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Journey of the Godslayer

Journey of the Godslayer


Welcome to the second chapter of the Eren Chronicles! The Journey of the Godslayer is a complete compendium for Dungeons & Dragons 5e that deals with divine beings, their powers and those who rise up to defy them. Through its pages, you will discover all that you need in order to create unique campaigns against the almighty Gods and their followers. It is...   [click here for more]
Dungeon Masters Guild  $19.95

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Amarune's Almanac: The Underdark

Amarune's Almanac: The Underdark


"[..] this tome is accurate and insightful, so I recommend it highly.." - Ed Greenwood (excerpt from Foreword) "You see, I hadn’t found much literature written about the Underdark to this point. Most of what I’d read focused on places like Menzoberranzan, the drow capital, or spoke of mysterious lost locales that they assumed had sunk into the underground. I could not believe that a land...   [click here for more]
Dungeon Masters Guild  $9.95

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Amarune's Almanac: Forests of the Realms

Amarune's Almanac: Forests of the Realms


"I love books like this." - Ed Greenwood (excerpt from Foreword) "When Arclath asked me what a forest was, I probably looked at him like he’d sprouted an extra head. Though, he posed a good question; if I’m writing this book to explain these locales to people who have never seen them, how would I explain a 'forest' to someone who’s lived in a desert wasteland for their entire life and never...   [click here for more]
Dungeon Masters Guild  $9.95

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Amarune's Almanac: Arctics of the Realms

Amarune's Almanac: Arctics of the Realms


"Ah, yes. The “howling frozen nothingness in which living things just disappear forever into all the white emptiness.” At last." - Ed Greenwood (excerpt from Foreword) "I can remember my dearest Arclath complaining so flippantly in the heat of the jungles of Chult about how one can add more layers in the cold, but there is only so much one can remove to cool themselves. He even asked in my...   [click here for more]
Dungeon Masters Guild  $9.95

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Amarune's Almanac: Grasslands of the Realms

Amarune's Almanac: Grasslands of the Realms


"Welcome to the 'forgotten' part of The Forgotten Realms" - Ed Greenwood (excerpt from Foreword) "When the earliest forms of this almanac series began to materialize in my mind, I did not foresee grasslands as being a part of the series. After all, with so many stunning mountains, ancient forests, and other marvels of the world, who could be interested in grasslands? At the time, grasslands seemed...   [click here for more]
Dungeon Masters Guild  $9.95

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Amarune's Almanac: Coasts of the Realms

Amarune's Almanac: Coasts of the Realms


"So coasts are places where things happen, not just a haunt of seabirds, and endless crashing surf. Which is why this book exists; to look more closely at the 'thin ribbon of adventure' (to quote the famous bard Mintiper) that is the Coast. Enjoy!" - Ed Greenwood (excerpt from Foreword) "It’s easy to think of the adventures of the land and the adventures of the sea as being categorically different....   [click here for more]
Dungeon Masters Guild  $9.95

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The Book of Myth - Theros Artifacts

The Book of Myth - Theros Artifacts


Pick up over 60 magical items inspired by Theros Mythology including the legendary boons and artifacts wielded by the Gods. Set your enemies ablaze with Khursor, the Sun Spear. Rend souls from your enemies bodies with Mastix, the Soul Render. Revive the wounded land with Karametra's Verdant Crown.         Enjoyed the Book of Night? Check out the previous two installments in Saltmarsh, Theros,...   [click here for more]
Dungeon Masters Guild  $4.95

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Van Richten's Guide to Korvidas

Van Richten's Guide to Korvidas


"Korvidas is the perfect DLC companion to Van Richten's Guide to Ravenloft, adding an additional lycanthropy-centric domain of dread with a brooding darklord and several fun story hooks and ideas." - Eric Watson (review) "A guided tour, by Rudolph van Richten himself, of a fascinating expansion realm in Ravenloft. Fight lycanthropes, or choose to join them in staving off extinction at the hands of...   [click here for more]
Dungeon Masters Guild  $3.95

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101 Bows and Ammo

101 Bows and Ammo


101 Bows and Ammo expands magical options for some of the most widely used weapons in D&D. No longer do you have to settle for the Oathbow or a +1/2/3 "bow of boringness". Now, with numerous options for bows, thrown weapons, slings, quivers, shurikens, and even an optional feat, your ranged-based characters have a vibrant number of options to bring even more flavor and uniqueness to their...   [click here for more]
Dungeon Masters Guild  $5.95

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The Book of Night - Ravenloft Artifacts

The Book of Night - Ravenloft Artifacts


Heading to Barovia? Need some items with that Ravenloft touch? Look no further! This incredible collection of items is sure to make and adventurer happy, terrified or in some cases trapped within a mirror! Spooky sentient weapons like Agamon, desperatly seeking vengeance on his previous killer. Try our deliciously, dangerous potions and poisons like the bottled miasma - bring a touch of the mists...   [click here for more]
Dungeon Masters Guild  $7.95

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Amarune's Almanac: Forests of the Realms (Fantasy Grounds)

Amarune's Almanac: Forests of the Realms (Fantasy Grounds)


"When Arclath asked me what a forest was, I probably looked at him like he’d sprouted an extra head. Though, he posed a good question; if I’m writing this book to explain these locales to people who have never seen them, how would I explain a 'forest' to someone who’s lived in a desert wasteland for their entire life and never seen a stand of trees larger than a dozen? Saying ‘you...   [click here for more]
Dungeon Masters Guild  $9.95

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Amarune's Almanac: Coasts of the Realms (Fantasy Grounds)

Amarune's Almanac: Coasts of the Realms (Fantasy Grounds)


Now for Fantasy Grounds! "So coasts are places where things happen, not just a haunt of seabirds, and endless crashing surf. Which is why this book exists; to look more closely at the 'thin ribbon of adventure' (to quote the famous bard Mintiper) that is the Coast. Enjoy!" - Ed Greenwood (excerpt from Foreword) "It’s easy to think of the adventures of the land and the adventures...   [click here for more]
Dungeon Masters Guild  $9.95

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Van Richten's Guide to Korvidas (Fantasy Grounds)

Van Richten's Guide to Korvidas (Fantasy Grounds)


Van Richten's Guide to Korvidas is now available for Fantasy Grounds "A guided tour, by Rudolph van Richten himself, of a fascinating expansion realm in Ravenloft. Fight lycanthropes, or choose to join them in staving off extinction at the hands of Miro Kulenov. David McDonough has done an exceptional job once again." - Cra S. A small, heavily forested realm, Korvidas is dotted with farms and small...   [click here for more]
Dungeon Masters Guild  $3.95

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Amarune's Almanac: Grasslands of the Realms (Fantasy Grounds)

Amarune's Almanac: Grasslands of the Realms (Fantasy Grounds)


"Welcome to the 'forgotten' part of The Forgotten Realms" - Ed Greenwood (excerpt from Foreword) "When the earliest forms of this almanac series began to materialize in my mind, I did not foresee grasslands as being a part of the series. After all, with so many stunning mountains, ancient forests, and other marvels of the world, who could be interested in grasslands? At the time, grasslands...   [click here for more]
Dungeon Masters Guild  $9.95

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The Book of Night - Ravenloft Artifacts (Fantasy Grounds)

The Book of Night - Ravenloft Artifacts (Fantasy Grounds)


Heading to Barovia? Need some items with that Ravenloft touch? Look no further! This incredible collection of items is sure to make and adventurer happy, terrified or in some cases trapped within a mirror! Spooky sentient weapons like Agamon, desperatly seeking vengeance on his previous killer. Try our deliciously, dangerous potions and poisons like the bottled miasma - bring a touch of the mists...   [click here for more]
Dungeon Masters Guild  $7.95

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101 Bows and Ammo (Fantasy Grounds)

101 Bows and Ammo (Fantasy Grounds)


101 Bows and Ammo -- Now for Fantasy Grounds Unity! Conversion based on original product which contained: 101 Bows and Ammo expands magical options for some of the most widely used weapons in D&D. No longer do you have to settle for the Oathbow or a +1/2/3 "bow of boringness". Now, with numerous options for bows, thrown weapons, slings, quivers, shurikens, and even an optional feat,...   [click here for more]
Dungeon Masters Guild  $5.95

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Vault of the Shrouded Forge

Vault of the Shrouded Forge


The Vault of the Shrouded Forge In a time lost through the ages, like the mines of phandelver. The Vault of the Shrouded Forge was a home to many mythical smiths. The Crystalline Dwarves with their Mooglin assistants created weapons, tools, and arcane tattoos that could be used by a simple craftsman or a warrior battling monsters thought lost to man kind. Finding the Vault is not an easy task. It is...   [click here for more]
Dungeon Masters Guild  $10.00

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Case of the Wayward Finale

Case of the Wayward Finale


Case of the Wayward Finale is a tier 2 adventure designed for 6-8th level characters. Your party will find that something has gone missing with 6 different adventure hooks to choose from. The party will find the Wayward Library, a mysterious "Bigger on the Inside" dungeon filled with new creatures, magic items, and of course books. This module is designed to run as written for a 4-8 hour adventure...   [click here for more]
Dungeon Masters Guild  $4.95

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Joke's on You!

Joke's on You!


An April Fools project for Players and Dungeon Masters! 30 subclasses 69 magic items (nice) 14 monsters 12 NPCs 7 monster modifiers 9 magic item curses  A Crit Success/Failure chart Designed to be silly, but balanced!...   [click here for more]
Dungeon Masters Guild  $14.95

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