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The Halls of the Toymaker

The Halls of the Toymaker


It's said that twenty years ago, celebrated toymaker and inventor Johannes Rubian went mad. He murdered innocent travelers, conducted grisly experiments, and eventually turned upon his own wife and children. His dark dealings ended with his neck in a noose slung from a tree on his own estate grounds. Rubian Manor has stood silent and crumbling ever since. Until today, when a string...   [click here for more]
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The Haunting at Heather House

The Haunting at Heather House


Heather House sits on a hill, rafters heavy with memory. Gloom perches on the mantle, and ravens crowd the balconies. Paint peels from warped panels, and the crowlike door knocker is coated in verdigris. No-one walks the path to Heather House. It stands alone, for alone it must remain. Will you enter, and put an end to the nightmares? Will you enter, and unravel its secrets? Will...   [click here for more]
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The Haunting of Valentyne Manor

The Haunting of Valentyne Manor


Enter a cycle of endless terror... Over seventy years ago Valentyne Manor bore witness to a horrible atrocity. A curse hangs over the site where a family was torn apart. Every hour their murders are played out by tormented spirits in a macabre exhibition. Can your heroes solve the manor's riddle or will they be doomed to join the ghostly procession? The Haunting of Valentyne Manor...   [click here for more]
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The Heart of Autumn

The Heart of Autumn


A murder mystery adventure for D&D 5th Edition. ...   [click here for more]
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The Hourglass

The Hourglass


You find yourselves infront of a shattered hourglass. With no memory of how you got here. It is up to you to find out why. Throughout this module, 4 players will regain memories for their randomly assigned character. Secrety learning about their character's personality and ulterior motives. Giving each player their own secret objectives to complete throughout this dungeon crawl. ...   [click here for more]
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The House of Poe

The House of Poe


A creepy horror adventure for Characters of Level 5-6. Deep in the swamp, villagers claim something unnatural is happening at a large manor on the edge of town. A suspicious owner whose wife died years ago is attempting something dark and terrible, and it's up to the party to stop him. The true fun of this adventure lies in the house itself, which is filled with hidden references and homages...   [click here for more]
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The Investigation of Toecap's Tragedy

The Investigation of Toecap's Tragedy


A family was murdered in their own home, and the murderers were never caught. Can somebody find the truth and bring a grieving soul peace? The Investigation of Toecap's Tragedy is an Investigation style adventure for a party of four 1st level characters that will take them to level 3. There are 5 chapters, each of which should take around 2 hours to play. Each chapter can also be played as a standalone...   [click here for more]
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The Iron Vault - Variation on classic dungeon crawling

The Iron Vault - Variation on classic dungeon crawling


Variation on classic D&D 5E adventure with that twists and twirls players view of their characters world. The Iron Vault is waiting for new heroes to challenge its secrets. Full of puzzles, monsters and mysteries it stands unconquered for centuries, nobody knows why. Every party that failed came out with wiped memory. Find what it is that keeps the place secret. Find out who is behind...   [click here for more]
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The Last Papyrates

The Last Papyrates


Someone has been stealing all of the paper throughout the land, and the Papyrates are having none of it. That’s their job. And there is a market. Something fishy is going on… and four lowly wizarding clerks get swooped up in it all one night, to recover the magical paper they were meant to be guarding. ...   [click here for more]
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The Lost Monastery of Thalius Dorn

The Lost Monastery of Thalius Dorn


Tall tales tell of the Monastery of Thalius Dorn, lost to the Ogre wars and rumoured to have disappeared before the invading hordes. Many seek its riches, but first, they’d have to find it. The Lost Monastery of Thalius Dorn is a Tier 1 adventure for characters of about levels 1-2 and tasks the players with sorting out a little disagreement between a group of devils and the...   [click here for more]
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The Metamorphic Cloud

The Metamorphic Cloud


"My master's master left to embark ona great work, sealing himself and some colleagues inside a laboratory out in the forest, but they were never heard from again. Will you help me to find out what happened? And importantly, will you help me to recover their work?" An open setting adventure for Lv5 characters, The Metamorphic Cloud is a classic dungeon style adventure putting...   [click here for more]
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The Nameless Isle

The Nameless Isle


When an island appears out of nowhere just off the coast of Neverwinter, Lord Dagult Neverember hires a party of adventurers to sail to it and investigate its strange appearance and what lies upon it. However, with many dangers lying ahead, can the party succeed in their quest, or will they die trying?<o:p></o:p> ...   [click here for more]
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The Nutcracker, a retelling

The Nutcracker, a retelling


At the Royal Christmas Eve party, the Queen is kidnapped by the evil Mouse King and our adventurers are sent to rescue her. Into the mouse-hole your adventurers will go, where it leads, no-one knows. A 2017 COPPER Best Seller - Now a 2018 Silver Best Seller! Thank you!! This is a Christmas themed mini adventure based on the Classic story and ballet The Nutcracker. The Nutcracker...   [click here for more]
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The Palace of Pain's Pleasures

The Palace of Pain's Pleasures


A galvanice weird has torn apart an Izzet laboratory in the Blistercoils. The weird’s path of destruction leads to Tin Street where the weird was spotted being subdued and taken aboard the notorious Palace of Pain’s Pleasures, a mobile Cult of Rakdos performance stage. To return the weird to its proper owner and discover the mystery behind its bizarre behavior the party...   [click here for more]
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The Penniless Plot: A Waterdeep Adventure

The Penniless Plot: A Waterdeep Adventure


An important figure of Waterdeep life has been murdered! The City Watch is in chaos, the Kobolds are running amok, and the only way you can settle this is to find out who did it, find out why, and bring them to justice! At the center of it all, surely there's a grand treasure to be found! The Penniless Plot is the final part of the Tiny Justice trilogy, but can act as a stand-alone adventure for...   [click here for more]
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The Poltergeist of Velna Stop Inn

The Poltergeist of Velna Stop Inn


You hire a driver to carry you North to the thriving trade town of Greenest. You hope to get some rest, exchange goods, and perhaps plant some roots. Along the way you are abruptly stopped and warned of danger. Whether or not you take the advice of the town militia, trouble will find you. Madness or melee, the only way out is to solve the mystery that surrounds the Velna Stop Inn. This is an...   [click here for more]
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The Priest, the Witch, and the Lost Temple: An Adventure

The Priest, the Witch, and the Lost Temple: An Adventure


"The story really captures your imagination and the layout is beautiful." - Neal S. "Wow!...I am super impressed, it is laid out beautifully, with detailed explanations and history." - Si. M "[I]t looks amazing! The art and format looks great and looks as professional as an official campaign book." - Steven E. "The writing is both captivating and near perfect,...   [click here for more]
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The Pursuit of Knowledge

The Pursuit of Knowledge


Stuttersberg is a sleepy little town named after its founder, William Stutter, who has long since passed. The party is likely passing through on their way to somewhere more important, or at least more exciting. But Stuttersberg has a bloody past that a precious few remember, and what better time to remind the townsfolk where they came from than right now? The Pursuit of Knowledge is a Dungeons and...   [click here for more]
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The Rains

The Rains


The final enemy is hope. A storm has raged within sight of the Twilit City for generations, never wavering and always slowly advancing. This is no ordinary squall of rain and wind, however; malign intelligence beyond mortal grasp stalks within, toying with the petty lives of adventurers and wanderers as a cat toys with string. None have escaped the city since it descended. This patient, long enduring...   [click here for more]
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The Rod of Life | A One-Shot Adventure

The Rod of Life | A One-Shot Adventure


A party of 3rd level adventurers travel across a dusty barrens to a small cave, seeking, "... the key to lifelong prosperity." A Beholder eats one of the party members holding a stone rod, triggering an unexpected event: The party is suddenly alive again, in a small room, holding the same stone rod. This adventure is about a time loop and discovering who, why, and how. It's not only...   [click here for more]
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The Sacking of Millbrook

The Sacking of Millbrook


The Sacking of Millbrook As the party approaches Millbrook, looking forward to catching up with Gandrick over a drink at the Laughing Hound tavern and regaling him with their most recent adventure, they notice smoke ahead. As they travel closer the scale of the smoke confirms the worst; to raise that much smoke the whole town must be ablaze… A Single-Session Adventure for parties...   [click here for more]
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The Secrets of the Twisting Colossus

The Secrets of the Twisting Colossus


Eric Watson verdict: "A truly puzzling deathtrap dungeon that invokes the Portal Games, the Saw movies, and D&D’s own Tomb of Horrors, check out the uniquely rotating puzzle rooms within “The Secrets of the Twisting Colossus”. ‘The Secrets of the Twisting Colossus’ is a tale of alchemy and transformation. The heroes are the material components in the creation...   [click here for more]
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The Shadows of Kryptgarden

The Shadows of Kryptgarden


If you get my adventure, PLEASE leave a review!! It helps me so much in regards to future projects. Many things coming!! Large Appendix at the end providing detailed descriptions of all NPCs, locations, magic items, combat stats, and maps! (Part 5 of The Sword Coast Coup, a multi-part campaign by Justin Gagliani) For three to four 5th-6th level characters The Sword Coast is the home of Waterdeep,...   [click here for more]
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The Snowbeasts of Crestfall - Adventure

The Snowbeasts of Crestfall - Adventure


A band of adventurers has been summoned to the northern city of Crestfall to investigate the mysterious disappearances of several fishermen. It seems that some ravenous beast has been picking them off one by one. The mayor of the town believes that yetis are to blame and has put a bounty on the heads of these reclusive beasts. This one-shot adventure for a group of 4-6 third-level characters is...   [click here for more]
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The Storm to Come

The Storm to Come


The Storm to Come is an original adventure set in the Forgotten Realms using the rules for the fifth edition of Dungeons & Dragons. The adventure is usable at any level and is designed to bridge the gap between two adventures through your campaign. It is set on a passenger ship called the Cove Cutter and involves a mystery in which someone aboard is trying to sabotage...   [click here for more]
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The Summer Intern, The Cabin Boy and The Ambassador- 3 Spies for Waterdeep: Dragon Heist

The Summer Intern, The Cabin Boy and The Ambassador- 3 Spies for Waterdeep: Dragon Heist


The Summer Intern, The Cabin Boy and The Ambassador- features three Bregan D'aerthe spies that can be added to your Waterdeep: Dragon Heist game. Each has suggested faction missions that will have characters interacting with the spy of your choice. There is also an equipment chart with suggested trinkets, gear, and magic items, that each spy may carry...   [click here for more]
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The Sun Goes Down with a Ruby Smile

The Sun Goes Down with a Ruby Smile


A small port seems the perfect place to dock when a freak storm forces the small trade cog, Sea's Rock, to find solid ground. But the newly discovered port town raises questions: where are all the residents, and are any of them still alive? Designed for 3-5 players at level 1. This module favors investigative and inquisitive playstyles over kicking in the door with swords drawn....   [click here for more]
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The Sunken Ruins of Ishau

The Sunken Ruins of Ishau


The Sunken Ruins of Ishau Near the jungles of Chult, beneath the waves of Refuge Bay, lies a ruined city. Evil hags and their minions make their home among the ancient relics. Even deeper down, at the bottom of an old undersea lake, an otherworldly monstrosity guards its eclectic hoard of oddities. What does it know about the Soulmonger? An adventure for characters between levels 4-6 Requires...   [click here for more]
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The Sunken Village of Little Corth

The Sunken Village of Little Corth


'The Sunken Village of Little Corth' is a 2nd level Dungeons and Dragons adventure centred on a time-paradox puzzle. The PCs travel across a necrotic marsh to a sunken village where, upon being transported 2000 years into the past, they must prevent a necromancer from raising an imprisoned deity of undeath. If only it was as simple as that, for the PCs must also contend with deactivating a...   [click here for more]
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The Temple of Shattered Minds

The Temple of Shattered Minds


The elves of Alkai Tor are disappearing… You are their last hope. The Temple of Shattered Minds is a Dungeons & Dragons adventure for characters of 5th level, and can be used in any campaign setting. Separated into three parts, the characters will investigate a grim mystery in the elven village of Alkai Tor, hunt for answers in a lethal swamp, and finally confront a desperate...   [click here for more]
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The Thing that Came to Weeping Hollow

The Thing that Came to Weeping Hollow


Save 40% on this product through my 2017 Bundle! Something is killing the children of Weeping Hollow. Two chidren have already succumbed to a terrible curse, and now another has fallen ill. This tiny village is ready to tear itself apart; can the party discover the source of this evil before good people do something terrible? What are the children themselves hiding? A 6-hour adventure for...   [click here for more]
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The Trickster's Tower

The Trickster's Tower


A side story, a one-shot, a diversion in an otherwise forgetable urban setting. The Trickster's Tower may take 2 minutes, 3 days or your party might be stuck forever in an illusion preying on their greed or they could all meet their demise at the hands of a herd of tiny centaurs. Endure the traps and trials of the tower and uncover its history and mystery in the process. Challenge your party with...   [click here for more]
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The Undertaker's Garden of Destruction

The Undertaker's Garden of Destruction


A short adventure for low-level characters. Play-tested by precocious 8 year-olds. The players are tasked with finding a missing person. Will they find him in time? What perils will they run in to? ...   [click here for more]
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The Vault of Eternity (5e)

The Vault of Eternity (5e)


The Vault of Eternity is a classic dungeon crawl with a twist for a party of mid-to-high level adventurers (roughly 9th-10th). While the dungeon is set in the Underdark of the Forgotten Realms, it is designed to be easily added without any major adjustments to any campaign that features dwarves. For example, this could easily be an ancient and forgotten mountain stronghold rather than an Underdark...   [click here for more]
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The Verdant Scourge

The Verdant Scourge


The Scourge Coven plan to unleash the demons of the Abyss. Why? Because it'll fun, obviously. Taking place in the Western Heartlands of the Sword Coast, the adventure begins in the city of Baldur's Gate where the party must foil a heist. From there, the party seek answers for the strange thefts being drawn deeper and deeper into the Coven's plot. Will they have the wit and power to stop the hags? ...   [click here for more]
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The Village Forgotten By Time - A Level 4 Adventure

The Village Forgotten By Time - A Level 4 Adventure


Deep in an ancient forest that few where few dare to travel lies the village of Kamourat. Two thousand years ago, cultists of Bhaal, the god of murder, were driven away from civilization and started their own society away from everyone else. Their culture is centered around worship involving ritual sacrifice and cannibalism. Of course, your players won't know...   [click here for more]
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The Wererabbit Farm

The Wererabbit Farm


Adventurers stop in a sleepy farming town, but the animals are restless. The full moon is tonight and the townsfolk are on edge. No one knows what has been wrecking havoc the past few months at the full moon. Includes several NPC characters and stats for a wererabbit lycanthrope. Designed for 5th to 8th level characters. ...   [click here for more]
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The Witch Hunters Nightmare

The Witch Hunters Nightmare


This Adventure takes place in a medieval fantasy realm where magic users are predominantly hunted unless sanctioned by the Order of the Knights Guard, A vicious order of Knights that have risen up from the roots of fear and hate for Magic due to recent events that have occurred in the realm. The fear that the villages and towns are in is currently being driven even higher by them as they seek to...   [click here for more]
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Thomepreus' curse

Thomepreus' curse


Thomepreus’ curse is a classic crawl with elements of exploration, mystery and time travel. A curse has befallen the heroes and the source of their predicament is located in a buried temple. Here a forgotten cult have used a magical sand clock to curse their enemies. The temple seem empty but the arrival of the heroes appear predetermined and soon the heroes are propelled through time to arrive...   [click here for more]
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Throne of Ice

Throne of Ice


Venture into the brutal cold north and discover the secrets that lie on the floating island of Norgasheim! Welcome to Throne of Ice a 7-10 hour adventure designed for players from levels 4-7. Fight legendary enemies, mingle with secretive villagers, delve into forgotten libraries, and discover a treasure that has been lost for centuries. Here's what is included in this adventure: An amazing adventure...   [click here for more]
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Til Demons Do Us Part

Til Demons Do Us Part


A young boy in the small halfling hamlet of Heron Glen has fallen mysteriously ill. Are the hushed rumors of demonic possession true? Brave heroes must venture into the forested swamp to find the truth about the boy’s condition—and about Heron Glen itself. ’Til Demons Do Us Part is a 4-hour standalone adventure for 1st-4th level characters....   [click here for more]
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Toecap's Puzzle House

Toecap's Puzzle House


Toecap's Puzzle House is an Escape Room style dungeon for a party of four 1st level characters, with options for higher levels, and can also work as an introductory adventure to Dungeons and Dragons for new players, although Dungeon Masters should be more familiar with the system. It should take around 2 hours to play. If players use their wits and skills, they should be able to make it in and out...   [click here for more]
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Tomb of Trapped Souls

Tomb of Trapped Souls


Normally adventurers finding maps of a dungeon would be odd, why would a monstrous warlord or evil sorcerer leave detailed maps of their lair out in the world? Wouldn’t these maps spoil what’s around every corner and down every passageway? This adventure is born from the idea that the villain of the story actually wants people to have maps of his tomb, that we can give our players maps...   [click here for more]
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Tome Raiders

Tome Raiders


This enlightening quest for 7th- to 10th-level characters sends them in search of the Great Library of Calica to investigate rumors of the fabled Revelations of Creation, a set of tomes said to contain absolute knowledge of the planes of existence. Are the rumors true? Can these books really be so powerful? To learn the truth, our heroes must first brave the ancient city and unravel...   [click here for more]
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Tower of Sacrifice

Tower of Sacrifice


A Tower requiring great sacrifices or clever play from adventurers. Meant as a non-combat session of D&D 5e, leading to a major artifiact or key plot point for your game. Scales to any level of play. Includes notes on the nearby town and the recommended artifact: the sword of the arclight. We thought it was a fun night. ...   [click here for more]
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Tower of Tragedy

Tower of Tragedy


Life was quiet and simple in the village of Sandford before the curse; people reported hearing voices in the woods; others dreamt of a tower, white like bone. Then people started disappearing; seasoned loggers and trappers who knew the forest like a second home. Something is spreading its evil around Sandford; could it be that tower? And can your party help save the village? ...   [click here for more]
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Trail of Vengeance

Trail of Vengeance


“In this story, you are D&D heroes with swords and magic - living in something of a fantasy New York City. A lot of normal people live here trying to get by, but the city is really run by monstrous crime lords, secret nobility, and a lot of evil people trying to get very, very rich. But since this is a city with laws and a police force, you have to act like detectives or vigilantes to get...   [click here for more]
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Trivia Night

Trivia Night


A lighthearted adventure for 4 1st level characters based around a trivia night at a local inn. The characters learn that the owner of the inn is not what he seems. The 12 rhyming trivia questions are accompanied by random encounters and short quests as the characters are possessed by spirits contained in the inn's specialty wine. ...   [click here for more]
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Trouble in Neverwinter

Trouble in Neverwinter


Two guards have gone missing in the City of Skilled Hands and Guard Captain Giles Aerheald needs help investigating. Explore the Jewel of the North while you try to track down the unfortunate soldiers before they meet their grisely fate. A 2-4 hour adventure for characters of levels 1-5 (balanced for a party of 4 level 3 characters) Being set in Neverwinter this adventure compliments...   [click here for more]
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Truly, Madly, Deeply-Module 3

Truly, Madly, Deeply-Module 3


Heaven is a Place on Faerûn Part 3 of the Truly, Madly, Deeply Series (you do not have to have played/run the previous modules to enjoy this one) After speding three months in Berdusk, newly-appointed Harpers still feel like strangers living in an unfamiliar town. Having finished their apprenticeship and parted ways with their mentors the night before, the new recruits decided to sleep...   [click here for more]
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