Title |
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Witness the ENnie award-winning end of Ravenloft in this all-new adventure, brought to life in over 200 illustrations and maps. Presenting... One Night Strahd!
Precise and messy as a vampire bite, One Night Strahd (ONS) delivers the spectacle and catastrophe of gothic horror as a consistent and fast-paced short... [click here for more] |
Dungeon Masters Guild |
$18.00
|
Escape from Inside the Deck of Many Things!
The adventurers find themselves trapped inside The Dungeon of Many Things and do whatever they can to escape this deceptively chaotic and unpredictable demiplane.
Features:
Designed to be DM friendly with one minute preparation time
Play this module using a normal deck of playing cards, but random table... [click here for more] |
Dungeon Masters Guild |
$2.99
|
The people of Northwood’s Rest need help. Winter is coming, and something’s been slaughtering the livestock. Surely it must be the orcs of the Northwood! Heroes are needed to hunt them down. Will you answer the call? Welcome to Hunted! The latest adventure from the critically acclaimed platinum best-selling author Tony Petrecca. Hey, that’s me… and I’ll stop with the 3rd person... [click here for more] |
Dungeon Masters Guild |
$3.95
|
Featured in Dragon+ magazine (Issue 21) and reviewed by Comicbook.com, Tribality.com and GeekTyrant.com
"Really, this is a stroke of genius. Jean has taken the oldest cliche in the book - the tavern, and the inevitable brawl therein -
and turned it into absolute unadulterated, unfettered D&D fun"
--Tony Petrecca, author of multiple best-selling titles... [click here for more] |
Dungeon Masters Guild |
$4.95
|
While the best heist films and books are a blast, translating that to D&D 5th Edition Rules doesn't automatically turn your tables' party of five into "Oceans Eleven". The "Handbook for New Recruits" introduces new ideas that attempt to bring the action as close to the ideal as possible through a playstyle that suggests new table rules and incorporates some of the better ideas... [click here for more] |
Dungeon Masters Guild |
$5.00
|
In this western-style adventure, your players find themselves in the middle of a train robbery gone wrong. The outlaw leader, Jack-o, has hijacked the train and taken the passengers hostage, threatening to use them as collateral in his plot to rob the nearby town of Red River. With the help of Karie, a young deputy, the players must race against time to stop the gang and save the passengers. ... [click here for more] |
Dungeon Masters Guild |
$1.99
|
Bring Your Jungle Campaign to Life!
Six short adventures to supplement your exploration of the jungles of Chult!
These six fun adventures feature interesting challenges highlighting the dangers of the jungle. Each scenario is easy to drop into Tomb of Annihilation or any wilderness campaign.
Includes the following adventures:
Tavern Trouble - With a mysterious curse upon... [click here for more] |
Dungeon Masters Guild |
$4.99
|
Discovering a town plagued by a powerful sentient artifact, the party finds themselves surrounded by those who desperately need their help. Will they perish as the year closes, or will they emerge victorious as a new year dawns?
This one-shot is meant to be played as an epic New Year's adventure. Play it with your family and friends as you wait for midnight to come!
In a versatile new format, this... [click here for more] |
Dungeon Masters Guild |
$2.95
|
Silver Gulch, a mining town, is brought to its knees by a gang of outlaws risen from the grave. The town's beloved sheriff turns to a ragtag group of adventurers for aid. Like a lot of my adventures, this is intended for adventurer's level 1-4 The party will investigate a haunted graveyard, fight off zombies, and delve into a deep mine system filled with cultists, before finally confronting the leader... [click here for more] |
Dungeon Masters Guild |
$1.99
|
Festive D&D Fifth Edition One-Shot for 3rd-Level Characters
This winter solstice, the elite of the sprawling city of Baldur’s Gate are throwing a soiree at the gleaming trade spire, Platomi Nakaza. Sure, dark forces are in motion, but aren’t they always? As a weary adventurer returning from the wilds, you’re just looking forward to an evening of posh nibbles, corporate luxury and chitchat.... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Another old western setting adventure is now here. Julia, a woman of strength and determination, sets out on a perilous journey to bring justice to the outlaw gang that took everything from her. Can your players, a ragtag group of adventurers, navigate treacherous terrain to help this widow seek her revenge? Encounter deadly bandits, undead, and treacherous gunslingers as you journey through canyons,... [click here for more] |
Dungeon Masters Guild |
$1.99
|
One inauspicious day, an adventuring party found themselves encumbered with more treasure than they knew what to do with. After brief deliberation, the group buried their hoard in a remote grotto inhabited by water birds. It was only a matter of time until one of the resident scavengers exhumed a most unfortunate item.
Armed with a headband of intellect and a stash of other equipment for the taking,... [click here for more] |
Dungeon Masters Guild |
$6.99
|
The Last Day of Sharn takes you and your players on a wild ride through time and space, on a quest to save the characters' lives—and the whole of Sharn.
Teeming with mind flayers, giff, gith, and time travel—this adventure is sure to mess with your brain—and not just because the mind flayers want to pry it out of your skull!
A tier 2 adventure, optimized... [click here for more] |
Dungeon Masters Guild |
$4.95
|
Under the Dark Fist
The Spacefarer Conversion
Requires the AD&D SJA4 Spelljammer
Adventure Under the Dark Fist, to play
by Igor Comunale
Few creatures inhabiting the realms of Greyspace, Krynnspace, and Realmspace know (or even dream) of each other's existence. Fewer still understand the celestial bonds they secretly share. As the worlds of... [click here for more] |
Dungeon Masters Guild |
$2.99
|
"The adventure is laid out expertly, with simple yet clear maps, and good artwork...Overall, this is one of the best adventures I’ve seen on the DMs Guild. Highly recommended!"
-Merric B., author of the D&D review and play advice site 'Merric's Musings'
https://merricb.com/2020/02/20/5e-adventure-review-trap-trap/
... [click here for more] |
Dungeon Masters Guild |
$4.95
|
Wildspace
The Spacefarer Conversion
Requires the AD&D SJA1 Spelljammer
Adventure Wildspace, to play
by Igor Comunale
On a busy day in the marketplace, something hurtles down out of a clear sky. When the dust clears, you c can see that it's a ship's anchor, attached to a rope that stretches up as far as you can see. What do you do? Pull you... [click here for more] |
Dungeon Masters Guild |
$2.99
|
Taag'thrith, a powerful illithilich, desires to assimilate all knowledge. Taag'thrith plans to unleash a 10th level spell that will grant it just that-at the cost of all sentient life on the Material Plane. Will the heroes be able to traverse the dangerous corpse of a dead God, find Taag'thrith's aqueous lair, & pit their foes against one another in order to destroy the foul lich once and for all?... [click here for more] |
Dungeon Masters Guild |
$5.95
|
Looking to play Candlekeep Mysteries as a campaign? Just trying to spice the adventures up? Or are you looking to run them in Eberron?
Then A Guide to Candlekeep Mysteries has got your back!
This 60-page guide includes an overarching storyline to link the adventures together, "character ties" to help players make connections to the campaign world during character creation, tips... [click here for more] |
Dungeon Masters Guild |
$6.99
|
Voidfarers' Guide to the 'Verse Vol. 3 has 100 pages of high-tech adventure:
Corps & Orgs Field Guide: 5E Factions in Outer Space:
Join the Space Rangers, the Bounty Hunter's Guild, ColoniCorp, DumiCorp, the Senatorial Security Force, Universal Health Corps, the Imperial Elven Navy, the Green Concern, the Asteroid Pirate Armada or The... [click here for more] |
Dungeon Masters Guild |
$4.99
|
There's a mega-bounty on the Macguffin, and a gang of pirates is en-route to claim it — but not if you can steal it from them first!
Part 1 of the Suncorp's Bounty series.
A Two-Hour Adventure for Tier 2 characters. Optimized for APL 8.
Fire Thieves has your PCs infiltrating the Sunkiller, the infamous pirate ship crewed by the Crack of Dawn. The goal is... [click here for more] |
Dungeon Masters Guild |
$3.99
|
WHAT IS DRAGONBOWL?
Dragonbowl is a setting and pulp action adventure in one. It plunges a party into a rich festival scenario that revolves around a deadly gladiatorial contest, where the dangers they face in the arena are almost secondary to those they encounter in the murky criminal underworld they find themselves in: a world that stinks of corruption, human trafficking,... [click here for more] |
Dungeon Masters Guild |
$19.95
|
Explore Grellspace to help the Space Rangers rescue a captured Grung Ensign from the psi-salt slave mines!
This 27 page Voidfarer's Guide to the Verse adventure contains: - Space Ranger Watchtowers, a fleet of mobile search-and-rescue stations dotting the galaxy. - New Vehicle: the Catfiship. - A new Wildspace system with recurring conflict! - Industrial wasteland Unicorns... [click here for more] |
Dungeon Masters Guild |
$4.99
|
Genies! Lovers! Monsters! Assassins! Fire! It's all here!
"Midnight in the City of Brass is possibly one of the best modules we’ve read, and may be in the running for 'best module of the year'. We are rating it 5 Stars [out of 5] and giving it a Must Have!" - Ryan Langr of Realmwarp Media
"The best adventure I've played in years!"... [click here for more] |
Dungeon Masters Guild |
$9.95
|
The Magic Sword waits beyond space and time, waiting for those moments when a hero can shift the balance between light and darkness. It is tended by three immortals, who must choose those champions and guide them in their battles. What evil draws the Magic Sword to Eberron?
Magic Sword: An Eberron Story Seed brings the story of the... [click here for more] |
Dungeon Masters Guild |
$1.99
|
An exclusive party at an illustrious antiquities museum. A missing benefactor and host who turns up dead. A missing mummy, the crown jewel of a new exhibit, and a hardboiled detective trying to make sense of it all. And a party of adventurers caught right in the middle! Welcome to the Lucaryen Museum of Antiquities, enjoy your visit. We recommend for your safety not to wander the halls at night; some... [click here for more] |
Dungeon Masters Guild |
$2.95
|
Twelve days ago, the moon began to die.
Tides shifted and animals panicked. Temples and wizarding schools were thrown in disarray, trying to find the source before the moon disappears entirely. A band of heroes sails to the source of the disruption: an island cloaked in shadow, terrorized by a mysterious figure living in the woods...
Isle of the Dying... [click here for more] |
Dungeon Masters Guild |
$3.95
|
Answering a distress call, the party will board a defective ship and attempt to rescue its crew - or plunder it. On the way, they will face:
A difficult travel through the stars
A panicked animal escaped from its cage
A mutated and enraged giant space hamster
The ship’s failure, making their escape much more dangerous
This adventure is designed for four to five 1st to 3rd-level characters. It is... [click here for more] |
Dungeon Masters Guild |
$4.95
|
Castle Amber was originally published in 1981 as Dungeon Module X2 for the Dungeons and Dragons Expert Set. Written by Tom Moldvay, it is widely regarded as one of the greatest D&D modules ever written... and it is certainly one of the most bizarre of the classic adventures. The original adventure was designed for 6-10 characters of levels 3 to 6. It was, however, an exceedingly lethal... [click here for more] |
Dungeon Masters Guild |
$3.99
|
Rebellious kobolds.
Magnificent dire weasel mounts.
A bratty, entitled, young dragon whose loyal retainers rebelled, and are now coming to reclaim their ancestral tunnels from his control.
An out-of-control mine cart chase.
Magic Moustaches.
This 1-2 session adventure (maybe 3... depends how much your players like petting weasels) by ENnie-nominated writers* Alicia Furness and... [click here for more] |
Dungeon Masters Guild |
$4.95
|
NOW A SILVER BEST SELLER!
A Wandering Pilgrim Games Product
Within the area known as the Middle Islands, sits the Free Cities of Vosika, Lonia, and Somila. It is these cities that have fallen under the gaze of the mysterious figure known simply as the Pirate King. It is the forces of this figure that assaulted the city of Vosika and sent your crew on the run from the encroaching armada.
It is as you... [click here for more] |
Dungeon Masters Guild |
$5.99
|
Freedom
The Unchained Conversion
Requires the AD&D
Adventure DS1 Freedom, to play
by Igor Comunale
Enter the ancient and corrupt city of Tyr, whose tyrannical sorcerer king has ruled for a millennium. As you wander the city, from the wreck of the Elven warrens to the sanguine splendor of the arena, you realize that the citizens of Tyr thirst... [click here for more] |
Dungeon Masters Guild |
$2.99
|
If you flee, the blood of the apocalypse is on your hands. If you fight, you'll never taste freedom again. If you perish, you will continue to do so for eternity. In this Epic Level adventure, your true nature will be revealed.
Investigating a strange ruin, the party accidentally awakens a group of cursed, dueling dragons. Now part of the curse themselves, they have an important choice to... [click here for more] |
Dungeon Masters Guild |
$2.95
|
Adventure awaits!
Welcome to this compilation of bite-sized adventures set in the bustling city of Sharn, the towering metropolis of Eberron. These adventures are designed to be seamlessly integrated with “The Eberron Codex” adventure, adding depth and excitement to the players’ time in Sharn before their journey to the bleak and desolate Mournland. Explore the dark alleys and glittering skyscrapers... [click here for more] |
Dungeon Masters Guild |
$4.99
|
Return to a forgotten tomb, built to hold back an evil that is seeping out into the world. Enjoy the 5e updates to the adventure Keep on the Shadowfell (original adventure linked below). The updates include 6 new magic items and 35 new monsters suitable for levels of levels 1-3. Drop the adventure into any setting and watch the plots unfold. Original Keep on the Shadowfell ... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
In the shadowy streets of Shielding, "The Case of the Silver Grave" awaits! Crafted with gothic detail and a gripping narrative voice, this module promises a thrilling mix of detective fiction and pulp mystery! Perfect for any who seek adventure, mystery, and the thrill of solving it all! Here’s the action: unravel a complex web of deceit, magic, and peril that clings to a lethal family fortune!... [click here for more] |
Dungeon Masters Guild |
$2.99
|
Ratakor, an ancient oni lich, plans to raise an Avatar of the Goddess Shar and blanket the world in eternal night. Will the heroes be able to navigate the shadowed Twilight Peaks, discover the legendary Castle of the Blue and the Black, & unravel Ratakor's insidious plot? Or will they vanish into the darkness forever?
The Three Faces of Night is the third installment in Pretty Little Liches:... [click here for more] |
Dungeon Masters Guild |
$5.95
|
The natural world is dying and Thymia Scarletscale has had enough. It's time to destroy civilization and pluck the humanoid parasites from the face of this world. And honestly, is she wrong? Will the players succeed in infiltrating Thymia's lair The Verdant Phronstistery and bring an end to her schemes? Or will Thymia & her team of yuan-ti research assistants create an army of monstrous insects... [click here for more] |
Dungeon Masters Guild |
$5.95
|
Now a Silver Best-Seller!!
A Wandering Pilgrim Games Product
For years, the Extremely Vile Intelligence League has terrorized the world. Now, after months of hunting and countless quests, you have found the hideout of E.V.I.L. and the lair of Dr. Malcontent. Will you be able to stop the unhinged Doctor in his own lab? Or will you find yourself overwhelmed and just another one of the Doctor’s immoral... [click here for more] |
Dungeon Masters Guild |
$1.50
|
“I was instantly charmed by the first adventure, Roll for Inspiration…
These are strong adventures. They are well-written and formatted, and the maps are very good. Overall, I highly recommend this product. “
--Merric B. (creator of influential D&D blog 'Merric's Musings')
A collection of mini-adventures to be easily used in your campaigns,... [click here for more] |
Dungeon Masters Guild |
$4.95
|
If you're anything like my group, you probably have a bunch of Tier 3 (Level 11-16) characters that don't see much action anymore. What better way to dust them off than a battle royale? This ferocious arena pits your party against 19 opponents in a team-based PVE battle to the death. Will your party reign supreme, or fall to their eternal shame?
Included in this best-selling product... [click here for more] |
Dungeon Masters Guild |
$4.95
|
In every plane of the multiverse, illegal fighting can be found: small outcrops of people willing to test their might outside of the governance of city spectacle. Exhibition fights in town square may entice a few, but in the dark corners of the city, where the rich and destitute meet on even ground, people pit themselves against one another in gruesome exchanges of violence.
The... [click here for more] |
Dungeon Masters Guild |
$2.25
|
"Ain't nobody gone into them swamps and lived to tell the tale."
"Really? Nobody?"
"Well, a few. But they didn't much like what the found inside."
In the vast, deadly Blightmaw Swamp, legends tell of a lost temple to a fallen goddess. Can players survive the harsh environment, discover the temple, and face the new god that has taken residence within?
The Swamps of Blightmaw is... [click here for more] |
Dungeon Masters Guild |
$2.95
|
Journey to Samsara, the Feywild's Domain of Delight, a realm of Rewards, Reincarnation and Fortune.
Inspired by The Myths of the Lunar New Year and the Animals of the Eastern Zodiac.
A mystical underwater saga in the Domain of Delight, Samsara.
A sacred stone has been stolen from the Coral Kingdom of the archfey of Samsara, The Dragon Lord. Summoned to track down the... [click here for more] |
Dungeon Masters Guild |
$4.99 $3.99
|
Accursed Apple Twists
This One-Shot Adventure Module Contains:
The story for a single adventure, perfectly suited for new players
A map of a small burial-mound dungeon usable in virtual tabletops such as roll20
Two NPC stat-blocks
Stat block for a new deadly boss enemy
Several hand-drawn illustrations
The Story
Near the old dwarven road lies a tiny... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
"Welcome to the Wallowing Wyvern. What in the Hells are you doing here?"
- Gonzalo, human bartender
The Wallowing Wyvern has a secret. Who is the Mind's Eye guild that runs the place? Who is their leader, Mr. Shroud? Nobody knows. What is known is that his presence... [click here for more] |
Dungeon Masters Guild |
$1.00
|
The quakes quickly become more intense, making it hard to keep your footing. Trying not to fall, you cast your eyes to the horizon.
There you see it. The earth churns, a dark shape emerging...
A horrific unknown creature has emerged from the earth, prophecied to bring destruction on a level far worse than the Tarrasque. As big as a mountain and cloaked in shadow, it plows through... [click here for more] |
Dungeon Masters Guild |
$2.95
|
The Dragon Above presents…
March of the Colossus
An ancient power stirs beneath the jungles of Xen’drik. Will our heroes rise to the challenge? Or will they be crushed beneath the weight of a 400 ft. construct?
March of the Colossus is a one-shot expedition designed to showcase the daring stunts and extraordinary magical talents expected from 14th-level player... [click here for more] |
Dungeon Masters Guild |
$2.49
|
Journey to Samsara, the Feywild's Domain of Delight, a realm of Rewards, Reincarnation and Fortune.
Inspired by The Myths of the Lunar New Year and the Animals of the Eastern Zodiac.
A mystical racing competition in the Domain of Delight, Samsara.
The race that stops the domains of delights, The Samsara Cup. A festive race hosted by the archfey of the Horse. Test your... [click here for more] |
Dungeon Masters Guild |
$3.99
|
Introducing our latest Level 20 miniseries - The Doomsayer Epic!
In secret, the Cult of the Doomsayer has summoned four apocalyptical beings - The Four Horsemen. Each promises a world-ending threat, which can only be stopped by heroes of epic power.
As the Horseman of Pestilence arrives, he brings with him a horrific disease - zombification. Can your party face the armies of the zombie... [click here for more] |
Dungeon Masters Guild |
$2.95
|
Journey to Samsara, the Feywild's Domain of Delight, a realm of Rewards, Reincarnation and Fortune.
Inspired by The Myths of the Lunar New Year and the Animals of the Eastern Zodiac.
A mystical underwater saga in the Domain of Delight, Samsara.
Time has been tampered with and the nightmarish unraveling of an archfey has disastrous consequences on the domain. Tasked... [click here for more] |
Dungeon Masters Guild |
$4.99
|