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Lathander's Chosen

Lathander's Chosen


In a small town, the citizens have been going missing for the past four months. They always return after a few days, but never know what happened while they were gone. The citizens are always uninjured, but appearing to be slightly older than they were when they went missing. ...   [click here for more]
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Liars Abound

Liars Abound


Liars' night approaches! The holiday of Mask and Leira, of liars and tricksters, beloved throughout the realms! The city of Waterdeep prepares a vast celebration, with feasts, jack-o-lanterns, tricks and pranks, and illusionists and stage magicians putting on performances. Adults replace the money in their pockets with candy and other treats for a tenday beforehand, and children, both skilled and unskilled,...   [click here for more]
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Meloon's Missions:

Meloon's Missions:


Got a player who wants to make friends with Meloon Wardragon? Perhaps there is a player who is devotee to Tymora who needs a mentor, or your party want some hints and tips before they make that jump down the Yawning Portal? Meloon Wardragon may not offer missions in the main Waterdeep: Dragon Heist adventure, but here are 4 missions Meloon could offer in any season! ...   [click here for more]
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Missing Person(s): Adder Lead Ya

Missing Person(s): Adder Lead Ya


Have you ran this adventure? Please leave your feedback in the comments below. It will assist me in editing the full series of Missing Person(s) for release at a later date. A one session adventure / mystery story with police procedural elements in a generic village setting. Players assume the role of state investigators looking for a missing halfling girl in a town called...   [click here for more]
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Murder on The Primewater Pleasure

Murder on The Primewater Pleasure


You recently did Gellan Primewater, a local merchant from the Town of Saltmarsh, a great service by recovering property deeds worth a large sum of money, long thought to be lost. In return, Gellan is throwing you a party on his cruise ship, the *Primewater Pleasure*. .... Then, in the midst of festivities, a scream. One of the guests is found murdered, and the weekend cruise...   [click here for more]
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My Baby! (House on Fire)

My Baby! (House on Fire)


This is a punchy 1st tier challenge adventure. No monsters, no tricks. Just put out a house fire and save the people passed out inside.  This game is designed to be played in a fixed number of rounds, making it a quick introduction to the game mechanics. Ideal for new players who are just getting started, or old players who want to add a little spark to the game. Should be playable in an hour if...   [click here for more]
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NBDD01-02-DX Where Else Can She Be? The Expansion Pack

NBDD01-02-DX Where Else Can She Be? The Expansion Pack


This expansion pack for the award-winning adventure CCC-NBDD01-02 Where Can She Be adds Baldur's Gate, Parnast, Phandalin, Port Nyanzaru, Saltmarsh, and Waterdeep to the available locations for players to visit during the adventure, as well as 18 new henchmen, lots of puns, at least three fish, and a never-before-seen police sketch of the notorious thief Carmille Santiago!...   [click here for more]
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Negotiable Ethics

Negotiable Ethics


Are your players heroes? Or just murder hobos? This adventure, although set in Waterdeep, and tuned for a 7th level party, can be set in virtually any D&D city, and re-tuned for lower levels. It leads the party along the path of protecting and rescuing an NPC, then this suddenly all changes, and the party have to decide how much this person means to them. Do they value someone's life? Or the price...   [click here for more]
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Negotiations in Stonehaven

Negotiations in Stonehaven


This module is a roleplay-heavy adventure in which the party is required to win the allegiance of a reclusive society of dwarves. It includes a variety of colorful characters, each with their own motivations and secrets, and plenty of intrigue to navigate. Diplomatic progress is scored with a point system, allowing different routes to success - including a fallback combat-oriented option if all else...   [click here for more]
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No, I'm The Real Me!

No, I'm The Real Me!


About:  This encounter was cooked up in the Write your First Encounter workshop by the Storytelling Collective. It be slid in as a side quest in any urban or sub-urban context, or be adapted to add confusion to any rescue mission you are presently running. Synopsis:  Through the doorway a young woman shackled to the wall matching the description...   [click here for more]
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O Eterno Templo de Mytica

O Eterno Templo de Mytica


Os heróis descobrem que um amigo em comum desapareceu em uma cidade com leis e costumes estranhos e rígidos. O que pode vir a acontecer enquanto procuram esse amigo na cidade? Será que eles irão encontrá-lo no misterioso templo, cujo líder é o mesmo humano há 300 anos? ...   [click here for more]
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Old Min's Swamp

Old Min's Swamp


A note tied to a roadsign leads the party to a small, swampy town that has seen better days. To stop the fog that has been halting the town's food growth, the party will have to venture in to the swamp and snuff out the source. This 1Sheet adventure can serve as a one-shot or a quick quest in your larger campaign. It can take anywhere from 2-4 hours and is meant for a 5th-7th level party (4-6p) playing...   [click here for more]
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Random Roads: The Tourney at Burgian's Crossing

Random Roads: The Tourney at Burgian's Crossing


Random Roads is an answer to an age-old question for Dungeon Masters: How do I make 2d4 goblins busting out of the forest interesting? Travel is such a common part of Dungeons and Dragon, but it can be a divisive issue. Some players love having the chance to break out the dice and have some combat without the weight of the plot dragging it down. Other players would rather the DM skip to the...   [click here for more]
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Sacred Grounds

Sacred Grounds


Who do you favor in this struggle for survival? Long ago a coven of hags known as the Jade Triumverate cursed the forest, turning it into a rotten and decayed version of its former self, filled with death and disease. The coven died, slain by centaurs but the curse remained. Every 100 years, a tribe of Centaurs perform a sacred ritual to keep the forest from becoming rotten...   [click here for more]
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Sanctum of the Matterites - Part II: Intruders

Sanctum of the Matterites - Part II: Intruders


The elemental adventure continues... Sanctum of the Matterites is a Dungeons & Dragons adventure using the 5th Edition rules. It is designed to be played by a party of adventurers at any level. This adventure can be treated as a singular campaign lasting up to 8 hours, or easily incorporated into a larger campaign. This is part 2 of a 3 part adventure, though it can be...   [click here for more]
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Sanctum of the Matterites - Part III: Culmination

Sanctum of the Matterites - Part III: Culmination


The finale of the elemental adventure. Sanctum of the Matterites is a Dungeons & Dragons adventure using the 5th Edition rules. It is designed to be played by a party of adventurers at any level. This adventure can be treated as a singular campaign lasting at least 12 hours, or easily incorporated into a larger campaign. This is part 3 of a 3 part adventure, though it...   [click here for more]
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Save the Dungeon Master - Episode 2

Save the Dungeon Master - Episode 2


Caught unprepared, the Dungeon Master took out Save the Dungeon Master – Ruins of the Fallen Kingdom and ran a session her players will never forget. But the players have ventured too far again. Here comes Save the Dungeon Master - Faces of Evil! What did you expect? The Save the Dungeon Master adventure series was designed...   [click here for more]
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Secrets of Leaf Grove

Secrets of Leaf Grove


An adventure that will take player characters from level 1 - 4. Leaf Grove is a prosperous village that is famous for its farmed produce, but recently residents have been going missing and nobody can explain why. In desperation, the village has arranged a festival to see if they can raise funds to pay anyone who is willing to help them, but will this final act of hope deliver the answers they seek?...   [click here for more]
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Sins of war: an Eberron story

Sins of war: an Eberron story


Sins of war is a single-session 5E scenario set in Eberron, suitable for four 5th-level PCs. The characters are hired to arrest a mutant Aundairian giant, a wicked creature responsible for the extermination of Brelish prisoners during the Last War. This fast adventure set near Windshire includes a complete map with the related key and makes use of monsters presented in the Guildmasters'...   [click here for more]
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SJ-DC-TBE-04 A Space Rendezvous

SJ-DC-TBE-04 A Space Rendezvous


A Space Rendezvous A Spelljammer Adventure One of Spelljammer Academy's biggest foes is seeking a new alliance with powers unknown. Can the adventurers put a stop to the potentially deadly alliance before it is too late? What mysteries and secrets will they uncover about this Wildspace system that is beyond even the academy's knoweldge? A Two Hour Adventure for Tier 2 characters,...   [click here for more]
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Skellors Crypt - A Short Halloween Adventure (Levels 1-3)

Skellors Crypt - A Short Halloween Adventure (Levels 1-3)


Skellor's Crypt is a short Halloween adventure for a party of four to six adventurers of level 1-3. This adventure can easily be adapted for use in your own setting. Within this adventure the players will team up with a Skeleton Knight, face undead creatures, an evil wizard and other dangers and traps in a desperate attempt to save a young girl's life. The adventure opens with the players receiving...   [click here for more]
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So your party decided to start an INN- Volume 2 - How Many Rooms

So your party decided to start an INN- Volume 2 - How Many Rooms


Taking care of the Inn is more than selling ale and renting rooms. There's a lot fo work involved in just maintaining the building. In this volume, there are three enocunters that have to do with fixing, maintaining, and expanding your party's Inn. ...   [click here for more]
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So your party decided to start an INN- Volume 4 - Regular Inn-ventory

So your party decided to start an INN- Volume 4 - Regular Inn-ventory


IN this volume we take a look at the inventory costs of running an inn. Replacing stolen towels? Stocking the bar? Checking in on regular customers? This volume is action packed with bad jokes and worse premises for adventure! ...   [click here for more]
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So your party decided to start an INN- Volume 5 - Problematic Guests

So your party decided to start an INN- Volume 5 - Problematic Guests


People come around to stay the night when you open an Inn. ... which is the whole point, I guess. Sometimes this is a good thing, and other times, ugh- people... IN this volume, a handful of random guests that can stop by your party's Inn. From the inconveinent to the downright dangerous, people stop by with their whole own assortment of goals, preferences, and problems. ...   [click here for more]
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Tav Happy Time All Time

Tav Happy Time All Time


Tav is a city of daily celebration. Parties happen at the drop of a hat with singing and dnacing in the streets.Cream pies grow on the bushes, and there is always music and confetti in the air. But if you're not having fun, the city's police come to take you away. Passed off as lighthearted antics, the city hides a terrible secret. This is one more city from ben boyarko's weird-ass homebrew world,...   [click here for more]
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Tavern - The Wallowing Wyvern

Tavern - The Wallowing Wyvern


"Welcome to the Wallowing Wyvern. What in the Hells are you doing here?"                                                                             - Gonzalo, human bartender The Wallowing Wyvern has a secret. Who is the Mind's Eye guild that runs the place? Who is their leader, Mr. Shroud? Nobody knows. What is known is that his presence...   [click here for more]
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The Brightfungal Bog, Out of the Abyss

The Brightfungal Bog, Out of the Abyss


The Brightfungal Bog is an excellent addition to your Out of the Abyss game, or any subterranean adventure! It comes with an adventure and four maps! Two full-color maps, one with a grid and one without a grid, and two printable black-and-white maps, one with a grid and one without a grid!! ...   [click here for more]
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The Creature Catchers

The Creature Catchers


A wizard was swindled on a deal to buy a rare Blue Dragon Wyrmling from a ring of monster smugglers, and has hired the party to infiltrate their base and steal the dragon themselves. Characters must investigate the whereabouts of the criminals’ hidden base, sneak inside, and then overcome both the monster smugglers and the smuggled monsters. This adventure can be run in any setting and is the perfect...   [click here for more]
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The Elvish Job

The Elvish Job


It is a night to remember at Evermore Manor as nobles from across the city come to celebrate the engagement of the young master Arel Trisdove to Miss Maria Aelwyn. There will be drinking, fine company, and of course, a band of thieves infiltrating the whole thing. In this short adventure, four thieves will attempt to move inconspicuously throughout a party, gather information, locate their goal, the...   [click here for more]
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The Forbidden Resurrection Ritual

The Forbidden Resurrection Ritual

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The Game is Real

The Game is Real


A dream. You find yourself sitting at a long table in a tavern surrounded by several others; all eating, drinking and seemingly having a good time. In front of you, just beyond your plate of food, is a clay model of a dungeon, complete with miniature figures of heroes and monsters. At the table's head is a dwarf; half hidden behind a book sat upright before him. He looks to you and says "Another hit...   [click here for more]
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The Huntsman's Lodge

The Huntsman's Lodge


The Huntsman’s Lodge is a short side quest adventure for four to six 4th-level characters. This adventure can be placed in any woodland setting or campaign and provides the players with a morally ambiguous choice. Synopsis: As the party makes their way through the forest the peace and quiet of the woods are interrupted by the sounds of combat. As the party draws closer they find an elderly huntsman...   [click here for more]
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The Mother: A Horrifying Monster From The Shadowfell

The Mother: A Horrifying Monster From The Shadowfell


Sweet and calming, hear her cry. To your parents, say goodbye. And your siblings, wish them well Then join Mother in the Shadowfell. The Mother is a monster mostly reserved for folklore, or for stories shared by children around a campfire. What most people don't know is that The Mother is a very real threat,...   [click here for more]
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The Orcs of Hornreach

The Orcs of Hornreach


Far to the north, the town of Hornreach marks the frontier of an empire-- a foothold in a distant unclaimed land. This isolated settlement is beginning to thrive, but what about the people who have already lived there for generations? The Orcs of Hornreach is a 4-6 hour adventure designed for 3rd level characters, working well as a standalone module or as part...   [click here for more]
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The Pursuit of Knowledge

The Pursuit of Knowledge


Stuttersberg is a sleepy little town named after its founder, William Stutter, who has long since passed. The party is likely passing through on their way to somewhere more important, or at least more exciting. But Stuttersberg has a bloody past that a precious few remember, and what better time to remind the townsfolk where they came from than right now? The Pursuit of Knowledge is a Dungeons and...   [click here for more]
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The Safehold of Gargoyles

The Safehold of Gargoyles


A One shot adventure for level 11 characters. The Safehold of Gargoyles is enjoying its most lavish celebration in a long time, the marriage of the Grand Dame’s son to the love of his life, a local girl of beauty and kindness. The Grand Dame has decreed that all are welcome, and all of the safehold’s residents will be attending the festivities during the day, closing their shops...   [click here for more]
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The Shadow of the Golden Glyph

The Shadow of the Golden Glyph


This is my first attempt at writing an adventure module. I wrote this one-shot adventure for my brother to trick him into playing a cosmic horror style adventure. My goal is to take tropes that fans of the cosmic horror genre will recognize and incorporate them into the Forgotten Realms setting. This being my first adventure, I'm definately interested in creative feedback. I have ideas to continue...   [click here for more]
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The Shadows Between Pages

The Shadows Between Pages


Disaster has stuck at the library of the Mithril Concave. Little is know what has happened but the limited reports say that there are several dead and the danger still dwells there. Will the party defeat this danger or will they perish? This is a 3 to 4 hour adventure designed for a party of lv3. This adventure also contains 2 orginal magic items....   [click here for more]
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The Valenar Pack

The Valenar Pack


"Let me tell you something about wolves, child. When the snows fall and the white winds blow, the lone wolf dies, but the pack survives. In winter, we must protect one another, keep each other warm, share our strengths.” ** ― George R. R. Martin** The Boromar Clan has been working on a smuggling conspiracy involving Valenar awakened animals. The characters will find themselves facing the Smugglers...   [click here for more]
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The Vault of Castuvius

The Vault of Castuvius


A Heist in a Wizard's Theft-proof Vault! For DM's eyes only... An evil artifact has been stolen and is currently held in the theft-proof vault of the evil wizard Castuvius, to be sold to highest bidder. The party have been hired to get the powerful item before it falls into the hands of dark powers. They are instructed to try to bargain with Castuvius first, but if they cannot get it fairly, then take...   [click here for more]
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The Wasting Disease

The Wasting Disease


Waterdeep is a city that has survived the passage of time, as well as several forms of conflict: political, military, and financial, among them. However, there is one aspect that the elites of the city are nearly powerless in the face of: plague. This is a force that mere wealth and military might alone cannot hope to overcome, and requires a more nuanced and informed solution. Such a devastating event...   [click here for more]
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The Wonderstones of Rowan-by-the-Oak Map & Token Pack

The Wonderstones of Rowan-by-the-Oak Map & Token Pack


Free map and VTT token pack to accompany the adventure The Wonderstones of Rowan-by-the-Oak.  Maps are included with and without 5 ft. square grid markings; the filenames include the intended dimensions. ...   [click here for more]
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The Zombie Chateau

The Zombie Chateau


You awaken in a decrepit chateau, unsure of how you came to be there. Upon opening the front door, you are besieged by zombies on all sides. Do you have what it takes to survive the horde, or will you become another body in their army?  This one-shot comes with a 20 page PDF containing a 28 room dungeon (the titular Zombie Chateau), special rules for the horde mode, and 9 new types of zombies, along...   [click here for more]
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The Zurkwood Haven

The Zurkwood Haven


Mysterious mushroom men  have been seen wandering nearby a merchant trail.... The Zurkwood Haven a small location, or underdark encounter you can use by itself or insert it into your campaign!   ...   [click here for more]
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Throne of Ice

Throne of Ice


Venture into the brutal cold north and discover the secrets that lie on the floating island of Norgasheim! Welcome to Throne of Ice a 7-10 hour adventure designed for players from levels 4-7. Fight legendary enemies, mingle with secretive villagers, delve into forgotten libraries, and discover a treasure that has been lost for centuries. Here's what is included in this adventure: An amazing adventure...   [click here for more]
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Torment Of Tearia - A tiny warmhearted Adventure (Levels 1-3)

Torment Of Tearia - A tiny warmhearted Adventure (Levels 1-3)


Torment Of Tearia is an adventure that has your players helping a young city elf named Tearia. She wants the players to investigate a fallen star she saw in the night sky. She will accompany your players the whole way and she is a very enthusiastic character. She seems very nice, but there is a lot more to her than what meets the eye. This adventure is for players level 1-3 like most of my content...   [click here for more]
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Tower of Sacrifice

Tower of Sacrifice


A Tower requiring great sacrifices or clever play from adventurers. Meant as a non-combat session of D&D 5e, leading to a major artifiact or key plot point for your game. Scales to any level of play. Includes notes on the nearby town and the recommended artifact: the sword of the arclight.  We thought it was a fun night. ...   [click here for more]
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Tricksters

Tricksters


This is my 4th submission.  I'm thinking a party of 4 or so 5th level players would fit well, but adjust as necessary.  This is an adventure set in the Forgotten Realms Sword Coast and fits well with my other modules "Poltergeist of the Velna Stop Inn" and "Escort".  Thanks so much for looking as I'm having a great time working on these since I haven't been able to get a regular group together in...   [click here for more]
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Trouble in Skrimmel

Trouble in Skrimmel


This is just a quick one-shot that I have play-tested with other DM's. It is a quest that will take the party to the village of Skrimmel, where not everything is as it seems. This adventure is intended for newer DM's or is a great way to introduce newer players to the mechanics of the game. ...   [click here for more]
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Twilight of the Sea Elves

Twilight of the Sea Elves


"Twilight of the Sea Elves" is a 1-Shot D&D adventure set in the land of Eska that begins with the party arriving at the Silver Bridge in the Hadera Forest, where they face a challenge by Ikrel, a troll titan. Tasked with retrieving the Candlestick of Lifebane, their journey leads them to Lucan the Forgotten Scholar and the Last Bastion Temple, home to tormented spirits. The adventurers cleanse...   [click here for more]
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