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Ancient Creatures of Legend
Endless tomes recount epic tales illuminating the might and majesty of dragons. Formidable allies and more fearsome opponents, no other creatures have ever inspired such awe and wonder. This lavishly illustrated supplement for the D&D® game presents a comprehensive overview of the most evocative creatures in fantasy roleplaying. Along with the physiology,... [click here for more] |
Wizards of the Coast |
$14.99 $8.99
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The Illustrated Bestiary compiles selected beasts from The Bestiary vol. 1, vol. 2, and vol 3 (previously released).
52 beasts, 2 elementals, 2 fey, and 1 monstrosity!
Now beautifully illustrated!
Monsters by Challenge Rating table
Monsters by Environment table
rules for rabies (bestial madness)
34 pages
Includes: Antelope, Bison, Black Bear Cub,Bobcat,... [click here for more] |
Dungeon Masters Guild |
$3.99
|
From the Infinite Layers of the Abyss crawl nightmarish creatures, manifestations of hate and rage given individual form and will – demons! This supplement provides all the basic resources a Dungeon Master needs to create demons and demonic encounters that are as varied and horrific as the Abyss itself!
As of February the 2nd, 2016, the Booklet of Infinite Horrors has been updated with tables for... [click here for more] |
Dungeon Masters Guild |
$3.95
|
Save 40% on this product through my 2017 Bundle!
Explore the dangers of the High Moor; 34 pages of content!
Challenge your players with the largest and most dangerous plateau in the Forgotten Realms! Delve into dragon-infested ruins, explore the rotten depths of the Undermoor, and navigate the aggressive tribal politics of the clans who carve out a living on the plateau by any means... [click here for more] |
Dungeon Masters Guild |
$2.00
|
Ready to explore your character's wild side?
Player’s Option: Heroes of the Feywild enables players to weave elements of the Feywild into their existing and future characters, in much the same way that Player’s Option: Heroes of Shadow gave players reasons to explore their characters’ dark connections to the Shadowfell.
This book contains exciting new character builds and... [click here for more] |
Wizards of the Coast |
$14.99 $8.99
|
The Sunless Citadel Combat Reference Document was created for DMs planning to run The Sunless Citadel from Tales from the Yawning Portal. The material contained herein has three purposes: (1) to speed combat by eliminating the need to flip back and forth between pages within the same book, (2) to organize the information about the reinforcement movements of creatures within... [click here for more] |
Dungeon Masters Guild |
$2.00
|
Karniv's Magical Gems - A collection of 160 Magical Gems and Lore from the world's greatest Arcane Historian!
Looking for some new items to spice up your campaign? Dive into the incredible world of enchanted crystals with Karniv's Magical Gems! The foremost magical authority, Karniv showcases his incredible knowledge of the arcane in this collection of writings, musings, and anecdotes.
This package... [click here for more] |
Dungeon Masters Guild |
$6.99
|
The Spectrum of Magic...
UPDATED: Now includes information for the Guildmaster's Guide to Ravnica
...consists of 5 colors, each representing a different philosophy that shapes the effect of its spells. This book presents an alternative alignment system to the classic Good vs Evil and Law vs Chaos paradigm that may govern magic infused worlds outside of... [click here for more] |
Dungeon Masters Guild |
$4.00
|
Design your own clandestine guild!
Great Gilded Guilds is a DM-facing guide on constructing your own secretive guilds of thieves, assassins, mercenaries, rebel freedom fighters, and other underworld organizations. It details their business practices, themes, membership, and all of the information you need to weave a living, breathing organization into the fabric of your world.
This... [click here for more] |
Dungeon Masters Guild |
$5.99
|
A platinum best seller, the Companion System provides a whole pile of pre-made, simple companions, simple rules for using them, and lots of tips for making your own. But what if there were just a bunch more examples, and like way more options and suggestions? That's where the Companion System Companion comes in!
The Companion System Companion provides 36 more companion examples, which can be printed... [click here for more] |
Dungeon Masters Guild |
$5.00
|
MASTER THE ETERNAL POWERS OF THE JUNGLE
Long before the outsiders had brought their "trickster gods" into Chult, there were druids who worshipped and harnessed the powers of the jungle's true masters. These elemental and primordial spirits of creation reside in every rock, tree, and breath of air, controlling the ebb and flow of the world.
Striving to bring balance back to their shattered... [click here for more] |
Dungeon Masters Guild |
$1.99
|
Welcome to the Khyber Khronicle, a monthly publication of all things Eberron updated to the 5e ruleset. Within these pages are short encounters, lore, monsters, and DM resources that can be used to drop into almost any existing campaign in conjunction with the Wayfinder's Guide to Eberron!
Volume 2 explores Wildnight, a time when emotions and your deepest desires boil to the surface!... [click here for more] |
Dungeon Masters Guild |
$4.95
|
In the Tome of Templates, we’ve got ten great monster templates for use with 5th edition D&D monsters. Make almost any monster angelic, ghostly, vampiric—even clockwork. Designed by David Noonan and Stacey Janssen (Princes of the Apocalypse), this collection of templates helps you keep your players guessing.
Also available: Monster Mausoleum, with 17 great undead monsters... [click here for more] |
Dungeon Masters Guild |
$0.99
|
Everything has a place in Eberron. It’s been repeated ever since the days of 3.5, when the Eberron setting was unleashed upon the world. Most recently, Wayfinder’s Guide to Eberron said it again, with the important caveat: “but it may not be the place you expect.”
Well, this is where the Naturalist's Guide to Eberron steps in. Contained in this book are entries from the Monster... [click here for more] |
Dungeon Masters Guild |
$2.99
|
“Myrddin’s may well be the gold standard for the Fey realm ... a Must Have for anyone who currently or might someday use Fey or the Feywild in their campaign.“ - Realmwarp Media
"When it comes to an all-in-one themed guide on faeries, Myrddin’s has you covered." - Eric Watson
Whether you are planning a quick trip into the Feywild... [click here for more] |
Dungeon Masters Guild |
$4.99
|
The Day of Mourning left the nation of Cyre destroyed. In this magical disaster's wake, spells cast during warfare were given life--a terrible, destructive life, that urged their magical energy on to wipe out all living things. This document contains 6 such living spells you can encounter in the Mournland.
Also available for Fantasy Grounds!
UPDATE 11/1/19: With the new previews of living spells in Eberron:... [click here for more] |
Dungeon Masters Guild |
$4.00
|
This is a PDF of Underdark Side Treks. If you are looking for the Fantasy Grounds VTT module – click here.
This is Underdark Sidetreks, an offering of three side-treks for your Out of the Abyss or any Underdark campaign.
What’s inside?
Steam-Vents encounter featuring a new steam nereid creature.
The Xorn’s Madness encounter.
Duergar Outpost adventure – A duergar... [click here for more] |
Dungeon Masters Guild |
$1.00
|
Cawood Publishing presents Friends and Foes II! A 235-page Dungeon Master's guide packed with 220 NPCs (levels 13-20)! From the makers of over 30 bestselling 5E products.
This collection of NPCs includes friends to aid the heroes and foes to oppose them. Each NPC has their own stat block, background information, and equipment. Sub-classes and spells from Xanathar's... [click here for more] |
Dungeon Masters Guild |
$2.95
|
Welcome to the finest collection of quick NPCs that you will find this side of the Nentir Vale!
Do your players catch you out sometimes by suddenly expressing an interest in some random NPC who you never planned out because they weren't important? Do you sometimes struggle to come up with names for all the NPCs you are populating your setting with?
Either way this document will help!... [click here for more] |
Dungeon Masters Guild |
$1.99
|
There are three types of skeletons listed in the Monster Manual: the skeleton (CR 1/4), a minotaur skeleton (CR 2), and a warhorse skeleton (CR 1/2). Many other variations have appeared in various monster books over the years, though; some of those and more are included here to give you fodder for any setting.
This document provides a broad array of skeletal enemies to “flesh out” any... [click here for more] |
Dungeon Masters Guild |
$2.95 $0.99
|
A frog that can heal, a goat that can rage, a literal black widow assassin, a raven that serves the Raven Queen.
These unusual beasts are...classy.
A menagerie of 34 beast stat blocks for use in your game:
Beast companions for your beast master ranger,
strange and challenging beast encounters, and
party pets.
Inspiration for this product came from two sources: Jeremy... [click here for more] |
Dungeon Masters Guild |
$1.00
|
The pseudonatural creature recurred in several D&D publications, representing creatures unmistakably foreign to the nature of our reality. They are the spawn or servitors of Great Old Ones, elder gods, and other sanity-blasting entities whose existence mortals can barely comprehend. They leak into this world from the Far Realm, an unknowable space beyond even the Outer Planes
The pseudonatural... [click here for more] |
Dungeon Masters Guild |
$1.00
|
Children of the Fey is a supplement for both Players and Dungeon Masters of 5th edition Dungeons and Dragons.
For players there are three new races, with three subraces each, as well as a full description of their societies, physical features, general personality traits, naming conventions, and a guide to building an adventurer for each, including what classes and roles they would be best at, and... [click here for more] |
Dungeon Masters Guild |
$5.00
|
DEFEND THE JUNGLE AGAINST DARK SORCERY AND TWISTED HORRORS
Before the Spellplague, the practice of magic in Chult was presided over by Mezro's College of Wizards, and regulated by the fearsome Mage Hunters. But those days are gone, and the jungles face new, even more dangerous threats.
Once charged with hunting down and stopping renegade spellcasters, this ancient order of wizards... [click here for more] |
Dungeon Masters Guild |
$1.99
|
8,000 years have passed since the Daelkyr War began. Remnants of this clash between the Dhakaani Empire and the mad lords of Xoriat remains, remnants that can threaten heroes, cities, nations, or the world! This document contains 11 stat blocks, several magic items, and a heap of lore for the fifth edition DM looking to bring the Lords of Madness to the forefront of their Eberron game. ... [click here for more] |
Dungeon Masters Guild |
$2.95
|
Want to run an undead-themed campaign in D&D 5e, but feel like there just aren't enough monsters in the manual? The monsters in D&D 4th Edition came in a wide variety with unique powers. This gave DMs a good tactical variety of monsters of all races. This resource is for DMs who would like 4e-style monster variety, but with 5e-appropriate stats. All stats and powers have been adjusted for use... [click here for more] |
Dungeon Masters Guild |
$1.99
|
Well, here it is: the last D&D supplement. It is with a strange mixture of sadness and relief that I tell you this. My first assignment, fresh out of college, was BLACKMOOR. I came to regard it with a mixture of love and loathing, that has gradually seen the love win out. The loathing grew out of the educational trip that it was for me. They don't teach you in college what to do when the press... [click here for more] |
Wizards of the Coast |
$4.99 $2.99
|
Thought you'd seen it all when you met the neogi? Threw up your hands in horror at the sight of space barnacles? Well. . . get ready for the giant space hamsters, the symbionts, and lots of other wild and weird Spelljammer campaign monsters! In this product are some of the most fantastic creatures ever seen ( or not seen, as the case may be), in wildspace or out of it. Yes, there really are giant... [click here for more] |
Wizards of the Coast |
$4.99
|
"This is a worthy successor to Adversaries & Allies in Baldur's Gate, providing a wealth of material - and, of course, tons of NPCs - for games set in Chult."
Chris Bissette, LoottheRoom.uk
Chult: Adversaries and Allies
Kwanda, an avenging Tabaxi warrior. Professor Larin Narcross, relic hunter loyal to the Lord’s Alliance. Bapoto Fhan, disgraced... [click here for more] |
Dungeon Masters Guild |
$4.99
|
Welcome to the Maztican Bestiary. This books contains more than forty monsters and beast from the True World for use with the Dungeons & Dragons™ 5th Edition Rules.
The monsters featured in this book include the ahuizotl, bacar, jaguar lord, rain dragon, werejaguar, plumazotl, pyrolisk, giant capybara and many, many more.
If you are interested in even more monsters from Toril,... [click here for more] |
Dungeon Masters Guild |
$1.99
|
Winter's Breath Vengeance of the Winter Queen
A small town has been attacked by an unknown entity in the midst of celebrating their Midwinter Festival and many of the citizens have been frozen solid. Discover who or what is responsible for the condition of the villagers by entering the frozen catacombs beneath the temple grounds!
A 3-5 hour Dungeons & Dragons 5th Edition adventure... [click here for more] |
Dungeon Masters Guild |
$2.95
|
Waterdeep: Dungeon of the Mad Mage provides the bare bones of the town of Skullport but doesn’t flesh out any interesting combat encounters. Your players will likely feel the combat “itch” as they explore this subterranean venue. Here are three varied, challenging encounters so they can scratch it.
Xanathar Brawl – a medium encounter at the Black Tankard... [click here for more] |
Dungeon Masters Guild |
$2.95
|
Adventure Scenes are a unique concept in gaming. Rather than an entire adventure, Adventure Scenes provide a highly detailed setting with maps, NPC's, room description, new items, and new spells that can be used in your own, home-brewed, adventures!
This adventure scene details the Unseen Hands Thieves Guildhall. Appropriate for any medium to large sized city, a fully developed... [click here for more] |
Dungeon Masters Guild |
$0.99
|
This side trek encounter challenges the heroes to recover a precious item from the lair of an evil hag. Estimated play time - 2 hours.
This product contains a pair of encounters designed to challenge 4th level PCs. It also includes an extensive backstory, new monsters, and new magic items to add to your campaign. The encounters are easily adapted to almost any campaign setting.... [click here for more] |
Dungeon Masters Guild |
$1.95
|
Harness the Power of Psionics!
This handbook contains rules and mechanics that will allow DMs and players to integrate psionics seamlessly with their 5th edition campaigns. In addition to detailing the core mechanics of psionic manifesting, psionic feats, and over 80 new psionic powers; this book contains the following new features:
Playable Races:
Dromite
Duergar... [click here for more] |
Dungeon Masters Guild |
$7.99
|
INDIVIDUAL TREASURE & GEAR
(“I loot the body…”)
Includes:
40 individual treasure and NPC/humanoid gear
12 treasure hoards
Quick Individual Treasure Table
List of Common and Uncommon Magic Items Table
Elemental Evil Trinket Table (also available for free on D&D website)
Please take a moment to rate or review or... [click here for more] |
Dungeon Masters Guild |
$0.50
|
A set of content for those who wish slime, ooze, and other gross fluids were more prominent in the game! Includes:
1 New Race (Slimelings, a humanoid ooze creature)
4 New Subclasses (the Cleric's "Corrosion Domain", the Paladin's "Oath of Hunger", the Sorcerer's "Slime Soul", and the Warlock's "Faceless Lord" patron)
4 New Eldritch Invocations
6 New Oozes and Ooze-related Monsters
7 New Magic... [click here for more] |
Dungeon Masters Guild |
$2.99
|
Die Tyrant Presents
Cogs in the Great Machine
A Modron-Centric Supplement
Little in the multiverse remains more a mystery than the goals of Primus' creations, the babbling, biomechanical Modrons. Yet none can deny the god's inscrutable genius when faced with the implacable power of their leaders and generals, the mighty hierarchs!
Join the Great Modron March with this supplement,... [click here for more] |
Dungeon Masters Guild |
$2.99
|
Need some new monsters to add depth to your game, or just to keep your players on their toes?
Classic Monster Conversions contains 118 monsters converted from older edition sources - modules and rulebooks - ready to use in your game.
The monsters included are:
Deepspawn, Dharculus, Gingwatzim (6 types), Greater Gibbering Mouther, Living Wall, Neg-thalggu, Vampire Mist, Xag-ya, Xeg-yi, Wyste
Aspis... [click here for more] |
Dungeon Masters Guild |
$2.95
|
Like the wings of a Great Dragon, the Prophecy unfolds.
This supplement delves into the mysterious draconic Prophecy and various dragon-themed organizations. It explores the continent of Argonnessen, homeland of the dragons, and describes various new adventure sites. The book also investigates dragons on the continents of Khorvaire, Sarlona, and Xen'Drik and provides several ready-to-play... [click here for more] |
Wizards of the Coast |
$14.99 $8.99
|
DM’s Kit: PALACE OF THE RED PASHA
There is little time to celebrate the victory at the Well of Dragons. The Lord’s Alliance believes the Cult of the Dragon has a stronghold in Calimport, the home of vanquished cult leader Severin Silrajin. To find the secret stronghold, the heroes must explore the Palace of the Red Pasha in the city’s Wizard’s Ward. Can... [click here for more] |
Dungeon Masters Guild |
$2.99
|
Prepare to be boarded! Here are still more new, inventive, dangerous, and entertaining creatures and races for your SPELLJAMMER campaign setting! There are giant undead insects, star gypsies, space plants, and much, much more awaiting your stellar travelers in these pages. Elven war-beasts, giant space turtles, orcish death-creatures, and other beings of the phlogiston, crystal spheres, and wildspace... [click here for more] |
Wizards of the Coast |
$4.99
|
Welcome to the Gothic Earth Bestiary. This book contains an assortment of monsters for the Ravenloft™ Masque of the Red Death campaign setting for use with the Dungeons & Dragons™ 5th Edition Rules.
The monsters in this book have been converted from previous editions of Dungeons & Dragons. The brute, haunt best, hollow, knight terror, lost boy, river... [click here for more] |
Dungeon Masters Guild |
$1.00
|
Ever wondered if there was anything tougher than Tiamat or the Tarrasque?
Ever wondered where greater deities fit into the whole monster scheme of 5E?
Ever wondered what kind of monster it would take to defeat the best parties in the multiverse?
Well, wonder no further - Beyond CR 30 is here. This module not only puts forward a slightly modified way of thinking about the normal tiers... [click here for more] |
Dungeon Masters Guild |
$1.99
|
Current Clack: Neverwinter - A Dungeon Master's Sourcebook provides DMs with news, rumors and gossip for Neverwinter, the Sword Coast and the Savage North. This booklet includes 78 "Clack" entries, divided by month, that touch on the doings of adventuring companies, merchants, dragons and city states, the discovery of long lost dungeons, the arrivals, departures and dooms of sailing ships plying... [click here for more] |
Dungeon Masters Guild |
$5.00
|
Take your goblin tribe to the next level with this 5E supplement that details the Pitshadow Pride-- a tribe of goblins fully fleshed out and sure to become a memorable experience with your players. This handy supplement details everything you need to create a fully realized goblin tribe, including:
An expansive look into goblin tribal life that furthers the notes from the esteemed... [click here for more] |
Dungeon Masters Guild |
$1.00
|
Fell Legions and Insidious Plots
Through subtle plotting and brutal aggression, the forces of the Nine Hells seek to corrupt or dominate all who stand against them. These fiends, as ancient and terrible as any in the multiverse, forge armies out of the souls of the wicked and use them to enforce their iron rule. Can your adventurers stand against the might and tyranny of the Nine Hells?... [click here for more] |
Wizards of the Coast |
$14.99 $8.99
|
Ten random encounters ready to be dropped into your Underdark-based setting, or added as random encounters in your Out of the Abyss/Rage of Demons campaign. Each encounter has flavor text, challenges (whether monsters, skills, or roleplay) to overcome, pre generated treasure and three adventure hooks to continue the story. This encounter pack contains a total of 10 encounters, 30... [click here for more] |
Dungeon Masters Guild |
$2.99
|
Diabolical threats lurk everywhere in the world of the AD&D game. Heroes who fight evil on the Prime Material Plane may contend with forces whose power rises from the depths of Hell. Adventurers who travel to Hell meet devildom on its own terms and risk not only their lives, but also their everlasting souls. Guide to Hell is a comprehensive look at the nature of devils, ways for heroes... [click here for more] |
Wizards of the Coast |
$4.99 $2.99
|
Note: For print orders, please note this is a scanned title, and some text might be slightly blurry.
Red dragons. Storm giants. Dragon rulers. Frost giants. They're all here, in this book, in complete, ready-to-play mini-adventures. No matter what level your characters are, there is something here for you (and them). Need a diversion? Want to spice up a long-running campaign? Want to play, but don't... [click here for more] |
Wizards of the Coast |
$4.99
|