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How To Train Your Companion (5e)

How To Train Your Companion (5e)


How to Train Your Companion How To Train Your Companion is a guide for training your Dragons, Elementals, Familiars, Beasts, Monstrosities and Plants. If you are an adventurer who finds themself a dragons egg, or lone bear cub and are looking to raise it as your companion then look inside this tome for a guide and added abilites to help you train these creatures. Inside this text includes *...   [click here for more]
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Dungeons & Dragons Essentials: Monster Vault (4e)

Dungeons & Dragons Essentials: Monster Vault (4e)


Iconic Dungeons & Dragons monsters that are easy to run and fun to fight. This essential product for Dungeon Masters collects the most iconic monsters of the Dungeons & Dragons world in one handy box and presents all-new variants, including new spins on such beloved monsters as dragons, orcs, and vampires. The monsters described herein are designed to be easy for Dungeon Masters to use and...   [click here for more]
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Simple Caster NPCs

Simple Caster NPCs


These are the NPC casters taken from the Monster Manual and rewritten to provide more balanced, easier to play opponents. 'Gotcha' and Rocket Tag options have been reduced or taken out, hp and damage have been adjusted to be closer to DMG suggested values, and bonus and reaction options called out. Formatted SRD-style. In short, these are the casters you put into every day encounters without all the...   [click here for more]
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Critter Compendium Fantasy Grounds Module

Critter Compendium Fantasy Grounds Module


This is the Fantasy Grounds Module for the Critter Compendium The module includes all 357 monster statblocks, including the Appendices and even template sample monsters, entries for the races and weapons presented in the Critter Compendium Bestiary and Story entries for larger groups of monsters, as well as to explain the Appendices and appendix rules. All background an lore information...   [click here for more]
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Havocs Traps and Tricks 5E

Havocs Traps and Tricks 5E


Within this module you will find a hand crafted selection of devious and deadly traps(82), hazards(21) and tricks(9) for use against adventurers, both alone or in groups. Traps of every conceiveble type, damage, and effect are listed here. Each type of trap has multiple difficulties, scaling from a light damage annoyance to a full blown DC20 party crasher. For the truly cruel dungeon master, schematics...   [click here for more]
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FOR7 Giantcraft (2e)

FOR7 Giantcraft (2e)


As Kiruna reached the mouth of the cavern, she realized the heat was emanating from two towering braziers, one on either side of the entrance. Deep gouges - now she could see they were runes, of ancient origin - ringed their bases and rims, their lines and curves carved by instruments far larger than any she could wield. Her eyes adjusted slowly to the darkness within the stone giants' home....   [click here for more]
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Player's Option - Combat & Tactics (2e)

Player's Option - Combat & Tactics (2e)


Tired of your fighter doing nothing but trading swings with monsters? Are your dungeon denizens' tactics getting a little too routine? Need help setting up that siege of the evil overlord's castle? Then this is the book for you. This exciting expansion to the AD&D game contains rules and systems that will make your battles more vibrant and realistic. There are new rules covering critical hits,...   [click here for more]
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DMGR8: Sages & Specialists (2e)

DMGR8: Sages & Specialists (2e)


In the dangerous, fast-paced world of adventuring, knowledge means survival. In a age of legends, even the greatest heroes need technical advisors. Inside Sages & Specialists you'll find ten new NPC specialist classes--from apothecary to seer, from engineer to scribe--each with his own special talents and insights. In addition, this book contains a host of new rules that directly affect the...   [click here for more]
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DMGR6 The Complete Book of Villains (2e)

DMGR6 The Complete Book of Villains (2e)


A paranoid warlord, a bitter drow priestess, a power-mad archmage, a sly dwarven assassin - not all the characters in the AD&D game went the way of the heroes. Villains (beings dedicated to committing evil) are the most dangerous of all foes, and thus the most useful of tools a Dungeon Master has to create a memorable campaign. This book presents the most complete guidelines ever offered on creating...   [click here for more]
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Shaman (2e)

Shaman (2e)


The secrets of the spirit world unveiled for the first time! There is a world unseen by mortals, a world filled with invisible beings that whisper words unheard by all—all but the shaman. The shaman alone knows how to listen for the spirits, and the shaman alone knows their secrets. This 96-page AD&D game accessory introduces three new priest classes with unique powers...   [click here for more]
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Monstrous Arcana: The Illithiad (2e)

Monstrous Arcana: The Illithiad (2e)


The Illithiad is a visually stunning tome that details important information on mind flayers, their mental powers, and their dire plans to control the multiverse. This "complete book of illithids" covers: The anatomy and physiology of the mind flayer. The terrible truth about the mind flayer life cycle. Illithid-kin, undead mind flayers, and new' flayer-kin monsters. A balanced look at illithid...   [click here for more]
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RM2 The Created (2e)

RM2 The Created (2e)


"Beware what you wish, for it might come true" is an old Vistani saying. In the small town of Odiare, a toymaker has wished a puppet to life - only this puppet is not a friendly, playful toy. It is a thing of evil, bent upon killing all the adults of Odiare. When the player characters are trapped within this town, Maligno the puppet and his animated toys begin to hunt them down. The...   [click here for more]
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Carnival (2e)

Carnival (2e)


Freak show or sanctuary? It's all a matter of perspective when you're at Carnival. A carnival offers a glimpse of abnormal and unnatural things most genteel folk never talk about, much less see. This carnival is not a simple sideshow, though, and its performers are far more than freaks on display. Carnival is a wandering haven for those who have no place else to go - including adventurers...   [click here for more]
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Monstrous Compendium - Ravenloft Appendix III (2e)

Monstrous Compendium - Ravenloft Appendix III (2e)


Inside this book are dozens of sinister beings waiting to strike terror into the hearts of role-players everywhere. From the dreaded scarab beetles of Har'Akir to the archer skeletons of darkon and the drow vampires of Arak, these Creatures of Darkness will provide hours of diabolical adventure. But be warned - if you buy this accessory, your AD&D game players may never forgive you. ***** ...   [click here for more]
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Van Richten's Monster Hunter's Compendium, Vol 2 (2e)

Van Richten's Monster Hunter's Compendium, Vol 2 (2e)


Once again, the undead arise to terrify AD&D game characters everywhere with the aid of this, the second in a series of works detailing the most dreadful and evil creatures imaginable. This compilation contains the complete texts of Van Richten's Guide to Ghosts, Van Richten's Guide to the Lich, and Van Richten's Guide to the Ancient Dead, updated and usable in any AD&D campaign. ...   [click here for more]
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Villains' Lorebook (2e)

Villains' Lorebook (2e)


Evil takes many forms in the lands of Faer?n. This book brings all of them out of the darkness and into the light. These are the characters who have tested the mettle of the foremost heroes of the FORGOTTEN REALMS campaign world. They spread chaos and death wherever they venture, ruining whatever they touch. And they're coming to your campaign! Inside this companion volume to Heroes' Lorebook,...   [click here for more]
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Unapproachable East (3.5)

Unapproachable East (3.5)


Explore a Mysterious Land of Might and Magic Tales from beyond the Easting Reach are told with awed voices and hushed tones. Known to most of Faerûn as the homeland of the Simbul, the hathrans, and the Red Wizards, the Unapproachable East is filled with dark secrets, insidious plots, and untold adventure. Discover the people, politics, cities, and societies of the region, along...   [click here for more]
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Fiendish Codex II: Tyrants of the Nine Hells (3.5)

Fiendish Codex II: Tyrants of the Nine Hells (3.5)


Fell Legions and Insidious Plots Through subtle plotting and brutal aggression, the forces of the Nine Hells seek to corrupt or dominate all who stand against them. These fiends, as ancient and terrible as any in the multiverse, forge armies out of the souls of the wicked and use them to enforce their iron rule. Can your adventurers stand against the might and tyranny of the Nine Hells?...   [click here for more]
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Dragons of Eberron (3.5)

Dragons of Eberron (3.5)


Like the wings of a Great Dragon, the Prophecy unfolds. This supplement delves into the mysterious draconic Prophecy and various dragon-themed organizations. It explores the continent of Argonnessen, homeland of the dragons, and describes various new adventure sites. The book also investigates dragons on the continents of Khorvaire, Sarlona, and Xen'Drik and provides several ready-to-play...   [click here for more]
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Exemplars of Evil (3.5)

Exemplars of Evil (3.5)


Villains for Your Campaign Every memorable adventure needs a great villain. You know the type: corrupt, reviled, and rotten to the core. The villains featured in this tome are the best of the worst, sure to test the heroes' mettle. The canny pirate lord, the sinister lich, the tyrannical fire giant queen... your characters won't know what hit them! This supplement shows you...   [click here for more]
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Expedition to Castle Ravenloft (3e)

Expedition to Castle Ravenloft (3e)


The master of Ravenloft is having guests for dinner... and you are invited. A dark shape emerges from the shadow of Castle Ravenloft. A flash of lightning reveals the sneering countenance of Count Strahd von Zarovich. His eyes burn with eternal hunger and a contempt for life. From a narrow balcony, he peers out into the drizzling twilight at the few sad lights of the village...   [click here for more]
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Monster Manual (4e)

Monster Manual (4e)


The third of three core rulebooks for the 4th Edition Dungeons & Dragons Roleplaying Game. The Dungeons & Dragons Roleplaying Game has defined the medieval fantasy genre and the tabletop RPG industry for more than 30 years. In the D&D game, players create characters that band together to explore dungeons, slay monsters, and find treasure. The 4th Edition D&D...   [click here for more]
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Dragons of Faerûn (3.5)

Dragons of Faerûn (3.5)


The Forgotten Realms' Answer to the Draconomicon Dragons of Faerûn features an in-depth look at the dragons of the Forgotten Realms. Dungeon Masters are given information on adventuring in the Year of Rogue Dragons, on specific dragons and dracoliches of Faerûn, and on how those beasts might interact with player characters. DMs are given information on organizations...   [click here for more]
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Legends & Lore (2e)

Legends & Lore (2e)


Add the grandeur of epic adventure to your AD&D game! Legends & Lore has now been revised for use with the AD&D 2nd Edition rules and expanded to 192 pages. It describes dozens of deities, heroes, and monsters from 11 different cultures. Special attention has been paid to the priests who worship the deities represented in this book. Each entry outlines the spells and powers granted...   [click here for more]
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Faces of Evil: The Fiends (2e)

Faces of Evil: The Fiends (2e)


I've seen it happen too many times. A berk finds out how much damage it takes to kill a fiend and figures that's all he needs. Then he heads off to the Lower Planes—and is never heard from again. When will these leatherheads learn? The fiends aren't just lists of numbers. They're creatures that think, eat, dream, breed, struggle, and evolve—in short, creatures that live. They're part...   [click here for more]
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On Hallowed Ground (2e)

On Hallowed Ground (2e)


No ordinary tome can hold the powers of the planes, berk. That's why On Hallowed Ground is two books in one. In the first chapters, learn what divine compacts keep the gods from tearing the multiverse apart. Get the dark on turning player characters into proxies. Find out what happens when a spellslinger brings a petitioner back to life. And tumble to the awesome prestige—and awesome danger—of...   [click here for more]
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Pustule Serpent - Fifth Edition Monsters #02

Pustule Serpent - Fifth Edition Monsters #02


Pustule Serpent - Fifth Edition Monsters #02 Browsing through the Monster Manual, I realized that there are only three monsters in that book with a CR 12. Even with the tendency of having less high level monsters than lower level ones, I thought it would be nice to have some more variety - after all, two of those three available creatures are spellcasters. I came up with this new monster, caled...   [click here for more]
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Booklet of Infinite Horrors

Booklet of Infinite Horrors


From the Infinite Layers of the Abyss crawl nightmarish creatures, manifestations of hate and rage given individual form and will – demons! This supplement provides all the basic resources a Dungeon Master needs to create demons and demonic encounters that are as varied and horrific as the Abyss itself! As of February the 2nd, 2016, the Booklet of Infinite Horrors has been updated with tables...   [click here for more]
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Honeymage Wizard Tradition + Monstrous Bees

Honeymage Wizard Tradition + Monstrous Bees


The Honeymage adds valuable support options to those of the traditional wizard, built around the theme of controlling bees. Ideal for characters of wild or rustic origins, it provides a party of adventurers with additional available healing and the caster with abilities to command and even potentially become a swarm of insects. Warning: Chatting with a large number of bees has been known to creep...   [click here for more]
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Megafauna of the Wilds

Megafauna of the Wilds


Megafauna of the Wilds is a small bestiary of natural animals that really existed to add to your game. The range of beasts for DMs and Druids of the Moon to use is rather limited after CR2. Here I expand on the options available with 9 new beasts, focusing on CR3+, drawing mostly upon the fantastic creatures of the Pleistocene like the woolly rhinoceros, the giant ground sloth and the Irish elk....   [click here for more]
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Vampires and Vampires Spawn (5e)

Vampires and Vampires Spawn (5e)


Vampires and Vampires Spawn Templates and Prestige classes Templates for when a humanoid creature become a vampire spawn or even a vampire. An attempt to do a balance way to play with vampire and vampire spawn. Turn into a vampire is not enough, you need to master your new shape through the prestige classes. Give your critique, I plan to update the document whenever necessary or receive any good...   [click here for more]
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The Phane

The Phane


From the depths of time comes an alien enemy capable of draining years from your life and turning them against you. All fear the phane! Don’t forget to follow me on twitter for release updates and random D&D thoughts! @totalpartykill1 ...   [click here for more]
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Servants of the dragons

Servants of the dragons


Dragons are undeniably powerful creatures. Many of them require solitude and hide in deep caverns relying on their fearsome reputation to protect their hoard. But not every dragon is an introvert; some rely on minions and underlings to guard their lairs or other tasks. Whether the dragon in question is a good silver dragon recuperating after a fight under the watchful eye of loyal dragonborn bodyguards,...   [click here for more]
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Hirelings

Hirelings


Hirelings: Nonplayer characters to assist you or act on your behalf in a variety of circumstances. PLEASE READ BEFORE BUYING: This document expands on the brilliant Patreon En5ider article “Hired Hands: Expanded Rules for Hirelings” by David Gibson, which you can obtain on the Patreon website for as little as 1$. You don't need the article to use the hirelings included here,...   [click here for more]
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Golemancy

Golemancy


Featured product of the Jilted Quill - a fair Dungeon Master's Guild review subsection of ENWorld, with new reviews coming weekly. Golemancy brings an entirely new form of crafting to DnD fifth edition. This system involved crafting extremely customizable golems with almost 50 unique options to pick and choose from for your creation. It is based off a point...   [click here for more]
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Monsters & Minions

Monsters & Minions


Monsters and minions to add a twist to your 5e campaign. Within this supplement you'll find 21 new monsters, as well as several variants for new and existing creatures. Contains variant bandits, urds, barghest, bulezau, wendigo, yeth hounds, and many more. These monsters vary in CR from 1/8 - 5, and have a variety of different types and combat styles to keep your encounters fresh. ...   [click here for more]
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Underdark Side Treks

Underdark Side Treks


This is Underdark Sidetreks, an offering of three side-treks for your Out of the Abyss or any Underdark campaign. What’s inside? Steam-Vents encounter featuring a new steam nereid creature. The Xorn’s Madness encounter. Duergar Outpost adventure – A duergar high priest (with stats) discovers the location of a hidden shrine to Marthammor Duin, dwarven deity...   [click here for more]
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I3 Pharaoh Conversion (5E)

I3 Pharaoh Conversion (5E)


A conversion for the classic AD&D module I3 "Pharaoh" This complete conversion balances the adventure for four or five player characters of 6th or 7th level (the original is designated “for six to eight characters of 5th to 7th level”). NPCs, numbers of creatures, and other encounter details have been modified where necessary to accommodate the appropriate degree of challenge. At...   [click here for more]
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Dragons! Volume 1 - Chromatic Dragons

Dragons! Volume 1 - Chromatic Dragons


"If you want more flexibility in how you use dragons, Dragons! is an inexpensive option to save yourself the time of messing around with numbers and trying to calculate Challenge Ratings. Recommended." - Merric B https://merricb.com/2016/04/26/5e-supplement-review-dragons/ Welcome dragon lovers! Are you playing in the Forgotten Realms? Running Storm King's Thunder? Tyranny...   [click here for more]
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Lesser Elementals

Lesser Elementals


Set of 20 elementals of CR 2 for use in your D&D games. Includes the original four, plus four paraelementals, eight quasi-elementals, and four pseudoelementals. Lesser elementals are smaller, weaker versions of their Large-sized counterparts found in the Monster Manual. 1 of 6 for my Elemental product line. Want to see more? Elementals Expanded details the paraelementals, quasi-elementals,...   [click here for more]
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Bailiwick War Snake

Bailiwick War Snake


A giant armored snake crashes through battlefields with marauders tied to its sides. Provides a challenging stand-alone encounter for PCs level 8 or 9. ...   [click here for more]
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Feyling Race - Dryad, Treantling, and Satyr

Feyling Race - Dryad, Treantling, and Satyr


Dream of playing as a hedonistic Satyr, a mysterious Dryad, or a wizened Ent? Now is the time: with the Feyling character race, you can become one of nature's staunchest allies. Introducing the satyr, dryad, and treantling race options, with all the flavor and statistics you could desire. ...   [click here for more]
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Any Race a Vampire: Vampyric Curse

Any Race a Vampire: Vampyric Curse


Thirst for Blood... This supplement redesigns vampyrism as a transferable curse, so all players have the option to play as vampires without restrictions to race or class. Once affected, a character must choose whether to embrace their bloodlust in exchange for increased power or seek out a cure. The curse and its five stages are explained in full detail, including optional...   [click here for more]
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Bugbears with Class

Bugbears with Class


This supplement contains information about bugbears with various class information applied. I used the base statistics for the bugbear and moved the various ability scores around to best accommodate the classes. I used my judgement for which archetypes a bugbear might choose, but I assume it is easy to do quick modifications if you wanted to utilize others. I also didn’t do every class. I didn’t...   [click here for more]
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The Bestiary Volume 2

The Bestiary Volume 2


THE BESTIARY - VOLUME 2 (v. 1.0) 25 more beasts and monsters with 5E stat blocks Includes: 25 monsters CR 1/4 - 4 The Seven Nymphs (Aura, Lampad, Naiad, Nereid, Muse, Oread, and Snow Nymph) 3 Plants (viper vine, black willow, choke creeper) 2 undead, 2 fiends, and 1 construct Color coded by monster type Monsters by Challenge Rating table Monsters...   [click here for more]
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DM's Kit: Palace of the Red Pasha

DM's Kit: Palace of the Red Pasha


DM’s Kit: PALACE OF THE RED PASHA There is little time to celebrate the victory at the Well of Dragons. The Lord’s Alliance believes the Cult of the Dragon has a stronghold in Calimport, the home of vanquished cult leader Severin Silrajin. To find the secret stronghold, the heroes must explore the Palace of the Red Pasha in the city’s Wizard’s...   [click here for more]
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Imaginative NPC Directory

Imaginative NPC Directory


Delve right in to your D&D; world and populate it with some of the most peculiar, intriguing and imaginative NPCs you can find. Developing a character can take an awful lot of time and effort, and for a good reason; they are people and beings with a history of their own. Any one NPC can have as much background as a player and can add just as much emphasis on any storyline. This document has been...   [click here for more]
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Phoenixes: Birds of Fire

Phoenixes: Birds of Fire


Phoenixes, the living embodiments of fire, have been seen and used in many different settings and adventures. This document details 5 different ways to show phoenixes within the 5e rules, following the phoenix from after it is born until it is several hundred years old. As a bonus: The familiar trait for those who want a phoenix as a familiar, a variant for the phoenix to immolate itself and finally...   [click here for more]
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Creatures of Tiamat

Creatures of Tiamat


A collection of 21 creatures, inspired by the 3.5 D&D book 'Monster Manual IV', for use in your campaign and adventures Creature list available above (picture) These creatures were created with the Tyranny of Dragons storyline and its adventure books, 'Hoard of the Dragon Queen' and 'Rise of Tiamat' in mind, or as common creature encounters in the aftermath of Tiamat's (potential) victory....   [click here for more]
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Cleric Domain - Destruction

Cleric Domain - Destruction


This domain began partial as some box checking and partially to fill the gap in my homebrew pantheon as I wanted the major deities to have at least two domains to give some dimension to their worship. Lawful good deities, for instance, had the Life and War domain. Their clergy are torn between the defense of life and the crusade against evil. However, for the chaotic evil deities, they were very...   [click here for more]
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