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Following the platinum best-selling adventure The Second Black Dawn, a new, exciting adventure is finally available!
Defeat the encroaching evil
A city burns, occupied by cultists of a dark sect, ravenous undead, and bloodthirsty brigands. The plan to unleash the Second Black Dawn has now come to fruition and the apocalypse is at hand. Race through a city on fire, investigate a mysterious... [click here for more] |
Dungeon Masters Guild |
$9.99
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THE LEGACY OF ELANDRIA
The city-state of Elandria is a magnificent location to visit, particularly when you are representing your nation at the wedding of the Crown Prince to the Princess of the local elven nation.
However, no wedding goes entirely to plan.
This adventure is a one-shot adventure for 20th level characters.
The adventure is setting neutral, and could easily be locasted... [click here for more] |
Dungeon Masters Guild |
$4.95
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A haunted house, a missing person, and a hint of wild fey magic. This is a 8-12 hour adventure balanced for character levels 7-9.
CW: witches, ghosts, rats, mild body horror, death
In the kingdom of Norland in the Moonshae Isles, King Keethan rules by the will of Torm the True, though in Glen Dourn folk still hold true to the old ways—a dense and... [click here for more] |
Dungeon Masters Guild |
$3.95
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The chamberlain of Ravenloft is more than a mere servant. He is the embodiment of devotion and loyalty.
And death changes nothing. A man who conducted genocide on his people would never merely die and pass on. Not in Barovia. Not in Ravenloft.
Introduces a CR 15 of a risen Rahadin with notes on how to integrate him as a way to expand your Curse of Strahd campaign. ... [click here for more] |
Dungeon Masters Guild |
$3.00
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Curse of the Two Spirits
An Adventure by Elven Tower
This is a tier 2 (level 5-6) adventure about a mysterious wealthy woman who hires adventurers to kill some "failed experiment subjects" in her manor's secret basement. She has sent many solo mercenaries before but none have succeeded. Strangest of all is the tale of a strange explosion in the house three months ago. And the reports of... [click here for more] |
Dungeon Masters Guild |
$1.95
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Dr. Rudolph Van Richten and his network of investigators have hunted and put an end to numerous creatures of the night across the Domains of Dread. But some foes are more elusive than others, and will require the aid of heroes to put an end their reign of terror and close out these open cases.
Features:
2 unique villains to serve as recurring foes, as well as a campaign... [click here for more] |
Dungeon Masters Guild |
$4.95
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Ire of the Wilds
An Adventure for a party of 3rd to 5th level characters
Ire of the Wilds is an adventure that pits players against a powerful being whose corrupting influence is affecting the nearby town of Rothcairn. They will fight monstrosities, the undead, and even nature itself. Not everything is quite as it seems, in fact there is more to... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
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 Adventurers stop in a sleepy farming town, but the animals are restless. The full moon is tonight and the townsfolk are on edge. No one knows what has been wreaking havoc the past few months at the full moon.
Includes several NPC characters and stats for a wererabbit lycanthrope. Play around Easter for some holiday-themed fun, or any time you want to throw killer bunnies at your players.
Designed... [click here for more] |
Dungeon Masters Guild |
$2.95
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 Prepare yourself for a night of intrigue, mystery, and murder! A Stay at the Ursa Manor is a whodunit set in the remote northern town of Talons Reach nestled in the snowy mountains. This adventure can be dropped into any low level campaign setting or used as a one-shot. It will challenge players to investigate crime scenes, discover clues, and interrogate the cast of colorful suspects to determine... [click here for more] |
Dungeon Masters Guild |
$2.00
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In the far-flung islands of Hamato in the Forgotten Realms, a humble priest can't get a good night's rest. In this adventure, the first in the Hamato Islands series, players will journey to a mountain village and beyond, solving a mystery and defeating a fey creatures and maybe, just maybe help a beleagured priest get some sleep.
This module includes:
a 4-hour one-shot adventure,... [click here for more] |
Dungeon Masters Guild |
$2.95
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The party gatherers for the legendary music festival in the city of Rex Tumon. At the height of the festival, a group of elementals, chaotic beings of living music called cadenzas, attack.
The party must unravel a plot of ancient, musical magic, bardic ambition and kenku to discover the source of the creatures and seal them away, hopefully forever this time.
The adventure includes text, 4 unique... [click here for more] |
Dungeon Masters Guild |
$3.99
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Now for Fantasy Grounds and includes LoS for Fantasy Grounds Unity
Strange accidents keep happening in the Singing Brass Dragon Opera of Waterdeep. Curtains fall during rehearsals, dancers stumble into the Orchestra pit, a flying glowing skull terrorizes the sceneshifters, and threatening letters arrive each day. Recently, a chandelier fell and killed a new employee. Now, a group of adventurers... [click here for more] |
Dungeon Masters Guild |
$5.95
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The quiet region of Korens has fallen on hard times. Struck by a blight and under seige from opportunistic bandit groups, the local lord has put an outrageous bounty on who he believes leads the attacks. However, not all in the once-idyllic countryside is as it seems. Can you (or rather, your players) work out the reality of the situation?
This is a one or two-shot adventure for early tier 2, levels... [click here for more] |
Dungeon Masters Guild |
$2.99
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 This product is a Fantasy Grounds module. If you wish to purchase the PDF version of Off to a Weird Start, please click here.
When a galvanice weird goes berserk in an Izzet Laboratory and begins wreaking havoc on its way out, the evening’s events are brought to a halt. Someone needs to head into the lab, look for survivors, and try to find out what went wrong. This is an... [click here for more] |
Dungeon Masters Guild |
$3.49
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When the party discover that the sun has suddenly vanished, they must unravel a conspiracy to continue the day and night cycle, or risk the world falling to its knees in chaos!
Eternal Night is a 4-8 hour Dungeons & Dragons 5th Edition adventure for characters from 1st - 3rd level. This is intended to be a freeform, setting-free adventure, to be placed... [click here for more] |
Dungeon Masters Guild |
$3.95
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 Sometimes there is no right or wrong. Sometimes you have to go with your heart.
The temple is housing a secret so uncomfortable, so sensational, they will do anything it takes to keep it from getting out.
This module is a way of introducing magic and intrigue into a temple or urban scenario, where the Dungeon Master (DM) feels a bit of treasure and excitement is needed. ... [click here for more] |
Dungeon Masters Guild |
$4.97
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 Drag & Drop #10 The Raven of the Woods
The Drag & Drop series delivers content DMs can insert into their already existing storylines to add to what’s already there, or to help find somewhere else to go with their party. The only thing you need to add this into your current storyline is:
a spooky forest.
Features
An undead... [click here for more] |
Dungeon Masters Guild |
$3.99
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 New lower price!
This adventure for a party of four 5th-6th level characters has opportunities for combat, detective work, and a good ol' fashioned dungeon crawl. Encounters can be adjusted for other levels and other party sizes, and it can be used in any desert setting.
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A spring has emerged in the tiny desert town of Jenmen where previously there was none. Most of the shops... [click here for more] |
Dungeon Masters Guild |
$2.50
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 "When evil has a daughter, all hell is bound to break loose." ~ Caretaker Montrose.
When a descendant of the family returns home, things start to happen. Embracing the dark magic, a young woman looks to glorify her families legacy by combining the past with the present. Dive into the family history of the Bridgehill family and what made them such a powerful ally and foe.
Something Dark... [click here for more] |
Dungeon Masters Guild |
$2.99
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 Get lost in the decaying kingdom of Lady Sepa, goddess of the harvest...
For as long as the good people of Chult can remember Lady Sepa has visted them on the night of the final harvest. For the good she brings a tasty sweet, but for the wicked... She is decidely less kind. This year she has chosen the mayor of Mistvale, a small fishing villiage on the western coast of Chult, as her sacrifice,... [click here for more] |
Dungeon Masters Guild |
$0.99
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 Drag & Drop #12 Rail, The Wizard Who is also a Houseg
The Drag & Drop series delivers content DMs can insert into their already existing storylines to add to what’s already there, or to help find somewhere else to go with their party. The only thing you need to add this into your current storyline is:
a wide grassland that is somewhat near a large city, the... [click here for more] |
Dungeon Masters Guild |
$3.99
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Drag & Drop #4 One Big Egg
The Drag & Drop series delivers content DMs can insert into their already existing storylines to add to what’s already there, or to help find somewhere else to go with their party.
The only thing you need to add this into your current storyline is: a world where castle-size eggs is not a normal thing that happens.
Artlords Stories ... [click here for more] |
Dungeon Masters Guild |
$3.99
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 This is the PDF product. This book is the first of a series called Misfortunes and Misunderstandings. It can be played as a one-shot or as a part of the campaing. This book contains an adventure that happens in the Swoard Coast, at Waterdeep. When a paladin enters the Yawning Portal bloodied and with a scared expression on his face, saying that a creature diferent... [click here for more] |
Dungeon Masters Guild |
$2.00
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