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The King lies dead, murdered in his own bed. Only his three heirs had access to the tower. Now the Magister has passed as well, before he could complete his investigation. Who killed the King? And more importantly, who should rule next?
In this one-sheet adventure, you have everything you need to run a four hour session for a level 5 party. We've cut all the fluff to bring you the nuts and bolts... [click here for more] |
Dungeon Masters Guild |
$1.99
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This is a one-shot designed for three 5th level characters, but with tweaks to the Monsters you could have lower/higher characters easily.
Our adventurers were on their way to the Spine of the World, an icy moutainrange in North Faerun when they stumbled upon the sleepy town of Nevasca. This small village has always been known for cold winters, but not blizzards for 6 months straight! What is possibly... [click here for more] |
Dungeon Masters Guild |
$1.99
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Fifty years after a massive war, a rapidly expanding village disappeared in a blanket of fog. No matter who went in, no one came out. One hundred years after the town of Ashton disappeared, a message was delivered from someone claiming to be the Viscount of the small village. It claimed the people were in great danger, and that the fog could be lifted only if the darkness can be stopped. He is asking... [click here for more] |
Dungeon Masters Guild |
$1.99
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When a community becomes isolated in an interdimensional fog, they will have to band together for survival. Were you trapped within the fog? Are you the next brave soul to pass through the fog never to return? Perhaps you are the ones that will free Ashton of its horrifying shackles. Brave the mysterious horrors in this quest to find out why this settlement has vanished!
Contains 7 locations across... [click here for more] |
Dungeon Masters Guild |
$1.99
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The Towering Oddity
What You See Isn't Always What You Get
Traveling through the rustic countryside, the party happens upon a looming tower with strange machinery installed at the summit which regularly soaks the area with sparks. The tower juts out of a partially hidden stone dome, and the area feels infused with uncontrolled magic.
Teleporting... [click here for more] |
Dungeon Masters Guild |
$1.99
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The Wastes of Time, our fourth D&D setting, is filled with opportunity and danger. This harsh desert landscape had been of little interest to most, yet a recent landslide has revealed a powerful material that has attracted miners and cultists alike. This material, dragonstone, answers the age old question – what happens when dragons have long gone, but the digested remains of... [click here for more] |
Dungeon Masters Guild |
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The Woes of Windale Castle is an adventure designed for a party of four level 5 characters. Continue the story of Lost Mine of Phandelver or gather your friends for a standalone one-shot in the Sword Mountains!
Summary
The legend of Windale Castle is only known to few. The cloud palace once ruled the skies above the Sword... [click here for more] |
Dungeon Masters Guild |
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THEROS: ORCHID IN ILYSIA
Continue your heroic exploits in the Mythic Odysseys of Theros setting!
In this adventure for a party of level 5 characters, the player characters undertake a quest to remove a curse laid down by three priests of Erebos on the polis of Meletis.
A leonin messenger of Heliod arrives — claiming to know a way to undo the curse. But the path ahead is treacherous!... [click here for more] |
Dungeon Masters Guild |
$1.99
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New Remastered Version with a cleaned-up PDF, DungeonDraft maps, and art by PastelVui
Toecap's Puzzle House is an Escape Room style dungeon for a party of four 1st level characters, with options for higher levels, and can also work as an introductory adventure to Dungeons and Dragons for new players, although Dungeon Masters should be more familiar with the system. It should take... [click here for more] |
Dungeon Masters Guild |
$1.99
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Trail of the Forgehammer is our second adventure. Designed for introducing your group to D&D with a focused 3-4 hour questline. We return to the peaceful village of Auchendale, where the local blacksmiths have lost their enchanted hammer. Trickery is afoot and soon enough, the adventurers will have to embark on a chase, in a comedy of errors and misfortune.
Follow... [click here for more] |
Dungeon Masters Guild |
$1.99
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An adventure for four to seven 4th-level characters
Members of Daggerford’s Watermen’s Guild have spotted giant rats in the town’s new sewer system. A long-time resident of Delimbiyr Vale named Sir Darfin Floshin suspects the rats are corrupt, shapeshifted guildmasters hiding from the justice that is due them.
In addition to a classic dungeon crawl through the sewers, this module contains... [click here for more] |
Dungeon Masters Guild |
$1.99
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Heaven is a Place on Faerûn
Part 3 of the Truly, Madly, Deeply Series (you do not have to have played/run the previous modules to enjoy this one)
After speding three months in Berdusk, newly-appointed Harpers still feel like strangers living in an unfamiliar town. Having finished their apprenticeship and parted ways with their mentors the night before, the new recruits decided to sleep in.... [click here for more] |
Dungeon Masters Guild |
$1.99
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Discover the hidden wonders of Ormpetarr and the Vilhon Reach through the eyes of renowned half-elf bard Valan De Gaelin in this exhaustive travel guide!
What's Inside?
Countless Plothooks: Navigate the twists and turns of Ormpetarr's streets and the mysteries of the Vilhon Reach. Perfect for novice and veteran Dungeon Masters alike, Valan provides an abundance... [click here for more] |
Dungeon Masters Guild |
$1.99
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Explore Varamont, a brand new domain of dread complete with Dark Lord, setting, and adventure ideas. Varamont is a domain of monsters and warfare, inspired by stories like Game of Thrones, Castlevania, and the Witcher.
Contend with warring lords, fight monsters scouring the countryside, and battle against the mysterious and violent lich, the Dead Lord! ... [click here for more] |
Dungeon Masters Guild |
$1.99
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An adventure for four to seven 5th-level characters
A desperate search for a missing Daggerford guildmaster leads characters to the legendary Ruins of Hastarl beneath the town of Secomber. Explore a rare map of Secomber inspired by Wizards and TSR publications dating back to the 1990s. Visit fourteen locations, including the legendary Seven-Stringed Harp, The Singing Sprite, and the tower... [click here for more] |
Dungeon Masters Guild |
$1.99
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People in Salvation are dying of fright. You've been having strange dreams. Something is wrong with the sleeping world. What is it?
Visions of Salvation is a salvage mission for AL games set in Eberron. It is optimized for 5 characters of APL 3.
This is a beta test. There might be small errors, and I haven't included any images in the main rulebook yet. If you spot an error, please... [click here for more] |
Dungeon Masters Guild |
$1.99
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Introduction: The town of Brightwick has recently been the target of unnatural attacks. Gruesome murders and disappearances have rocked this once peaceful town. The air is thick with fear, and the townspeople huddle together in apprehension, eyeing each other with suspicion. Whispers of a malevolent presence drift through the wind, carrying tales of a creature that strikes under the cover of night.... [click here for more] |
Dungeon Masters Guild |
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It was all so simple, until she walked through the door...
In this noir inspired one shot adventure designed for 5th level characters, the players take the role of a team of private investigators in the city of Mirabar in the Forgotten Realms.
On a snowy day, a tiefling woman visits their business, asking for the characters' help finding her friend. But this innocent... [click here for more] |
Dungeon Masters Guild |
$1.99
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DNDSPEAK Proudly Presents: 100 MURDER MYSTERY PLOT HOOKS!
One hundred plot hooks to help you run your own whodunits. ... [click here for more] |
Dungeon Masters Guild |
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DNDSPEAK Proudly Presents: 100 NORDIC/VIKING ENCOUNTERS!
One hundred different encounters for a nordic/viking campaign. ... [click here for more] |
Dungeon Masters Guild |
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DNDSPEAK Proudly Presents: 100 URBAN ENCOUNTERS!
One hundred different situations that your players can encounter while in a busy city street. ... [click here for more] |
Dungeon Masters Guild |
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An uneventful trek through the wild country between quests is disrupted by three kobolds requiring aid. Their master has died, and his final wish to his servants is that they return his ashes to his ancestral land. They have been promised a posthumous reward for conducting this final task.
Question is, can they be trusted? And why do the locals seem to want to hinder them at every turn?
An... [click here for more] |
Dungeon Masters Guild |
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“Never steal from a Boromar, unless you’re eager to see what’s beneath Sharn’s clouds.”
“A Keye without a Locke” is an adventure for 5th-level characters that takes place in the dramatic world of Eberron. This adventure can focus on roleplaying, problem-solving, or combat: depending on how they want to try and save Locke.
This adventure was made possible by the 2020... [click here for more] |
Dungeon Masters Guild |
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Long ago, there were 13 dragonmarks in Eberron. The 13th mark, the Mark of Death was destroyed alongside the entirety of House Vol when both dragons and elves worked together to kill every bearer of the mark. The disappearance of the Mark of Death has left many people on the continent of Khorvaire curious about the powers it possessed, and many seek to recreate the mark for their own purposes. Rumors... [click here for more] |
Dungeon Masters Guild |
$2.00
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A Fey Flavoured, Wine-Tasting Mystery for 3-6 players, level 5-6.
A mysterious benefactor, known only as the Squire, has invited you to meet them in Versan, a local tourist spot known for its exquisite winery. They wish to hire you for an important task, but they will only give the details in person, simply saying it is a risky undertaking with rich rewards. Upon arriving in Versan,... [click here for more] |
Dungeon Masters Guild |
$2.00
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The long ride to Minmax prison has finally come to an end and as you step out of the wagon you are once again reminded of the awkwardly short manacles around your ankles. Before you lies the administration building, a squat stone structure that juts out of the base of a towering cliff face like a boil. Behind you, guards patrol a... [click here for more] |
Dungeon Masters Guild |
$2.00
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The smell of fireworks still lingers in the air, a reminder of the stunning display that just took place above the tiled eaves of the manor house. In the courtyard below, a purple skinned woman with delicately curved horns glides dreamily between groups of guests to make small talk. Every one of them wears a mask. Heads turn as one of the house doors swings open and a guard briskly approaches... [click here for more] |
Dungeon Masters Guild |
$2.00
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300 is a magical number – just ask the Spartans! In celebration of hitting 300 downloads on my free adventure, Basilisk Isle, I’m discounting all my other adventures to just 300 pennies. Try out a new adventure and save some money too. Thanks for your support.
Summary:Basilisk Isle is a tension-filled, pulp adventure with some classic noir intrigue.
PCs aboard a ship... [click here for more] |
Dungeon Masters Guild |
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The RED WOLF leads a gang that preys on travellers in the wild lands of THAR. Dozens of adventurers and bounty hunters have come for the bandit, drawn by the price on their head. Can you avoid the other hunters, and find them first? A Two-Hour Adventure for Tier 1 Characters. Optimized for APL 3.
This is my first published CCC, I really hope you and your players enjoy it.
The blurb isn’t all... [click here for more] |
Dungeon Masters Guild |
$2.00
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The festival of Greengrass is fast approaching, and a scavenger hunt has been scheduled to take place that day in the town of Lighthouse, organized by a noble in nearby Hillsfar. Something more seems to be going on here though. Between a missing aide and overly competitive rival teams, this doesn’t seem to be your standard entertainment. But it’s only a game. Or is it? A Two-Hour Adventure... [click here for more] |
Dungeon Masters Guild |
$2.00
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A four hour adventure, set in Stygia - the frozen fifth layer of the Nine Hells! It premiered at Save Against Fear in October 2020. The adventure features comic and dark elements. It will probably be enjoyed more by people who enjoy social interaction, but it also contains options for combat. It features:
A randomly generated dungon/office, made from rotatable/placeable tiles, filled with work-a-day... [click here for more] |
Dungeon Masters Guild |
$2.00
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Hisan is a small community of semi-nomadic people that migrate through the desert. Their watering holes are drying up faster than people can use them, and the lack of water threatens their livelihood.
A group of adventurers hear tell of a magic creature called a kelpie, suspected of stealing the water for its own gain. They must find out why the strange beast is in the desert, and what it’s doing... [click here for more] |
Dungeon Masters Guild |
$2.00
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Cyrog the Elder Brain is dying, and losing control of its colony. Foul abominations escape from the colony, and those under its control begin to question their allegiance. The Illithid are at odds, some remain loyal while some leave to start their own colonies. Some have tapped into a corrupt source of arcane magic in an attempt to save their dying master, unwittingly under the influence of a... [click here for more] |
Dungeon Masters Guild |
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Tell your Rogue that they need not to rob your heart because they already own it. The file has 3 pages: the cover, the interior part with a message, and an optional interior for a custom handwritten message. ... [click here for more] |
Dungeon Masters Guild |
$2.00
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Dana Waybloom is troubled by the disappearance of her apprentices. They seem to be vanishing at an alarming rate, leaving the experienced leather worker baffled. Unbeknownst to the artisan craftswoman, a pair of mimics have taken up residence in her shop, using her apprentices as a source of sustenance. Dana needs help, and fast. Will the heroes agree to pose as her apprentices?
Dark Lairs... [click here for more] |
Dungeon Masters Guild |
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A local mine hasn't paid their taxes, so you and your party are hired to investigate. When you arrive, the mine seems abandoned, but sinister forces may be at play here...
This short one-shot adventure is written in collaboration with Jog Brogzin, and is designed with a high lethality for four 2nd-level characters. To see this adventure in both D&D5e and Dungeon Crawl Classics, subscribe to Jog's... [click here for more] |
Dungeon Masters Guild |
$2.00
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Merchant ships are being pulled out of the sea by dragons and flown away to an unknown location in the Draillo swamps. Towns have been overrun with undead. The weather is out of control. An entire border region is destablised, and war could be on the horizon.
The PCs travel to the area and with the support and leadership of powerful NPC wizard Mohratz, unravel the various rumours and mysteries... [click here for more] |
Dungeon Masters Guild |
$2.00
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A collection of 29 new, unique magic swords, each with a description, high-resolution image, and a prompt on how your adventurers may get their hands on these lovely, shiny weapons. Also included is a story prompt and custom monster, allowing the swords as a whole to be turned into a standalone advenure, or added alongside an ongoing one!
Keep your seasoned adventurers guessing... [click here for more] |
Dungeon Masters Guild |
$2.00
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Welcome to Dawnwilde.
The once-prosperous village has been overcome by an oppressive fog that has lasted for seven years. With the fog came death and devastation. To make matters worse, young girls from the village have been disappearing.
In an adventure that's full of action, intrigue and roleplay, can you solve the mystery of the fog and save Dawnwilde?
About... [click here for more] |
Dungeon Masters Guild |
$2.00
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Welcome dear Adventurer to Bonfire Night, a winter festival with a gruesome past; gunpowder, treason and plot.
The real-world festival of the same name celebrates the foiled Gunpowder Plot, an attempt on the King’s life by blowing up the houses of Parliament.
In Gazpacho’s Bonfire Night, players will get to experience a winter festival with fairground stalls, such as bobbing for apples and... [click here for more] |
Dungeon Masters Guild |
$2.00
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A small adventure for 4 level 7 characters. Can be a one shot or a small side adventure prefect for campaigns with Fey leanings. In this adventure, the party will tangle with powerful fey entities to save the people of Marbleridge Heights, a local fishin village. There is a powerful curse, some quirky crones, and a local card game for the kids! Will the party be able to save the town? or will they... [click here for more] |
Dungeon Masters Guild |
$2.00
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A 1st-level one-shot adventure great for introducing new players to the game featuring undead, wizardly traps and an epic fight with a magical guardian!
(Click on “Full-size Preview” to view the entire product before purchasing. I appreciate your support!)
This adventure is designed to be a brief introduction to the game and has thus... [click here for more] |
Dungeon Masters Guild |
$2.00
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A small village hosts their annual Harvest Festival but the ringing of the temple bells triggers a harvest of more than just the crops. The village priest unleashed a host of devils on the quaint village in an attempt to harvest the souls if it's citizens. Will the party be able to stop this travesty before the harvest is complete?
Part 2 of the Hell's Bells series but can be played as a stand-alone... [click here for more] |
Dungeon Masters Guild |
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The Rise or Fall of House Romuald
Welcome to the Karpatens, where House Romuald holds court and keep their lands safe from brigands and the wild.
You just cut yourself above the common folk and were chosen to work for Lord and Lady Romuald. Something is threatening the borders and rumors are of an imminent invasion.
Do you have what it takes to not only survive but thrive in the... [click here for more] |
Dungeon Masters Guild |
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Embark on a journey through the mystical and ancient forest of the Moss Wood with this exciting new adventure module for Dungeons and Dragons 5th edition. Designed for players of all levels, Into the Moss Wood features a richly detailed world filled with dangerous creatures, mysterious elven villages, and powerful magical artifacts waiting to be discovered.
As players journey through the Moss Wood,... [click here for more] |
Dungeon Masters Guild |
$2.00
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This adventure is set in a small and quiet village somewhere along the Sword Coast not too far from the city of Waterdeep. The players quickly learn about an evil that lurks in the woods surrounding the village and children are going missing in the night... This adventure takes your party into the woods to try and uncover what or who is stealing the children and why.
This adventure is designed for... [click here for more] |
Dungeon Masters Guild |
$2.00
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Islands in the Mist is a thrilling adventure module for Dungeons & Dragons 5th Edition that takes players on a journey through a mysterious archipelago shrouded in a thick, supernatural mist. This module is designed for players of all levels, from beginner to advanced, and provides a variety of challenges and rewards that will engage and delight players of all skill levels.
In this adventure,... [click here for more] |
Dungeon Masters Guild |
$2.00
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Let's Play "Stuff-Stuff" is a setting-neutral, 4-6 hour adventure for a party fifth level characters.
"Sunhearth is neither the richest nor the largest Halfling settlement, but it used to be safe. Nobody saw the Hill Giants coming and nobody could stop them. “Let’s play stuff-stuff” was the last thing Wenry heard, as the giants dragged all of the villagers away; it was then that... [click here for more] |
Dungeon Masters Guild |
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The Ravenclaw Adventuring Company in the city of Wyndale has long had a reputation of a fair and helpful company. A group of adventurers from a rival, but friendly, company have not returned from their most recent job in the town of Boulderfield. The owner of the rival company has approached Avis Ravenclaw and asked him to send a group of his own in search of the missing party as well as the long lost... [click here for more] |
Dungeon Masters Guild |
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This adventure takes place in Present-Day Earth. The characters are all human, armed with only their wits and anything they can get their hands on. The only magic in this story is the enemies they face and the unexpected Pokémon allies who come to their aid. ... [click here for more] |
Dungeon Masters Guild |
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