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Vathirond was once a major trading hub between Breland and Cyre and was regularly fought over during the Last War. Now, lying in the shadow of the Mournland, much of that business has dried up. What little business remains is mostly focused on supporting the House Cannith owned mine, or catering to the steady stream of veterans and adventurers who have come seeking adventure or to pay their respects.... [click here for more] |
Dungeon Masters Guild |
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When three bodies are found with severe burn marks around their necks, it is clear the city guard are out of their league. Inquisitives are called in to solve the case...
This is a one-shot noir adventure set in the world of Eberron. In it, the players take on the role of inquisitives investigating strange murders in one of the seedy backstreets of Korunda Gate, a city on the border of the... [click here for more] |
Dungeon Masters Guild |
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This one-shot adventure is set in Sharn, the City of Towers. The characters are part of an investigative unit of Sharn Watch, known as the Untouchables, which fights organized crime. It is a tribute to the crucial scenes of a masterpiece movie of the 80s, The Untouchables, whose story, set in Chicago during the Prohibition years, is transposed in Eberron,... [click here for more] |
Dungeon Masters Guild |
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A short adventure for a party of 3rd level heroes, set on board a House Lyrandar airship!
En route to Fairhaven, the Summer Squall is accosted by pirates led by the vengeful Captain Drake. Can the heroes hold on long enough to prevent a fiery airship crash?
Includes maps. ... [click here for more] |
Dungeon Masters Guild |
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an Eberron Adventure for 2-4 level 1 adventurers. ... [click here for more] |
Dungeon Masters Guild |
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The Shadesteel Sepulchers Prologue is a session zero guidebook with detailed adventure hooks, quick encounters, and two maps for 1st-level characters using the Basic Rules with character options from Eberron: Rising From the Last War.
Summary: Using this toolkit, bring characters together as part of a new expedition... [click here for more] |
Dungeon Masters Guild |
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Task for the Tyrants is an intrigue and exploration adventure for a party of 6th level characters. It takes place in the city of Sharn (Eberron), but can be easily adapted to fit any large city in the Eberron setting.
A simple reclamation job sends the characters racing across Sharn, from its steam-ridden depths to the operatic splendour of its tallest spires. The characters soon find themselves... [click here for more] |
Dungeon Masters Guild |
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A Shadow Soars Above
Off the Rails thrusts adventurers into a sudden and unexpected conflict when the board a lightning rail train system. Part of the way through their journey a magical airship flies overhead and pirates burst into the luxury train. They are after a powerful magical artifact being transported to a distant museum and will stop at nothing to obtain it. Can the adventurers... [click here for more] |
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Your party comes to an escarpment, a 1000 ft high cliff, where a railroad ramp snakes up the dizzying heights on a perilous perch. Only after your party begins to make their way up, do they see that a train is fast approaching. They don’t have the time to make it across.
Does your party run? Climb? Plummet to their deaths? What will they do? ... [click here for more] |
Dungeon Masters Guild |
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Welcome to Ride the Lightning, a multi-table adventure set in Eberron, written for the 13th moon shared campaign.
This adventure is set in the Day of Mourning, in Cyre, and the characters will try to escape the catastrophic event that will annihilate the nation. This adventure is designed for one table of level 13 characters and some tables of three... [click here for more] |
Dungeon Masters Guild |
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This is a conversion guide to the Khyber's Harvest, a 4e adventure created by Keith Baker for Free RPG Day 2009. This document allows DMs to run the original module with 5th Edition rules. This document contains:
Conversion notes for each of 11 encounters
Keith's Baker commentary, clarifying the original design intent and lore implications
Statblocks for cultists and more.
Statblocks for items... [click here for more] |
Dungeon Masters Guild |
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A one shot adventure for characters lvl 1-3. Explore the under belly of Eberron as you traverse a mining facility over run with strangeness. Abominations from khyber, mysterious druids, magical crystals and more await your adventurers. ... [click here for more] |
Dungeon Masters Guild |
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“Never steal from a Boromar, unless you’re eager to see what’s beneath Sharn’s clouds.”
“A Keye without a Locke” is an adventure for 5th-level characters that takes place in the dramatic world of Eberron. This adventure can focus on roleplaying, problem-solving, or combat: depending on how they want to try and save Locke.
This adventure was made possible by the 2020... [click here for more] |
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300 is a magical number – just ask the Spartans! In celebration of hitting 300 downloads on my free adventure, Basilisk Isle, I’m discounting all my other adventures to just 300 pennies. Try out a new adventure and save some money too. Thanks for your support.
Summary:Basilisk Isle is a tension-filled, pulp adventure with some classic noir intrigue.
PCs aboard a ship... [click here for more] |
Dungeon Masters Guild |
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"When heroes sign up to protect the innocent and vulnerable, they don't expect that to include blood-drinking undead."
Much of the Eberron lore portrays the Blood of Vol as straightforward villains, but need that be so? The common people simply believe divinity comes from the blood within your veins, and revere intelligent undead as blessed martyrs who have given up their divinity to continue... [click here for more] |
Dungeon Masters Guild |
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ARE YOU READY TO FIGHT? Darguun is a dangerous land, led by monsters who celebrate violence in all its forms.
The Twelve Skulls arena - the infamous Mokron Toch - opens the cruel games of Midsummer.
And you are there!
TO FIGHT FOR YOUR LIFE!
Defeat any enemy that stands before you or die to the delight of the crowd.
This adventure, set in Eberron, is... [click here for more] |
Dungeon Masters Guild |
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A short adventure meant to last about 3 hours for a group of tier one characters. Since this adventure focuses on roleplay, exploration, and introducing the Eberron setting it can easily be adjusted for any level! Includes two original maps for an Adventurer Guild and Forest Home!
This adventure begins with the Player Characters being hired to evict an old woman from her property just... [click here for more] |
Dungeon Masters Guild |
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Do you feel like your campaign has been lacking the Eberron-style pizazz? No pulp-fiction chutzpah? Devoid of the brassy boldness that comes with flying through the air at break neck speeds chased by the air police? Well, I have an adventure for you! The Dulces Airship Pirates will take your characters whirling through the airspace of Sharn at speeds fast enough to make them forget the questionable... [click here for more] |
Dungeon Masters Guild |
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Venture into the depths of Eberron in this 3-4 hours adventure for players level 3 to 5.
Enter a prototype submarine under the command of Vorj Helmworth.
But beware of what lurks in the depths of the ocean. Can you maintain this one of a kind craft and escape the terror of the deep in time? ... [click here for more] |
Dungeon Masters Guild |
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