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This is the 20th in an ongoing series aimed to provide the overworked DM with ready-to run encounters. The PCs face off against the Frostcursed headless masters.
The encounter includes:
History/Background for the encounter.
New Monsters: Frostcursed Headless Master and Headless Shield Bearer.
Encounter guide.
Color Map.
The companion ZIP file contains:
JPEG and Campaign Cartographer versions... [click here for more] |
Dungeon Masters Guild |
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This is the 21st in an ongoing series aimed to provide the overworked DM with ready-to run encounters. The PCs face off against the master of the Frostcursed forge.
The encounter includes:
History/Background for the encounter.
New Monsters: Frostcursed Smith and Frostcursed Frostsmith.
Encounter guide.
Color Map.
The companion ZIP file contains:
JPEG and Campaign Cartographer versions of... [click here for more] |
Dungeon Masters Guild |
FREE
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This is the 23rd in an ongoing series aimed to provide the overworked DM with ready-to run encounters. The PCs face off against the crew of the Frostcursed’s stone galley River Diamond. It includes a history/background for the encounter, a map, and monster stats. Also included is a bonus encounter, the Frostcursed river worm.
The companion ZIP file contains JPEG versions of the maps (with and without... [click here for more] |
Dungeon Masters Guild |
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This is the 24th in an ongoing series aimed to provide the overworked DM with ready-to run encounters. The PCs face off against the divided flesh of the dividuicorporis.
The companion ZIP file contains JPEG versions of the maps (with and without grid), a Hero Lab file, the Word file of the encounter, and a PDF with character sheets for all the monsters.
The encounter includes:
History/Background... [click here for more] |
Dungeon Masters Guild |
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This is the 25th in an ongoing series aimed to provide the overworked DM with ready-to run encounters. The PCs face off against the ruler of the Frostcursed.
The companion ZIP file contains JPEG versions of the maps (with and without grid), a Hero Lab file, the Word file of the encounter, and a PDF with character sheets for all the monsters.
The encounter includes:
History/Background for the encounter.
New... [click here for more] |
Dungeon Masters Guild |
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This is the 35th in an ongoing series aimed to provide the overworked DM with ready-to run encounters. The intrepid adventures enter the woods to hunt, or be hunted by, the wind chime—an undead abomination crafted by vengeful druids.
The companion ZIP file contains JPEG versions of the maps (with and without grid), a Hero Lab file, the Word file of the encounter, and a PDF with character sheets... [click here for more] |
Dungeon Masters Guild |
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This is the third in an ongoing series aimed to provide the overworked DM with ready-to run encounters. This encounter features the Haunted Stones, a weak point between the material plane and the Ashenfey.
The encounter provides details of the Verdanfey and the Ashenfey as well as several new monsters of the Ashenfey ranging from the Asheneant to the Shuffling Husk. The companion ZIP file includes... [click here for more] |
Dungeon Masters Guild |
FREE
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This is the fifth in an ongoing series aimed to provide the overworked DM with ready-to run encounters.
It includes a history/background for the encounter, a map, and monster stats. Everyone gets a chance to ride the pony in this encounter with the much misunderstood Gnark Horse.
The companion ZIP files contains JPEG versions of the maps (with and without grid), a Hero Lab file, the Word file of... [click here for more] |
Dungeon Masters Guild |
FREE
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This is the sixth in an ongoing series aimed to provide the overworked DM with ready-to run encounters. The heroic PCs have a chance to complete a job botched by the ghost hunter Cerellan Thel, that of destroying Kella Thar.
It includes a history/background for the encounter, a map, new magic items, and monster stats.
The encounter is CR 9.
The companion ZIP file contains JPEG versions of the... [click here for more] |
Dungeon Masters Guild |
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This is the 87th in an ongoing series aimed to provide the overworked DM with ready-to run encounters.
The PCs encounter the remnants of the tomb which might be a jumble of animated bones, undead slime, or an unliving miasma.
When the ancient D’Aroine people faced extinction because of their inability to reproduce, some of their great wizards constructed a vessel to sail between worlds. After a... [click here for more] |
Dungeon Masters Guild |
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This is the 98th in an ongoing series aimed at providing the overworked DM with ready-to run encounters.
The PCs get a chance for an appointment with Dr. Deathwhisker, a very special undead cat. While the PCs might wish to befriend the bad doctor, they might also wish to destroy him. But they shall find this difficult since he has “nein” lives.
This encounter can be used as a means for PC to... [click here for more] |
Dungeon Masters Guild |
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Van Richten's Guide to Korvidas is a 26-page supplement that details a new Domain of Dread in Ravenloft.
A small, heavily forested realm, Korvidas is dotted with farms and small towns. Yet this is no ordinary place. Dark shapes prowl the forests of this domain, while scarecrows stand quietly amidst the towns and farms, watching and listening. A Darklord sits alone in his manor, cursed to become what... [click here for more] |
Dungeon Masters Guild |
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Tired and weary adventurers seek refuge in a cabin in the woods, only this cabin is not what it seems. This adventure takes a group of level 3 players on a trip to the darkerside of the Feywild.
This is an adventure written as part of the RPG writing course. ... [click here for more] |
Dungeon Masters Guild |
FREE
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Murmur through the Cracks
This One Shot Adventure Module contains:
The story for a single adventure
An intriguing mystery for your players to solve
Builds for 4 new monsters
Builds for multiple tough NPCs
Detailed maps of the city of Samin and some key locations
Ideas for special combat encounters and a final boss fight
The Story
Even a decade after... [click here for more] |
Dungeon Masters Guild |
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In the mood to add some Stranger . . . um . . . stuff to your campaign?
In this excerpt from Offbeat Encounters, a distraught young woman claims rats have overtaken her village. The woman’s story is incomplete – she is in fact controlled by the rats, who are in need of fresh victims. They plan control a settlements’ worth of hosts, in a ploy that could restore an ancient fey power to life –... [click here for more] |
Dungeon Masters Guild |
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On Her Majesty's Pest Control Service
This One Shot Adventure Module contains:
The story for a single adventure
Tips on how to run a introduction session for new TTRPG players
Builds for several new monsters
Build and Background for a NPC
Puzzles and riddles for your party to solve
Maps and ideas for special combat encounters
The Story
Like most large... [click here for more] |
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Nel file sono presenti 4 Schede per Personaggi Pre-generati di 1° livello, per fornire un utile spunto ai giocatori nell'avventura: "La Seconda Alba Nera". Esse contengono nuovi Tratti, Ideali, Legami e Difetti e 4 backstories originali per collegare i giocatori alla storia.
La Seconda Alba Nera è un'avventura Dark-Fantasy di oltre 30 ore che accompagna un gruppo di... [click here for more] |
Dungeon Masters Guild |
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From award-winning screenwriter Dale Zawada
Pigsaw is a 2-4 hour horror one-shot adventure for five 9th-11th level characters. This adventure is inspired by the Saw series of films and it is suggested to tweak the encounter difficulty if your party is not levels 9-11.
Adventure Summary The adventuring party awakes in a dungeon, their... [click here for more] |
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Eine Crew wird angeheuert das Raumschiff Nostromo zu bergen. Offiziell war die Nostromo angeheuert worden um einen Asteroiden zu einer nahegelegenen Kolonie zu Transportieren um sie dort für Rohstoffe abzubauen. Vor einem Monat hat sie einen Notrufsignal abgegeben und seit dem herrscht Funkstille.
Bei diesem Oneshot bekommen fünf Spieler*innen geheime Rolle zugeteilt und versuchen, zusätzlich zur... [click here for more] |
Dungeon Masters Guild |
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A nobleman's curse, a past murderer, and the sins of the town are soon coming to bear.
In the domain of Mordent rests the village of Hollow's Creek. The people are still haunted by the murders of the Eye Thief from several years before, and when new murders align with what had previously terrorized the good people of Hollow's Creek, suspicious eyes turn against the adventurers.
With the restless... [click here for more] |
Dungeon Masters Guild |
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Revelations from the Mists is a collection of additional content for the Curse of Strahd campaing, full of additional lore and special interactions to flesh out the original book. With this 18-page document, adventures in the lands of Barovia will be enriched by:
a new mystery adventure in the Vistani Encampment of Tser Pool;
a new location in... [click here for more] |
Dungeon Masters Guild |
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Now a PLATINUM seller! And over 52,000 downloads - Holy avernus thank you all so much!
Thank you all for the continued support with this one shot - in the top 40 most popular of "pay what you want" titles. This is amazing I am eternally greatful!
Rise of the Necromancer is a beginners quest for D&D 5e players and DM's offering a descriptive setting and an easy to follow quest with some unique... [click here for more] |
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In the fetid waters of the Rotbog, the Wraith’s Breath lies wrecked. Those squalid remains were once the proud vessel of the Dread Pirate Ghostbeard, during his fanatical pursuit of the Lost Gold of Tagua. Whether he found a piece is not known, though it is said that a mere touch of the treasure can infect one’s soul with the ‘Gold’s Will’ – a compulsion to reunite the scattered... [click here for more] |
Dungeon Masters Guild |
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Explore a creepy old mansion inspired by classic literature. Investigate the cosmic mysteries surrounding this place and delve into the secrets below the House on the Borderlands.
Based on the 1908 novel by William Hope Hodgson, this adventure has the party return to the House on the Borderlands and discover the manuscript and secrets left by the Recluse. Characters will discover the secrets... [click here for more] |
Dungeon Masters Guild |
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Rules Of Nature is a survival/exploration adventure written for D&D fifth edition.
A party of merchants strays off their path and ends up in the jungle basin: a hostile, mystical piece of dense jungle, where ancient horrors have twisted nature. Exploring to find a way out, they slowly realize that they are not the only people in the basin, as a man-eating tribe skulks them, preparing for their... [click here for more] |
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Scale the Spire
This modular One Shot Adventure Module contains:
The story for a single adventure
Additional rules to create a modular, rogue-like dungeon crawl experience in 5e
18 random events for traversing a magical dungeon
Builds for 21 new monsters and fights
Builds and ideas for 18 new boss battles
Loot-tables for 3 dozen new potions, magical weapons and magical... [click here for more] |
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See it through
This One-Shot Adventure Module Contains:
The story for a single adventure
A map of a large villa on top of a cliff
A build for a friendly NPC Cleric
Stat block for a new deadly enemy
Ideas for a home-alone style battle encounter
The Story
Perched on a cliff outside the fishing village of Dorma stands an old villa. It was once inhabited... [click here for more] |
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A short dream sequence to introduce or reinforce the Sewn Sisters from the Tomb of the Nine Gods. Your players will experience a waking nightmare that foreshadows the hags and their plots. The nightmare ends by having the players inadvertently set up one of the final puzzles in the Tomb of the Nine Gods.
This module is a 3 to 4 hour adcenture intended for use by PCs at levels 5 to 8, and is intended... [click here for more] |
Dungeon Masters Guild |
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A fun wacky one-shot adventutre set in the quaint city of Amphail. Rumours have it that goblins have been murdering and mutilating the local famed horses; however, the local ranchers first hand experiences say it could not be possibly goblins causing this. Can your players manage to exteriminate the goblin infestation or is something more nefarious at work like the villagers believe. ... [click here for more] |
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Welcome to the orphanage. This module was designed to be inserted into the main Curse of Strahd campaign, in the centralized town of Vallaki. However, it is entirely possible to run St. Andral's Orphanage as a stand alone adventure or incorporate it into another campaign.
This chapter provides Vallaki with some additional pacing before the events of St. Andral's Feast and the Festival... [click here for more] |
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Mirepool villagers have gone missing—lookouts that patrol Blackwater Swamp. The other villagers blame the Rotten Husks, an orc tribe living deep within the marshy treeline, but it’s quickly learned that the orcs are missing members of their own. Something else is responsible for taking captives, but who or what remains to be seen.
A 3-hour adventure for 5th-10th level characters. ... [click here for more] |
Dungeon Masters Guild |
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Take rest and make allies at The Stag Inn in this Horror Mystery one-shot adventure designed for 1st-level characters for the world's greatest roleplaying game. ... [click here for more] |
Dungeon Masters Guild |
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One after another, the eastern kingdoms have been razed to the ground by an unstoppable undead army, led by a ruthless death knight, only known as the Black General. Now the city of Stormhaven stands as the last bastion of humanity. The seed of despair has been sown among the few thousands of survivors, as food and other essentials are rapidly running out and the mindless horde continues its unholy... [click here for more] |
Dungeon Masters Guild |
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Tempus Fugit
This One Shot Adventure Module Contains:
A story about a man succeeding in traveling back in time
Instruction for a real life experiment with your players
A difficult logic puzzle to solve
A large and detailed map of a boarding school
Backgrounds for several NPCs
Some magical theories and much more!
The Story
The Ipsfort Manor School for Arcane Innovation... [click here for more] |
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Teuflischer Apfelstrudel
Dieses One-Shot Abenteuer enthält:
Ein kurzes Abenteuer, perfekt für neue Spieler
Die Karte eines kleinen Verliesses (brauchbar in online tabletops wie Roll20)
Angaben für zwei NSC
Ein neues, tödliches Boss Monster
Mehrere handgezeichnete Illustrationen
Die Geschichte
Im Hügelland, östlich der alten Zwergenstraße liegt... [click here for more] |
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Inspired by Charles Addam’s fictional family. Players are invited into the home of a mysterious and creepy family, as newly adopted family members. A simple quest to meet their new siblings leads to uncovering a summoning ritual gone wrong.
A 2-3 hour adventure for 2nd-3rd level characters. Uses an old Cluedo game board as a dungeon map. ... [click here for more] |
Dungeon Masters Guild |
FREE
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Designed for groups of players who have died in the Curse of Strahd Adventure, but easily adaptable to any other campaign, and you may event want to kill them after reading this. ... [click here for more] |
Dungeon Masters Guild |
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The Circle's End
This One Shot Adventure Module Contains:
The story for a single adventure
Several encounter maps
Descriptions of two powerful magic items
Several new monsters and a boss fight
The Story
Daraven was raised to be a priest of the Quiet – a religious order dedicated to help the souls of the dead passing on to what lies beyond. Daraven,... [click here for more] |
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The Eye in the Pines
This modular One Shot Adventure Module contains:
The story for a single adventure
Additional rules to create a playable session 0 character creation in 5e
A large sprawling map of an old mansion
Several interesting riddles to solve
Builds for several new monsters and fights
3 Loot-tables for the adventure
The Story
The town council... [click here for more] |
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This adventure is intended for use with 5 2nd level characters who will reach 3rd level by the end of the adventure, which can be completed in 1 session but may take 2 or more depending on the pace of your party. If you have fewer than 5 characters, you can make use of the tavern patrons whom are all 2nd level sidekicks and can be levelled up using the sidekick rules present in Tasha’s Cauldron of... [click here for more] |
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An adventure for tier 1 groups of 4-6 players, levels 3-4. It's said that twenty years ago, celebrated toymaker and inventor Johannes Rubian went mad. He murdered innocent travelers, conducted grisly experiments, and eventually turned upon his own wife and children. His dark dealings ended with his neck in a noose slung from a tree on his own estate grounds.... [click here for more] |
Dungeon Masters Guild |
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The Lure of the Archlich: A D&D Adventure
Adventure Background
Acererak is a powerful and evil archlich who travels across the planes, seeking souls to feed his insatiable hunger. He delights in creating deadly dungeons filled with traps and monsters, where he lures unsuspecting adventurers to their doom. One of his most notorious creations is the Tomb of the Nine Gods, hidden under the lost city... [click here for more] |
Dungeon Masters Guild |
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Try out your first B.K.W. Adventure ... it's free!
Visitors of the Neverdeath Graveyard in Neverwinter have gone missing, and the graveyard gardener witnessed a dreadful mist flowing out of the main catacomb. The heroes investigate and are trapped with hordes of undead, led by an undead evil king. The king is opening a portal to Evernight, the Shadowfell counterpart of Neverwinter.... [click here for more] |
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This adventure is designed for 4 7th-level adventurers, taking them through grueling traps and horrid creaturers in this two-parter adventure of the necromancer's lair! The PC's have been tasked with eliminating the necromancer hiding in these old burrows and knows she's in there somewhere.
Monster Books Used - Monster Manual (WotC), Volo's Guide to Monsters (WotC), and Creature Codex (Kobold Press)... [click here for more] |
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For the past several months, people from all races and backgrounds have been disappearing with no sign to say who, or what, has taken them.
Contracts have been put out by guilds in all the major cities to locate these poor souls and return them to their families. Rich rewards are being offered to those that can solve and put an end to this mystery.
This adventure will lead your party to a small village... [click here for more] |
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Chapter one in The Snow-Covered Tombs Story.
A Four- to Six-hour adventure for 1st through 4th level characters.
A vicious diseases spreads rapidly in the north of Sword Coast, killing those afflicted by it in short succession. Worse yet, a furious storm has arisen out of nowhere, making travel exceptionally hard. The people of Fireshear are desperate for help - and rumor has it that the cure for... [click here for more] |
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This magical amulet created by ancient and mysterious Gnomish Druids known as the Nisse offers protection and combat enhancement against trolls and other evil monsters. Accept No Imitations! ... [click here for more] |
Dungeon Masters Guild |
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NOW A GOLD SELLER! Thank you all so much for he downloads and I hope my hard work is giving you all some good laughs and gaming moments.
The Underling's Awakening is a small campaign (25 pages) meant for more than one sitting. It features a vivid story based campaign featuring 2 dungeons and a chase accross an open moorland. Please feel free to download the maps and dungeons seperately (required if... [click here for more] |
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The Undertaker is a small introductory adventure to the atmosphere of Ravenloft for adventurers level 1 to 3. A small town is being harassed by the undead and the townspeople can only pray for help to arrive. ... [click here for more] |
Dungeon Masters Guild |
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"The joys of the Carnival
To which they did hearken,
but what shall they do,
when the fae-lights all darken?
The Wandering at Witchlight is an all-new story of the Witchlight Carnival, where a group of 4-5 level 5 adventurers have their day of whimsical entertainment whisked away into a dark... [click here for more] |
Dungeon Masters Guild |
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