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A Knight at the Carnival

A Knight at the Carnival


My first published adventure on DMS guild. Designed for four 3rd level adventurers Uses content from GuildMasters Guide to Ravnica A rakdos Carnival troop is causing headaches in precint 6, can the Adventureers stop the carnival? And maybe in the process save a few souls. Culimnates in a duel on a spinning stage held aloft by three hill giants. Clowns displacer Beasts and Giants feature heavily...   [click here for more]
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A Night of Masks and Monsters (A Requiem of Wings #1)

A Night of Masks and Monsters (A Requiem of Wings #1)


An original one-shot adventure designed for 3-6 level 3 characters. A DMsGuild bestseller, downloaded more than 3,000 times and played by parties around the world. Newly redesigned and updated! Summary In the city of Ibrido, locals enjoy a life of splendor and frivolity. Every week, a lavish party is held at the Castel...   [click here for more]
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Encounter with the Edan Sha

Encounter with the Edan Sha


group of bandits called the Edan Sha are active in the shady parts of the city. Perhaps they stole from you, or maybe you were hired to defeat them. Whatever the reason, you find yourselves fighting against the gang. Little did you know that they had an ace up their sleeve! Featured as the Product of the Week, by the DMs Guild Newsletter, "An encounter with the Edan Sha"! This encounter...   [click here for more]
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Graves of Neverwinter

Graves of Neverwinter


This adventure is designed for a party of 5th to 6th level characters. It is set in the Forgotten Realms. Danger awaits settlers and heroes alike in the reclaimed streets of Neverwinter. Business is returning, but trouble never left. This is the fifth adventure in the Seldom Spring series. It can be played independently or as part of that series. Pay What You Want: If you're...   [click here for more]
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Personaggi Pregenerati per La Seconda Alba Nera

Personaggi Pregenerati per La Seconda Alba Nera


Nel file sono presenti 4 Schede per Personaggi Pregenerati di 1° livello, per fornire spunto ai giocatori per l'avventura: "La Seconda Alba Nera". Esse contengono nuovi Tratti, Ideali, Legami e Difetti e 4 backstories originali per collegare i giocatori alla storia. La Seconda Alba Nera è un'avventura Dark-Fantasy di oltre 30 ore che accompagna un gruppo...   [click here for more]
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The Feywild Exorcism

The Feywild Exorcism


Just in time for Halloween, we offer you a treat - a brief, compact quest that might transport your adventurers into the realm of trickery and deceit. Featuring the ever-known tropes of a cursed child, a scene of exorcism, the shady magics of the Feywild, a vengeful hag and, potentially, a band of drunken satyrs. This is a self-contained quest for all kinds of settings and adventures. It includes...   [click here for more]
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The Trickster's Tower

The Trickster's Tower


A side story, a one-shot, a diversion in an otherwise forgetable urban setting. The Trickster's Tower may take 2 minutes, 3 days or your party might be stuck forever in an illusion preying on their greed or they could all meet their demise at the hands of a herd of tiny centaurs. Endure the traps and trials of the tower and uncover its history and mystery in the process. Challenge your party with...   [click here for more]
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Vault of the Blind God

Vault of the Blind God


A crazed cult of devil worshipping fanatics have taken the Burgomaster's daughter! Track them to their layer and discover what fate awaits you. This adventure is meant for a party of five 3rd-level characters, though four will also work. ...   [click here for more]
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Welcome to Bradenwood

Welcome to Bradenwood


Welcome to Bradenwood, a festive and colorful city full of parties and happy celebrants! You can think of nothing more pleasant as you walk among fire eaters, acrobatic gnomes, and wizards performing magic for awestruck children. There are food vendors and sellers of fine clothing, a most wonderful place to be. Indeed, you arrive during the Week of Tankards - a week long celebration of Bradenwood's...   [click here for more]
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A Quasi-Troubling Conundrum

A Quasi-Troubling Conundrum


This adventure is the fifth in a series of adventures that will be released in the coming weeks and months that will be quick, easy to run sessions for you and your players, no matter the campaign that you're running. Whether it's "Waterdeep Dragon Heist", or "Storm King's Thunder", you'll be able to seemlessly run this at your table. It is ambiguous for the purpose of fitting into your specific...   [click here for more]
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Lost to Darkness

Lost to Darkness


This adventure is the third in a series of adventures that will be released in the coming weeks and months that will be quick, easy to run sessions for you and your players, no matter the campaign that you're running. Whether it's "Waterdeep Dragon Heist", or "Storm King's Thunder", you'll be able to seemlessly run this at your table. It is ambiguous for the purpose of fitting into your specific...   [click here for more]
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Rumors for DDAL08-01 Map with No Names

Rumors for DDAL08-01 Map with No Names


Looking for a good way to start your Dragon Heist game? Hand out these spoiler-free whispers and rumors to your players and let the map mania take over! Includes 9 rumors connected to the rumors of treasure maps floating around Waterdeep. Suitable for a variety of character backgrounds. ...   [click here for more]
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The Spy who Swindled Me

The Spy who Swindled Me


This adventure is the sixth in a series of adventures that will be released in the coming weeks and months that will be quick, easy to run sessions for you and your players, no matter the campaign that you're running. Whether it's "Waterdeep Dragon Heist", or "Storm King's Thunder", you'll be able to seemlessly run this at your table. It is ambiguous for the purpose of fitting into your specific...   [click here for more]
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Travel Montage - Fantasy Grounds

Travel Montage - Fantasy Grounds


Travel Montage “You travel a few days and arrive at your location.” NOPE Your PCs must travel through miles of forest, hills, and mountains to reach their goal. Besides the occasional wandering monster, how do you liven up the trip without side tracking them, boring them or taking up too much time? We were never a big fan of “you travel for 4 days and arrive at...   [click here for more]
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More than Meets the Eye - Ravnica one-shot

More than Meets the Eye - Ravnica one-shot


Come explore the streets of Ravnica in this one-shot adventure! It was designed for a party of 4 adventurers of level 3 and can be played in a single session, it has a bit of combat but it's more geared towards investigation and roleplaying. Plot Synopsis: Nimek Ghedir, an Orzhov cartel leader, desired some lands for building and exploration, but they were occupied by Gruul. So he decided to...   [click here for more]
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PvP Fighting Arena Adventure: Syndicates & Ichor Pits

PvP Fighting Arena Adventure: Syndicates & Ichor Pits


An illegal, underground fighting pit has orchestrated nonlethal fights in an undisclosed location in a big city. Over the years, it has grown from minor nuisance to a secretive, political cabal that controls and terrifies almost everyone in the know. However, its nonlethal fights seem to have become more dangerous. A woman rumored to be one of the combatants has disappeared, prompting a world faction...   [click here for more]
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Side Quest: The Child Knows...

Side Quest: The Child Knows...


Another 10 Minute Side Quest designed to get your player's engines revved up or just keep their wheels spinning while you make some real magic happen. In this side story the players are again called upon by Imbrigul, a Tiefling they would have met in The Wagon's A'Rockin (free if you want). His cousin and niece are having some trouble with their fellow villagers. The young girl seems privy to information...   [click here for more]
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The One Light

The One Light


Terrify and confound your playes with the enlightened Illithid. The One Light and his cult of Unity serve only peace, which puts them at odds with noble lords and tax collectors who feel they have other obligations to attend to. Whether trying to capture, kill or protect the One Light and his menagerie of converts, characters of all levels will need to develope tactics for working around the calming,...   [click here for more]
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The River Lord

The River Lord


A 1-Hour Adventure designed for five 3rd Level Characters. A high elf has hired you to act as bodyguards for a critical negotiation with a band of river pirates. The fate of the elf’s son depends on the negotiations going well. Can you maintain order and ensure that your patron and her son make it out of the River Lord’s lair alive? The River Lord is a...   [click here for more]
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Vault of the Gods

Vault of the Gods


Raid the Cloud Giant's Treasure Storehouse! The cloud giant Basileus has invited bards from across the Realms to his cloud castle Tryphosa to try their hand at singing along with or playing his magical harp. However, the cloud castle is famous for protecting treasures more valuable and magic items more powerful than the harp. One such item is a weapon that all of giantkind...   [click here for more]
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Boros Uprising

Boros Uprising


A Boros Captain has recently taken over an outpost in Precinct Four. From the outpost, the captain has started to take aggressive action towards their own Boros and the other guilds. These aggressive actions have caught the attention of the guild leaders and a summit has been called in the Transguild Promenade. A 2-hour Ravnica adventure for 1st level characters Boros Uprising features something...   [click here for more]
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End of Economy: A 5e Horror One Sheet Adventure

End of Economy: A 5e Horror One Sheet Adventure


Your Money Won't Save You, Merchant End of Economy thrusts players into the role of traveling merchants who arrive at a rural village where something insidious has happened. After an unfortunate accident, the restless spirit of a fellow wandering vendor has returned to the village and implanted unchecked greed within many of its villagers. They are completely immune to mundane weaponry....   [click here for more]
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Ferrywell's Deep Oak Tavern and Festhall

Ferrywell's Deep Oak Tavern and Festhall


Stavros Ferrywell is a retired Bard and Fighter who in his youth was a member of the Shining Swords of Cormyr adventuring group. Sometime in his travels, he came across this old toppled giant oak. Something about it struck a cord and when he retired he set his mind to turn it into a tavern of leisure. There are three floors to the Deep Oak with the main floor being the busiest on a nightly basis with...   [click here for more]
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Heart Hunt

Heart Hunt


Plot Summary. Exactly 13 years after the hanging of an alleged serial killer Vick Valentine, the string of grisly murders suddenly resumes. Has Vick Valentine returned from the grave to continue stealing women's hearts, or is a more sinister force at bay? About the Adventure. Heart Hunt is a murder mystery adventure designed for 4-6 3rd level characters....   [click here for more]
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Old Min's Swamp

Old Min's Swamp


A note tied to a roadsign leads the party to a small, swampy town that has seen better days. To stop the fog that has been halting the town's food growth, the party will have to venture in to the swamp and snuff out the source. This 1Sheet adventure can serve as a one-shot or a quick quest in your larger campaign. It can take anywhere from 2-4 hours and is meant for a 5th-7th level party (4-6p) playing...   [click here for more]
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Sins of war: an Eberron story

Sins of war: an Eberron story


Sins of war is a single-session 5E scenario set in Eberron, suitable for four 5th-level PCs. The characters are hired to arrest a mutant Aundairian giant, a wicked creature responsible for the extermination of Brelish prisoners during the Last War. This fast adventure set near Windshire includes a complete map with the related key and makes use of monsters presented in the Guildmasters'...   [click here for more]
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The Pursuit of Knowledge

The Pursuit of Knowledge


Stuttersberg is a sleepy little town named after its founder, William Stutter, who has long since passed. The party is likely passing through on their way to somewhere more important, or at least more exciting. But Stuttersberg has a bloody past that a precious few remember, and what better time to remind the townsfolk where they came from than right now? The Pursuit of Knowledge is a Dungeons and...   [click here for more]
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Tower of Sacrifice

Tower of Sacrifice


A Tower requiring great sacrifices or clever play from adventurers. Meant as a non-combat session of D&D 5e, leading to a major artifiact or key plot point for your game. Scales to any level of play. Includes notes on the nearby town and the recommended artifact: the sword of the arclight. We thought it was a fun night. ...   [click here for more]
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[V1.5] Oyster Society

[V1.5] Oyster Society


This adventure is meant as a small adventure in a City environment for an party of 4- 6 players around level 9. Originally used as an encounter like “we help you and you help us” situation during a session within the city of Thay in the Forgotten Realms world. It is a social adventure with very little fighting and lots of talking. Contains Complete...   [click here for more]
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The Forgotten Forge: An Expansion and 5e Conversion Guide

The Forgotten Forge: An Expansion and 5e Conversion Guide


The Forgotten Forge is the classic adventure most often recommended as an introduction to Eberron. An adventure intended for 1st level character, The Forgotten Forge is set in Sharn and is included in the original Eberron Campaign Setting for 3rd Edition. This document is an update that will allow you to use it with 5th edition rules. In addition, notes have been added to...   [click here for more]
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The Witch Hunters Nightmare

The Witch Hunters Nightmare


This Adventure takes place in a medieval fantasy realm where magic users are predominantly hunted unless sanctioned by the Order of the Knights Guard, A vicious order of Knights that have risen up from the roots of fear and hate for Magic due to recent events that have occurred in the realm. The fear that the villages and towns are in is currently being driven even higher by them as they seek to...   [click here for more]
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Ride the lightning - Eberron adventure - 13th moon shared campaign

Ride the lightning - Eberron adventure - 13th moon shared campaign


Welcome to Ride the Lightning, a multi-table adventure set in Eberron, written for the 13th moon shared campaign. This adventure is set in the Day of Mourning, in Cyre, and the characters will try to escape the catastrophic event that will annihilate the nation. This adventure is designed for one table of level 13 characters and some tables of three...   [click here for more]
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Into The Abyss (one shot adventure)

Into The Abyss (one shot adventure)


Outline: The time has come for the players to confront the demon lord Abraxas in his lair within the Abyss. To do so, the players must embark on a perilous journey deep into the Abyss, with danger and disaster nipping at their heels the entire way and no time to waste. The finale of the four one shot adventures that comprise The Instruments of Fate, Into The Abyss also is playable...   [click here for more]
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Nutcracker Ball, Winter Solstice Massacre

Nutcracker Ball, Winter Solstice Massacre


It was just a normal Solstice Ball like every year. An assassination attempt turns the festive party into a bloodbath. And you get caught up in the events. ...   [click here for more]
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The Great Protector

The Great Protector


A secret Order guards a dark portal in the Vanishing Hills. What happens when they can no longer hold back the demons that threaten this world? The Guardians look to outsiders to help them contain the horrors that are bleeding into their land. Contain the unspeakable horrors before they take hold! Can be used as a prequal to "The Suits of the Mists" or on it's own. The party has been recruited to...   [click here for more]
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And Then the Ground Shook (5e) (SoEW 3)

And Then the Ground Shook (5e) (SoEW 3)


And Then the Ground Shook is the 3rd adventure in the Sands of Empty Wishes adventure path. This is a nontraditional, downtime adventure for 3rd and/or 4th level characters. As a downtime adventure, it provides PCs with a chance to spend approximately three weeks pursuing activities chosen from among 19 possible options. While the Sands of Empty Wishes...   [click here for more]
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B1 The Rogue Knight

B1 The Rogue Knight


An old school adventure from Cawood Publishing, maker of 21 bestselling 5E products! A Knight of the Unicorn has gone missing! The heroes must chase down this troublemaker. Meet with the local steward and go on a quest to apprehend the knight. The town of Daggerford needs help from a brave party of adventurers! However, not all is as it appears... A good introductory...   [click here for more]
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B2 The Wizard Higgs

B2 The Wizard Higgs


From Cawood Publishing, maker of 21 bestselling 5E products. A mind-bending 5E adventure in which the players travel from a mysterious island to the dangerous Underdark! Our heroes must find a missing wizard named Higgs and come face-to-face with Hadron, the elder brain. The story begins with the heroes shipwrecked during a wicked storm. In searching for answers to the deepest of questions,...   [click here for more]
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C1 Hunting the Xanathar

C1 Hunting the Xanathar


People say beauty is in the eye of the beholder... It's not! It's evil! Cawood Publishing presents a high-level adventure! A powerful party of adventurers is being sent to assassinate the Xanathar! The legendary beholder is the crime lord at the head of the Xanathar Thieves' Guild. A series of deadly attacks in a number of cities have convinced the Lords' Alliance...   [click here for more]
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Day of the Vengeful Cherub

Day of the Vengeful Cherub


Day of the Vengeful Cherub The town of Briarcrest was once a bustling settlement quickly approaching the size of a city until the noble houses began feuding. Since then the town has been locked in a melancholy stasis. Rumors abound about the cause of the change and bitterness of the nobles. Some claim a winged creature cursed the town while others lay blame directly on the noble houses. Can you find...   [click here for more]
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Off to a Weird Start

Off to a Weird Start


When a galvanice weird goes berserk in an Izzet Laboratory and begins wreaking havoc on its way out, the evening’s events are brought to a halt. Someone needs to head into the lab, look for survivors, and try to find out what went wrong. This is an introductory adventure for use with Guildmasters' Guide to Ravnica and is set in the Blistercoils neighborhood of Precinct Five...   [click here for more]
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Ravnica - The Sunken Vault - Adventure

Ravnica - The Sunken Vault - Adventure


Beyond Precinct Four lies the Red Wastes, home to savage Gruul raiders. Recent incursions by one gang of this guild has led to the theft of a valuable magical staff from a Selesyna Enclave in the Precinct. To find where these marauding Gruul members make their home, adventurers must enlist the aid of a retired Boros Legionnaire and journey in an abandoned bankhouse once owned...   [click here for more]
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Revenge of the Gith (one shot adventure)

Revenge of the Gith (one shot adventure)


Outline: The players must infiltrate a remote military academy at night to secure the release of loved ones taken hostage by the belligerent githyanki. Playable as a standalone adventure or a continuation of the Instruments of Fate one shot series, the module easily is adapted for insertion into the main campaign of a variety of group levels and compositions. Features:...   [click here for more]
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Friendly Fires

Friendly Fires


The seventh in a series of fast, approachable heists for Dungeon Masters who want to add a seedy underbelly to Waterdeep, Neverwinter, or any city of their choice. Plunge your characters into an underworld of corruption, theft, death, and money, complete with its own rules, lingo, and protocols. A shadowy figure that calls themselves “Mr. Porter” reaches out to the characters about...   [click here for more]
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Gearing Up

Gearing Up


The fifteenth in a series of fast, approachable heists for Dungeon Masters who want to add a seedy underbelly to Waterdeep, Neverwinter, or any city of their choice. Plunge your characters into an underworld of corruption, theft, death, and money, complete with its own rules, lingo, and protocols. A shadowy figure that calls themselves “Mr. Porter” reaches out to the characters about...   [click here for more]
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Heart of a Hero

Heart of a Hero


Cullford’s acclaimed ranger has gone missing. Villagers blame the hag that lives in Rooks Wood, but the two had had a steady truce for years. All that remains is the ranger’s raven familiar, and it’s prepared to guide those willing towards its master’s last wish. A 3-hour adventure for 1st-4th level characters. ...   [click here for more]
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Kill a prince. Start a war.

Kill a prince. Start a war.


This cloak-and-dagger oneshot adventure takes our players on a top-secret mission deep under Mount Muedini to the drow city of Ragno. Designed for 6th-8th level characters, the players are all members of a clandestine assassin's guild known as the Sacred Satsujin. Will the assassins be able to fulfill their duty successfully? Will they use stealth, deception, disguise, or a combination of all three?...   [click here for more]
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Leverage: Waterdeep - "Waste Not, Want Not"

Leverage: Waterdeep - "Waste Not, Want Not"


Trollskull Manor stinks. With its sewage system impossibly clogged, you don’t have the gold to pay the Cellarers’ and Plumbers’ Guild for its repair — to say nothing of the fines that you’re wracking up daily. The only spot of luck in a terrible week is that a journeyman plumber has his own problem that you are uniquely suited to resolve. His nephew is convinced that...   [click here for more]
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My Kind of Party

My Kind of Party


The sixteenth in a series of fast, approachable heists for Dungeon Masters who want to add a seedy underbelly to Waterdeep, Neverwinter, or any city of their choice. Plunge your characters into an underworld of corruption, theft, death, and money, complete with its own rules, lingo, and protocols. A shadowy figure that calls themselves “Mr. Porter” reaches out to the characters about...   [click here for more]
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Show Up the Showoffs

Show Up the Showoffs


The seventeenth in a series of fast, approachable heists for Dungeon Masters who want to add a seedy underbelly to Waterdeep, Neverwinter, or any city of their choice. Plunge your characters into an underworld of corruption, theft, death, and money, complete with its own rules, lingo, and protocols. A shadowy figure that calls themselves “Mr. Porter” reaches out to the characters about...   [click here for more]
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