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The Haunt

The Haunt


Adventure Anthology - NOW AVAILABLE!!!: CLICK HERE TO GET YOUR COPY TODAY! Over 200 pages of usable content 4 of DMsGuild's best-selling authors: Phil Beckwith, JVC Parry, Roland Morgen and Chris Bissette! 85 various external map images in high definition quality (great for your online play or large print-outs) Printer-friendly...   [click here for more]
Dungeon Masters Guild  $4.95

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DDAL04-02 The Beast (5e)

DDAL04-02 The Beast (5e)


Something strange is afoot within the Quivering Forest. So much so that even the elves of Greenhall have left their homes to seek out help from their newfound neighbors. But, their tales of a strange beast are not earning them any favors; especially among the Vistani, whom the elves suspect are to blame for their ills. Return once more to the Quivering Forest and learn the terrifying truth! Part Two...   [click here for more]
Wizards of the Coast  $2.99

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The House of the Midnight Violet

The House of the Midnight Violet


"This was a great adventure to drop into my ongoing campaign - it hits just the right kinds of horror notes, and has a really interesting story that unfolds at a nice pace." "A well-written adventure through a mansion filled with dark secrets." The House of the Midnight Violet is a 3+ hour standalone adventure designed for 5th Edition. The print version of the adventure...   [click here for more]
Dungeon Masters Guild  $3.95

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DDAL04-04 The Marionette (5e)

DDAL04-04 The Marionette (5e)


A Vistani fortuneteller has called you out by name during the Burgomaster’s private reading. She raved of an army of the dead, a delicate powderbox, and a beautiful yet dangerous woman. Now the Burgomaster wants to know why you’re more important than he is... Part Four of Misty Fortunes and Absent Hearts. A Four-Hour adventure for 1st-4th level characters Also included in...   [click here for more]
Wizards of the Coast  $3.99

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Dragon's Breath Tavern - Adventure

Dragon's Breath Tavern - Adventure


"Once the action kicks off, the adventurers are in for a rough night." "A perfect mix of horror and fantasy, with some truly unexpected encounters!" It’s been a long few days of travel and the adventurers are tired of eating rations and sleeping on the ground. The road opens to a small town with an inviting tavern. The smells of grilling meat and...   [click here for more]
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DDAL04-03 The Executioner (5e)

DDAL04-03 The Executioner (5e)


The locals are spreading rumors of the emergence of an age-old relic in a remote farming village. Surely you won’t be the only one to seek it, but can you afford to not be successful in this mission? And why haven’t they claimed it for themselves? Part Three of Misty Fortunes and Absent Hearts. A Two-Hour adventure for 1st-4th level characters ...   [click here for more]
Wizards of the Coast  $2.99

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DDAL04-05 The Seer (5e)

DDAL04-05 The Seer (5e)


The time has come to venture beyond the village of Oranou and explore the realm of Barovia. However, in your travels, you happen across an unusual tribe of people--distrusted denizens of the Demiplane of Dread. Do the Vistani truly possess the ability to see the future, or is it simple parlor tricks and deceit? Part Five of Misty Fortunes and Absent Hearts. A Two-Hour adventure for 1st-4th level...   [click here for more]
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The Call of Atropus

The Call of Atropus


This adventure requires Mordenkainen's Tome of Foes Celahir, a hulking Uthgardt barbarian, found himself far from home, but an odd comfort came in the heat of battle. “What in the Nine Hells are these things?” Phin, the gnomish trickster, shouted. “Don’t much care, gnome. They die well enough.” The barbarian’s bearded axe made a wet sucking sound...   [click here for more]
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Solace In Silence

Solace In Silence


This adventure will kill your party. The mists of Ravenloft ebb and flow, stealing away heroes and bringing them face to face with ancient evils. In some worlds, however, the fight is already lost. Enter Solace, a world devastated by an alien infection, and prepare yourself to make a simple choice. Enter Solace, a world buried in snow, and witness the work...   [click here for more]
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CCC-MIND01-01 Lost in Thought

CCC-MIND01-01 Lost in Thought


With the liberation of Phlan, refugees from the city have been invited back to start their lives anew. But trouble strikes when one family of refugees goes missing while on the road to Phlan. The new Chancellor seeks answers. Will the adventurers find out what happened to the missing refugees or will they be lost forever? About Mount Ogden Gaming Company MOGC is a group of gamers that decided...   [click here for more]
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CCC-KUMORI-01-02 Wretches

CCC-KUMORI-01-02 Wretches


Accused of impersonation and kidnapping, a pair of old sisters have found refuge in Abermoor. In their wake, they have left a trail of blood, and are pursued by a bounty hunter. Hired for their expertise, the adventurers have joined the pursuit. A Two-Hour Adventure for 1st-4th Level Characters Wretches is a stand-alone adventure that premiered at Kumoricon in Portland, Oregon...   [click here for more]
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The Secret of Karnov Mansion - Adventure

The Secret of Karnov Mansion - Adventure


"an inventive adventure that should give a good evening of entertainment for you and your players" "A fascinating premise for adventure, whioch truly captures the imagination!" What happens when you are invited to a dinner party at the Karnov Mansion during a full moon? Certainly nothing good. The wonderful dinner party, complete with excellent food, drink,...   [click here for more]
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CCC-MACE01-03 Haunted Memories

CCC-MACE01-03 Haunted Memories


The search for Geoffrey’s family mace leads you to a meeting with a famous thief. In exchange for the information, she asks you to find a painting called Dawnsight. An easy task if you can withstand the haunted memories surrounding the painting. About Mount Ogden Gaming Company MOGC is a group of gamers that decided to jump in and take advantage of the CCC program offered by Wizards...   [click here for more]
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Widow's Peak

Widow's Peak


I curse you to watch as your village withers I curse your women to be barren And your soil to be lifeless Until your bones are washed away by the sea —The last words of the Witch A Ravenloft adventure for characters of 5th level and higher. Adventurers...   [click here for more]
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We Eat in the Dark

We Eat in the Dark


*Full Preview option shows grayscale/printer-friendly version. You wake up in a pitch-dark cavern... The stench of bodies fills your nostrils. The crack of bone and the sound of teeth rending flesh are the only sound you hear. Something is feeding nearby...something you can't see. We Eat in the Dark is a deadly adventure for 3rd...   [click here for more]
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I6 Ravenloft (1e)

I6 Ravenloft (1e)


Under raging stormclouds, a lone figure stands silhouetted against the ancient walls of castle Ravenloft. Count Strahd von Zarovich stares down a sheer cliff at the village below. A cold, bitter wind spins dead leaves around him, billowing his cape in the darkness. Lightning splits the clouds overhead, casting stark white light across him. Strahd turns to the sky, revealing the angular muscles of his...   [click here for more]
Wizards of the Coast  $4.99

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Oddities & Odysseys: The Night Fiend of Ravenloft

Oddities & Odysseys: The Night Fiend of Ravenloft


A 2 hour Dungeons & Dragons adventure for 3rd-4th level characters! Village children are disappearing in the dead of night. Are the characters willing to risk their very souls to stop the Night Fiend? This adventure is a short side quest designed for the Dungeons & Dragons Ravenloft setting and easily merged into Curse of Strahd by Wizards...   [click here for more]
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The Thing that Came to Weeping Hollow

The Thing that Came to Weeping Hollow


Save 40% on this product through my 2017 Bundle! Something is killing the children of Weeping Hollow. Two chidren have already succumbed to a terrible curse, and now another has fallen ill. This tiny village is ready to tear itself apart; can the party discover the source of this evil before good people do something terrible? What are the children themselves hiding? A 6-hour adventure for...   [click here for more]
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I10: Ravenloft II: The House on Gryphon Hill (1e)

I10: Ravenloft II: The House on Gryphon Hill (1e)


"I AM THE ANCIENT ... I AM THE LAND ..." Your screams still echo in your room. Cold sweat soaks the bedsheets and trickles down your back. It seemed so real! The great towers of a darksome place called Ravenloft ... it's misty vales and the terrible tragedy of a man who had sold his soul to unlife. Now the sunlight streams through the window with the promise of a new day. The dread nightmare...   [click here for more]
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Crypts of the Scions

Crypts of the Scions


Now only 99 cents! Halloween-themed Adventure The Countess Lucanda Hartgrave insists that Castle Antoillier is haunted. Moreover, she senses an evil growing within the ancestral estate of the Roaringthorn family. As the adventurers investigate, they discover that the unnatural terrors beneath castle are of a different, and deadlier,...   [click here for more]
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Dragon's Breath Tavern - Fantasy Grounds

Dragon's Breath Tavern - Fantasy Grounds


*This verison requires the use of the Fantasy Grounds virtual tabletop* Click here for the PDF version! It’s been a long few days of travel and the adventurers are tired of eating rations and sleeping on the ground. The road opens to a small town with an inviting...   [click here for more]
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Return to the Tomb of Horrors (2e)

Return to the Tomb of Horrors (2e)


The nightmare of Acererak's tomb once again hungers for life! Imagine a place of unspeakable evil. It was built upon hopelessness and filled with unending terror and pain. This loathsome place shattered the life of everyone who ventured near. But through tremendous sacrifice and heroism, over the course of many years, it was finally gutted and its foul creator destroyed. Now...   [click here for more]
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Vecna Reborn (2e)

Vecna Reborn (2e)


From the depths of antiquity, he arises. . . . Trapped in a mockery of his former kingdom, he broods. . . . In hatred and spite against the one who betrayed him, he schemes. . . . The other lords of Ravenloft may possess horrific power. . . but Vecna is god. Trapped by the Mists of Ravenloft, the lich lord Vecna plots his escape and revenge against Kas the Destroyer, his traitorous former lieutenant....   [click here for more]
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Castles Forlorn (2e)

Castles Forlorn (2e)


Time Is Meaningless in Castle Tristenoira Forlorn has long remained hidden in the shadows of notorious Barovia and Kartakass, yet the tiniest domain in the lands of the core is nearly as old as Ravenloft itself. This land is sick with evil, a twisted mockery of the place it once was. It is filled with creatures of despair who were drawn into the demiplane of dread.... Within Castle Tristenoira lies...   [click here for more]
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Dead By Dawn Adventure Conversion Guide (5e)

Dead By Dawn Adventure Conversion Guide (5e)


Please note: This is not the full adventure text. This is a conversion guide that allows one to run the Dead By Dawn adverture as it appears in Dungeon Magazine, issue #176 using D&D 5th Edition rules. Dead By Dawn is a horror-themed adventure written by Aeryn Rudel for Dungeons & Dragons 4th Edition and published in March 2010 in Dungeon magazine. The PCs hole up...   [click here for more]
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Die Vecna Die! (2e)

Die Vecna Die! (2e)


The End of the World Is at Hand! A hideous death cult has seized control of an ancient artifact-monument known as Tovag Baragu. The power behind the cult is the Old One himself, Iuz the Evil, demonic master of an empire. He's on an all-or-nothing quest for supremacy over the world—and the heavens beyond.   To stop him, heroes must face horrors never dreamed...   [click here for more]
Wizards of the Coast  $24.95 $9.99

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RR2 Book of Crypts (2e)

RR2 Book of Crypts (2e)


Enter the world of the unknown? the land of dark mysteries, the realm of inexplicable terror. Adventure in a land where nothing is as it seems, where the innocent are evil in disguise. And watch your back ? no one can be trusted in Ravenloft! Book of Crypts is 96 pages of the finest in twisted horror. Nine short adventures await you, promising new, hideous villains and spine-chilling stories do...   [click here for more]
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The Charred Rose

The Charred Rose


The Charred Rose is a 5e adventure set in the realm of Sithicus in the Ravenloft D&D setting. The adventure is suitable for 3-4 PCs of 4th level and should last 4-6 hours. Lord Daralion of Maldev’s bard is required for the upcoming Rose Festival but the bard has not returned from his mother’s funeral in the nearby village of Kardan. Lord Daralion looks for the PCs to...   [click here for more]
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RQ1 Night of the Walking Dead (2e)

RQ1 Night of the Walking Dead (2e)


In a rain-soaked graveyard, a small group of men stands round a coffin bound with heavy chains. "We are here to mourn the passing of Jean de Cardeau," intones the village priest. " Let us pray that his rest is eternal, and that he never returns." As the pallbearers lift the coffin, something scrapes on the wood from inside. Quickly and without emotion, the attendants slide the...   [click here for more]
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Expedition to Castle Ravenloft (3e)

Expedition to Castle Ravenloft (3e)


The master of Ravenloft is having guests for dinner... and you are invited. A dark shape emerges from the shadow of Castle Ravenloft. A flash of lightning reveals the sneering countenance of Count Strahd von Zarovich. His eyes burn with eternal hunger and a contempt for life. From a narrow balcony, he peers out into the drizzling twilight at the few sad lights of the village...   [click here for more]
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Dark Wish

Dark Wish


Times are dire. The buried are rising from their graves and even the shadows are taking on a life of their own. Lord Edgar Melenov should never have accepted that gift of a small granite statue. It was no statue, but a living fiend, with a power so potent and terrible that it is reshaping the life of the lord and the whole realm – into a nightmare … Now someone must learn the truth...   [click here for more]
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The Forgotten Terror (2e)

The Forgotten Terror (2e)


A knife flashes in the darkness. You never see the face of your attacker. The adventure begins. Their spirits trapped by a cursed magical weapon, the heroes find themselves imprisoned on the surreal domain of Aggarath. Here they must explore the mind of Chardath Spulzeer, the insane lord of the realm. Somewhere in his shattered dreams and tormented memories lie secrets that may enable the...   [click here for more]
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Chilling Tales (2e)

Chilling Tales (2e)


Seven Gripping Settings. . . . Haunted graveyards, manors, and tombs, a bardic library with an unexpected room, ancient catacombs, and an entire town turned to dark terror. Seven Terrifying Characters. . . . Deadly and unexpected foes: a vampire who walks in the sun and laughs at clerics, a mummy whose touch turns living flesh to water, and a fearsome host of others: a darkling, a vassalich,...   [click here for more]
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RM4 House of Strahd (2e)

RM4 House of Strahd (2e)


Far above the village of Barovia sits Castle Ravenloft, the home and fortress of vampire lord Strahd Von Zarovich. Legends claim that Strahd flies with the bats and runs with the wolves to terrorize the countryside. Ancient tales also tell of dungeons and catacombs deep under the castle. Other stories recall the great halls, treasures, and glory of Ravenloft in centuries past. Undoubtedly, Strahd...   [click here for more]
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Servants of Darkness (2e)

Servants of Darkness (2e)


Young Bryonna has been judged guilty of consorting with the dark forces of Tepest, and now she will burn at the stake for it. The Inquisitors, priests whose zealousness sometimes stirs whispers of doubt among the people, have condemned her with all the surety that comes with their "holy" power. Heroes of integrity and justice are needed to ferret out the truth. To succeed, they must travel...   [click here for more]
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When Black Roses Bloom (2e)

When Black Roses Bloom (2e)


The nightbound realm of Sithicus is dying! The grey forested crags scarred by jagged rifts echo with the laments of the dying elven nation. But the lord of the land sits uncaring on his blackened throne in the charred castle of Negragaard, lost in ancient memories. Through his passion and hatred the nightmare haunted death knight, Lord Soth, permitted catastrophe to befall his native...   [click here for more]
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RA1 Feast of Goblyns (2e)

RA1 Feast of Goblyns (2e)


Beware the Mists of Ravenloft, for they will envelop you in terror! In Feast of Goblyns, a party of adventurers is mysteriously transported from the lands they know to a dark and dangerous demiplane known as Ravenloft. Trd in this realm of terror, they must use all their skills to escape the manipulations of one of Ravenloft's most powerful lords as they attempt to seek out the accursed...   [click here for more]
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Pool of Radiance: Attack on Myth Drannor (3e)

Pool of Radiance: Attack on Myth Drannor (3e)


Evil Reigns in the Elven Ruins Where elves once built the shining city of Myth Drannor, demons and devils now prowl in search of prey. Ancient evil slumbers beneath mossy stones, waiting for those foolish enough to venture within its grasp. Bold swordsmen, stealthy rogues, and skillful wizards have all met their end within the walls of Myth Drannor. But the lure of the city's magical...   [click here for more]
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RA3 Touch of Death (2e)

RA3 Touch of Death (2e)


The Mists of Ravenloft envelop you once again. When you realize where they've taken you, it's too late. You find yourself in the burning wastelands of Har'Akir—where nothing is as it seems. The desert is a powerful foe, but in Har'Akir, an ancient evil is awakening, and the desert will be the least of your worries. As withered hands cast off ancient shrouds, little can save you from their...   [click here for more]
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Hour of the Knife (2e)

Hour of the Knife (2e)


A madman stalks the fog-shrouded streets of Paridon, killing with gruesome precision - and always at midnight. A party of brave adventurers witnesses the most recent of these brutal murders. Now that they've seen the killer's face, they're sure to be his next targets. Who can be trusted in this city where the residents are not what they appear to be? Those who dare to track the killer will...   [click here for more]
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Requiem: The Grim Harvest (2e)

Requiem: The Grim Harvest (2e)


"At midnight everyone will die..." Azalin the lich lord is launching another diabolic plan. He has allied himself with the entity known as Death, and together they plan to raze the domain of Darkon. From the ashes of this once-mighty land will rise a new domain - Necropolis, the land of the dead! For the citizens of Darkon, death has been an everyday companion, and...   [click here for more]
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The Evil Eye (2e)

The Evil Eye (2e)


Welcome to Invidia, where Vistani curses come to their terrible fruition. As a young girl, Gabrielle Aderre was warned by her mother never to have children: "A man, a babe, a home—these things can never be for you, tragedy will be the only result." Now the witch Gabrielle has disobeyed her mother and borne a child, an abomination that could spell doom for Vistani...   [click here for more]
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RM2 The Created (2e)

RM2 The Created (2e)


"Beware what you wish, for it might come true" is an old Vistani saying. In the small town of Odiare, a toymaker has wished a puppet to life - only this puppet is not a friendly, playful toy. It is a thing of evil, bent upon killing all the adults of Odiare. When the player characters are trapped within this town, Maligno the puppet and his animated toys begin to hunt them down. The...   [click here for more]
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Adam's Wrath (2e)

Adam's Wrath (2e)


There are some things that mere mortals were never meant to know. . . . In the domain of Lamordia, Doctor Victor Mordenheim created Adam?cobbling the creature together from parts of human corpses. Now, years later, Adam wants revenge. Adam wants Elise, Victor's wife. Adam wants Victor dead. The player characters' ship founders on the coast of the domain of Lamordia. A vicious storm leaves...   [click here for more]
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Howls in the Night (2e)

Howls in the Night (2e)


The Mists of Ravenloft draw close, surrounding unfortunate travelers in their clammy embrace. When they part, they revel the land of Mordent, a domain of rolling moors and woods, beautiful by day and terrifying by night. The moors surround Westcote Manor, whose owner seeks your aid to break a curse that has beset his family. A new danger lurks in the haunted moors: hounds whose mournful howls and...   [click here for more]
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The Awakening (2e)

The Awakening (2e)


Upon the horde plains of Nova Vaasa, the Koshka Bluffs rise from the earth like gigantic, misshapen tumors. They give up stone to feed the sheer walls of Castle Faerhaaven, but lately they have yielded stranger objects: figurines, coins, and other odd artifacts, which curse those foolish enough to claim them. Now the ancient priestess Sachmet has awakened from a timeless sleep to come and take...   [click here for more]
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MC10 Monstrous Compendium Ravenloft Appendix

MC10 Monstrous Compendium Ravenloft Appendix


They lurk in the shadows. They linger in your dreams. They strike from the darkness. They are foul and horrible creatures that dwell in the dark dimension of Ravenloft and they are waiting for you. Inside this book are elven vampires, the dreaded Dark Ones who have broken the trust of Vistani, and dozens of other creatures sure to add a taste of fear into every Ravenloft campaign. But be warned,...   [click here for more]
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RQ3 From the Shadows (2e)

RQ3 From the Shadows (2e)


Deep beneath the foundation stones of Castle Avernus, Azalin the lich hatches his plots. The grand conjunction is coming, when all the lands and lords of Ravenloft will be set free upon the realms of man. Azalin does not intend to let this oppurtunity slip by. All he needs are a few deadies. Fortunately, there is a party of adventurers nearby.... This is the first of two adventures that feature...   [click here for more]
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Death Ascendant (2e)

Death Ascendant (2e)


The remnants of Ebon Fold are cutting a deadly path through the Falkovian countryside, draining travelers of their life force and leaving withered corpses in their wake. Hot on their trail, you come across the sole survivor of one of these deadly attacks, a young vistani man with an extraordinary skill for fortune-telling. His tarokka deck helps close the gap between you and the assassins. Together...   [click here for more]
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RM1 Roots of Evil (2e)

RM1 Roots of Evil (2e)


The Grand Conjunction has come to pass! As a result, the lords of Ravenloft have broken through the Mists and escaped into the Prime Material Plane. Bit by bit, monsters of the demiplane of dread are following behind. And in the midst of all, Azalin the Lich and Strahd von Zarovich a power game - a game with deadly stakes, most notably the player characters' lives. Unless the adventurers...   [click here for more]
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