Title |
Publisher |
Price |
Add 260 new magic items into your Dungeons & Dragons 5e game, including 10 all-new Artifacts!
Artifacts of the Guild is a DMs Guild community project that gives you more magic items to use at your table. From minor trinkets to ancient relics, these items will enthrall your players, power up your NPCs, and inspire your campaigns.
Written by 58 of the Guild's most talented and exciting creators,... [click here for more] |
Dungeon Masters Guild |
$14.99
|
Puzzles, Riddles and Traps Set 1 By Patrick E. Pullen
* BONUS *
*These can be used in your products & adventures!!!*
Set 2 NOW AVAILABLE! Click below to get it!
Tired of the same old puzzles, riddles and traps that you can find all over the internet?
The ones all your players know by heart?!?
How about some ORIGINAL content?... [click here for more] |
Dungeon Masters Guild |
$2.95
|
Are your player's going fishing in the Underdark? Booked a ride with the Kua Toa Travel Agency? Taking a cruise on the Darklake? Well then Journey Through the Center of the Underdark 2 - The Darklake Strikes Back is just what the Leemooggoogon ordered! Like the first Journey, The Darklake Strikes Back contains several encounters designed with Out of the Abyss traveling... [click here for more] |
Dungeon Masters Guild |
$2.95
|
Two critically acclaimed Platinum best sellers - Journey Through the Center of the Underdark and Journey Through the Center of the Underdark 2 - The Darklake Strikes Back now available for one low price!
"What particularly struck me is how well-written they are. The text is a delight to read. The descriptive text is evocative, and the DM notes don’t ramble. I really... [click here for more] |
Dungeon Masters Guild |
$3.95
|
"Incredibly useful encounters...", "Very useful book!"
What could happen while traveling the vast Savage Frontier? Just about anything!
This 72-page supplement contains encounters written by Seven Best-Selling Dungeon Masters Guild writers and two new writers!
*This is the PDF version. Looking for the Fantasy Grounds version? Click HERE!*... [click here for more] |
Dungeon Masters Guild |
$14.95
|
Treasures of the Realms
Magic items & Weapons of Faerûn
Fantasy Grounds version out now! Click here to get it!
From the experienced pen of Mithral-best-selling Guild author R P Davis comes Treasures of the Realms, a collection of more than 140 magic items!
This work converts the magic items found in the book Magic of Faerûn... [click here for more] |
Dungeon Masters Guild |
$2.95
|
Welcome to the Great Dale!
This book provides all of the setting, story, and character options needed for adventures in the Great Dale.
The Great Dale is a land in the Forgotten Realms found within the Unapproachable East, a long journey from the Sword Coast. It is a land filled with ancient and terrible secrets waiting to be discovered. Here, powerful druids clash with the fiendish taint left behind... [click here for more] |
Dungeon Masters Guild |
$19.95
|
This is the PDF. If you are looking for the Fantasy Grounds VTT - click here.
It's miserably hot in this place, you knew it would be like this. Planar travel is rarely fun, especially the first time you enter a new place. You and your party have collected some really odd things since the wizard decided to start plane jumping. A shield that becomes a massive wall, a fountain that might grant your... [click here for more] |
Dungeon Masters Guild |
$4.95
|
Slam, Sunder, Batter and Cleave your foes with this combat enhancement that introduces techniques, a new way to wield weapons and utilize fighting styles.
Each weapon and fighting style now has an active component, making them more than a static bonus or hit die, and giving more options and tactical opportunities for you and your allies. The weapon techniques make each weapon useful in different... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Bale's Outfitting Outpost can easily be placed in any campaign setting, but it feels right at home in the Forgotten Realms, especially somewhere within The Savage Frontier. The included adventure could also be broken up into several random encounters to be used in your Storm King's Thunder campaign.
This module includes:
20+ New Magical Items
A description of Bale the gnome - who you can use as... [click here for more] |
Dungeon Masters Guild |
$1.95
|
Magic Item Shopping - A DMs Resource is packed with 70 Magic Item shops and travelling merchants. Each shop has a name, the name of the shop owner, a shop description, and lists of potential magic items, carefully priced and hand-picked from the 5th edition Dungeon Master's Guide.
Using the suggested guidelines in this product, you can allow a limited amount of magic items for sale... [click here for more] |
Dungeon Masters Guild |
$2.00
|
Treasures of the Realms
Magic items & Weapons of Faerûn
From the experienced pen of Mithral-best-selling Guild author R P Davis comes Treasures of the Realms, a collection of more than 140 magic items, now in Fantasy Grounds!
This work converts the magic items found in the book Magic of Faerûn from the 3rd Edition of Dungeons & Dragons... [click here for more] |
Dungeon Masters Guild |
$2.95
|
Skarby Faerunu
Magiczne przedmioty i broń Zapomnianych Krain
Bestsellerowy autor Gildii Mistrzów Gry R.P. Davis prezentuje zbiór ponad 140 magicznych przedmiotów!
Ten dodatek konwertuje magiczne przedmioty z trzecioedycyjnej "Magii Faerunu" na zasady piątej edycji najpopularniejszej gry fabularnej na świecie. Każdy przedmiot dokładnie przeanalizowano by bez... [click here for more] |
Dungeon Masters Guild |
$2.95
|
!!!! THIS PRODUCT IS INCLUDED WITH THE GREAT DALE CAMPAIGN GUIDE !!!!
Do not purchase if you already own the Great Dale Campaign Guide, or the Great Dale Creature Codex.
The Demon Lord Eltab
This product details the Demon Lord Eltab updated to its 5e glory. To truly terrorize your players, Eltab is presented with Mythic Encounter... [click here for more] |
Dungeon Masters Guild |
$1.99
|
For too long, Spellcasting Focuses have been relegated to a footnote on character sheets. The iconic implements of magic users have done nothing to set one character apart from another. Sure, magic staffs and wands give a caster more spells but are no different in the hands of a master or an initiate. Enhanced Focuses increase a spell caster’s magical powers, in the same way a flaming longsword does... [click here for more] |
Dungeon Masters Guild |
$2.95
|
Announcing the Martial Arms Training Manual, which contains new fighting styles, updated weapon techniques for existing 5th edition weapons and new exotic weapons, now for Fantasy Grounds!
Slam, Sunder, Batter and Cleave your foes with this combat enhancement that introduces techniques, a new way to wield weapons and utilize fighting styles.
Each weapon and fighting style now has an active... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
!!!!! THIS BOOK IS AN EXTRACT OF CHAPTERS 6, 7, 8, 9, and 11 of The Great Dale Campaign Guide. !!!!!!!!
Do not purchase if you already own the Great Dale Campaign Guide.
Welcome to The Great Dale - LANDS AND LORE!
The Great Dale is a land in the Forgotten Realms found within the Unapproachable East, a long journey from the Sword Coast. It is a land filled with ancient and terrible... [click here for more] |
Dungeon Masters Guild |
$6.95
|
Among the rarer and more insidious traps that adventurers might run into are those that are generally referred to as "devious traps." These are magical traps of a specific nature, placed by perverted, demented, or just plain evil individuals. Traps like these are not meant solely for titilation, but are designed to leave characters in a vulnerable state deep in a dungeon or in the middle of... [click here for more] |
Dungeon Masters Guild |
$0.99
|