – by “roll for initiative”). But the phrase is more than just a statement of action - it’s a question, and (more specifically) a re-phrasing of another, far older question, one with deep ties to the roots of fantasy... [click here for more] |
Dungeon Masters Guild |
$1.00
|
“I loot the corpse.”
This may be the second-oldest repeated phrase in the history of Dungeons & Dragons (preceded – both historically and situationally – by “roll for initiative”). But the phrase is more than just a statement of action - it’s a question, and (more specifically) a re-phrasing of another, far older question, one with deep ties to the roots of fantasy... [click here for more] |
Dungeon Masters Guild |
$1.00
|
“I loot the corpse.”
This may be the second-oldest repeated phrase in the history of Dungeons & Dragons (preceded – both historically and situationally – by “roll for initiative”). But the phrase is more than just a statement of action - it’s a question, and (more specifically) a re-phrasing of another, far older question, one with deep ties to the roots of fantasy... [click here for more] |
Dungeon Masters Guild |
$1.00
|
“I loot the corpse.”
This may be the second-oldest repeated phrase in the history of Dungeons & Dragons (preceded – both historically and situationally – by “roll for initiative”). But the phrase is more than just a statement of action - it’s a question, and (more specifically) a re-phrasing of another, far older question, one with deep ties to the roots of fantasy... [click here for more] |
Dungeon Masters Guild |
$1.00
|
“I loot the corpse.”
This may be the second-oldest repeated phrase in the history of Dungeons & Dragons (preceded – both historically and situationally – by “roll for initiative”). But the phrase is more than just a statement of action. It's a question, and more specifically, a re-phrasing of another, far older question, one with deep ties to the roots of fantasy... [click here for more] |
Dungeon Masters Guild |
$4.95
|
“I loot the corpse.”
This may be the second-oldest repeated phrase in the history of Dungeons & Dragons (preceded – both historically and situationally – by “roll for initiative”). But the phrase is more than just a statement of action - it’s a question, and (more specifically) a re-phrasing of another, far older question, one with deep ties to... [click here for more] |
Dungeon Masters Guild |
$1.00
|
Hi, this map is for DM (Dungeon Master) it is very basic hand-draw but full of nice information of old books of the Forgotten Realms it is made by Dunn
Dunn is a 6-level ranger old male dwarf that my players hired to help them in the savage frontier, they meet him in Red Larches in the Helm at HighSun he is a local guide helping Merchants Caravan on the longue Road (Waterdeep to Mirabar). We play... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
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Clueless? The majesty and the dark got you down, cutter? Don't know how to lead a green prime to water? Then worry no more! The Well of Worlds is the answer to every basher's pleas for introducing gamers to the planes.
The chant is: Nine new adventures; a poster map of the planes (depicting Avernus, the first layer of Baator); a slew of magical items; and excitement! Face off against a crazy king... [click here for more] |
Wizards of the Coast |
$12.99 $9.09
|
This book is an attempt to expand on the incredible dangers of the vast wilds of Chult, for use in the Tomb of Annihilation campaign or similar campaign settings. Inside, you will find a catalog of the exotic flora and fauna of Chult and guidelines for how to harvest and craft various poisons from them, as well as two new character backgrounds for the natives of the jungle who are all too... [click here for more] |
Dungeon Masters Guild |
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Check out this guide to explore the futuristic technological marvel of the City of Tomorrow.
First, we have a new Fighter Martial Archetype in the form of the Hextech Knight. Your character will upgrade and improve themselves with the city's tech and truly open up the battlefield and what you can do on it.
Next are several creatures that call the city home, ranging from the from the Hextech Artificer... [click here for more] |
Dungeon Masters Guild |
$3.99
|
Welcome to the Wizard's Tower!
A tall spire pierces the heavens, standing as a monument to power. A secret exit from the top floor of a tower leads out to a fully finished roof, with a hot spring, magic carpet dock and several instruments for measuring magical potential. Perhaps the roof of the tower contains a fully stocked atelier, a place where experiments have a place to escape should they... [click here for more] |
Dungeon Masters Guild |
$1.00
|
This is the PDF. If you are looking for the Fantasy Grounds VTT - click here.
You're stalking through the dungeon, flickering torchlight casting long shadows on the walls. You enter the main chamber, stepping past the slain beast. Before you lies a hoard of treasure! There are gems, blades and suits of enchanted armor. As your fingers toss through the goods, it starts to get strange. You find... [click here for more] |
Dungeon Masters Guild |
$4.95
|
This is the PDF. If you are looking for the Fantasy Grounds VTT - click here.
It's miserably hot in this place, you knew it would be like this. Planar travel is rarely fun, especially the first time you enter a new place. You and your party have collected some really odd things since the wizard decided to start plane jumping. A shield that becomes a massive wall, a fountain that might grant your... [click here for more] |
Dungeon Masters Guild |
$4.95
|
Welcome to the Orc Citadel!
While many morally bankrupt historians will tell you that nothing good came from orcs, the mighty standing structures they make when given a chance to thrive tell an entirely different history. Orcs have long often been a hated people, called uncivilized and savage by those that wish to control their narrative. Orcish raiding is often necessary for their survival, as... [click here for more] |
Dungeon Masters Guild |
$1.00
|