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The Fungus Garden - An Undermountain encounter

The Fungus Garden - An Undermountain encounter


The Undermountain is a dangerous, unforgiving place, with few chances for respite. The Fungus Garden offers one such opportunity– a cavern filled with a field of mushrooms and Myconids, patiently tended by a lone Drow druid. The Fungus Garden is an encounter fashioned for travels in Undermountain or in the Underdark, although with minor changes it can be adapted...   [click here for more]
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Adversaries & Allies

Adversaries & Allies


Foes, Friends, Followers Expanding on the 5th Edition Monster Manual, here are over 50 new non-player characters to populate the world of your 5E game! In the pages of Adversaries & Allies, you'll find: New spellcasters to advise and oppose your party, from the Enchanter, Skald, and Loremaster to the strange...   [click here for more]
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D&D 5e Monster Expansion

D&D 5e Monster Expansion


Do you love classic monsters such as orcs, gnolls, goblins, hobgoblins, kobolds, trolls, wights, wraiths, and wild beasts and miss them once they no longer pose a challenge to your party? This booklet provides 26 iconic monsters expanded across higher challenge ratings. Now even experienced adventures can still encounter challenging fights against these kinds of opponents (and druids can find greater...   [click here for more]
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100 Forest Encounters

100 Forest Encounters


One hundred random encounters that will bring your forests to life! Roll a d100 and see what you get. ...   [click here for more]
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Karniv's Enchanted Oddities

Karniv's Enchanted Oddities


Karniv's Enchanted Oddities - A collection of Magical Items, an NPC and his Shop. Tired of your players forgetting the names of your merchants? Spice up your campaign with a visit to Karniv's Enchanted Oddities! This shop is owned by Karniv Kilabee, one of the realm's most well known magical historians. Inside his doors are more baubles, trinkets and treasures than you can ever imagine. What's more,...   [click here for more]
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D&D 5e NPC Foe Expansion

D&D 5e NPC Foe Expansion


Do you pit your party against humanoid opponents and wish you had a wider CR range from which to choose? Or do you dread when your players want to act on some color setting detail you casually mention--like when "resentment of the baron's unjust law" results in the party kicking in the castle door to confront the ruler, and all the book offers you is a CR 1/8 noble? This booklet provides 30 NPC foes...   [click here for more]
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NPC Adventuring Parties: Friends for CR 2 to 20 and everyone inbetween

NPC Adventuring Parties: Friends for CR 2 to 20 and everyone inbetween


The world can seem awfully lonely if the PCs are the only ones adventuring in it. What other ears have heard of the ancient elven treasure buried beneath the ruins? If the PCs trash the Grand Duke’s ball, who are the assassins he sends to retaliate? If the King needs demonslayers with discretion, perhaps he turns to a more subtle party. Whether you need towering heroes, imposing villains,...   [click here for more]
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High Forest Factbook

High Forest Factbook


A massive forest stands in the middle of Faerun. Easily accessible from the Swordcoast and yet.. where is the official sourcebooks for what lays within? This book is intended for DM's wanting to run adventures within High Forest. It is the result of quite a bit of research on official WotC supplements so should align pretty closely with other products released for the 5th edition setting....   [click here for more]
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Jungles of Chult Factbook

Jungles of Chult Factbook


The Tomb of Annihilation takes place in the uncharted peninsula of Chult. Little is known of this land but after scouring the ancient texts of 2e,3e and 4e some details of the dangers ahead have been uncovered. This book is intended for DM's wanting to run adventures within Chult. It is the result of quite a bit of research on official WotC supplements so should align pretty closely with...   [click here for more]
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Skeleton Monster Set

Skeleton Monster Set


Special versions of the staple monsters we have come to love. Ranging between CR 1/8 and CR 2, these new versions are an easy way to spice up encounters with classic monsters. ...   [click here for more]
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Pacts & Patrons (and eldritch invocations!), new class options for the warlock - now with kittens

Pacts & Patrons (and eldritch invocations!), new class options for the warlock - now with kittens


And here comes the greatest of major updates, for Pacts & Patrons just hit its 250th sale! With new art, minor tweaks, the addition of my previous Familiar Faces work, and many new contents, Pacts & Patrons is now an ultimate collection of all the class option you could ask for your warlock character, and ever those you didn't know...   [click here for more]
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Book of Beasts: Demon Depository

Book of Beasts: Demon Depository


Book of Beasts: Demon Depository contains six demons drawn from previous editions. Each includes background and information to make them useful to DMs running games with a fiendish bent -- and each demon has a challenge rating different than those offered in the Monster Manual. The demons are: Blood Demon (CR 11) Bulezau (CR 7) Fire Demon (CR 14) Maw Demon (CR 1/2) Rutterkin...   [click here for more]
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Encounters in the Mists - Additional random encounters for Dungeon Masters

Encounters in the Mists - Additional random encounters for Dungeon Masters


'Great read. So many good ideas that envoke the spirit of Ravenloft. Loved all the ideas on the second page especially "An Ill Omen."' - Gruntle33 'This is brilliant! A+ work, my friend.' - GreyTheHunter 'These encounters will definitely give you ideas for ways to add in some more creepiness. I'll definitely have this at the table when I run CoS.' - ja k. Encounters in the Mists is...   [click here for more]
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The Expedition of the Magi: A Christmas Tale from the Forgotten Realms (5e)

The Expedition of the Magi: A Christmas Tale from the Forgotten Realms (5e)


The Expedition of the Magi: A Christmas Tale from the Forgotten Realms (5e) Saddle up your camel and fill your waterskins! Players are headed into the desert at the behest of three star-seeking sages in search of gifts fit for a king. The Expedition of the Magi is a standalone adventure for 2-6 first level characters. It uses 5th edition Dungeons & Dragons rules and...   [click here for more]
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The Buccaneer's Bestiary

The Buccaneer's Bestiary


Avast ye cack-handed deck apes! This be the Dark Caribbean! This 74-page bookmarked supplement provides a host of monsters and NPCs that pirates and scallywags are likely to encounter on their voyages across haunted waters and raucous ports of call. Additionally, detailed encounter tables provide you with a rich swashbuckling milieu and just the right touch of horror and mystery to spice...   [click here for more]
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The Nilbog: An Otherworldly Patron for Warlocks

The Nilbog: An Otherworldly Patron for Warlocks


A trickster god who isn't quite dead yet was shattered into thousands of pieces. Those pieces travel the world inhabiting goblins, creating the obnoxious creature known as a nilbog. Every so often, one of these nilbogs finds someone that they think could use their help. They teach them their ways, turning them into a Walock of the Nilbog. This suppliment contains rules for the nilbog otherworldly...   [click here for more]
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Asmodeus, the King of the Nine Hells

Asmodeus, the King of the Nine Hells


Dare to tread the boiling paths of the Nine Hells, presume to test your mettle against the King of Devils, and learn the shocking secret of the shadow behind the infernal throne of Nessus. With this PDF, you’ll have a chance to take on one of the greatest monsters in history, where a victory for the PCs means that the very balance of the planes is radically altered forever. Glimpse beyond the...   [click here for more]
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[5th Edition] Monster Statblocks: Phaerimm

[5th Edition] Monster Statblocks: Phaerimm


Adaption of the phaerimms for 5th edition. The phaerimms were wholly evil aberrations, bent on the destruction of all life - devourers of magic, who laid low the Netherese Empire and caused the desolation of the Anauroch desert. This pack includes statblocks for all seven stages in the lifecycle of the phaerimm, as well as a sample of some of the lore around these terrible...   [click here for more]
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Conversations With... Faction Contacts in the Moonsea, vol. 1

Conversations With... Faction Contacts in the Moonsea, vol. 1


“Conversations With” is a regular column written by Delwyn Ilar of the Podal Prophet broadsheet of Phlan, bringing you Out-Of-Character knowledge of important NPCs in the Moonsea region from the Adventurers League campaign, so that you might better portray them and their organizations in your games. This volume contains updated and edited previously published interviews with...   [click here for more]
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Phandalin: The Ruined Abbey

Phandalin: The Ruined Abbey


The Ruined Abbey is the 2nd module in a new campaign arc dealing with the town of Phandalin and the surrounding area. The module uses information on the updated town found in Phandalin: Return to Phandalin, but that module is not needed to complete the adventure. In this adventure, the PCs are asked to investigate a problem with missing farmers trying to...   [click here for more]
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Adversaries and Allies in Baldur's Gate

Adversaries and Allies in Baldur's Gate


"This is easily one of the best-looking products I've seen on DMs Guild. ... I highly recommend it." Chris Bissette, loottheroom.uk Adversaries and Allies in Baldur’s Gate A dashing swashbuckler. An ambitious wizard. A scheming lich. This set of named NPCs include descriptions of their personality and motivations, items in their possession, and suggestions on how they can be used either as...   [click here for more]
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Aasimar Character Race

Aasimar Character Race


Adapted from the rules suggested in the Dungeon Master's Guide, the Aasimar are a mirror to the Tieflings. Play as the descendant of an ancient celestial bloodline. Included are all the rules necessary to create an aasimar character and the statistics to fight against aasimar NPCs. ...   [click here for more]
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Ranger Revised

Ranger Revised


This is a rebalancing of WotC's Ranger class. The Ranger's issues are well documented and more numerous than what is fair. This document resolves the following issues while preserving as much of WotC's vision as possible. • Disproportionate Ability Ratios • Poor Damage Scaling • The Beastmaster's Robotic Companion • The low Survival Rate of the Companion • Poor...   [click here for more]
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Feyblood, the half-fairy race

Feyblood, the half-fairy race


Half-fairies and changelings are prominent characters in many mythologies and legends, all tales and stories that strongly influenced the worlds of D&D. The feyblood race aims to make such characters playable in 5th edition. In this work you will find the rules to play a wide variety of half-fairies characters, as well as a whole set of tables to choose or determine their features, ranging...   [click here for more]
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Arachnids, Wraiths, & Zombies - World Builder Blog Presents

Arachnids, Wraiths, & Zombies - World Builder Blog Presents


Bigger spiders! Badder wraiths! Draggonier zombies! Add these creepy crawlies to your campaign to make your players tremble with fear. Just in time for any Ravenloft games. This document contains the following creatures: Werespider and template (CR 5) Gargantuan Monstrous Scorpion (CR 16) Huge Monstrous Scorpion (CR 12) Gargantuan Monstrous Spider (CR 14) Huge Monstrous Spider (CR 10) Blazing...   [click here for more]
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Elementals Expanded

Elementals Expanded


16 new elementals of CR 5 to use in your 5th edition D&D campaigns. Four paraelementals, eight quasi-elementals, and four pseudoelementals. These elementals are an expansion on the 4 basic elementals found in the Monster Manual, and thus share similarities of size, toughness, and damage. 2 of 6 for my Elemental product line. Want to see more? Lesser Elementals details the elementals found in...   [click here for more]
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Dark Druids: The Circle of Apostasy

Dark Druids: The Circle of Apostasy


The following subclass, along with its options, was designed to offer a new way to play an evil druid or a druid anti-hero, one whose powers come from the most perverted aspects of the natural world, if not from utterly unnatural forces that aim to overtake Nature itself. The Circle of Apostasy is the dark and corrupted face of the Circle of the Land, a congregation of druids whose heretical...   [click here for more]
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Catastrophic Dragons - World Builder Blog Presents

Catastrophic Dragons - World Builder Blog Presents


Prepare for the might of the catastrophic dragons! These beasts, warped by the harsh energies of the elemental planes, harness the devestating power of blizzards, earthquakes, tornadoes, typhoons, and volcanoes. These are the dragons introduced in fourth edition D&D converted to fifth edition rules. This PDF contains five new types of dragon and includes statistics for each age category for...   [click here for more]
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The Abyssal Factbook

The Abyssal Factbook


The Bloodwar rages and demonic hordes bleed into Faerun. Netherese wizards draw forth fiends to do their bidding while demon lords await their chance to consume the cities of mortals. Are your players willing to fight them on their own turf? If so, this supplement will give you the information you need to run adventures within the Abyss. Included within are: History of the Abyss including its...   [click here for more]
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Items for Social Encounters (5e)

Items for Social Encounters (5e)


Items for Social Encounters (5e) Combat, exploration and social interaction are the three pillars of adventure, but have not always been equally represented in magic item tables. This supplement contains 51 listings of items for social encounters to redress the balance. Reasons to take a look inside: Have you ever spoken a little too soon and instantly regretted your choice of words?...   [click here for more]
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Cave of the Missing

Cave of the Missing


A mysterious cave near a small town called Skirl Village, legend has it that anyone that enters never leaves. A bride goes missing in the village, the father decides to hire adventurers to find her. What do these things have to do with one another? A 5-7 hour adventure for 3-6 characters of level 1 to 3. Features: Pseudo-Lich monster write-up New type of dragon (Ethereal Dragon) with full...   [click here for more]
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Book of Beasts: Underdark Vault

Book of Beasts: Underdark Vault


This edition of the Book of Beasts centers on a number of creatures that come from the Underdark or could easily be encountered there. Each of these monsters was chosen because it can easily be dropped into adventures in the Underdark, be used as an interesting one-off encounter, or employed by NPCs (or other monsters) as a guardian. They should be particularly useful to DMs running Out...   [click here for more]
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Barovian Vampires - Three new monsters for Ravenloft

Barovian Vampires - Three new monsters for Ravenloft


Barovian Vampires Ever since the announcement of Curse of Strahd I’ve been wondering what kinds of creatures we would encounter in that adventure. While the release of the table of contents did include some interesting entries such as the Barovian Witch and Wereravens, there appears to be no other vampire variations other than Strahd himself in the list. May I warn the reader that I have...   [click here for more]
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Lesser Elementals

Lesser Elementals


Set of 20 elementals of CR 2 for use in your D&D games. Includes the original four, plus four paraelementals, eight quasi-elementals, and four pseudoelementals. Lesser elementals are smaller, weaker versions of their Large-sized counterparts found in the Monster Manual. 1 of 6 for my Elemental product line. Want to see more? Elementals Expanded details the paraelementals, quasi-elementals,...   [click here for more]
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Leilon: The Floating Tower

Leilon: The Floating Tower


Leilon: The Floating Tower is the 4th follow-on module to the overview module, Leilon: City of Adventure. This adventure takes on one of the largest threats in the town, the beholder of the tower. This module is designed for levels 8-9 and can be played in 1-2 nights. ...   [click here for more]
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Archons - World Builder Blog Presents

Archons - World Builder Blog Presents


You've seen them in previous editions of D&D. Now the lantern archon (CR 2), hound archon (CR 5), and trumpet archon (CR 10) can be a part of your game in this 4-page PDF. For more free game resources check out worldbuilderblog.me or view my other DMs Guild products. ...   [click here for more]
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Greater Elementals

Greater Elementals


Set of 20 elementals of CR 10 for use in your D&D games. Includes the original four, plus four paraelementals, eight quasi-elementals, and four pseudoelementals. Greater elementals are larger, more powerful versions of their Large-sized counterparts found in the Monster Manual. 4 of 6 for my Elemental product line. Want to see more? Lesser Elementals details the elementals found in the Monster...   [click here for more]
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Improved Commoners - Villagers

Improved Commoners - Villagers


Here is the first of a new series inspired by my Improved Backgrounds product Inspiration (and editorial guidance) was provided by user KDLadage. He suggested creating commoner NPC stat blocks based on the backgrounds in my Improved Backgrounds DM Guild product. After a few attempts I settled on this format where a small number of background types are found in each document, and each...   [click here for more]
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Inns & Taverns by Lifestyle

Inns & Taverns by Lifestyle


This supplement makes it easy to generate a new inn or tavern no matter where your players are or what they want their lifestyle expenses to be. 8 Categories for Inns and Taverns Poor Modest Comfortable Wealthy Aristocratic Shady Dockside Roadside Each Tavern page offers a price and description as well as: 20 Name Adjectives 20 Name Nouns 20 Patron Names 20 Surroundings 20...   [click here for more]
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5e Creatures - Small and Dangerous

5e Creatures - Small and Dangerous


----More monsters for your 5e campaign---- Here are a few of my favorite monsters missing from the Monster Manual for your 5e game. I will be adding more soon. CHOKER Chokers are strange evil creatures with a bony body and long tentacle like limbs, with spiny pads for hands and feet. These spiny pads allow the choker to grip almost any surface and are also used...   [click here for more]
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Australian Bestiary (5e)

Australian Bestiary (5e)


In 1967, the Right Honourable Harold Holt surveyed his dread domain. It was a land rich in mineral wealth, but overrun by deadly beasts. Holt knew if his people were to thrive, he would need to banish many of these horrors to another plane. Holt laboured in his hidden coastal laboratory to construct an unstable portal. When his blood rites reached fruition, Holt opened a gate to Toril, drew the beasts...   [click here for more]
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TWC6 True World Bestiary II - Monsters A-H

TWC6 True World Bestiary II - Monsters A-H


Monsters from fantasy Mesoamerica! The True World is an ever expanding campaign which utilizes existing lore for Maztica, Lopango, Anchorome, and Katashaka. The new lore never conflicts with canon material. While the earlier edition creatures for Maztica have already been updated*, there are plenty more beasts to be fought! This book contains 25 new monsters for the True World setting and while...   [click here for more]
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Caninites: A Playable Race for D&D 5E

Caninites: A Playable Race for D&D 5E


"As diverse as they are loyal, the caninites are an impressive folk. They may have come from Hundur, if the legends are true, but now they are scattered all over the Forgotten Realms. Years and years of evolution have made the caninites all sizes, shapes, and colors. They are dependable, compassionate, and trusting to a fault. Caninites are not known for their intelligence, but their willingness to...   [click here for more]
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Elemental Myrmidons

Elemental Myrmidons


Expanding upon those found in the Princes of the Apocalypse adventure, contained within are 16 new elemental myrmidons: elementals bound within plate armor and created to fight. Included are stat blocks for four paraelemental myrmidons, eight quasi-elemental myrmidons, and four pseudoelemental myrmidons, in the same vein as my lesser elementals and elementals expanded products. 3 of 6 for my Elemental...   [click here for more]
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Leilon: Giants at the Gate

Leilon: Giants at the Gate


Leilon: Giants at the Gate is the 6th supplement to the base module, Leilon: City of Adventure. It is designed for 5th-6th level characters and can be played independant from the other modules, but designed to be played after the module Leilon: The Druids Grove. It is only a few encounters and playable in a single night. Reports point to a goblin...   [click here for more]
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Demons, Fiends and more Tanar'ri

Demons, Fiends and more Tanar'ri


This document includes 10 different demons updated from 3.0 and 3.5 source material to 5th ed stats. Consideration was made to create demons that have not been identified in other DM Guild creations. All attempts to maintain the original characteristics of these demons was made. Demons included in this document include: Alkilith, Armanite, Broodswarm, Half-Fiend Draegloth, Jarilith, Kelvezu, Lilitu,...   [click here for more]
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Kobold Triggerer - Fifth Edition Monsters #01

Kobold Triggerer - Fifth Edition Monsters #01


Kobold Triggerer - Fifth Edition Monsters #01 The folks here at Flying Ape Studios have always been fans of the world’s most famous roleplaying game, especially its older iterations.Fifth edition was a great surprise, since it had elements from past editions and became once again a game that can be played without worrying too much about rules and etc. Much to our surprise the rules for this...   [click here for more]
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Celestial Patron for Warlocks  +Coure & Lantern Archon familiars

Celestial Patron for Warlocks +Coure & Lantern Archon familiars


Not all Warlocks bind themselves to a dark or malicious entity. Some find themselves serving a greater power from the higher planes of existence. Those Warlocks find themselves channeling divine power against their foes. Additionally, this adds two new special familiars to choose from in the forms of the Coure and the Lantern Archon. ...   [click here for more]
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Beholder, Beholderkin & Fungi Supplement (5e)

Beholder, Beholderkin & Fungi Supplement (5e)


Beholder, Beholderkin & Fungi Supplement (5e) The Waterdhavian Enquirer proudly presents the latest in xenozoological fieldwork on the subject of social beholders. Brought to you by a team of Faerûn's most intrepid explorers, keen-eyed journalists and fearsome editors, this feature article is targeted at the educated layperson, and will be suitable for use by adventuring professionals,...   [click here for more]
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Honeymage Wizard Tradition + Monstrous Bees

Honeymage Wizard Tradition + Monstrous Bees


The Honeymage adds valuable support options to those of the traditional wizard, built around the theme of controlling bees. Ideal for characters of wild or rustic origins, it provides a party of adventurers with additional available healing and the caster with abilities to command and even potentially become a swarm of insects. Warning: Chatting with a large number of bees has been known to creep...   [click here for more]
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