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Those who organically regenerate, afflict metal and the lungs, and are reborn from death are mighty yet small. Others flit about, felt but unseen. Greater mysteries than these lie within the Veil, near to the land of Faerie, clinging to the magic of forgotten times. True travelers know that stories are best believed when lived, and those who best believe, live.
— Rai’tyl, twenty-second Head... [click here for more] |
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Suggested Contribution: $1.95
Featured in Issue 7 of Dragon+ Magazine and Unearthed Arcana in the March 2016 Review by Mike Mearls and Chris Lindsay!
Unleash the power of blood magic.
Thanks for the support - we've expanded Blood Magic to provide Players and Game Masters with the following for thrilling play:
Blood Magic. A wizard tradition for 5th Edition. This product... [click here for more] |
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Physical Copies Now Available in Hardcover and Softcover (Click Here!)
After launching my first Toolkit about two years ago I have been blown away by the feedback I have received from the community. My first Toolkit has now reached 40,000 downloads and is still consistently a best-seller. I was completely blown away by its success and had no choice but to make... [click here for more] |
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Welcome to Barovia - now a Platinum Best Seller!
Explore the centuries-old history of the land of Barovia side by side with the Dread Lord Strahd von Zarovich himself!
Along the way, characters can meet long-dead heroes and villains of the land, learn more of the history of Barovia, hold tightly to a powerful magic item, and hopefully retain their souls along the way.
The Interactive Tome of... [click here for more] |
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A plethora of exotic weapons updated for 5e. Additionally, I have included 4 new equipment packs.
Let me know what you think.
Check out Volume 2: /product/179621/DD-5e--Expanded-Armory--Gear-Vol-2
Final Update: Increased the strength requirements and costs for the more powerful weapons ... [click here for more] |
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 A collection of house rules for your next adventure. ... [click here for more] |
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Now a GOLD Best Seller! Wow! You're all fantastic human beings! Thank you for the support!
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Oh, no! Something's wrong in the toy factory! Santa has been bamboozled, and his workshop is overrun with frosty foes, wintry wrongdoers, and North Pole ne'er-do-wells.
A team of Santa's elves manage to escape the workshop warzone and recruit a party of adventurers to go... [click here for more] |
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More magic power! This document provides 50 new magic items plus 100 new common rarity weapon properties, 100 new common rarity wondrous items, and 100 new cursed item properties.
Many of the magic weapons and armor in this document are meant to fill-in the gaps and provide a magic item where their previously was none (e.g. magic whips, nets, and hide armor).
Included in the PDF...
Armor... [click here for more] |
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One hundred strange and cursed items that you can only find in a black market. ... [click here for more] |
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Puzzles for Players
a collection of templates to help you build puzzles into your game world
Designed for fantasy tabletop RPGs, these 20 puzzle templates provide GMs with concepts and starting points to introduce challenges that will engage players, no matter how high (or low) their characters’ levels may be. If you want more from puzzle solving than skill checks and dice rolls, these are for you.... [click here for more] |
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A complete set of rules for creating both magical and mundane items. This supplemental rule guid provides a complete guide for giving your players the opportunity to make their new armor and equipment rather than run into town to buy it. At higher levels it allows a party to prepare for comming challenges by creating magical items designed to fit their own needs and desires.
Changes:
V.1.4.2 - Minor... [click here for more] |
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Fantasy Grounds 5E Items Effects Coding - Rods (Part 1 of a 9 part series)
This a module for the Fantasy Grounds VTT software.
This item is included in the ITEMS Coding Package, please consider acquiring the package before this single item...
Do you play or DM Fantasy Grounds D&D 5E?
These codes are a companion piece to the previous coding modules I did for... [click here for more] |
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Arcane Armoury: Volume One
Arcane Armoury is a series dedicated to expanding D&D Fifth Edition’s quite measly item base, with new magic items, consumables, materials and even weapon types! From primitive stone age clubs to modern laser revolvers, we plan to eventually include items for all settings.
This volume is full of completely new items, created over a couple of years of adventuring,... [click here for more] |
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Villains & Lairs III FREE
When you purchase this product, 25% of your donation goes to the RPG Creators Relief Fund - a charitable organization founded to provide financial assistance to tabletop roleplaying game creators suffering hardship due to medical emergencies, natural disasters, and other catastrophic situations.
Expand your game with this collection of 8... [click here for more] |
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In the wake of events of May 2020, this project was launched in support of the Black lives matter cause. Written and illustrated by over 90 volunteers from around the globe, The Book of Lost Magicka is a suppliment book for Dungeons & Dragons (5th edition) containing a vast variety of homebrew content to integrate into your games. This volume includes:
10 New Races
6 New Classes
Apothecary
Dragonblessed
Reaver
Soul... [click here for more] |
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Even more weapons, some shields, and extra stuff for 5e.
Enjoy!
Check out Volume 1 here: /product/174973/DD-5e--Expanded-Armory-and-Gear
Updated: Added monk weapon classification to the kunai. Added Strength requirement of 15 and Stealth disadvantage to the Aspis.
Updated: Changed the wording to "attacking with" instead of "wielding" as it pertains to disarming/knocking prone attack. Changed... [click here for more] |
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In this supplement you will find some extra rules for harvesting creatures, collecting minerals and a simple alchemy system for brewing potions and bombs, new equipment for surviving in the wilderness, a few magic items and more. For DMs, you will find a section with various guidelines and survival considerations and some environmental hazards!
Contents:
Harvesting creatures: A... [click here for more] |
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It's dangerous to go alone. Any adventurer knows that, that's why you take a weapon.
But perhaps not just any old weapon will do. Maybe you need something unique, or fanciful, or covert, or dramatic.
Maybe you need to assassinate a mark with a hidden wrist-blade. Perhaps you’re looking to get into a dust-up with your trusty brass knuckles. Could be you just want to unload a salvo of pointy-arrowed... [click here for more] |
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What is City and Wild?
This supplement was created to give more options for playing in the cities, new rules for surviving in the wild and a whole section for collecting materials and crafting items with them.
What's inside?
This 89-page document is divided in 3 parts.
Part 1 - The City
You will find new equipment and magic items, several tables for stores, a modular building/base... [click here for more] |
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One hundred different fantasy drugs that are illegal in most planes of reality. ... [click here for more] |
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 A number of lost journal entries from the queen's vizier chronicle the mystery of a lost god. Defaced coins from rival nations keep turning up in the pockets of assassinated clergy. A cult of warlocks deal in modified spell scrolls with odd symbols scrawled in the corners. This guide allows DMs to doll out in-game artifacts that hook players into a dark conspiracy that centers around the very cryptex... [click here for more] |
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The Plane of Faerie is a mysterious place, filled with wonders beyond imagining. This guide seeks to inspire dungeon masters who wish to send their party into this realm of wonder. It gives a comprehensive framework for the rules and laws that govern the Feywild, as well as ideas for specific locations, situations, items, quests, and so on. You won’t find adventures or detailed descriptions within... [click here for more] |
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 Oh, hello there, adventurers! I'm Poro (on the cover!), and I'm here to show something quite extradordinary.
Have you ever asked yourself, "Self, why are there so few artificer specialists? Why don't artificers have their own unique spells? Why is their list of infusions so...*small?*"
Well, firstly, you are asking the right questions, but why would you start off by addressing yourself as 'self?'... [click here for more] |
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 The multiverse is full of strange and wonderful things, and naturally, there are those who catalogue the various places and items they come across. This is one such compendium. Inside, you'll find a small, but interesting collection of six magical items unearthed from places both odd and captivating. Take a look. You might just find something that will become invaluable to you on your journey. ... [click here for more] |
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 This supplement contains over 40 unique magic weapons to replace that boring old +1 sword. Each weapon has a unique identity and is sure to become a favorite of any player. ... [click here for more] |
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Expanded Sailing
Ship Options & Upgrades
Developing on the list of ships in the Dungeon Master's Handbook and drawing inspirition from other editions, this supplement provides simple rules for the inclusion of well-known sailing ship styles from the age of sail in your campaign. Want to give your pirate players a brig with a realistic crew and armament size? Sorted. Want your party to face off... [click here for more] |
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20 new traps ready to throw at your players! Some are updated versions of classics while others are totally new. Get your hands on...
Abyssal Gate
Acidic Fall
Crushing Room
Electrified Floor
Explosive Object
Flame Jet
Grasping Arms
Hungry Insects
Log Slammer
Malicious Harpsichord
Mists of Madness
Object of Deception
Pendulum Scythe
Poison Mister
Room Filling with Water
Spectral Tendrils
Spinng Saw... [click here for more] |
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One hundred fun Gnomish inventions that get the job done one way or another. Results may vary. ... [click here for more] |
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If you find this useful for your campaign, please consider tipping a small amount for my efforts. I sincerely appreciate it, along with your comments and 4-5 star reviews!
And check out my other Curse of Strahd products!
Welcome to Barovia! The Wizard of Wines offers the finest distractions from the horror. Wine fermented to suit any amount of coin! Yes,... [click here for more] |
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One hundred different familiars/pets that can accompany you on your travels! Roll a d100 on this table and see what amazing pet you get. ... [click here for more] |
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 Many tinkerer and inventors call the Assembly of Gond home. Thanks to their ingenuity they have made new technologies that help everyone, from farmers and adventurers to commoners and assassins.
Some of the many items discovered by the Assembly of Gond can be found here. If you would like to see more of what has been developed at the Assembly of Gond, check out all the player options at:
The... [click here for more] |
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You were built for a purpose. Perhaps that was war, as is your namesake, or you could have been created for more utilitarian or subtle functions. Are you a scout? A spy? A laborer? An artificer? Were you crafted to work magic? Or to perform some other dangerous task, unsuitable for mortal hands?
Regardless, you are a warforged, and by the graces of skilled Cannith artificers you can be upgraded to... [click here for more] |
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Karniv's Enchanted Oddities - A collection of Magical Items, an NPC and his Shop.
Tired of your players forgetting the names of your merchants? Spice up your campaign with a visit to Karniv's Enchanted Oddities! This shop is owned by Karniv Kilabee, one of the realm's most well known magical historians. Inside his doors are more baubles, trinkets and treasures than you can ever imagine. What's more,... [click here for more] |
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Welcome to the Voidfarer's Guide to the Verse, Vol 1!
This Book is a Fundraiser: Thanks so much to our 34 supporters!
Synopsis: There are countless worlds to visit across the multiverse, and with the news of a big Spelljammer revamp, we've never been more excited to share some of the deep space oddities encountered in our travels with Voidfarers new and old! The contents of this book don't assume... [click here for more] |
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A Ravenloft supplement that contains 23 different recipes for Food and Cocktails which you can prepare yourself for your players! Start with a Deep fried crawling claws appetizer or the Azalin's Salad and finish your meal with an Intellect Devourer Flambé! But be careful! Antonia, while being a great cook, is cursed! Every meal she draws with her magical brush has a negative side-effect for the one... [click here for more] |
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Introducing the Barchoba, a divine celestial familiar! This 3 page PDF contains everything you need to recruit this fuzzball as your new dedicated familiar.
This PDF includes: - Barchoba monster stats and abilities - Special Barchoba familiar variant perks - The War Mage's Vengence magic weapon ... [click here for more] |
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Return to a forgotten tomb, built to hold back an evil that is seeping out into the world. Enjoy the 5e updates to the adventure Keep on the Shadowfell (original adventure linked below). The updates include 6 new magic items and 35 new monsters suitable for levels of levels 1-3. Drop the adventure into any setting and watch the plots unfold.
https://www.dmsguild.com/product/110212/H1-Keep-on-the-Shadowfell--QuickStart-Rules-4e... [click here for more] |
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This calendar expands on the information provided in Mythic Odysseys of Theros. The introduction gives details about the Athenian basis of the Meletian calendar; this affects the recording of the year and the importance of the moon. The calendar itself is an interactive .pdf so you can record and plan your adventures in Theros. The titles for each month are... [click here for more] |
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A list of 100 weapon runes that can be applied to any melee weapon. ... [click here for more] |
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Looking for a new magical item to include in your Tomb of Annihilation campaign?
Looking for new magical items to include in your homebrew campaign?
Have nothing better to do but consider briefly spending money on this pay what you want magical item supplement for ToA?
Well look no further
This document contains a variety of magical items including:
14 x New uncommon items
11 x New rare items... [click here for more] |
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Add some beauty to your adventure!
With this you'll find magic item options to give characters a little more flair and customize their look while still having a functional advantage in the game. These items can pair well with spy and rougish characters that want a little power without carrying around an entire armory of weapons, but any character can benifit from a little bit of makeup and magic!... [click here for more] |
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Need a handful of curses? This book contains 100 unique curses that a DM can bestow upon an unlucky player. ... [click here for more] |
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 This is a 54 page book that tries to bring in more creatures and items related to daelkyr from previous editions to 5th edition. Containing 24 stat blocks both inspired by past creatures and entirely new, a wide range of odd items, and a daelkyr-halfblood race. Most notable among the stat blocks are: Kyrzin, Avassh, Orlassk, and Valaara as the daelkyr leader on par with Belashyrra and Dyrrn. Symbionts... [click here for more] |
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This supplement contains details and rules for 40 new uncommon magic items. Each item is designed with a purpose and a story in mind, and is certain to bring loads of flavor to any treasure chest. ... [click here for more] |
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Arcane Armoury: Volume Three
Arcane Armoury is a series dedicated to expanding D&D Fifth Edition’s quite measly item base, with new magic items, consumables, materials and even weapon types! From primitive stone age clubs to modern laser revolvers, we plan to eventually include items for all settings.
This volume is a much-anticipated expansion to the 1st volume, featuring another batch... [click here for more] |
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The Ghosts of Saltmarsh book does not provide a stat block for the Sea Ghost. I have attempted to do my best guess on its stats based on the other ships included, the description in chapter 2 and some research on sailing vessels.
I've decided to add other ships in the book that also do not have stat blocks. I will add them as I encounter them.
So far this contains:
* Sea Ghost... [click here for more] |
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Slam, Sunder, Batter and Cleave your foes with this combat enhancement that introduces techniques, a new way to wield weapons and utilize fighting styles.
Each weapon and fighting style now has an active component, making them more than a static bonus or hit die, and giving more options and tactical opportunities for you and your allies. The weapon techniques make each weapon useful in different... [click here for more] |
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"The Vestiges long bound stir in their sarcophagi, they call from the Ethereal to their champions, and their dark designs will soon be revealed"
Version 2.0 released
This includes the new chapter Wraths of the Vestiges, which includes 17 pages on how to punish characters for their insolence. Each Vestige has an event-like wrath to help them push back against third tier champions trying... [click here for more] |
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Magic Item Handouts for players in Dungeon & Dragons 5e Curse of Strahd Module.
This includes all magic items found in the Curse of Stahd module, except the Scroll of Remove Curse. I left that item out, per reddit user MandyMod's reccomendations in her "Fleshing Out Curse of Strahd" series.
Low on coin? Follow me on Twitter (twitter.com/lukalock) to see the next time... [click here for more] |
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 What is this?
I am providing a full OneNote template that every Dungeon Master should have to run the module Call of the Netherdeep module whether its remotely or in person. This template i am calling Version 1.0.0, as requested i just wanted to get the inital DM notebook out there. I will post an updated version as i get going on adding more content to mine, but this one is an excellent... [click here for more] |
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