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DNDSPEAK Proudly Presents: 100 MURDER MYSTERY PLOT HOOKS!
One hundred plot hooks to help you run your own whodunits. ... [click here for more] |
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DNDSPEAK Proudly Presents: 100 NORDIC/VIKING ENCOUNTERS!
One hundred different encounters for a nordic/viking campaign. ... [click here for more] |
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100 OPENING WORDS
From the minds of Matteo Ruggiero, Andrea Garrone and Matteo Airaghi comes the idea of distributing 100 narrative cues, which can be used by anyone to quickly set the start of their game sessions.
Choose a track (or roll 1d100) and start developing!
Being part of a community also means embellishing it, from time to time, giving... [click here for more] |
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DNDSPEAK Proudly Presents: 100 URBAN ENCOUNTERS!
One hundred different situations that your players can encounter while in a busy city street. ... [click here for more] |
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Ankhegs terrorize the village of Dalmoor! When the blacksmith’s daughter gets taken by one of the monstrosities, the villagers depend on the characters to save the child. Deep down in the claustrophobic tunnels of the ankheg hive, the characters run into a secret mining operation and discover that, apparently, not everyone in town wants to see the insects gone.
Looking for a short and fun... [click here for more] |
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Ruthless thugs assault the city's temples, stores and alchemist laboratories to rob all kinds of magical liquids. These thieves belong to The Testudine Testament, a cult based around the worship of a gigantic speaking turtle living beneath the city. What the cultists don’t know is that they’re being led on by a swarm of cranium rats pulling the strings to fuel its addiction to magic.
A duped alchemist... [click here for more] |
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Start in a tavern like all great adventures. Travelers going missing, dangers in the desert, and no right answer to be found. This is a module for 4 level 4 adventurers.
"Tell me adventurer's; what is the greater good?"
This one-shot is filled with tough decisions and multiple endings possible. This module can be played again and again with different endings every time... [click here for more] |
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In the bustling city of Havenbrook, a tale of deceit, romance, and corporate intrigue unfolds as a charming but dim-witted kobold named Smudge finds himself entangled in a web of lies. Smudge, once a low-level criminal is trying to go straight, has been hired as the new accountant for a successful soft drinks company in competition with another business ran by a criminal organisation. Unbeknownst to... [click here for more] |
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This module is designed for 4 level 3 characters, and should take around 4 hours. It is written as a one-shot but can be modified as a resurrection quest in the case of a party wipe.
"a scattering of recently deceased adventurers are offered a deal by a devil: do his bidding and be resurrected. The devil sends party to the plane of dreams after a cache of counterfeit soul coins. The party finds themselves... [click here for more] |
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An uneventful trek through the wild country between quests is disrupted by three kobolds requiring aid. Their master has died, and his final wish to his servants is that they return his ashes to his ancestral land. They have been promised a posthumous reward for conducting this final task.
Question is, can they be trusted? And why do the locals seem to want to hinder them at every turn?
An... [click here for more] |
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As the party explores the region, living among a group of dwarven refugees, they begin to encounter bands of centaur warriors coming out of the forest and attacking the community. The centaurs had an alliance with the local elven tribe which was wiped out in a war. The pact allowed the centaurs rights to travel and forage in the area which included temples sacred to their tribe. They see the dwarven... [click here for more] |
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“Never steal from a Boromar, unless you’re eager to see what’s beneath Sharn’s clouds.”
“A Keye without a Locke” is an adventure for 5th-level characters that takes place in the dramatic world of Eberron. This adventure can focus on roleplaying, problem-solving, or combat: depending on how they want to try and save Locke.
This adventure was made possible by the 2020... [click here for more] |
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The night started with a simple mission to entertain nobles at their mansion, but now you find yourself on a zeppelin with no memory of how you got there. As you piece together your memories, you realize that danger lurks around every corner. Can you solve the mystery before it's too late?
This D&D 5e adventure takes you on a thrilling ride through a world of intrigue and deception. Use gumshoe... [click here for more] |
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A Prince's Death is a D&D 5th Edition adventure designed as a side adventure for Elemental Evil or any other Forgotten Realms campaigns. It can also be run as part of the Elemental War campaign.
A Prince's Death takes the players into the High Forest to investigate the death of an elven prince. Their search pits them... [click here for more] |
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Nerle Stergoda is a human Bard who travels around the land as a professional music star. She sells a rap/hip hop persona (or any other music genre the DM prefers) and wears a golden mask to accelerate her art. She plays a lot of good tunes and is often the center of attention wherever she arrives. However, the mask she is wearing inhabits a dark secret: an evil presence that feasts on souls. ... [click here for more] |
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What is this adventure about?
In short - about artificial intelligence problem in the Forgotten realms universe
The adventurers without knowing it will take part in the creation of a sentient golem. They will need to make a decision - what makes us human? Is it just intelligence? And can we take away the life that we ourselves have created?
Adventure for one to five characters of 1 to 5 levels... [click here for more] |
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This adventure can be used as a substitute for Mazfroth's Mighty Digressions for Candlekeep Mysteries. It details the story of a hag being imprisoned in a book of fairy tales and the party being sucked in to figure out what happened.
"A seemingly innocuous book of children’s fairy tales named A Collection of Magic and Wonder falls into the hands of the adventurers after being surrendered... [click here for more] |
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Become even more in sync with the world itself with these new elemental disciplines! In this small expansion, 24 new elemental disciplines have been added into the list of techniques that your Monk has access to, with many of them being taken from the spell lists of both the Player's Handbook and Xanathar's Guide to Everything. You can now expand your understanding of these elements and bring forth... [click here for more] |
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Awakening on a slave ship with no memories or knowledge, these adventurers must make a mad escape to the island continent of Adjumar!
Adjumar must rally the local gods and heroes in order fight off the coming invasion, and only outsiders can truly help!
This is the first part of a planned longer campaign on the island of Adjumar. Book One encompasses levels 0-3 and includes a built in character... [click here for more] |
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"Ladies and gentlemen, you're about to behold a sight so strange, so horrifying, so utterly monstrous, that I urge you who are easily frightened or upset to forgo. They did not ask to be brought into the world, but into the world they came..."
The traveling side show is always a spot for minor amusement. However, in thise case, it's also the perfect place for murder. Uncover the threat to a centuries... [click here for more] |
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This short dungeon is for four to five third-level characters and is designed as an entrance examination for the Adventurers Guild. It can be run as a single-session stand-alone adventure or dropped into an existing dungeon as a classic escape room-style puzzle. The Adventurers Guild Admissions Office has a mix of combat threats, traps, role-playing, and... [click here for more] |
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This module is designed as a single session playthrough for 5 play- ers of second level- more importantly, five “new” characters, ones of whom your players have no knowledge; however, with a bit of work it could easily be modified to work with other player counts/levels.
The “theme” of this one-shot is simply stated: your players will have amnesia. The level to which this will affect them... [click here for more] |
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When a storm-ravaged merchant vessel is grounded violently on a rocky shore, the death of its crew and the sad state of its strange cargo tell of a bad plan gone badly awry.
Explore the wreck of this ill-fated vessel and discover the hidden dangers and secrets it holds. Players will encounter riddles, traps, monsters and mysteries in this 3-5 hour module designed for a party of 3-6 level 1... [click here for more] |
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An Unfortunate Encounter With Birch Rot, Fey Artisan is the First DM’s Guild publication by Dennis B. Boyer, author of A Tasting of Thistles and and A Draught of Thorns.
This solo encounter is designed to be introduced within a larger adventure or campaign and enhance your player’s experience by introducing him or her to Birch Rot, a fey jewelry crafter with a particularly... [click here for more] |
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And Then the Ground Shook is the 3rd adventure in the Sands of Empty Wishes adventure path. This is a nontraditional, downtime adventure for 3rd and/or 4th level characters. As a downtime adventure, it provides PCs with a chance to spend approximately three weeks pursuing activities chosen from among 19 possible options.
While the Sands of Empty Wishes... [click here for more] |
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A hundred years ago, the small village Autumn’s Edge had the immeasurable misfortune of laying directly in the path of a hoard of marauding witches. Rather than risk an inevitable destruction, the town mayor sacrificed their own life to appeal to Autumn herself to hide the hamlet for a single year. Autumn sent her avatar; a powerful spirit, to grant this selfless wish. But a year became two, and... [click here for more] |
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The party has been asked to help the town of Azoth's Well recover from a recent earthquake. As they do their work, something more is afoot and it turns out that an aboleth is breaking loose under the nearby temple and forcing townsfolk to serve its evil ends.
The files include maps in color and blue and white, set up for VTT play.
This is the second in the A to Z One-Page series, going through each... [click here for more] |
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When the party are shipwrecked they take shelter in an old forgotten cottage. They soon find themselves uncovering a mysterious death. One thing is for sure, they are not alone...
Back to the sea is a 3-5 hour one shot, recommended for Level 1-4 adventurers. It offers a refreshing and different look at Ghosts in D&D.
Setting neutral, easy to slide into any campaign, especially settings with ports... [click here for more] |
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300 is a magical number – just ask the Spartans! In celebration of hitting 300 downloads on my free adventure, Basilisk Isle, I’m discounting all my other adventures to just 300 pennies. Try out a new adventure and save some money too. Thanks for your support.
Summary:Basilisk Isle is a tension-filled, pulp adventure with some classic noir intrigue.
PCs aboard a ship... [click here for more] |
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Far to the north
Beyond even the Spine of the World
There stands a land chosen by the Gods
The Kingdom of Terrascotia
In a land ravaged by war and deceit, a noble house calls for aid. Fort Amin-Dair sits at the crossroads between two powerful families. One week ago... [click here for more] |
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EVER PLAYED HIDE AND SEEK WITH A HAG?
What if the hag you are seeking is hiding in your dream? Would you be able to find her? She could be anywhere... She could be disguised as your fickle fighter, with muscles twitching at your sight... She could be your ruthless rogue, lurking in your shadow... Could she be your merciless mage, weaving your... [click here for more] |
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Before Dawn is a single-session adventure for two to four players of 2nd to 3rd-level characters using the fifth edition for the world’s greatest roleplaying game.
● The adventure begins with friends meeting up for drinks in a local bar in a port town to share stories, relax, and discuss jobs to take on as part of their potentially new adventuring life. ● Things go sideways when one of the... [click here for more] |
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Ready Your Dice and Load your Pistols, Adventure awaits!
A group of seafaring pirates are betrayed and left for dead by one of their own As they set out in search of the individual who wronged them, they soon discover that this tale of revenge will cost more than gold.
Part one of a three part 5E Pirate adventure.
This works well with character levels from 1-5 but you can scale... [click here for more] |
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MOO Dunnit? Farmer Smith Farmer’s prize-winning Aurochs has gone missing and he blames the goblin farmer next door!
Can your party unravel the clues and uncover the sinister plot … to win a blue ribbon at the state fair?
The steaks are low, but this mystery will have your players udderly amused.
An adventure for use with the “greatest roleplaying game in the world” for... [click here for more] |
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A 3-HOUR ADVENTURE FOR 4-6 1-ST LEVEL PLAYER CHARACTERS
BY BAD NEW NIGHTS PRESS
Can you and your unlikely party escape from the tunnels beneath the fortress of the goblin slavers? You wake up cold, confused and groggy. Was it one ale too many, or a club to the head, or the seductions of a beautiful stranger that led you to being chained to a wall with these interesting... [click here for more] |
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Bhaal's Vendetta
An adventure of intrigue for five 3rd level characters. It is inspired by the anime Death Note by Tsugumi Ohba and illustrated by Takeshi Obata.
Baldur’s Gate has suffered a series of mysterious murders, numbering in the hundreds, over the past 3 months. The murderer has been named the Shadow of Bhaal, owing to a message scrawled by one of the first victims before they died.... [click here for more] |
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Strange things are happening in the legendary High Forest, and the fates of everyone residing there are in your party's hands.
Blight of the High Forest is a short to medium length adventure set in the Forgotten Realms for those who enjoy heavy role-playing, dangerous romps through the woods, and fighting for what they believe is right.
This adventure contains four... [click here for more] |
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A Boros Captain has recently taken over an outpost in Precinct Four. From the outpost, the captain has started to take aggressive action towards their own Boros and the other guilds. These aggressive actions have caught the attention of the guild leaders and a summit has been called in the Transguild Promenade.
A 2-hour Ravnica adventure for 1st level characters
Boros Uprising features something... [click here for more] |
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A group of bandits hides in the Quivering Forest and ambushes travelers to Phlan. The Emerald Enclave wants them dealt with. Will you assist? A two hour adventure for tier one characters, optimized for APL 2 ... [click here for more] |
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Here comes the second entry from The Midnight Fables! Arkael, a young wizard studying at a famed wizard college, has grown frustrated and doubtful with his studies. As his frustrations grow, he begins hearing voices coming from the headmaster's quarters. What follows next will send players skywards in a harrowing side quest to save the college, and come face to face with a powerful otherworldy entity.... [click here for more] |
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“Coast of Despair” is a full length adventure that will take players from level 1-4 and is designed for four players.
The waves, both above and below, can be a treacherous place. The oceans can also be a place that few adventurers have visited, both in character and the players around the gaming table. This adventure will allow players to experience the possibilities that can present themselves... [click here for more] |
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King Edmund of the Thaitus Kingdom is gravely ill and, with no family or heirs to speak of, the fate of the kingdom has been cause for question for many months. That is… until today.
In this level 1 one-shot, a festival will be held over the course of three days where, at the end, a new ruler will be crowned and a new court elected. Will your party be the winners? Or will they find... [click here for more] |
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Coup Do You Know?
A 6-12 hour adventure for 3rd level characters
Adventurers are summoned by Queen Wilhelmina of Amur for a quick escort job when they are swept up in her plot to usurp the throne. All she needs them to do is get the church, the military, and her in-laws onside and then help her kill her husband.
Content Warning
Adult Themes and Violence.... [click here for more] |
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"Crime's False Promises" is a D&D 5th Edition adventure ideal for new players to get familiar with the basics of the game. The adventure contains 4 pages of content through 4 main scenes, and 4 maps. It is expected to provide about 5-6 hours of play time with active roleplay for a party of 3 or 4 adventurers at level 3, and gives an introduction to fighting, role play, skill challenges and mysteries.
The... [click here for more] |
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An Incubus and a Cupid fight over a man's soul, and try to get their Tiefling and Aasimar descendants to join them in the fight. Can the party convince the Tiefling and Aasimar to join their side before the Incubus discovers them?
This adventure includes a new celestial stat block for Cupids and a new Aasimar Subrace for those that want to be descendants of cupids! It is designed for 4 characters... [click here for more] |
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Cyrog the Elder Brain is dying, and losing control of its colony. Foul abominations escape from the colony, and those under its control begin to question their allegiance. The Illithid are at odds, some remain loyal while some leave to start their own colonies. Some have tapped into a corrupt source of arcane magic in an attempt to save their dying master, unwittingly under the influence of a... [click here for more] |
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Dana Waybloom is troubled by the disappearance of her apprentices. They seem to be vanishing at an alarming rate, leaving the experienced leather worker baffled. Unbeknownst to the artisan craftswoman, a pair of mimics have taken up residence in her shop, using her apprentices as a source of sustenance. Dana needs help, and fast. Will the heroes agree to pose as her apprentices?
Dark Lairs... [click here for more] |
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This is an adventure for a party of 4-6 players at level 3-4. When played it usually takes between 3-4 hours. The party is tasked to retrieve a stolen locket from a noble.
This adventure guides the players through the investigation and into the waiting arms of their reward. However the person behind the theft may have other plans in mind.
They are given the opportunity to explore an the city... [click here for more] |
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Death has been working hard, is over tired and starting to make mistakes. He needs a break and he has chosen you to take his place!
Death Needs a Holiday is designed as a stand-alone or side mission for any level. It is great for those GMs and players who use a lot of imagination in game play. This quest has basic directions with plenty of down time to explore and get into trouble. ... [click here for more] |
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Far to the north
Beyond even the Spine of the World
There stands a land chosen by the Gods
The Kingdom of Terrascotia
Few people know of the town called Brightshire, and fewer still intend to find it. Yet find it you must, for the Merchant's Guild has recently lost... [click here for more] |
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