Title |
Publisher |
Price |
CALL OF THE KRAKEN: WATERDEEP
Continue your adventures after completing Waterdeep Dragon Heist!
In this adventure for levels 5 to 7, one of Waterdeep's factions reaches out with a special assignment: locate their missing agent!
SHARK FINS AND TENTACLES
The investigation quickly leads to a trading house in the Southern Ward and then to a sea cave linked to the city... [click here for more] |
Dungeon Masters Guild |
$0.99
|
This combines encounters 11 to 20 of an ongoing series aimed to provide the overworked DM with ready-to run encounters. The PCs have opportunities to face off with a Death Captain, Frostcursed Dwarfs, Bad Mercenaries and more.
The encounters include:
History/Background for each encounter.
Encounter guide for each encounter.
New Monsters
New Spells
New Magic Items
New Items
Color Maps.
The companion... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
VYSIANTER'S GUIDE TO THE RED WASTES OF AVERNUS is a wilderness+dungeon location supplement for Tier 2 gaming groups exploring the First Layer of Hell.
Discover the great desert known as the Red Wastes with nine thrilling locations and five random encounters, as well as the Lost Temple of Dak-Thrael, a ruined sanctuary for the mad archdevil Veceranna, worshipped as "The Queen of Lilies". ... [click here for more] |
Dungeon Masters Guild |
$3.95
|
COPPER BEST SELLER!
Curse of Strahd: Underhill presents an expanded view of the Yester Hill scenario. All of these evil druids and berserkers just hanging out on top of a muddy hill? It begs for a cave encounter! And that’s what we’re giving you here with Underhill.
INCLUDES a full folor version and a mostly black-and-white printable version... [click here for more] |
Dungeon Masters Guild |
$1.50
|
Travelling through a thick, dangerous forest, you find the road ahead blocked by fallen trees. A heavy thunderstorm begins as the party backtracks to find a mysterious hotel, only to quickly discover the great evil housed within.
Praise for Fear the Reaper
"Move over “The Haunt” series, and welcome “Fear the Reaper” by Ammon Hansen!" - The Daily DM Blog
"...I was impressed. And... [click here for more] |
Dungeon Masters Guild |
$2.95
|
As the Red War rages and Mulmaster burns, the Cult of Glaugrax sunders the arcane bindings on their alien master, unleashing an ancient evil that threatens to sink the Factions' evacuation efforts. Can you thwart them before the City of Danger is swept away in the wake of Fenaria's revenge?
Part 3 of The Neverdusk Trilogy.
A Four-to-Six Hour Adventure for Tier 3 Characters.... [click here for more] |
Dungeon Masters Guild |
$4.99
|
Dive into the eldritch shadows with 'Tentacles of the Void,' a meticulously crafted D&D 5e adventure designed for tier 2 or 3 players. Spanning over 20 pages and offering 4 to 6 hours of immersive gameplay, this module leads adventurers through the mystic halls of an ancient temple, set against an island enshrouded in enigmatic mist.
Key Features
Encounter the immense 'Dimensional... [click here for more] |
Dungeon Masters Guild |
$3.19
|
“As the DM I very much loved the story – a one shot that allowed some conversing, some combat and rewarded quick or out-there thinking.”
“…started out like we were going in the “Hunger Games”… had fun adding this to our adventure this afternoon”
Minotaur’s Bargain
Foreword by Dragonlance & New York Times best-selling author – Richard A. Knaak
Maps... [click here for more] |
Dungeon Masters Guild |
$4.95
|
The Vault of Eternity is a classic dungeon crawl with a twist for a party of mid-to-high level adventurers (roughly 9th-10th). While the dungeon is set in the Underdark of the Forgotten Realms, it is designed to be easily added without any major adjustments to any campaign that features dwarves. For example, this could easily be an ancient and forgotten mountain stronghold rather than an Underdark... [click here for more] |
Dungeon Masters Guild |
$2.95
|
Airship goes down in a fiery spiral. Read all about it in the Korranberg Chronicle, only five crowns!
This product includes four quests that lead the characters into the Talenta Plains, the Hoarfrost Mountains, the Mournland, and the Demon Wastes! Ride barely tame dinosaurs, become contaminated by dubious dragonshards, face the soldiers of the Lord of Blades, and blast your way into a gargantuan... [click here for more] |
Dungeon Masters Guild |
$4.95
|
In 1982, TSR published the module named “The Lost Caverns of Tsojcanth” with the module code “S4”. It was written by Gary Gygax, and illustrated by Jim Holloway, Erol Otus, Jeff Easley, and Stephen D. Sullivan. It consisted of two 32 page booklets. The first dealt with the wilderness trek to find the caverns, as well as the caverns themselves. The second detailed new monsters and magical items... [click here for more] |
Dungeon Masters Guild |
$1.95
|
Traps, Tricks and Puzzles is back with it’s 4th tome of goodies. This publication focuses on challenges that a party of adventurers may come across in a dark, dank, wet tomb.
This time around there are a series of challenges which have been placed into a watery tomb. You can either use TTP4 as a standalone adventure or (as with the earlier TTP volumes) you can just choose the trap, trick or puzzle... [click here for more] |
Dungeon Masters Guild |
$1.20
|
"Haunted Chapel" is a D&D 5th Edition adventure resolving the curse of Tania Filmura's crypt. The adventure contains 6 pages of content and 1 detailed map. It is expected to provide about 3-4 hours of play time for a party of 4 adventurers at level 4.
The Story
The adventurers arrive to a chapel – which seems empty but not deserted. The floor and pews are clean – though covered... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Feast of Goblyns
The Gothic Conversion
Requires the AD&D RA3 Ravenloft
Adventure Feast of Goblyns, to play
by Igor Comunale
In Feast of Goblyns, a party of adventurers is mysteriously transported from the lands they know to a dark and dangerous demiplane known as Ravenloft. Trd in this realm of terror, they... [click here for more] |
Dungeon Masters Guild |
$4.99
|
This is a complementary adventure for the Lost Mine of Phandelver boxed set. It details the Sleeping Giant Location, a former tap house now used by the Redbrands as a logistic platform for extortion and slavery operations.
This is a 4-hour adventure for 4 1st-3rd level characters
... [click here for more] |
Dungeon Masters Guild |
$1.99
|
What DM hasn’t been there? You want to run a game, you promised your players the session would happen, everyone is on their way… but inspiration just doesn’t strike, you have no idea what to put on the table today—and you have, like, 15 minutes left!
I’ve certainly been there… From one particularly desperate session that came about in this way, the idea for Tabletop was born!
You... [click here for more] |
Dungeon Masters Guild |
$4.95
|
The pressures of one’s birth negotiate a difficult harmony with one’s destiny. A new path might be directly ahead, but how is one to know?
-Maurita Rousse, Talarian diplomat and self-proclaimed mystic
Now on Fantasy Grounds!
Start your own duet campaign! Teleport your way out of the confines of a castle to an ancient mountainside cavern with a secret... [click here for more] |
Dungeon Masters Guild |
$2.00
|
Part 2: Forest of Mysteries available now!
Social conflict and negotiations, combat, random encounters, treasure, and dungeon delving — all the elements of a classic D&D adventure in 4 hours. Don’t be put off by the 80+ pages! Half of it is maps and character sheets!
Goblin Trouble is a short adventure for four 1st level characters. Written for the Dungeon Masters who are running... [click here for more] |
Dungeon Masters Guild |
$3.99
|
SILVER BEST SELLER!
Curse of Strahd: Castle Ravenloft Duet Adventure (CoS:DA4) is a 5e Dungeons & Dragons (D&D) duet adventure module for a 10th-level character and a DM. Options are available for a small party. The Curse of Strahd Sourcebook and Core Rulebooks (Player’s Handbook, Monster Manual, and Dungeon Master’s Guide)... [click here for more] |
Dungeon Masters Guild |
$2.95
|
A 5-HOUR MADNESS-INDUCING COSMIC HORROR ONE-SHOT
FOR 6th LEVEL CHARACTERS
(From the Participants of the ENnie award winner for Best Online Content - Silver - RPG Writer Workshop)
"No other person in Faerun except Hubert Pierre Lorentz has made such a huge breakthrough in writing fictional horror story. His vivid, grotesque, and terrifying descriptions... [click here for more] |
Dungeon Masters Guild |
$4.95
|
Far to the north
Beyond even the Spine of the World
There stands a land chosen by the Gods
The Kingdom of Terrascotia
Few people know of the town called Brightshire, and fewer still intend to find it. Yet find it you must, for the Merchant's Guild has recently lost... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
A harrowing dungeon crawl for characters levels 6-8
The heroes have been captured by Alaethyria, a blue dragon caught in a centuries-old war with a mummy lord. With Alaethyria at their backs, the heroes must put the mummy to rest and escape the Tomb of the Defiler in this classic dungeon crawl for characters level 6 to 8.
What's Inside:
A single session dungeon crawl... [click here for more] |
Dungeon Masters Guild |
$4.95
|
The honorable Kendal Santor d’Sivis is back with a newly discovered document of grave importance. Little was known about the Demon Wastes…until now!
***Now available for Fantasy Grounds VTT! Click here***
What were once merely dots and names on a map are fully fleshed out and realized locations for adventure! Suitable for levels ranging from 2 - 17, the information presented in this nearly 120-page... [click here for more] |
Dungeon Masters Guild |
$14.95
|
Karrnath unveils gigantic lightning rail cannon—war just around the corner? Read all about it in the Korranberg Chronicle, only five crowns!
This product includes 37 quest seeds for adventures throughout Korvaihre. You'll find bloody murders, cunning larcenies, mad mages, barely-sane mages, heinous fraudsters, double-dealing politicians, and simple peasants. This, and more, in Korranberg Chronicle:... [click here for more] |
Dungeon Masters Guild |
$4.95
|
This is a complementary adventure for the Lost Mine of Phandelver boxed set.
It expands the final chapter “Part Four: Wave Echo Cave” by adding more levels that the party has to explore before reaching the epilogue of their quest and the final confrontation with the Black Spider.
This is a 4-hour adventure for 4 4th-6th level character. ... [click here for more] |
Dungeon Masters Guild |
$2.99
|
Locate a priceless artifact in this adventure for the world's greatest roleplaying game! Beneath the perilous wastes of the Mournland lies an abandoned magical workshop housing a priceless artifact. Bizarre monsters and malevolent forces lurk within, so only the most resourceful heroes will prevail! The Cannith Schematica is an Eberron: Oracle of War salvage... [click here for more] |
Dungeon Masters Guild |
$3.95
|
This is a complementary adventure for the Lost Mine of Phandelver boxed set, expanding on the “Old Owl Well” encounter in “Part Three: The Spider’s Web”.
This is a 4-hour adventure for 4 3rd-5th level characters ... [click here for more] |
Dungeon Masters Guild |
$2.99
|
Home is what you make of it.
Leomund's Misplaced Manor is a D&D 5th Edition adventure designed to give players a classic dungeon crawl while they explore the confines of the Manor and unravel the mystery of its last owner. Uniquely, at the end of the adventure the location itself becomes the reward, along with any new allies the characters have made along the way and any treasure... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Over 40 new traps and triggers for adventurers to encounter and even build themselves.
Calpurnia's treatise on traps is a must-have for practical adventurers. Rather than detailing impossibly complex clockwork or magical contraptions, Calpurnia describes simple traps that adventurers are likely to encounter -- or even construct themselves.
5e Compatible. Builds upon the trap rules... [click here for more] |
Dungeon Masters Guild |
$4.95
|
Explore the deadly tomb of an undead warlock necromancer in this faction mission reimagined as a single-session adventure for 2nd-4th level characters in Waterdeep or any campaign setting!
The second Emerald Enclave mission in chapter 2 of Waterdeep: Dragon Heist has the adventurers spending a tenday’s nights in the City of the Dead waiting to run into a handful of skeletons. ... [click here for more] |
Dungeon Masters Guild |
$2.95
|
5e Solo Gamebooks presents Ghost of Lion Castle 5e Solo Conversion.
This is a conversion of the Basic D&D Solo Adventure Ghost of Lion Castle. You will not need a DM to play through this. You will require a copy of the original module Ghost of Lion Castle (available on DM’s Guild here) and a Level 5 PC.
Keep an eye out for 5e Solo... [click here for more] |
Dungeon Masters Guild |
$0.99
|
The Queen with Burning Eyes - a classic Dungeon magazine delve warped for 5th Edition Eberron
The Queen with Burning Eyes is a Dungeons and Dragons adventure set in Sharn, the City of Towers, as detailed in Eberron: Rising from the Last War. A rash of disappearances near the bridge to The City of the Dead has the population on edge and the Deathsgate... [click here for more] |
Dungeon Masters Guild |
$2.99
|
Mit einem lauten Knall schlägt die Tür auf, die Wände wackeln bedrohlich, und die Tür fällt beinahe aus den Angeln. Zur allgemeinen Überraschung taumelt ein Goblin in den Raum. Er ist schwer verwundet, und komplett mit Blut verkrustet. Kurz zuvor war der Raum noch von den Klängen klappernder Würfel, gezinkter Karten und jubelnder Menschen erfüllt. Nun herrscht Totenstille im Glücksspiel... [click here for more] |
Dungeon Masters Guild |
$3.95
|
Ever find yourself surrounded by potential new players with no content ready? Dreading the character creation process for your new players? Never been the DM before? This is the module for you!
The Lost Caravan is a short, level 1 adventure, designed to be beginner friendly for both the players and the DM. As such, it is fairly simple and barebones, but with just enough flavor and room for interpretation... [click here for more] |
Dungeon Masters Guild |
$3.99 $2.99
|
A medical shipment to the swampy town of Strade's Gallows takes a turn for the eccentric when the party happens across enigmatic shrimp-men who begin to worship them as gods. Can the party solve the mystery of Strade's Gallows' ailment, or will their new disciples botch it all up?
"Fishing for Gods in Strade's Gallows" is a Dungeons and Dragons 5emodule designed for 3-5 players... [click here for more] |
Dungeon Masters Guild |
$5.99
|
This booklet includes ten city-themed adventures that you can drop into any campaign, setting, or city with minor edits. Alternatively, you can run all ten in the provided city of Valua, the capitol city of a major empire within my own setting. All ten adventures contain notes for altering the adventure to suit any level of party. You can run them in order, as one-shots, or take them one-by-one... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
If you’re like me, you like to step into a game fully prepared. I picked up Waterdeep: Dungeon of the Mad Mage and was really disappointed to see that there was no boxed flavor text. Don’t get me wrong, there’s a lot of great content in there, but I have a hard time coming up with room descriptions on the spot. I’m hoping there are others like me out there, others who will be able to take advantage... [click here for more] |
Dungeon Masters Guild |
$0.99
|
An interactive narrative solo adventure for level 5 characters
Designed for replayability this adventure offers:
5 Different sidekicks! 5 Different paths to the end!
Summary:
Defeating a cell of the cult of Ragarra on Fang Island, you are informed that the cult is spreading throughout the Utter South. There is only one solution:... [click here for more] |
Dungeon Masters Guild |
$3.99
|
Sarah of Yellowcrest Manor (Map Pack)
An adventure in Candlekeep Mysteries by Derek Ruiz
Hi there, this is Derek. I am the author of Sarah of Yellowcrest Manor. If you've enjoyed this adventure, perhaps these maps will be useful to you. They are in color and the dungeon comes with a roll20 version of the map. These maps include the following versions:
Full-color with labels Full-color... [click here for more] |
Dungeon Masters Guild |
$0.95
|
La Tomba del Re è un'avventura per D&D 5a edizione adatta a 3-6 personaggi di 1° livello, della durata di 1-2 ore. Il modulo è pensato per fornire un'introduzione alla Miniera Perduta di Phandelver, tramite un aggancio con uno dei suoi PNG principali. L'avventura può anche essere giocata come one-shot o come introduzione a una campagna creata dal DM.
Date un'occhiata anche alle altre mie... [click here for more] |
Dungeon Masters Guild |
$1.95 $1.50
|
Save an innocent variant in this multiversal planar prison break adventure for Journeys Through the Radiant Citadel!
This adventure is designed for the Journeys Through the Radiant Citadel setting and is intended to give your players an extra optional adventure. It will bring your party in contact with Gimlen, a gnome that made a dark deal with a powerful fiend. He asks them to rescue another version... [click here for more] |
Dungeon Masters Guild |
$3.99
|
HORRORS OF MOUNT THRONDOR
A Dungeons & Dragons adventure of exploration and madness for character levels 11 to 16
Many centuries ago, the dwarven kingdom of Sarphil stretched out across the Galena Mountains east of the Moonsea. They dug for the precious metals hidden beneath the rocky terrain, and they established numerous cities and settlements to aid in their excavation and manufacturing efforts.... [click here for more] |
Dungeon Masters Guild |
$14.99
|
If you’re like me, you like to step into a game fully prepared. I picked up Waterdeep: Dungeon of the Mad Mage and was really disappointed to see that there was no boxed flavor text. Don’t get me wrong, there’s a lot of great content in there, but I have a hard time coming up with room descriptions on the spot. I’m hoping there are others like me out there, others who will be able to take advantage... [click here for more] |
Dungeon Masters Guild |
$0.99
|
Castle Amber was originally published in 1981 as Dungeon Module X2 for the Dungeons and Dragons Expert Set. Written by Tom Moldvay, it is widely regarded as one of the greatest D&D modules ever written... and it is certainly one of the most bizarre of the classic adventures. The original adventure was designed for 6-10 characters of levels 3 to 6. It was, however, an exceedingly lethal... [click here for more] |
Dungeon Masters Guild |
$3.99
|
If you’re like me, you like to step into a game fully prepared. I picked up Waterdeep: Dungeon of the Mad Mage and was really disappointed to see that there was no boxed flavor text. Don’t get me wrong, there’s a lot of great content in there, but I have a hard time coming up with room descriptions on the spot. I’m hoping there are others like me out there, others who will be able to take advantage... [click here for more] |
Dungeon Masters Guild |
$0.99
|
This combines encounters 21 to 30 of an ongoing series aimed to provide the overworked DM with ready-to run encounters. The PCs can experience the deathly chill of the Frostcursed, the fire of the burning beasts, and the desiccation of desert undead.
The encounters include:
History/Background for each encounter.
Encounter guide for each encounter.
New Monsters
New Spells
New Magic Items
New Items
Color... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Sharn Notice Boards: After Dark is a collection of four quests and two bounty hunts. The themes are mostly gruesome and tragic, hence the fitting subtitle. Each quest introduces at least one interesting inhabitant of Sharn to the characters, leads them into diverse areas, and offers seeds for future adventures relating to the mission or client. To run these quests, you need a copy of the Player’s... [click here for more] |
Dungeon Masters Guild |
$4.95
|
The Drowners of Hawkesbury Bay have already claimed the lives of Jess Wren's crewmates, and now they're scheming to add her to their dark collection.
Is there anybody that can help her to stand fast against the evil waiting out at sea?
Fight hideous monsters and battle terrible danger in this brand new nautical adventure from the studio behind The Wild Sheep Chase... [click here for more] |
Dungeon Masters Guild |
$4.00
|
New Remastered Version with a cleaned-up PDF, DungeonDraft maps, and art by PastelVui
Toecap's Puzzle House is an Escape Room style dungeon for a party of four 1st level characters, with options for higher levels, and can also work as an introductory adventure to Dungeons and Dragons for new players, although Dungeon Masters should be more familiar with the system. It should take... [click here for more] |
Dungeon Masters Guild |
$1.99
|
If you’re like me, you like to step into a game fully prepared. I picked up Waterdeep: Dungeon of the Mad Mage and was really disappointed to see that there was no boxed flavor text. Don’t get me wrong, there’s a lot of great content in there, but I have a hard time coming up with room descriptions on the spot. I’m hoping there are others like me out there, others who will be able to take advantage... [click here for more] |
Dungeon Masters Guild |
$0.99
|