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Jasper’s Alley Emporium: 10 wondrous items for your next adventure.

Jasper’s Alley Emporium: 10 wondrous items for your next adventure.


Are you looking for some new items to spice up your next adventure? Come on down to Jasper’s Alley Emporium, home of the finest adventuring gear. Satisfaction Guaranteed! If our weapons, armor, and items don’t satisfy you, you’re probably using them wrong. All sales are final. This document features the following unique items: Mace of the Elements - Pummel opponents with bound...   [click here for more]
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Holy Mandate: Safepoint Knights

Holy Mandate: Safepoint Knights


Just outside the Lonely Desert, on the edge of civilized lands stands a massive 200 ft., black cube known as The Brick. Glyphs and symbols adorn the brick, etched into its impossibly hardened sides in an ancient forgotten language. Some say the brick is the doorway between the living and the dead. Some say it is a gateway to another plane. Still others claim that the brick is the foundation for the...   [click here for more]
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Holy Mandate: A Clashing of Knights

Holy Mandate: A Clashing of Knights


Just outside the Lonely Desert, on the edge of civilized lands stands a massive 200 ft., black cube known as The Brick. Glyphs and symbols adorn the brick, etched into its impossibly hardened sides in an ancient forgotten language. Some say the brick is the doorway between the living and the dead. Some say it is a gateway to another plane. Still others claim that the brick is the foundation for the...   [click here for more]
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Holy Mandate: Power Farming

Holy Mandate: Power Farming


Just outside the Lonely Desert, on the edge of civilized lands stands a massive 200 ft., black cube known as The Brick. Glyphs and symbols adorn the brick, etched into its impossibly hardened sides in an ancient forgotten language. Some say the brick is the doorway between the living and the dead. Some say it is a gateway to another plane. Still others claim that the brick is the foundation for the...   [click here for more]
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Holy Mandate: Explosive Investigations

Holy Mandate: Explosive Investigations


Just outside the Lonely Desert, on the edge of civilized lands stands a massive 200 ft., black cube known as The Brick. Glyphs and symbols adorn the brick, etched into its impossibly hardened sides in an ancient forgotten language. Some say the brick is the doorway between the living and the dead. Some say it is a gateway to another plane. Still others claim that the brick is the foundation for the...   [click here for more]
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Holy Mandate: The Lake Ruse

Holy Mandate: The Lake Ruse


Just outside the Lonely Desert, on the edge of civilized lands stands a massive 200 ft., black cube known as The Brick. Glyphs and symbols adorn the brick, etched into its impossibly hardened sides in an ancient forgotten language. Some say the brick is the doorway between the living and the dead. Some say it is a gateway to another plane. Still others claim that the brick is the foundation for the...   [click here for more]
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Holy Mandate: Glass Houses

Holy Mandate: Glass Houses


Just outside the Lonely Desert, on the edge of civilized lands stands a massive 200 ft., black cube known as The Brick. Glyphs and symbols adorn the brick, etched into its impossibly hardened sides in an ancient forgotten language. Some say the brick is the doorway between the living and the dead. Some say it is a gateway to another plane. Still others claim that the brick is the foundation for the...   [click here for more]
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Holy Mandate: The Great Assault

Holy Mandate: The Great Assault


Just outside the Lonely Desert, on the edge of civilized lands stands a massive 200 ft., black cube known as The Brick. Glyphs and symbols adorn the brick, etched into its impossibly hardened sides in an ancient forgotten language. Some say the brick is the doorway between the living and the dead. Some say it is a gateway to another plane. Still others claim that the brick is the foundation for the...   [click here for more]
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Heroes of Horror (3.5)

Heroes of Horror (3.5)


Heroes of Horror provides everything players and Dungeon Masters need to play and run a horror-oriented campaign or integrate elements of creepiness & tension into their existing campaigns. Players can develop heroes or anti-heroes using new feats, new spells, new base classes and prestige classes, and new magic items. The book presents new mechanics for different types of horror,...   [click here for more]
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Magic of Eberron (3.5)

Magic of Eberron (3.5)


A Trove of Magical Lore for Spellcasters and Artificers Magic suffuses the world of Eberron, enriching it with power. Dragons were the first to master magic, but over time it has evolved to serve the needs of countless others, from the giants of Xen'drik and the elves of Aerenal to the citizens of modern Khorvaire. Whether you choose to explore the magic of the present age or delve into the...   [click here for more]
Wizards of the Coast  $29.95 $14.99

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AC4 The Book of Marvelous Magic (Basic/1e)

AC4 The Book of Marvelous Magic (Basic/1e)


"Tell me, teacher?How does one open the cabinet of security? Of what use is the banner of bravery? And what are the limits of the sun deck? My books and scrolls tell me nothing about many of the magical treasures I've heard you mention time and again." "No, Phaedras, your manuscripts are too general. But since you have inquired, I will allow you to peruse this, one of my most treasured...   [click here for more]
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The Planewalker's Handbook (2e)

The Planewalker's Handbook (2e)


The secret of survival ain't who you are, berk - it's what you know! -Planewalker adage Feeling overwhelmed by the infinite possibilities of the multiverse? Wondering how to roleplay a tiefling, what spells to memorize, and how to manipulate portals? Here's the dark of it: The Planewalker's Handbook is the essential manual for survival on the planes - a Players Handbook...   [click here for more]
Wizards of the Coast  $9.99

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Netheril: Empire of Magic (2e)

Netheril: Empire of Magic (2e)


Journey back 5,000 years into Faerun's past and visit the archwizards of Netheril. View their fantastic floating cities, enclaves of magic that shook the ground far below. Travel to a time when magic was raw and powerful, when spellcasters stood supreme in the eyes of their nation. Meet Karsus, an archwizard so powerful he wielded magic that made him a god... This new campaign expansion details...   [click here for more]
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Stronghold Builders Guidebook (3e)

Stronghold Builders Guidebook (3e)


Defenses Wrought of Mortar and Magic Heroes need impregnable fortresses to assault, wondrous towers to explore, and majestic castles to protect. This book is stocked with everything needed to design any fortified structure imaginable, including: Over 150 new magic items. More than two dozen magical augmentations for stronghold walls. Rules for magic portals, mobile strongholds, and...   [click here for more]
Wizards of the Coast  $21.95 $8.99

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Weapons of Legacy (3.5)

Weapons of Legacy (3.5)


GREAT HEROES DEMAND LEGENDARY WEAPONS Some heroes find weapons of legacy, while others forge them. Unlike other magic items, a weapon of legacy gains new abilities as its wielder becomes more powerful. In the hands of a true hero, a simple sword might achieve fame and power as great as that of the dark blade Exordius, the wizard-hating Hammer of Witches, or the skull-shattering...   [click here for more]
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Dragons of Faerûn (3.5)

Dragons of Faerûn (3.5)


The Forgotten Realms' Answer to the Draconomicon Dragons of Faerûn features an in-depth look at the dragons of the Forgotten Realms. Dungeon Masters are given information on adventuring in the Year of Rogue Dragons, on specific dragons and dracoliches of Faerûn, and on how those beasts might interact with player characters. DMs are given information on organizations...   [click here for more]
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DMGR2 The Castle Guide (2e)

DMGR2 The Castle Guide (2e)


Imagine a world of knights in shining armor, mighty castles, and high chivalry. In this book, you'll find a wealth of information desgined to allow any DM to create a campaign world based on feudal Europe. Sections address life in a feudal culture, new Battlesystem rules for the resolution of sieges, a quick resolution system for massive military campaigns, and an assortment of generic castles to spark...   [click here for more]
Wizards of the Coast  $15.00 $9.99

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Random Spell Materials Table

Random Spell Materials Table


Are your spellcasters running out of spell materials during combat? Use the Random Spell Materials Table the next time you dole out loot, and help keep the party spellcasters supplied! ...   [click here for more]
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Two Page Mini Delve - The Battlerise Outpost

Two Page Mini Delve - The Battlerise Outpost


The characters arrive in the Cormyr border town of Battlerise to discover that is has recently been plagued by robberies. Then, overnight, a teen is kidnapped, and the party is hired to find him. This leads them to an abandoned border watch tower outside of town, but they may not be expecting what happens next... BONUS CONTENT: This mini delve also includes two new magic items -...   [click here for more]
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Two Page Mini Delve - The Battlerise Safehouse

Two Page Mini Delve - The Battlerise Safehouse


This is a sequel to The Battlerise Outpost, but can be used independently as well. As they explore an abandoned watchtower, the characters find a secret room with a spiral staircase that descends into the hidden basement. It hasn't been used in decades, but can the PCs puzzle out what it was originally used for? And will they survive what is currently living there?...   [click here for more]
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Artifacts and Legendary Items: Volume #2

Artifacts and Legendary Items: Volume #2


A new collection of even more Artifacts and Legendary items! The second volume in the collection of new artifacts and legendary items, this collection has over 15 new items for your next campaign. Reign supreme with mysterious Nightblade, scour the dark with goddess Leira's Shadowmail, and rule the skies with the Storm King's increadible Moving Fortress. Get all these amazing items, and check out...   [click here for more]
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the Pugilist Class

the Pugilist Class


With nothing but their wits, will, and fists, pugilists lay it all on the table every time they’re in for a scrap. No strangers to adversity, pugilists can dish it out, take a licking and still keep coming back for more. A pugilist’s unbreakable spirit and talent for fisticuffs don’t come from rigorous training or high minded philosophies but are the hard won trophies of never backing...   [click here for more]
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Wondrous Armors

Wondrous Armors


Ever wanted more out of armor? Have it so its not forgotten about five minutes after the players put it on? Then this PDF is perfect for you! Inside are 8 uncommon peices of armor such as Dwarvern Warplate as well as rules for using a tower sheild and the travelers cloak. Next are 8 rare defensive items like the infernal Demonic Armor that can turn the wearer insane or the mighty Dragonscale Armor....   [click here for more]
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Blacksmithing: Defined, Refined, and Usable

Blacksmithing: Defined, Refined, and Usable


The next installment of the Defined, Refined, and Usable series arrives! This installment covers all metalworking crafts, with clear and concise rules for crafting any object in metal from armor to jewelry to tools. It also introduces 3 new weapons, 1 new armor, and the rules of Masterwork Quality. A must have for any DM with a world to run or a player with the desire to craft; every aspect of metal...   [click here for more]
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The History of Dragonlance (2e)

The History of Dragonlance (2e)


Here within the walls of the Great Library of Palanthas, you will find a treasure trove of information on the world of Krynn and its inhabitants. Visitors to that enchanted realms have left us with records of their journeys. Feel free to browse through them at your leisure. You may not take the scrolls with you, but the monks will be happy to copy any for your use. Please put in your request at...   [click here for more]
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Agmar's DM Asst. I

Agmar's DM Asst. I


I worked to include lots of ideas that I had...you get 18 options all in 1 Table of Contents Story for easy access to what you want. Each option has a table version for manipulation of output and modifiers AND a story template to add a short chat entry for ease of use for DM's. Item generators use DMG and other WotC modules for access. 1. Randomized Downtime Activity - When a player...   [click here for more]
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Lords of Magic Legendary Items

Lords of Magic Legendary Items


Lords of Magic was a game created by Sierra Entertainment in 1997. It featured 8 unique factions and helped kickstart my interest in fantasy (after Warcraft 2). Anyways, Each faction had legendary weapons and I have now adapted many of these items to Dungeons and Dragons. Among these 21 items you will find weapons that give bonuses to certain alignments and a Hobbit longbow (it's a longbow for...   [click here for more]
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Kobold Cliffhanger

Kobold Cliffhanger


From the creator of platinum best seller Journey Through the Center of the Underdark comes Kobold Cliffhanger! - A high octane, edge of your seat, seat of your pants, cliffhanging free preview of the best selling adventure, Killer Kobolds! Life was peaceful in the pleasant village of Thornyfoot… until the Kobolds of nearby Crag...   [click here for more]
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20 Quick Tiefling NPCs

20 Quick Tiefling NPCs


Welcome to the finest collection of quick NPCs that you will find this side of the Nentir Vale! Do your players catch you out sometimes by suddenly expressing an interest in some random NPC who you never planned out because they weren't important? Do you sometimes struggle to come up with names for all the NPCs you are populating your setting with? Either way this document will help! Twenty NPCs...   [click here for more]
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Classic Modules Today: I13 Adventure Pack 1 (5e)

Classic Modules Today: I13 Adventure Pack 1 (5e)


DMs, do you wish you had more time to put together fresh, innovative adventures for your players? Have you ever been stuck for a new plot line, but been unwilling to delve into the reading and preparation required by full-length modules? Here is a AD&D game accessory designed for the DM who wants variety and challenge for player characters. Adventure Pack I contains 12 short...   [click here for more]
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Objects Arcane: On Foci and Other Tools of Power

Objects Arcane: On Foci and Other Tools of Power


For his next treatise after A History of Magic, the author explores the unique features of various types of foci and the differences in how they harness power. You will find within : Nine new feats to customize arcane spellcasting based on foci. Several dozen new adventuring items, including weapon foci and alchemically produced materials for use in spellcasting. Four new magic items. An optional...   [click here for more]
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5MWD Presents: Artificer Specialists

5MWD Presents: Artificer Specialists


5 Minute Workday Presents: Artificer Specialists Four new subclasses for the Artificier Class This product expands on the Unearthed Arcana playtest versions of the artificer class, released on the Dungeon Master's Guild. It offers several new subclass options for the classes. Impart magic into an ally's weapon as the imbuer, throw a paper talisman at your foes as the sciber, build that flamethrower...   [click here for more]
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UA Artificer Option: Lifecrafter

UA Artificer Option: Lifecrafter


Author's Note: If/When the Artificer is officially released, I will update this product accordingly. Edits for Artificer Revisited: -Condensed Deathspawn feature into Plasmic Infusion table and increased cost -Moved Plasmic Infusions and Natural Symbiote to level 6 -Minor edits to format and wording for space. Discover the secrets of the ooze with this archetype designed as an option for...   [click here for more]
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Modern-Fantasy Guide

Modern-Fantasy Guide


The Modern-Fantasy guide! featuring a plethora of guns (16 basic types, 7 special types, plus racial variations), all new subclasses for EACH of the 12 classes provided in the Player's Handbook (Yes, even the DRUID), Armor, Items, Tools, Vehicles, Enemies, Spells, and Conditions. Don't know if you want to buy yet? check out the lite version of the Modern-Fantasy Guide! https://www.dmsguild.com/product/215977/ModernFantasy-Firearms-Guide-LITE?src=newest_in_dmg...   [click here for more]
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The Lost Tome (13th Edition)

The Lost Tome (13th Edition)


The 13th Edition of the Lost Tome is here! For those wishing a $4 subscription to this monthly-updated document, see "The Lost Tome". This month, we have grown to a 108-page document that contains 6 new races, 3 new subraces, 2 new classes, 59 original class archetypes (with a minimum of four archetypes for each class established in the 5e Player's Handbook), 34 totem spirit animals, pages...   [click here for more]
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The Lost Tome (14th Edition)

The Lost Tome (14th Edition)


This 115-page document contains 6 new races, 3 new subraces, 2 new classes, 62 original class archetypes (with a minimum of four archetypes for each class established in the 5e Player's Handbook), 35 totem spirit animals, pages of new spells, and other miscellany, including: *NEW* The Dead Magic Sorcerous Origin: Powerful magic — and antimagic — flow through your veins! *NEW* A new...   [click here for more]
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City and Wild

City and Wild


What is City and Wild? This supplement was created to give more options for roleplaying regarding what characters can do in the city and expanding what happens when they're exploring the wilderness and other dangerous places. This supplement also includes new rules for collecting materials (and crafting things with them), and some modular rules for guilds and structures. ---------------------------------------------------------...   [click here for more]
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20 Minor Magic Items

20 Minor Magic Items


A compendium of 20 minor magic items for your campaigns. 5 Armors, 5 Weapons and 10 Trinkets with minor magical abilities. This small compendium was written as a collection of minor magic item for those players and dungeon master that want to add some magical reward at low levels or like to have more choices for treasure hoards and magical shops. If you like it be sure to check out my other collection...   [click here for more]
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Adventure Bundle 2017

Adventure Bundle 2017


Does your party need a revamp? Are your adventures getting old and worn out? If so then this is for you!! This bundle includes 2 party adventures, NPC descriptions, one chaotically delightful one shot (with character descriptions included) and loot options to hand out as you wish! Keep your party adventuring and happy for the next year with this bundle! This bundle would also make an excellent Wintertide...   [click here for more]
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Customizable Drinks Menu

Customizable Drinks Menu


Many campaigns and one-shots use taverns for their setting, which makes sense as it is often a place for common folk – be they humans or otherwise – to gather and share news over nourishing refreshments. But how do you make your next tavern feel authentic and not another cookie-cutter bar with the same tables, patrons and the mead for sale? One fun way to keep your players interested...   [click here for more]
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Phandalin- Return of the Redbrands

Phandalin- Return of the Redbrands


Phandalin- Return of the Redbrands is the 3rd adventure in the new series that started with the module The missing Miners. The adventure builds upon the updated town described in the adventure Return to Phandlain, which details an updated town several months after the starter set Lost Mines of Phandelver. Neither adventure is necessary to complete...   [click here for more]
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Materials of the Realms

Materials of the Realms


Unique characters often request unique equipment. Be it swords forged from fallen stars, armor crafted from leaves and bark woven by elves, poisons from distant lands or alchemical items for the modern combatant, this book is full of all of these and more. Visit "The Forge" for a variety of new weapons and armors crafted from materials both mundane and exotic. Turn to "The Poisoner's Table" for...   [click here for more]
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Spellbound Score - 20 Full Sheet Magic Item Handouts

Spellbound Score - 20 Full Sheet Magic Item Handouts


"Creation is one of the perks of magic. Creation can lead you anywhere: defending a life, capturing energy, even mass destruction. Be wary what you create - there's no telling who may find it in the end." - Excerpt from Tamrand's G.O.A.L.S of Wizardly Perfection Full Page Items: This entire project was brought on by the desire to hand my players a full sheet...   [click here for more]
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Psion - A Mystical Character Class

Psion - A Mystical Character Class


Psionic power returns to 5th Edition! Built from scratch based on the original Dark Sun psionic devotions. Full class and robust new subclasses with 9 features each: Egoist, Seer, and Telepath. No messy new spell system. No 28-page Unearthed Arcana Mystic tome. Simple rules, dynamic powers, cohesive themes. Psions rely on their mental prowess to manipulate their surroundings, including the individuals...   [click here for more]
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Xanathar's Extraordinary Vault

Xanathar's Extraordinary Vault


More magic... More gear... More treasure... More Xanathar! Xanathar has spent centuries accumulating loot beneath the streets of Waterdeep. Now, at last, you have the chance to peek inside his extraordinary treasure vault! This book contains nearly 500 items, including mundane and magical arms and equipment for everyone. This vast catalog ensures that players will...   [click here for more]
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Poisons Revisited

Poisons Revisited


Poisons can be a hassle. Whether it's stopping in every town to pick up the right ingredients for your next poison, harvesting the glands from every monster you encounter, or keeping track of long-term effects, poison use can often be more trouble than it's worth. Rather than needing to look up individual poisons and their unique names, saves, types, and prices, these rules for poison creation allow...   [click here for more]
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Nerzugal's Dungeon Master Toolkit 2 [Print Version]

Nerzugal's Dungeon Master Toolkit 2 [Print Version]


This page is for the Print on Demand versions of Nerzugal's Dungeon Master Toolkit 2! [If you are looking for just the Pay What You Want PDF, you can click here] I'm so excited to be able to provide you with this Toolkit in print! When I created it, I never expected this to be a reality but I am so thrilled that it is happening! This book is a monster with 268 pages of content that will be a...   [click here for more]
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20 More Minor Magic Items

20 More Minor Magic Items


A compendium of 20 new minor magic items for your campaigns. 6 Weapons and 14 Trinkets with minor magical abilities. If you like it be sure to check out my other collection 20 Minor Magic Items! Suggestions, ratings and reviews are much appreciated! Let me know what to improve and which content would you like to see next! ...   [click here for more]
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Creating Unique Magical Items

Creating Unique Magical Items


I recently found myself wanting to create new magical items for my players to interact with that would surprised them but also have meaning to them. This was my solution. Creating Unique Magical Items is a collection of tables that allows the Dungeon Master and players to roll for strange, quirky or highly useful items. The items are description based, meaning the Dungeon Master (and players, if...   [click here for more]
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Masters of Battle - A 5th Edition Fighter Collection

Masters of Battle - A 5th Edition Fighter Collection


Masters of Battle A collection of fighter archetypes from the various continents of the world. These various archetypes allow new playstyles, greater variety and some unique skills to bring to the battlefield. Battle Crier: Bring support to your allies with songs and standards. Commander: Lead your allies in battle using tactical maneuvers and your commanding presence. Corsair:...   [click here for more]
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