Heather House sits on a hill, rafters heavy with memory. Gloom perches on the mantle, and ravens crowd the balconies. Paint peels from warped panels, and the crowlike door knocker is coated in verdigris. No-one walks the path to Heather House. It stands alone, for alone it must remain. Will you enter, and put an end to the nightmares?Will you enter, and unravel its secrets?Will... [click here for more]
Welcome to the orphanage. This module was designed to be inserted into the main Curse of Strahd campaign, in the centralized town of Vallaki. However, it is entirely possible to run St. Andral's Orphanage as a stand alone adventure or incorporate it into another campaign.
This chapter provides Vallaki with some additional pacing before the events of St. Andral's Feast and the Festival of... [click here for more]
"Come Out and Play"
Return to the Mists with the Ravenloft Gazetteer.
This Ravenloft supplement revises and expands upon material from past editions, including module RM2 - "The Created", bringing the dark domain of Odiare into 5th edition, for a grim fairy tale that will make sure you never look at a teddy bear in the same way again.
Best suited to... [click here for more]
The whispers of the Bedtime Man began to grow and travel. In a year’s time parents in other towns began telling their children to watch out for the Bedtime Man. Mere words from these parents, using them to enforce obedience. But in Schlaflos, they ring all too true. Watch out for the Bedtime Man.
An adventure designed for 4 players between levels 3- 5, this story works... [click here for more]
I curse you to watch as your village withersI curse your women to be barrenAnd your soil to be lifelessUntil your bones are washed away by the sea—The last words of the WitchA Ravenloft adventure for characters of 5th level and higher. Adventurers... [click here for more]
The creeping fog scenario is one of my favourite adventure hooks for Curse of Strahd becuase of it's simplicity - however, some people might find it hard to place it in a setting. This is a one page adventure hook that expands on the "Creeping fog" scenario a little more, giving the players and yourself a good footing to get the adventure started. ... [click here for more]
This story explores the corruption of the Gulthias tree spreading out from the underdark of Barovia. The players will follow the corruption underground, and find the roots of the Gulthias tree and what lurks there...
This is a 2-3 hour adventure for two level 5 characters playing Curse of Strahd. I've written it as a one shot adventure for a character who missed 2 sessions while in Vallaki. This... [click here for more]
Your Money Won't Save You, Merchant
End of Economy thrusts players into the role of traveling merchants who arrive at a rural village where something insidious has happened. After an unfortunate accident, the restless spirit of a fellow wandering vendor has returned to the village and implanted unchecked greed within many of its villagers. They are completely immune to mundane weaponry.... [click here for more]
This Adventure takes place in a medieval fantasy realm where magic users are predominantly hunted unless sanctioned by the Order of the Knights Guard, A vicious order of Knights that have risen up from the roots of fear and hate for Magic due to recent events that have occurred in the realm.
The fear that the villages and towns are in is currently being driven even higher by them as they seek to... [click here for more]