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Spells from Elsewhere

Spells from Elsewhere


If you seek the strange, the fantastic, the phantasmagoric, and the puzzling, you have chosen wisely. Spells from Elsewhere is a spell supplement designed to spice up your D&D 5th Edition roleplaying with an array of otherworldly spellcraft. If you have ever wondered what magic is wrought upon other planes or worlds, this product gives a glimpse into many...   [click here for more]
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[5th Edition] Monster Statblocks: Phaerimm

[5th Edition] Monster Statblocks: Phaerimm


Adaption of the phaerimms for 5th edition. The phaerimms were wholly evil aberrations, bent on the destruction of all life - devourers of magic, who laid low the Netherese Empire and caused the desolation of the Anauroch desert. This pack includes statblocks for all seven stages in the lifecycle of the phaerimm, as well as a sample of some of the lore around these terrible...   [click here for more]
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Ribbitans:  Friendly Frogs of the Feywild

Ribbitans: Friendly Frogs of the Feywild


Finally, I can play a frog! This full guide is a look into a personal creation called Ribbitans. Helpful frog people of the Feywild that can provide much needed rest and information for adventurers. Included in this book is: Player Options - Create a Ribbitan for your next game DM Options - Information on how to roleplay a Ribbitan and setup...   [click here for more]
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Ranger Revised

Ranger Revised


This is a rebalancing of WotC's Ranger class. The Ranger's issues are well documented and more numerous than what is fair. This document resolves the following issues while preserving as much of WotC's vision as possible. • Disproportionate Ability Ratios • Poor Damage Scaling • The Beastmaster's Robotic Companion • The low Survival Rate of the Companion • Poor...   [click here for more]
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After Lost Mine IV: Into the Dark

After Lost Mine IV: Into the Dark


The Ghost Tribe of Orcs were driven from their home under Wyvern Tor by some terrible evil. They marched to Phandalin and attacked only to be defeated. Then, the heroes journeyed to the orc’s former settlement beneath Wyvern Tor and found the source of the orc’s sardonyx and the umber hulk that drove the orcs out. Now, the party has to go deeper to deal with the terror from the Underdark...   [click here for more]
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Pets and Familiars of the Realms

Pets and Familiars of the Realms


15 new stat blocks for familiars, pets, dungeon fodder, and more! Wherever your adventurers encounter these small and tiny creatures, they will be enchanted by the opportunity to tame them, make them mounts, or bring back as a present for the family. ...   [click here for more]
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A Fey's Anger - Side Trek Encounter

A Fey's Anger - Side Trek Encounter


A gnome tinker summons the heroes to his workshop, but before he can explain his request a vengeful fey creature arrives and disrupts the meeting. Estimated play time - 1 hour. This product contains a combat encounter designed for 4th level PCs, an extensive backstory, detailed NPC descriptions, new monsters and new magic items. Easily adaptable to almost any campaign setting. This...   [click here for more]
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Seafarer's Supplement

Seafarer's Supplement


From the creator of Additional Archetypes comes Seafarer's Supplement, which presents 4 aquatic beasts, 4 aquatic player races, 8 subclass options, and 1 prestige class for Dungeons and Dragons 5th Edition. Aquatic Beasts. Stats for dolphins, giant sea turtles, stingrays, and electric eels are included. Aquatic Races. Playable merfolk, sahuagin,...   [click here for more]
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100 NPC Catchphrases

100 NPC Catchphrases


100 NPC Catchphrases After a prompt from Chris Perkins on twitter, I have yet again delivered the DMsGuild content that the King of D&D demands! It's not always easy to make an NPC memorable, especially if they're not accompanying the party into every dungeon. A useful way to help an NPC stick in the mind of your party is to give them a catchphrase, something they frequently...   [click here for more]
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Master of Death - A Level 7 Adventure

Master of Death - A Level 7 Adventure


Few dare to enter Achnasheen Valley. No one knows what lives inside. Rumours abound of ancient, monstrous creatures, but few that have entered have lived to tell the tale. Will you and your companions be able to what no one else has done before and fight your way through Achnasheen Valley?    About the Adventure    Master of...   [click here for more]
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Masque of the Red Death - Gothic Earth Bestiary

Masque of the Red Death - Gothic Earth Bestiary


Welcome to the Gothic Earth Bestiary. This book contains an assortment of monsters for the RavenloftMasque of the Red Death campaign setting for use with the Dungeons & Dragons™ 5th Edition Rules. The monsters in this book have been converted from previous editions of Dungeons & Dragons. The brute, haunt best, hollow, knight terror, lost boy,...   [click here for more]
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Duality - A Guide to Half Races

Duality - A Guide to Half Races


Duality - A Guide to Half Races Have you ever wished you could be more than a simple half-orc or half-elf? Do you want to try something more exotic and interesting? Well look no further than Duality where you can look through 40 full pages of balanced half races and make your own interesting combinations! Half-Tiefling and Half Assimar? You got it! A grung and a goliath? Not sure how they did it...   [click here for more]
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Items for Social Encounters (5e)

Items for Social Encounters (5e)


Items for Social Encounters (5e) Combat, exploration and social interaction are the three pillars of adventure, but have not always been equally represented in magic item tables. This supplement contains 51 listings of items for social encounters to redress the balance. Reasons to take a look inside: Have you ever spoken a little too soon and instantly regretted your choice of words?...   [click here for more]
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Big Book of Rogues

Big Book of Rogues


This supplement will provide 33 different rogue templates. The templates offer simplified versions of a fully developed Rogue but still have all the special abilities. All three Rogue archetypes are included: Thief, Assassin, and Arcane Trickster. Each archetype includes a template for levels: 1, 3, 5, 7, 9, 11, 13, 15, 17, 19 and 20, for a total of 33 templates!...   [click here for more]
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Caninites: A Playable Race for D&D 5E

Caninites: A Playable Race for D&D 5E


"As diverse as they are loyal, the caninites are an impressive folk. They may have come from Hundur, if the legends are true, but now they are scattered all over the Forgotten Realms. Years and years of evolution have made the caninites all sizes, shapes, and colors. They are dependable, compassionate, and trusting to a fault. Caninites are not known for their intelligence, but their willingness to...   [click here for more]
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Fundead

Fundead


As a young child, the drow necromancer Felhariel was drawn to fey creatures. When she caught a pixie after sneaking out to the surface once night, she was fascinated with its tiny diaphanous wings. She wanted those wings for herself. So, she pulled them off. Then Felhariel spent a long time – a very long time – trying to bring the pixie back to life. Fundead...   [click here for more]
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Elemental Sorcerers (5e)

Elemental Sorcerers (5e)


Elemental Sorcerers Within this text you will find Fire, Ice, and Earth Sorcerers to go along with your Storm Born Sorcerer from Wizards of the Coast. Thes Sorcerers are called the Kalt Soul, Pyre Soul, and Stone Skin Sorcerer. Additonaly to class features there are: *Fire, Water, Air, and Earth Small and Medium Elementals * Magical Items * Additional Spells There is a Full collor PDF...   [click here for more]
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Almost Heroic Presents: A Guide To Boss Battles

Almost Heroic Presents: A Guide To Boss Battles


Queue up that Boss Battle Music! This supplement is a quick guide to assist new and experienced DMs with Boss Battles in the 5e system. Included is: Breakdowns on 5e Legendary and Lair Actions Tips on How to Increase The Difficulty of Your Boss Monster A View of Common Pitfalls and How to Avoid Them Hope you all enjoy! ...   [click here for more]
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Further Legions: Hobgoblins

Further Legions: Hobgoblins


Further Legions: Hobgoblins Expanded hobgoblins to form a threatening legion for use in any setting. Introduction: Organized and well equipped: these are what make hobgoblins formidable foes. Unlike their goblin and bugbear kin, hobgoblins understand elaborate tactics, the value of strategy, and how to maintain arms. This document contains nine different hobgoblin variants from of CR 1/2 to 9, including...   [click here for more]
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20 Quick Dwarf NPCs

20 Quick Dwarf NPCs


Welcome to the finest collection of quick NPCs that you will find this side of the Nentir Vale! Do your players catch you out sometimes by suddenly expressing an interest in some random NPC who you never planned out because they weren't important? Do you sometimes struggle to come up with names for all the NPCs you are populating your setting with? Either way this document will help! Twenty NPCs...   [click here for more]
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Villainous Archetypes

Villainous Archetypes


VILLAINOUS ARCHETYPES This guidebook expands on the Villainous Archetypes presented in the Dungeon Master's Guide, giving options to play characters with a distinctly evil feel of any class. Play as a Vampiric Warlock, siphoning the blood from your unsuspecting prey. Lurk in the forests as a Circle of Blight Druid, using the forces of rot, death and decay to play your...   [click here for more]
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Ye Olde Physiologus

Ye Olde Physiologus


Collections of creatures have been common since the dark ages. In those days, much of what you would see was as fanciful as the creatures one might find in the various Monster Manuals or the Fiend Folio: creatures described by travelers to wide-eyed audiences and taken down by scribes all too eager to capture the oddities of the world outside. Often, having little by which to describe these oddities,...   [click here for more]
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20 Quick Elf NPCs

20 Quick Elf NPCs


Welcome to the finest collection of quick NPCs that you will find this side of the Nentir Vale! Do your players catch you out sometimes by suddenly expressing an interest in some random NPC who you never planned out because they weren't important? Do you sometimes struggle to come up with names for all the NPCs you are populating your setting with? Either way this document will help! Twenty NPCs...   [click here for more]
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A Fey's Evil - Side Trek Encounter

A Fey's Evil - Side Trek Encounter


The heroes hurry to reclaim a treasured item that an evil hag has hidden away. The item they seek is well guarded by dangerous foes bent on destroying any that dare enter their domain. Estimated play time - 1 hour. This product contains two combat encounters designed for 4th level PCs, an extensive backstory, new monsters and new magic items. The encounters are easily adapted to...   [click here for more]
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50 Quick Human NPCs Vol 2

50 Quick Human NPCs Vol 2


Following on from our very successfully received first volume here are 50 more human NPC's to engage, challenge and bemuse your players... Do your players catch you out sometimes by suddenly expressing an interest in some random NPC who you never planned out because they weren't important? Do you sometimes struggle to come up with names for all the NPCs you are populating your setting with? Either...   [click here for more]
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Expanded Undead

Expanded Undead


Plenty of new undead to use in your games, as well as a few spells to keep your players up at night. Introducing the Blight Walker, Blood Ooze, Brain in a Jar, Corpse Fly Swarm, Drowned Dead, Forsaken Shell, Frost Walker Wight, Giant Mosquito, Horde of Zombies, Necromancer, Ravenite, and Shamble of Skeletons. The new spells are Curse of Nebuchadnezzar, Ghastly Visage, Necrotic Tether, Raise Undead...   [click here for more]
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Sphinxes of Ravnica (5e)

Sphinxes of Ravnica (5e)


"Sphinxes of Ravnica" is a supplement to the Guildmaster's Guide to Ravnica, giving you 12 new sphinxes to populate your campaign. Each sphinx is loosely inspired by a Magic: The Gathering card of the same name, and thus fits easily into the Ravnica lore--but minimal tweaking is necessary to slot these sphinxes into a campaign of any setting or theme. ...   [click here for more]
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Revelry Domain

Revelry Domain


Life is a celebration of not being dead. —Fetterly, Cleric of Revelry Revelry is the domain of the gods drawn to the transcendent moments of mortal celebration. It's Clerics are concerned with holidays, festivals and good cheer. As a Cleric of the Revels, you are socially skilled and can lend aid to your allies quickly -- or control the minds of your foes. Inside this document you'll...   [click here for more]
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Ex Cyclopedia

Ex Cyclopedia


The Ex Cyclopedia brings you 100+ monsters from the pages of the Rules Cyclopedia for your Forgotten Realms campaign or other campaign world. Encounter creatures like the actaeon, amber golem, and thoul, all updated for Fifth Edition. ...   [click here for more]
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Aldinach: The Lady of Change

Aldinach: The Lady of Change


Amidst the dismal, rain-drenched realm of Storm’s Path lies the sprawling laboratory and fortress of the demon princess known as Aldinach, the Lady of Change. Aldinach would be considered mad by anyone else’s standards, but by her own measure she is a tragically misunderstood artist. Each day, she labors at her craft with single-minded determination, and transforms the bodies and minds...   [click here for more]
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Juhme Jr's Hoard of Horses

Juhme Jr's Hoard of Horses


30 new mounts along with items and mounted combatant feats come together to bring fresh options for steeds in your game! Presented by "author" and professional mount salesman Juhme Jr, he hopes everyone finds something they want to sit on! ...   [click here for more]
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Even More Orcs

Even More Orcs


Orcs that sling fire! Orcs that sneak and stalk! Orcs that summon demons! Orcs that become demons! Orcs with swords, axes, spears, daggers, and claws! Orcs with breath weapons! Plus ogres! And a troll! A resource for Dungeons & Dragons, 5th Edition 23/05/2016 - Update 1 Added two new sections at the beginning of the book: a short glossary, and a list of orc deities. Added...   [click here for more]
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Foulspawn

Foulspawn


No mere cultists, the foulspawn are corrupted mortals who have embraced the Far Realm into their very fabric, and who seek to call upon their alien lords to re-create the world as a place dominated by aberrations. Meet 13 new monsters for your campaign, ranging from the Challenge 1/2 Wretch, who teleports in help when they die, to the Challenge 7 Oracle, who forsees a world where aberrations...   [click here for more]
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The Carceri Bestiary

The Carceri Bestiary


A guide to 20 creatures you might meet in the Prison-Plane of Carceri, all illustrated and ready to be added to your game. 3 are classic D&D creatures (the Gehreleths/Demodands) reimagined for 5th edition, while the rest are original creations. They range in Challenge Rating from the Furcipher, a CR1 familiar granted to some who serve Carceri, up to the mighty CR18 Shator, who can summon lesser...   [click here for more]
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Beasts of the Tide -- Bestiary Vol. 1

Beasts of the Tide -- Bestiary Vol. 1


Beasts of the Tide -- Bestiary Vol. 1 Populate your adventures with 5 new beasts, created within the theme of seaside monstrosities. Each with rules, background stories and full colour creature illustrations. These creatures range from a challenge of 1 to a challenge of 11 with original art and D&D 5e rules. Enjoy! Also be sure to check out our other RPG downloads. /browse.php?author=Terry%20Maranda...   [click here for more]
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Improved NPC Interactions

Improved NPC Interactions


There are three sections to this document on NPC social interaction Emotion Wheel Based NPC Development Using the emotion wheel to quickly determine complex traits and stress responses based on the emotion wheel modified to represent introverted and extroverted personalities. NPC Demeanor, Piety, Prejudices, and Affinities Quickly defining personality traits...   [click here for more]
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Adventuring Region: The Stryhor Woods

Adventuring Region: The Stryhor Woods


While most forests harbor some kind of danger, the Stryhor Woods are an especially dangerous region filled with old trees, thick brushes and steep cliffs. Most of the woodland is covered by the foliage and just one old road leads through the forest. The Stryhor Woods are a D&D 5e region featuring the hamlet of Lestead, seven interconnected adventuring locations like the Griffon...   [click here for more]
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Bahamut, the Platinum Dragon

Bahamut, the Platinum Dragon


This is the stat block - and ONLY the stat block - for Bahamut, the Platinum Dragon. Presented as-is, without any lore whatsoever... We figure that the lore on this guy is entirely in WotC's domain and I'd rather they put him in his place rather than me try to explain it. Besides, if you're considering using this stat block... odds are you've already built up plenty of lore around him. You probably...   [click here for more]
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Her Majesty's Contingent

Her Majesty's Contingent


A Rules Supplement providing new Creatures and Lore for your Campaign. A shadow blots out the sun as a massive ship descends from the skies above. Doors open on its underbelly, unleashing a company of giff that swarm the battlefield. Some of the hippomen ride wyverns into the sky and shoot lightning bolts down onto targets below. Others rush the front lines, pummeling enemy foot-soldiers...   [click here for more]
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Unusual Oaths, new paladin class options

Unusual Oaths, new paladin class options


NOTE: a new option, the Oath of Warding, was recently included. If you downloaded the previous version, be sure to enjoy the new oath. This little work of mine aims to grant new options to those who choose to play as a paladin, new options that go along the idea of playing a character sworn to an Unusual Oath. Hence you will the four following oaths. ...   [click here for more]
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The Killoren

The Killoren


The land is dying. Corruption spreads. Plants wither. Animals starve. And at the edge of the wasteland, a people awaken - fey spirits born from dying plants. The killoren. Born to speak for the voiceless wildernerss, the killoren are part vengeful wilderness, part diplomatic emissary, part caretaker and tender of the fragile wilderness. In these pages, get to know this race, its aspects of nature,...   [click here for more]
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Elementals: Paraelementals, Mephits, and More

Elementals: Paraelementals, Mephits, and More


The amount and variety of elementals in the monster manual is somewhat lacking. I intend to rectify that with this supplement, which creates a variety of new elementals to be utilized in any number of adventures. This supplement contains the creatures from my Paraelementals product, as well as a slew of unique creatures, both adaptations from previous editions and original creations. Paraelementals...   [click here for more]
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Inanimis' Alternative Options to Death

Inanimis' Alternative Options to Death


34 options alternative to dying! For the DM that wants to take things a bit easier and allow their players some deaths now and there. Complete with Heroic Deeds options, Vengeful Spirit racial traits and Statblock for a CR25 Death! Give a spin to D&Ds dying. If you like my work you can check more of my stuff by clicking here....   [click here for more]
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Poison Dusk Playable Race

Poison Dusk Playable Race


A free preview of The Big Book of Lizardfolk, this excerpt contains the playable race, Poison Dusk lizardfolk with both subraces, and 3 monster statblocks for Poison Dusk lizardfolk NPCs. If you enjoy, feel free to leave a review, and please support the full release. ...   [click here for more]
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Waters Above: Astral Adventuring (5e)

Waters Above: Astral Adventuring (5e)


Sail the Psychic Tides of the Astral Sea This 246-page text provides all the rules and lore necessary to convert the astral plane of any given setting into a fully-fledged psychic ocean alive with adventure, with its own locales, creatures, factions, weather, and geography. With this text, you can move your campaigns into the astral plane with confidence that you’ll have plenty...   [click here for more]
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Big Book of Wizards

Big Book of Wizards


You want wizards? We got wizards! Making NPC spellcasters on the fly can be a pain, this supplement makes it easy! Inside you will find stat blocks for every school of wizardry ranging from level 1 to 20, for a total of 88 stat blocks! Any wizard you will ever need is in these pages. 88 NPC Wizard Stat Blocks Covering Arcane Schools: Abjuration, Conjuration,Divination, Enchantment, Evocation,...   [click here for more]
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Australian Bestiary (5e)

Australian Bestiary (5e)


In 1967, the Right Honourable Harold Holt surveyed his dread domain. It was a land rich in mineral wealth, but overrun by deadly beasts. Holt knew if his people were to thrive, he would need to banish many of these horrors to another plane. Holt laboured in his hidden coastal laboratory to construct an unstable portal. When his blood rites reached fruition, Holt opened a gate to Toril, drew the beasts...   [click here for more]
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20 Quick Halfling NPCs

20 Quick Halfling NPCs


Welcome to the finest collection of quick NPCs that you will find this side of the Nentir Vale! Do your players catch you out sometimes by suddenly expressing an interest in some random NPC who you never planned out because they weren't important? Do you sometimes struggle to come up with names for all the NPCs you are populating your setting with? Either way this document will help! Twenty NPCs...   [click here for more]
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Wild and Free - all 3.5 Monster Manual Fey converted to 5th

Wild and Free - all 3.5 Monster Manual Fey converted to 5th


Banshrae, Frostwind Virago, Glastig, G. Mindbender, Grig, Jaebrin, Jermlaine, Joystealer, Living Spell (needed for Rage Walker), Lunar Ravager, Nixie, Ocean Strider, Petal, Pixie, Ragewalker, Redcap, Ruin Chanter, Ruin Elemental (needed for Ruin Chanter), Shaedling, Shimmerling Swarm, Sirine, Spirit of the Land, Splinterwaif, S. Knave, Thorn, Verdant Prince, Wild Hunt. Ranging from CR 1/4 to CR 23,...   [click here for more]
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Infernal Reinvention: 5e Devils

Infernal Reinvention: 5e Devils


Infernal Reinvention This document redesigns 5th edition's infernal hierarchy to better fit the concept presented in the Monster Manual: that devils are corrupted mortal souls who in turn seek to corrupt other mortals, leading them to damnation to bolster the ranks of the Nine Hells. They are presented as intelligent, scheming corrupters who love making convoluted contracts with...   [click here for more]
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