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Artifacts of the Gods

Artifacts of the Gods


Artifacts of the Gods expands on the weapons of the gods provided in Mythic Odysseys of Theros. This product includes 23 pages of new and powerful artifacts including weapons, armor, clothing, and other items. In addition to their inherent abilities, these artifacts see their power increase when wielded by a faithful follower. As with the weapons listed in Mythic Odysseys of Theros,...   [click here for more]
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WARFORGED!: The Feyforged - A New Warforged Variant

WARFORGED!: The Feyforged - A New Warforged Variant


WARFORGED! - The Feyforged: A New Warforged Variant Inspired by Biomechanical Elemental Heroes  Writing, Editing and Layout by Cameron Day, Mask Mechanics by Griffin Fredette, Cover Art by Eden Sanders, Interior Art by Marcel Budde, and Creative Consultation from Luke Robinson and FlyCheeseDM.   ___________________________________________________________________________...   [click here for more]
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Puzzles Riddles and Traps Set 1

Puzzles Riddles and Traps Set 1


Puzzles, Riddles and Traps Set 1 By Patrick E. Pullen * BONUS * *These can be used in your products & adventures!!!* Set 2 NOW AVAILABLE! Click below to get it! Tired of the same old puzzles, riddles and traps that you can find all over the internet? The ones all your players know by heart?!? How about some ORIGINAL...   [click here for more]
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Politics of the Lhazaar Principalities

Politics of the Lhazaar Principalities


Welcome to the Lhazaar Principalities, a rugged nation of pirates and privateers. This comprehensive supplement expands on the internal politics of the Lhazaar Principalities, a nation in the Eberron campaign setting. This latest installment in the Politics of Eberron series goes farther in depth than previous entries in the series at almost three times the content, an original...   [click here for more]
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Amarune's Almanac: Forests of the Realms

Amarune's Almanac: Forests of the Realms


"I love books like this." - Ed Greenwood (excerpt from Foreword) "When Arclath asked me what a forest was, I probably looked at him like he’d sprouted an extra head. Though, he posed a good question; if I’m writing this book to explain these locales to people who have never seen them, how would I explain a 'forest' to someone who’s lived in a desert wasteland for their entire life and never...   [click here for more]
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The Lovers' Handbook

The Lovers' Handbook


The Lovers' Handbook is a DM-facing guide for constructing love interests and writing romance into your plots. It contains 30 pages jampacked with over 20,000 words of content, including advice on player comfort levels and consent, magic items, charts for the creation of romantic gifts, and more. More works by Ashley May... Festivals, Feasts...   [click here for more]
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The Grand Library

The Grand Library


The Grand Library aims to help DMs make their libraries and bookstores feel more dynamic and alive by providing them with over 130 generic books that can fit into any location or setting. Each book comes with a description of the book's appearance and contents as well as a short extract. Some of the books also come with hidden effects. From advantage on a check to short-term madness, you never...   [click here for more]
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The Magus Class

The Magus Class


Combining martial prowess and magical power, the magi are spell swords, arcane archers, mystic marauders, and sorcerous sentinels. Every magus pledges themself to an eldritch society that inducts them into the magic arts and trains them in war. This versatile training means that magi are versatile adventurers and unpredictable foes. Every magus is a member of an eldritch society. Eldritch Societies...   [click here for more]
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Journey Through the Center of the Underdark

Journey Through the Center of the Underdark


"What particularly struck me is how well-written they are. The text is a delight to read. The descriptive text is evocative, and the DM notes don’t ramble. I really wish more adventures I read were as good as this one." - Merric B https://merricb.com/2016/03/30/5e-adventure-review-journey-through-the-center-of-the-underdark/ Are your player's moving out of Velkenvelve? Enjoying a stroll...   [click here for more]
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Theros Trinkets and Treasures

Theros Trinkets and Treasures


You know that moment when your players have slain the bad guy and his minions? It's the moment where the normally upright and righteous characters become total fiends and loot the still cooling dead bodies ... well, this is for those moments. Or those moment upon entering an 'empty' room when the characters go searching for 'stuff' and you haven't prepared anything - because, you know, it's...   [click here for more]
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Monster Loot – Lost Mine of Phandelver

Monster Loot – Lost Mine of Phandelver


I want to loot the green dragon! When brave adventurers face the dangers of the world, they want something to show for it. This supplement provides individual loot for each monster in Lost Mine of Phandelver, as well as a basic crafting and harvesting system that works well with 5th Edition Dungeons & Dragons.  With this supplement, these brave adventurers will...   [click here for more]
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Taverns, Inns, and Taprooms: In Hell

Taverns, Inns, and Taprooms: In Hell


"Even the scorched battlefields of the war-torn layers of the Nine Hells need places travelers, devils, and hapless doomed mortals can kick up their feet, have a pint of ale (or larvae ichor, no judgement), and mingle with those willing to sell their souls and the fiends willing to take them."   This PDF is designed for use with the officially released...   [click here for more]
Dungeon Masters Guild  $7.95

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100 Items For Sale In A Fantasy Black Market

100 Items For Sale In A Fantasy Black Market


One hundred strange and cursed items that you can only find in a black market. ...   [click here for more]
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Artifacts of the Old World

Artifacts of the Old World


Experience the Old World once more, in the continuation of the critically acclaimed "Monsters of the Old World". This book was created by a multi-national team of writers, artists, and editors, originating from nearly a dozen different European countries. With this project, they hope to share a bit of their country’s history, lore, and mythology with you for use in...   [click here for more]
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The Interactive Tome of Strahd

The Interactive Tome of Strahd


Explore the centuries old history of the land of Barovia side by side with the Dread Lord Strahd von Zarovich himself!  This book combines source material from decades of Ravenloft history and lore with the incredible community efforts to expand the Curse of Strahd module into 14 short adventures that chronicle Strahd's past in his own words. Along the way, characters can meet long-dead heroes and...   [click here for more]
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Villains & Lairs III FREE

Villains & Lairs III FREE


Villains & Lairs III FREE When you purchase this product, 25% of your donation goes to the RPG Creators Relief Fund - a charitable organization founded to provide financial assistance to tabletop roleplaying game creators suffering hardship due to medical emergencies, natural disasters, and other catastrophic situations. Expand your game with this collection of 8...   [click here for more]
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Little Heroes - A Guide to Children at the Table

Little Heroes - A Guide to Children at the Table


"It’s definitely a worthwhile buy!" - JVC Parry, www.JVCParry.com What if, one day, a group of local children got just a little too curious about what was actually hiding in the supposedly haunted house on the outskirts of town? Little Heroes is a guidebook for those who are looking to play D&D with children at the table. It also includes information...   [click here for more]
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Treasures of Avernus

Treasures of Avernus


The great war between the demons of the Abyss and the devil of the Nine Hells rages on with no signs of stopping. The battlefields of the Blood war are littered with magic items forgotten in the destruction. The vast treasure hordes and armories of Avernus are full of arcane wonders and weapons of terrible power…and it takes is a team of brave adventurers to go and claim the Treasures of...   [click here for more]
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Weird Stuff I Found On The Dungeon Floor: A Guide to Unique Magical Items and Their Construction

Weird Stuff I Found On The Dungeon Floor: A Guide to Unique Magical Items and Their Construction


This is the PDF. If you are looking for the Fantasy Grounds VTT - click here. You're stalking through the dungeon, flickering torchlight casting long shadows on the walls. You enter the main chamber, stepping past the slain beast. Before you lies a hoard of treasure! There are gems, blades and suits of enchanted armor. As your fingers toss through the goods, it starts to get strange. You find...   [click here for more]
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Tavern Games

Tavern Games


Everything was going great, until someone decided to test out their loaded dice. In this compendium, you will find mini-games for players to partake in when they are hanging out at their local watering hole. These games can be casual pass-time for the adventurers while they are waiting to get paid for a bounty, or it can be a high stakes game of chance with a potential pay-out of massive amounts of...   [click here for more]
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Weapons of the Multiverse

Weapons of the Multiverse


Check out the FREE Preview! Weapons of the Multiverse is a collection of weapons from the most evil planes of existence! Unlike the traditional magic items found in the Dungeon Master's Guide, these weapon descriptions include their origin, so that the DMs can be inspired to create their own adventures or simply have an interesting story to tell to...   [click here for more]
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Random Roads:Building Better Bandits

Random Roads:Building Better Bandits


Random Roads is an answer to an age-old question for Dungeon Masters: How do I make 2d4 goblins busting out of the forest interesting? Travel is such a common part of Dungeons and Dragon, but it can be a divisive issue. Some players love having the chance to break out the dice and have some combat without the weight of the plot dragging it down. Other players would rather the DM skip to the...   [click here for more]
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Monster Loot – Eberron: Rising from the Last War

Monster Loot – Eberron: Rising from the Last War


I want to loot the Lord of Blades! When brave adventurers face the dangers of the world, they want something to show for it. This supplement provides individual loot for each monster in Eberron: Rising from the Last War, as well as a basic crafting and harvesting system that works well with 5th Edition Dungeons & Dragons.  With this supplement, these brave adventurers...   [click here for more]
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The Palace of Pain's Pleasures

The Palace of Pain's Pleasures


This product is a PDF. If you wish to purchase the Fantasy Grounds version of The Palace of Pain's Pleasures, please click here. A galvanice weird has torn apart an Izzet laboratory in the Blistercoils. The weird’s path of destruction leads to Tin Street where the weird was spotted being subdued...   [click here for more]
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The Complete Martialist Handbook

The Complete Martialist Handbook


Here’s what reviewers and DM’s Guild authors are saying about The Complete Martialist Handbook: “I’ve been looking for a product like this for awhile, and I’m delighted that the talented Ben Huffman has delivered it. Definitely worth checking out.” - MT Black, Guild Adept “Lots of interesting and unique approaches to characters....   [click here for more]
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A Midsummer Night

A Midsummer Night


Oh, Midsummer! The time of singing, dancing, rejoicing and beer! The time of pagan rituals and druidic rites, the time where the summer reaches its peak, and borders between the realm of men and fey grow weaker... Midsummer is a widely celebrated holiday in Northern Europe. People gather in the countryside, enjoying bonfires, dances, cultural and historic rituals,...   [click here for more]
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The Book of Dragons: Volume II

The Book of Dragons: Volume II


The Book of Dragons: Volume II is the sequel to The Book of Dragons for 5th Edition, introducing even more draconic options for both players and Dungeon Masters in the world of 5th Edition. Though it functions as a sequel, The Book of Dragons: Volume II does not require its predecessor for use. This book explores the possibilities of hatching and raising...   [click here for more]
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Masque of the Red Death Player's Guide

Masque of the Red Death Player's Guide


Gothic Earth, first revealed in 1994 with the release of the Masque of the Red Death and Other Tales boxed set, allows D&D players to enter a dark vision of our own world in the 1890s. Now, this classic setting comes to 5th Edition with the release of the Masque of the Red Death Player's Guide! Everything...   [click here for more]
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50 New Magic Items - World Builder Blog Presents

50 New Magic Items - World Builder Blog Presents


More magic power! This document provides 50 new magic items plus 100 new common rarity weapon properties, 100 new common rarity wondrous items, and 100 new cursed item properties. Many of the magic weapons and armor in this document are meant to fill-in the gaps and provide a magic item where their previously was none (e.g. magic whips, nets, and hide armor). Included in the PDF... Armor...   [click here for more]
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The Master Mechanic's Steampunk Manual

The Master Mechanic's Steampunk Manual


"From the shadows of Victorian England, the genre of Steampunk takes the Age of Steam and throws it into overdrive, mixing dark intrigue and social conflict with technological wonders and a world of opportunity." Bring your D&D game into the Age of Steam with this 180 page expansion for 5th Edition Dungeons & Dragons!...   [click here for more]
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Booms, Heals, and Bleedings: Bombs, Alchemy, and Poisons

Booms, Heals, and Bleedings: Bombs, Alchemy, and Poisons


This comprehensive supplement aims to provide users with mechanics for Bombs, more detailed Alchemy, poisonmaking, and more. This is great for DMs who want more realistic mechanics, playing without a magic user, or campaigns that have a lot gems and nothing to use them on! Included in this supplement is: - Detailed mechanics for harvesting resources and mining gems and metals. - Instructions...   [click here for more]
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Construct Compendium

Construct Compendium


THE COMPLETE GUIDE TO ALL THINGS MECHANICAL AND CONSTRUCTED Hot off the forge, the Construct Compendium is your go-to source for information on the constructs, machines, robots and sentient objects of the world. This 74 page manual include: FOUR NEW RACES including the mechanically altered Ascended, the alchemically animated Kemlings,...   [click here for more]
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Emirikol's Guide to Devils

Emirikol's Guide to Devils


This book contains everything you need to know about devils in 5th edition Dungeons & Dragons. Done in the style of Volo's Guide to Monsters, this gives you piles of material for your campaign: Chapter 1: All the basics on devils, and a look at every single type of devil currently known to exist. Chapter 2: Player stuff! New Race: The maeluth, a half-dwarf/half-devil. Player...   [click here for more]
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Encounters in the Savage Frontier

Encounters in the Savage Frontier


"Incredibly useful encounters...", "Very useful book!" What could happen while traveling the vast Savage Frontier?  Just about anything! This 72-page supplement contains encounters written by Seven Best-Selling Dungeon Masters Guild writers and two new writers! *This is the PDF version.  Looking for the Fantasy Grounds version?  Click HERE!*...   [click here for more]
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Creature Harvest Index - Dragons

Creature Harvest Index - Dragons


"Few men have been brave enough to challenge a dragon without an army at his back, and fewer still have lived to tell the tale. Dragons are cunning beasts, with a deep thirst- whether it be for blood, knowledge, or justice, a dragon will always keep itself sated. Be wary of their kind." - Dragonslayer Fordeaux Brigar This product contains: * OVER 30 NEW ITEMS crafted from parts...   [click here for more]
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Monster Loot – Tyranny of Dragons

Monster Loot – Tyranny of Dragons


I want to loot Tiamat! When brave adventurers face the dangers of the world, they want something to show for it. This supplement provides individual loot for each monster appearing in Tyranny of Dragons, as well as a basic crafting and harvesting system that works well with 5th Edition Dungeons & Dragons. This includes all monsters listed in Hoard of the...   [click here for more]
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Heirlooms of Eberron - 50 Magic Items From the Last War

Heirlooms of Eberron - 50 Magic Items From the Last War


Heirlooms of Eberron has been updated! New art, a new template, and an ink-friendly version are now available! If you've already purchased Heirlooms of Eberron, simply redownload it to get the new version! Heirlooms of Eberron lists 50 magical items from the steampunk-themed setting. Items focus on the lore, intrigue, pulp action, and technology found in Eberron. Included in these...   [click here for more]
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Gwaeron Windstrom and Rangers of the North

Gwaeron Windstrom and Rangers of the North


The Forgotten Realms god of the tracking and rangers leads by example rather than words. He provides guidance to rangers and speaks on behalf of the goddess of the forest. Assembled from the vast collection of knowledge contained within Candlekeep’s Great Library— along with all-new information—Gwaeron Windstrom and Rangers of the North details everything there is to know...   [click here for more]
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Magic Item Store: Lledrith's Wagon

Magic Item Store: Lledrith's Wagon


Lledrith's Wagon offers a growing collection of 66 magic items and a description of the traveling merchant Lledrith herself. Each magic item comes with an excerpt about the item's history to add some flavor to the item itself or as a inspiration for your campaign. A few kind words about Lledrith's Wagon: "Recommend people check this out, actually has a good mix of different...   [click here for more]
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Keeping It Classy: The Barbarian

Keeping It Classy: The Barbarian


Welcome to Keeping It Classy: The Barbarian (also available for Fantasy Grounds here) This book aims to give you a host of new options for the Barbarian class, to liven up your game. This includes the following: 15 new Barbarian Paths 5 new backgrounds (usable by everyone, but thematically appropriate for Barbarians) 1 new race (the redscale lizardfolk...   [click here for more]
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Treasures of the Sea

Treasures of the Sea


A treasure trove of items for seafaring adventurers Adventures on — or even under! — the high seas present Dungeon Masters and players alike with opportunities to explore an alien world without venturing too far from home. This collection of sea-themed magic items is equal parts conversion from Stormwrack, a supplement for the 3rd edition of Dungeons & Dragons, and...   [click here for more]
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The Malady Codex III: Diseases of the Sea

The Malady Codex III: Diseases of the Sea


This supplement is written by medical students with a love for tabletop roleplaying games. Inspired by the vast array of diseases, and the medieval myths that once surrounded them, we embarked on a mission; to enrich other worlds with fantastical diseases. Deep in each civilization’s roots, there are myths, remedies, and folklore, all revolving around the ailments that affect its people....   [click here for more]
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Tormund's Travel Guide

Tormund's Travel Guide


Tormund's Travel Guide (5e) Tormund's Travel Guide is my own personal house mechanics for land and water vehicles, as well as mount customization. Inside are detailed stat blocks for all vehicles found in the Player's Handbook, as well as three new vehicles: the brig, sand glider, and velocipede. There are also 18 different land vehicle upgrades, 32 water vehicle upgrades, 6 specialty...   [click here for more]
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40 Magic Items - Treasures of the Underdark

40 Magic Items - Treasures of the Underdark


You are viewing the PDF copy. If you are looking for the module for the Fantasy Grounds VTT - Please CLICK HERE If you’re running a campaign or string of sessions in the underdark, this supplement is probably a “must have”. ...   [click here for more]
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Dragonshard Sundown

Dragonshard Sundown


It's arcanopulp action in this Eberron Western! A pulp adventure designed for characters of 4th or 5th level. Est. playtime 6-8 hours, depending on your table. A saloon brawl leads to a chance encounter with Silas, a crossbow-slinging wanderer looking to hire. A miner-baron has seized control of a mining community and its profitable dragonshards. Along with a warforged...   [click here for more]
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The Felicity Triskelion

The Felicity Triskelion


This product is a PDF. If you wish to purchase the Fantasy Grounds version of The Felicity Triskelion click here Peren, a guildless Devkarin collector of obscure relics has gone missing. The elf of shadow is in deep debt to the Orzhov as well as to the Rakdos performer, Ophyira....   [click here for more]
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Alashar's Compendium of Unusual Choices

Alashar's Compendium of Unusual Choices


Explore yet another set of options that players and Dungeon Masters certainly did not need, but ones which might render their games more interesting than before in this supplement for Dungeons & Dragons 5th Edition. Alashar's Compendium of Unusual Choices has options for both players and Dungeon Masters will find use for, which include: 12 Race Options: Beholderkin, Dhampyr,...   [click here for more]
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Nameia's Laboratory

Nameia's Laboratory


This is the PDF version of the module. If you are looking for the Fantasy Grounds VTT version - click here. "A 4-5 hour one-shot adventure for 4 to 6 sixth level characters." In the adventure, the players have to infiltrate the hidden laboratory of the Crimson Order, under the leadership of the Blood Mage Nameia. After the party finds their way inside...   [click here for more]
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Call from the Deep: Ships & Crews

Call from the Deep: Ships & Crews


Ships & Crews This supplementary material is taken from the Call from the Deep Campaign. It contains all the information you need to populate the oceans with ships and crews be they pirate, merchant, naval, or otherwise. The supplement starts with a brief primer on running naval combat, is followed by statistics for ships,...   [click here for more]
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The Curse of The Haunted Stronghold

The Curse of The Haunted Stronghold


This module is intended for four Tier one characters however levels 3 or 4 would be more survivable.  With a found treasure map in hand, you set off for adventure expecting riches beyond your imagining. What you find instead is a story of betrayal and death, but not only from this world, the dead themselves stand in your way to glory. You must battle your way thought the undead inhabitants of a...   [click here for more]
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